Round One Corporation (4680.T) Bundle
Born as Sugino Kosan on December 25, 1980 when Masahiko Sugino opened a roller-skating venue with arcade games, Round One Corporation rebranded in 1993 and began growing into a multifaceted entertainment operator that entered the U.S. market with its first location at Puente Hills Mall in 2010; today the company runs an integrated offering of bowling, arcade games, karaoke and Spo-cha across roughly 98 stores in Japan (August 2025), while Round One Entertainment Inc. in the U.S. employed 3,230 people as of November 2025 and the group sharpened focus on profitable markets after divesting Russia in 2022; publicly listed on the Tokyo Stock Exchange under ticker 4680, the company had 288,477,042 shares issued as of March 31, 2025 (749,100,000 authorized) and combines time-based pricing, memberships, F&B, event hosting, merchandise and franchising to monetize its facilities-helping drive a trailing twelve-month revenue of 183.01 billion yen and a market capitalization near 283.11 billion yen with a stock price of 1,077.00 yen (+4.01% on December 12, 2025)-as it pursues U.S. expansion, Asia-Pacific opportunities (including China), digital enhancements, sustainability initiatives and community-focused programming to deepen customer engagement.
Round One Corporation (4680.T): Intro
Round One Corporation (4680.T) is a Japan-based leisure and entertainment operator focused on large-format amusement centers combining bowling, arcade games, karaoke, sports, and food & beverage. Founded as Sugino Kosan on December 25, 1980, the company has expanded domestically and internationally while evolving its business model toward multi-entertainment complexes.
- Founded: December 25, 1980 (Sugino Kosan) by Masahiko Sugino
- Rebranded: 1993 as Round One Corporation - strategic entry into full-service amusement centers
- Public listing: Traded on the Tokyo Stock Exchange under ticker 4680.T
- First U.S. location: 2010, Puente Hills Mall (California) - start of international expansion
- Russia divestiture: 2022 - exit from lower-return market to refocus on profitable regions
| Year / Date | Event | Significance / Quantitative Detail |
|---|---|---|
| Dec 25, 1980 | Founded as Sugino Kosan | Single roller-skate facility with arcade games |
| 1993 | Rebranded as Round One Corporation | Strategic shift to multi-entertainment centers |
| 2010 | First U.S. store opened | Puente Hills Mall, CA - beginning of U.S. rollout |
| 2022 | Divested Russia location(s) | Refocus on higher-margin markets |
| Aug 2025 | Total stores in Japan | Approximately 98 stores |
| Nov 2025 | Round One Entertainment Inc. (U.S. subsidiary) headcount | 3,230 employees |
Ownership & Corporate Structure
- Listed company: Tokyo Stock Exchange ticker 4680.T - public shareholders include institutional investors and retail holders.
- Group entities: Parent Round One Corporation operates domestic Japan locations; Round One Entertainment Inc. manages U.S. operations and staffing (3,230 employees as of Nov 2025).
- Capital allocation: Investments concentrated in flagship, multi-entertainment centers and selective international expansion after portfolio pruning (e.g., 2022 Russia exit).
Mission, Vision & Strategic Focus
Round One's operating mission centers on providing 'comprehensive family entertainment' through integrated venues combining amusement, sports, dining and social experiences. For the company's stated mission and core values, see: Mission Statement, Vision, & Core Values (2026) of Round One Corporation.
- Customer focus: multi-generational, group-oriented entertainment experiences
- Site strategy: large-format centers in malls and stand-alone locations to maximize dwell time and cross-selling
- Operational focus: centralized procurement and operations support to drive unit-level margins
How It Works - Business Model & Operations
- Format: Large, multi-zone centers combining bowling, arcade/medal games, karaoke, batting cages, billiards, food & beverage, and sometimes amusement rides.
- Revenue drivers: pay-per-play attractions, hourly-use facilities (bowling lanes, karaoke rooms), food & beverage sales, retail/merchandise, party/event bookings, and location-based promotions.
- Operational levers: location selection, mix of high-margin F&B and pay-per-play, membership/loyalty programs, local marketing, and seasonal event programming.
| Revenue Stream | Nature | Typical Margin Profile |
|---|---|---|
| Attraction fees (arcades, bowling, batting) | Pay-per-play / time-based | Moderate to high - repeat spend driven |
| Karaoke & private rentals | Hourly room rental | High - premium pricing for private groups |
| Food & Beverage | Dine-in, snacks, party catering | Variable - boosted by group bookings |
| Events & parties | Corporate & private bookings, birthday packages | High - ancillary sales add-on |
| Merchandise & prizes | Redemption goods, branded items | Low to moderate |
How Round One Makes Money - Financial & Operational Dynamics
- Mix of recurring foot traffic and high-margin private bookings increases average revenue per visit.
- Cross-selling (e.g., group comes for bowling, spends on F&B and arcade) raises per-customer lifetime value.
- Scale benefits: centralized procurement, standardized store formats and operational playbooks improve EBITDA margins as the network expands.
- Geographic optimization: withdrawal from non-core or low-return markets (e.g., Russia in 2022) reallocates capital to Japan and U.S. growth corridors.
Operational Scale & Select Metrics
- Japan portfolio: ~98 stores as of August 2025.
- United States: presence since 2010; U.S. subsidiary employment of 3,230 as of November 2025, evidencing substantial operations and staffing intensity for large-format sites.
- International pruning: exited Russia in 2022 to prioritize higher-return markets.
Round One Corporation (4680.T): History
Round One Corporation (4680.T) was founded as an entertainment and amusement operator focused on multi-entertainment centers combining bowling, arcade games, karaoke, and food & beverage. Over decades it expanded domestically in Japan and into international markets, scaling via company-owned stores and franchising/partners to build an omnichannel leisure brand.- Founded and led by Masahiko Sugino (founder & CEO).
- Growth through roll-out of large-format centers offering diversified entertainment services.
- Expansion funded by stable capital structure and public listing on the Tokyo Stock Exchange.
| Metric | Value | Date / Note |
|---|---|---|
| Shares issued | 288,477,042 | As of March 31, 2025 |
| Authorized shares | 749,100,000 | As of March 31, 2025 |
| Largest shareholder | Masahiko Sugino - 20.84% | Stake as of September 30, 2020 |
| Market capitalization | ¥283.11 billion | As of December 12, 2025 |
- Majority concentrated among founder/insider (largest stake 20.84% historically) and a mix of institutional investors.
- Numerous individual and retail shareholders across domestic capital markets.
- Stable capital base supports store openings, refurbishment, and strategic investments.
- Spend-per-visit from venue activities: bowling lanes, arcade games, karaoke, and billiards.
- Food & beverage sales within centers and promotion-driven upsells.
- Merchandising, event hosting, and franchise/royalty income from partner locations.
- Ancillary revenue from location-based promotions, membership programs, and cross-promotions.
- Business model emphasizes high-capex, high-footfall large-format centers to maximize per-visit revenue.
- Capital structure (authorized vs. issued shares) provides flexibility for equity financing or shareholder returns.
- Market cap of ~¥283.11 billion (Dec 12, 2025) reflects investor valuation of growth and recurring-visit model.
Round One Corporation (4680.T): Ownership Structure
Round One Corporation (4680.T) operates as a leisure and amusement operator focused on multi-entertainment centers-bowling, arcades, karaoke, and Spo-cha (sports challenge) facilities-across Japan and select overseas markets. The company emphasizes family-friendly, diversified entertainment with a strategy of recurring visitation and ancillary sales (food & beverage, prize redemption, events).- Founded: 1980s (corporate structure expanded through the 1990s-2000s).
- Headquarters: Japan (Nagoya/Tokyo regional base for corporate functions).
- Public listing: Tokyo Stock Exchange, ticker 4680.T.
- Number of facilities: ~500+ domestic and international sites (mix of company-operated and franchised/licensed locations).
- Employees: ~11,000 (consolidated staff, including part-time team members).
| Fiscal Year (ending) | Net Sales (JPY) | Operating Income (JPY) | Net Income (JPY) |
|---|---|---|---|
| FY2022 | ¥122.0 billion | ¥8.5 billion | ¥5.1 billion |
| FY2023 | ¥152.4 billion | ¥10.2 billion | ¥6.3 billion |
| Q1-Q3 FY2024 (trailing) | ¥115.7 billion | ¥7.4 billion | ¥4.6 billion |
- Core mission: Provide diverse entertainment experiences-bowling, arcade games, karaoke, and Spo-cha-to deliver memorable leisure time for all ages.
- Customer satisfaction: Focus on breadth of offerings and convenience to increase visit frequency and dwell time per visit (average spend per customer targeted through bundled packages and F&B upsells).
- Innovation: Regular rollout of new games, prize programs, and digital integrations (cashless payments, app-based loyalty) to drive engagement and data-driven promotions.
- Community engagement: Hosts local tournaments, seasonal promotions, and family events to strengthen local footfall and repeat customers.
- Sustainability: Initiatives include energy-efficient lighting and HVAC upgrades, waste reduction at facilities, and supplier sustainability requirements to lower corporate carbon footprint.
- Employee focus: Training programs for customer service, safety protocols, and career-path opportunities aimed at reducing turnover and improving service quality.
- Revenue streams:
- Game and attraction fees (per-play, time-based entry for Spo-cha and karaoke).
- Bowling lane rentals and league/event fees.
- Sales of merchandise, prizes, and redemption items.
- Food & beverage operations inside centers.
- Franchise and license fees, and some location-level advertising partnerships.
- Customer economics: Targeted average revenue per visit (ARPV) increased through combo packages-bowling + F&B + arcade tokens-aiming to lift ARPV by mid-single-digit percent annually.
- Cost structure: Major costs are rent, payroll (including many part-time employees), depreciation of arcade equipment, and game acquisition/maintenance. Efficiency gains come from centralized procurement and digital payments reducing cash handling.
- Growth strategy: Open new large-format centers in high-traffic suburban malls, optimize revenue per square meter by mixing attractions, and selectively expand internationally where brand fit and lease economics permit.
Round One Corporation (4680.T): Mission and Values
Round One Corporation (4680.T) operates multi-entertainment indoor complexes that bundle bowling, arcade games, karaoke, billiards, darts, batting cages, roller skating, and food & beverage under one roof. The company's model emphasizes time-based, all-access experiences, family/group appeal, and recurring-customer economics. How it works- Multi-activity complexes: Each Round One facility aggregates multiple entertainment formats to maximize per-visit spend and dwell time.
- Time-based pricing: Many locations sell fixed-duration packages (e.g., 60-180 minute blocks) or unlimited-time passes for specified zones, encouraging multi-activity use within a single visit.
- Membership & promotions: A tiered membership system (point accrual, member discounts, limited-time coupons and birthday offers) drives repeat visits and data collection for targeted offers.
- Customer segments: Facilities are designed for families, groups, teens, date-nights and solo players-zoning and programming (children's hours, late-night specials) optimize utilization across segments.
- Centralized management: Corporate standard operating procedures, centralized procurement, POS integration and training programs ensure consistent service quality and controllable operating margins across sites.
- Capital investment: Round One consistently invests in high-end equipment (modern bowling lanes, redemption arcades, VR/interactive attractions) to sustain customer draw and justify premium pricing.
- Facility footprint: Typical facility sizes range from mid-sized urban centers (~3,000-6,000 m²) to large suburban flagship locations (>6,000 m²), with layout optimized for cross-selling F&B and prize-redemption zones.
- Technology: Integrated POS, CRM and cashless card/QR systems track play-time, member benefits and promotional redemption to optimize yield management and labor scheduling.
- Admissions & time-play fees: Primary revenue from per-hour or package fees for bowling, arcade time, batting, roller skating and other hourly attractions.
- Game & machine sales: Coin/tokenless arcade plays and redemption machines deliver high-margin incremental revenue per visit.
- Food & beverage: On-site F&B increases average check size and captures family/group spending during dwell time.
- Merchandise & prizes: Redemption items, branded merchandise and party/event packages provide add-on sales.
- Event bookings & private rentals: Birthday parties, corporate events and league play generate predictable, higher-margin bookings and off-peak utilization.
| Metric | Typical Range / Example |
|---|---|
| Average facility size | 3,000-8,000 m² |
| Typical visit length | 60-180 minutes |
| Revenue mix | Admissions & play ~40-55%, Games & machines ~20-35%, F&B ~15-25%, Events & other ~5-10% |
| Membership penetration | 20-40% of frequent guests (varies by market) |
| Unit economics | High fixed-cost base (rent, equipment amortization, labor) with operating leverage from footfall growth |
- Public listing: Traded on the Tokyo Stock Exchange under ticker 4680.T, Round One is publicly held with institutional and retail shareholders; corporate disclosures report major shareholders and cross-shareholdings in published annual reports.
- Store network: Domestic Japan network (core market) supplemented by international locations (United States, China, and other Asian markets in previous expansions) to diversify geography and capture outbound leisure demand.
- Corporate governance: Centralized headquarters coordinates real estate, capital allocation and roll-out plans; local management executes operations with standardized KPI tracking.
- High fixed costs: Rent/lease of large retail spaces and capital expenditure for specialized equipment create substantial fixed cost commitments.
- Variable margins: Game plays and F&B carry higher incremental margins than capital-intensive admission offerings, so mix-shift toward game/F&B improves profitability.
- Utilization leverage: Peak-hour density, effective promotion to fill off-peak slots, and events/league scheduling increase revenue per square meter and EBITDA margin.
- Labor & outsourcing: Staffing models combine in-house hospitality staff with outsourced maintenance/cleaning to manage labor cost volatility.
| Indicator | Illustrative Value |
|---|---|
| Annual consolidated revenue | Typically in the tens of billions of JPY (company reports show multi‑billion JPY scale; see latest filings) |
| Number of locations (approx.) | Domestic and international combined: over 150-250 locations depending on expansion phase |
| Capital expenditure | Significant annual CAPEX to open/retrofit locations; varies year-to-year with rollout pace |
| Same-store sales variability | Sensitive to consumer discretionary trends, holidays and local competition; promotions materially affect short-term SSS |
- One-stop entertainment: Bundling multiple activities increases cross-sell and reduces customer decision friction compared with single-activity venues.
- Brand recognition: Established brand equity in core markets attracts families and groups seeking reliable quality.
- Data-driven promotions: Member data enables targeted offers and lifetime-value optimization.
- Scale benefits: Centralized procurement and standardized operations reduce unit costs as the network expands.
Round One Corporation (4680.T): How It Works
Round One Corporation (4680.T) operates large-format, entertainment-focused amusement centers combining bowling, arcade games, karaoke, Spo-cha (sports challenge), billiards, darts and food & beverage under one roof. The company's model blends high-capacity venues, recurring customer visits, and multiple revenue streams per visit to maximize yield per square meter.- Core venue offerings: bowling lanes, arcade games (medal and prize games), karaoke rooms, Spo-cha multi-sport facilities, billiards, darts and private party/party-room rental.
- Adjunct retail and hospitality: in-house restaurants, bars, concession stands and branded merchandise.
- Customer engagement: membership/subscription programs, seasonal promotions, loyalty-driven repeat visits and event hosting (birthdays, corporate parties, tournaments).
- Activity fees - pay-per-play and time-based charges for bowling, karaoke, Spo-cha and sports areas are the primary transactional revenue drivers.
- Arcade operations - coin/card play and prize redemption vending within arcades generate high-margin, high-frequency revenue.
- Food & beverage - sit-down meals, quick-service orders and beverage sales capture additional spend during visits.
- Memberships & subscriptions - fee-based loyalty programs and prepaid packages increase visit frequency and provide recurring revenue.
- Events & group sales - private party bookings, corporate events and tournament hosting add higher-ticket, scheduled revenue.
- Merchandise & licensing - branded apparel, accessories and third-party licensing/franchising contracts expand revenue beyond on-site activities.
| Metric | Value (approx.) | Notes |
|---|---|---|
| Number of domestic (Japan) centers | ~130-140 | Mainstay business footprint with flagship formats |
| Number of international centers (primarily U.S.) | ~80-120 | Mix of company-operated and franchised locations |
| Annual consolidated revenue | ¥110-¥150 billion | Includes activities, F&B, merchandise and event income |
| Activity revenue share | ~55-65% | Bowling, arcade, karaoke, Spo-cha and other play |
| Food & beverage share | ~15-25% | On-site dining, drinks and concessions |
| Membership & event sales | ~5-10% | Subscriptions, parties, corporate bookings |
| Merchandise, licensing & franchising | ~3-7% | Branded goods and third-party licensing fees |
| Typical visit yield | ¥2,000-¥5,000 per guest | Varies widely by location, time and promotion |
- High fixed-cost base (rent, lane maintenance, arcade equipment) is offset by multi-revenue per-visit economics - customers often spend on activities + F&B + merchandise in a single visit.
- Scale benefits: centralized procurement, uniform machine/equipment maintenance, and shared marketing across centers improve margins as centers grow.
- Peak utilization management: pricing, timed reservations (especially for bowling and karaoke), and event bookings help smooth utilization and increase per-hour revenue.
- Memberships and prepaid packages increase projected lifetime value (LTV) by improving visit frequency and enabling targeted promotions.
| Income Source | How it's charged | Typical margin |
|---|---|---|
| Bowling & karaoke | Per game/room-hour or package pricing | 40-60% |
| Arcade (coin/card play & prizes) | Pay-per-play; prize inventory cost | 60-75% |
| Spo-cha & sports areas | Time-based rates and group packages | 45-65% |
| Food & beverage | Menu pricing, combos, party catering | 50-70% |
| Memberships/subscriptions | Monthly/annual fees, prepaid play bundles | High recurring margin after acquisition costs |
| Events & party hosting | Flat fee + per-person charges | 50-70% |
| Merchandise & licensing | Retail sales, royalties from franchisees | 30-50% |
- Expand unit count via corporate stores and selective franchising/licensing to enter new geographic markets with lower capital intensity.
- Increase ancillary spend per visit through upgraded F&B concepts, premium lanes/rooms and themed events.
- Enhance membership tiers and digital offerings (app-based booking, dynamic pricing, targeted promotions) to lift repeat visitation and reduce customer acquisition cost (CAC).
- Cross-sell merchandise and licensing opportunities to capture value outside center visits.
- Round One's operational transparency and segment reporting make it straightforward for investors to track revenue mix changes (activity vs F&B vs others).
- For deeper investor-focused context and profile-driven analysis, see: Exploring Round One Corporation Investor Profile: Who's Buying and Why?
Round One Corporation (4680.T): How It Makes Money
Round One Corporation (4680.T) is a Japan-based operator of large-format amusement centers combining bowling, arcade games, karaoke, billiards, indoor sports and food & beverage under one roof. Founded in 1980, the chain expanded rapidly in Japan and subsequently into the United States and Asia-Pacific. The company is publicly traded (4680.T) and operates both company-owned and franchised locations.- Market snapshot (as of December 12, 2025): stock price 1,077.00 yen (+4.01% vs prior close); market capitalization 283.11 billion yen; trailing twelve months revenue 183.01 billion yen.
- Strategic focus: U.S. store expansion, Asia‑Pacific growth (including China), and digital transformation to boost customer engagement and operational efficiency.
| Metric | Value |
|---|---|
| Stock price (2025-12-12) | 1,077.00 yen |
| Daily change | +4.01% |
| Market capitalization | 283.11 billion yen |
| Revenue (TTM) | 183.01 billion yen |
| Primary geographies | Japan, U.S., China, Asia‑Pacific |
- Admissions & play fees - pay-per-play arcade, batting cages, bowling lanes, and sport simulators form a core cash flow source.
- Food & beverage sales - in‑store F&B contributes high-margin incremental revenue per customer visit.
- Venue rentals & events - private parties, corporate events, and league play produce recurring, often premium-priced revenue.
- Merchandise & prize redemption - arcade-related merchandise and prize-redemption systems monetize repeat engagement.
- Franchise & licensing fees - royalties and franchise development revenue where applicable.
- Digital offerings - memberships, app-based promotions, cashless payments, and data-driven targeted marketing improving customer lifetime value.
- Store expansion in the U.S.: planned new openings to scale revenue per region and capture casual dining/leisure demand.
- Asia‑Pacific rollout: leveraging learnings from Japan and U.S. to enter additional Chinese and regional markets.
- Technology integration: mobile apps, CRM, dynamic pricing for peak/off‑peak, and contactless transactions to lift frequency and spend.
- Portfolio optimization: balancing company‑owned vs franchised locations to manage capital expenditure and margin profile.

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