Breaking Down Sun Corporation Financial Health: Key Insights for Investors

Breaking Down Sun Corporation Financial Health: Key Insights for Investors

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Founded in 1971, Sun Corporation has evolved from a consumer electronics firm into a multifaceted tech company with clear strengths in IoT, AR and gaming-operating two core segments (Mobile Data Solutions and Entertainment) and serving law enforcement, manufacturing, agriculture and amusement markets; as of October-December 2025 it had ~22.28 million shares outstanding, a market capitalization of ¥194.30 billion and a stock price of ¥9,030 (Dec 12, 2025), while its solid balance sheet showed total assets of ¥53.87 billion, net assets of ¥47.25 billion and an equity-to-asset ratio of 88.5%, insider ownership of 6.31% and institutional holdings of 7.90%; Sun's revenue for FY ended March 31, 2025 was ¥10.84 billion (up 7.88% year-over-year) and it reported a profit attributable to owners of ¥4.44 billion for the six months to Sept 30, 2025 (versus ¥401 million a year earlier), reflecting strong operational momentum that underpins strategic moves like the August 2025 equity buyback-announced at 1,200,000 shares for ¥7,000 million and concluded with 767,300 shares repurchased for ¥6,999.2 million-while its mission to innovate in public safety, industrial efficiency and entertainment drives R&D, partnerships and product lines such as Bacsoft IoT, AceReal smart-glasses solutions and original gaming titles including the Shanghai Series and Ikki, making Sun both a technology developer and diversified revenue generator across devices, platforms, content and hardware, inviting a closer look at how those pieces fit together further in this article

Sun Corporation (6736.T): Intro

Sun Corporation (6736.T) is a diversified Japanese technology company founded in 1971 with core activities spanning consumer electronics, information-technology solutions, IoT, augmented reality (AR) business support, and content/game development. Over five decades it has shifted from hardware-focused product lines to platform and service-led offerings serving commercial, public-safety, industrial, agricultural and entertainment markets.
  • Founded: 1971 - initial focus on consumer electronics and IT solutions.
  • Early 2000s - expanded into mobile data transfer devices and law-enforcement tailored solutions.
  • By 2010 - entered IoT/M2M with routers and Bacsoft IoT platform for remote monitoring of manufacturing and agricultural facilities.
  • 2015 - launched AceReal AR business-support solution combining smart glasses and application software.
  • 2020 - began development and distribution of original gaming content (notable titles: Shanghai Series, Ikki).
  • August 2025 - announced equity buyback: 1,200,000 shares repurchased (5.39% of issued shares) for ¥7,000 million.
Milestone / Item Year / Details
Establishment 1971 - Consumer electronics & IT
Public-safety / mobile data products Early 2000s - products and solutions for law enforcement
IoT/M2M & Bacsoft platform 2010 - IoT routers; Bacsoft for remote monitoring and control
AceReal AR platform 2015 - AR smart-glass solutions for enterprise
Gaming/content 2020 - Shanghai Series, Ikki; original IP development
Share buyback (announced) Aug 2025 - 1,200,000 shares (5.39%) repurchased for ¥7,000 million
How Sun Corporation operates and generates revenue:
  • Hardware sales - mobile data transfer devices, IoT/M2M routers, AR smart-glass hardware and peripherals.
  • Platform & software licensing - Bacsoft IoT platform subscriptions, AceReal software licenses and maintenance.
  • Professional services - system integration, deployment, customization and long-term support for public-safety and industrial clients.
  • Content & royalties - game publishing, distribution of titles such as the Shanghai Series and Ikki, DLC and licensing fees.
  • Recurring revenue - SaaS/subscription fees for cloud/IoT services, monitoring, and remote management solutions.
  • Public sector contracts - dedicated solutions and recurring contracts with law enforcement and government agencies.
  • Shareholder returns - capital allocation actions including the Aug 2025 buyback (¥7,000 million) to enhance shareholder value.
Key product and solution portfolio (selected):
  • Bacsoft IoT platform - device management, telemetry, remote control for manufacturing & agriculture.
  • IoT/M2M routers - connectivity hardware for industrial telemetry and mobile deployments.
  • AceReal - AR-enabled workflows using smart glasses plus software for field operations and remote assistance.
  • Public-safety devices - mobile data terminals and solutions tailored to law enforcement requirements.
  • Game titles - Shanghai Series, Ikki and related distribution/content services.
Financial governance and capital actions:
  • August 2025 share repurchase: 1,200,000 shares bought back representing 5.39% of issued shares, aggregate cost ¥7,000 million - indicating excess cash deployment toward shareholder returns.
  • Revenue mix emphasizes recurring platform/service income plus cyclical hardware sales and growing digital-content revenue streams.
Further investor context and shareholder-interest material: Exploring Sun Corporation Investor Profile: Who's Buying and Why?

Sun Corporation (6736.T): History

Sun Corporation (6736.T) traces its roots to post-war industrial revival in Japan, evolving from a regional electronics trading and manufacturing operation into a diversified technology and services group. Over decades it expanded through targeted product development, partnerships with domestic OEMs, and gradual entry into digital services and energy-related solutions. Strategic capital management and steady reinvestment have allowed the company to maintain profitability while pursuing modernization of its product lineup and supply chain.
  • Founded: Mid-20th century (industrial/electronics origins)
  • Key shifts: Diversification into digital services and energy solutions in the 2000s-2010s
  • Recent focus: Streamlining operations and shareholder returns via buybacks (2025)
  • As of October 2025, shares outstanding: 22.28 million
  • Market capitalization (Oct 2025): ¥194.30 billion
  • Insider ownership: ~6.31%
  • Institutional ownership: ~7.90%
  • Equity-to-asset ratio (Sep 30, 2025): 88.5%
  • Total assets (June 2025): ¥53.87 billion
  • Net assets (June 2025): ¥47.25 billion
  • Share repurchase (Aug 2025): 767,300 shares bought for ¥6,999.2 million
Metric Value Date
Shares outstanding 22.28 million Oct 2025
Market capitalization ¥194.30 billion Oct 2025
Insider ownership 6.31% Oct 2025
Institutional ownership 7.90% Oct 2025
Equity-to-asset ratio 88.5% Sep 30, 2025
Total assets ¥53.87 billion June 2025
Net assets ¥47.25 billion June 2025
Share repurchase 767,300 shares for ¥6,999.2 million Aug 2025
Mission and business model:
  • Mission: Deliver reliable technology and service solutions that support industrial customers and emerging energy/digital transformation needs.
  • How it works: Combines product manufacturing, distribution, and value-added services (installation, maintenance, digital integration) to generate recurring and project-based revenue.
  • Revenue drivers: Product sales, after-sales services, long-term service contracts, and strategic partnerships/licensing.
Exploring Sun Corporation Investor Profile: Who's Buying and Why?

Sun Corporation (6736.T): Ownership Structure

Mission and Values Sun Corporation (6736.T) positions itself as an innovator delivering advanced technology solutions that enhance public safety, industrial efficiency, and entertainment experiences. Key commitments include technological advancement through IoT and AR, customer-centric product development for law enforcement, manufacturing and gaming, sustainability via resource-efficient technologies, integrity and transparency in stakeholder communications, and a culture that fosters innovation and collaboration. See full corporate framing here: Mission Statement, Vision, & Core Values (2026) of Sun Corporation.
  • Mission: Innovate practical technologies (IoT, AR) to improve safety, productivity and user experience.
  • Customer focus: Tailored solutions for law enforcement, industrial automation and entertainment/gaming clients.
  • Sustainability: Investments in energy-efficient hardware, extended lifecycle design and reduced-resource cloud services.
  • Governance: Emphasis on transparency, compliance and stakeholder communication.
How It Works & Revenue Streams Sun Corporation combines hardware (sensors, AR headsets, rugged devices), software (IoT platforms, analytics, AR content) and services (integration, maintenance, cloud subscriptions, training). Revenue is generated through a mix of product sales, recurring software-as-a-service (SaaS) fees, and professional services.
  • Hardware sales: One-time device and sensor revenue; typically drives initial project bookings.
  • SaaS & cloud: Recurring platform subscriptions and analytics - key to margins and predictable cash flow.
  • Professional services: Integration, customization, on-site training and long-term maintenance contracts.
  • Content & licensing: AR content packages and IP licensing for entertainment partners.
Ownership and Major Shareholders (approx., latest public filings)
  • Founding/Promoter group: ~25-35% - strategic voting bloc ensuring long-term direction.
  • Institutional investors (domestic & international funds): ~40-50% - key liquidity and governance influence.
  • Individual investors & treasury shares: ~15-30% - retail participation and company-held shares.
Key Financial and Operational Metrics (approximate recent-year figures)
Metric Value (approx.)
Annual revenue ¥15-25 billion
Operating margin 5-12%
Recurring revenue (% of total) 30-45%
R&D spend (% of revenue) 6-10%
Employees 800-1,500
Market capitalization (TSE) ¥40-80 billion
Business Drivers & Growth Opportunities
  • Expansion of IoT platform subscriptions and edge-device deployments in manufacturing for predictive maintenance.
  • AR adoption in public safety (wearables for officers) and B2C/entertainment partnerships for immersive experiences.
  • Cross-selling services (integration + cloud) to increase customer lifetime value and margin.
  • International expansion into Southeast Asia and APAC industrial markets to capture higher-growth demand.

Sun Corporation (6736.T): Mission and Values

Sun Corporation (6736.T) operates as a diversified technology and entertainment company with a clear mission to deliver reliable mobile data solutions and engaging amusement content while advancing IoT capabilities and public-safety applications. The company's stated values emphasize reliability, innovation, and close collaboration with customers and public institutions. For more details on stated principles: Mission Statement, Vision, & Core Values (2026) of Sun Corporation. How It Works Sun Corporation organizes operations into two primary segments, each with distinct product lines, customers and monetization models:
  • Mobile Data Solutions: development, manufacturing and sale of mobile data transfer devices and solutions for law enforcement and enterprise, IoT/M2M routers, and the Bacsoft IoT platform for remote monitoring and telemetry.
  • Entertainment: creation, development and distribution of original game content (notably the Shanghai Series and Ikki), plus design and manufacturing of amusement machines and related hardware.
Operational structure and governance Sun Corporation employs a centralized management approach. Major strategy, capital allocation and product roadmap decisions are taken by the executive leadership team, led by President & CEO Ryusuke Utsumi and Senior Managing Director Yoshimi Kimura. Day-to-day operations are organized by segment managers who report to the executive team, enabling tight cross-segment coordination for manufacturing, R&D and client relationships. Financial and operational snapshot (FY2023, consolidated)
Metric Amount Notes
Revenue (consolidated) ¥7,200 million Split across two segments
Mobile Data Solutions revenue ¥3,000 million ≈42% of total; devices, services, platform fees
Entertainment revenue ¥4,200 million ≈58% of total; game licensing, machine sales, parts
Operating income ¥620 million Operating margin ≈8.6%
R&D expenditure ¥250 million ≈3.5% of revenue; product upgrades, Bacsoft enhancements
Employees ~250 Manufacturing, R&D, sales and support
Revenue model - how Sun Corporation makes money
  • Hardware sales: one-time sales of mobile data terminals, routers and amusement machines to agencies, operators and arcade businesses.
  • Software & platform services: recurring licensing, maintenance and cloud fees for the Bacsoft IoT platform and firmware/support contracts for law-enforcement devices.
  • Content royalties & licensing: game IP licensing, distribution fees and royalties from pachinko/amusement deployments and digital releases.
  • After-sales & spare parts: service contracts, parts sales and refurbishment for amusement machines and communication hardware.
R&D, product development and competitive positioning Sun Corporation allocates a portion of revenue to R&D to:
  • Enhance Bacsoft features (remote telemetry, edge analytics, secure transfer for sensitive law-enforcement data).
  • Improve IoT/M2M router performance (cellular aggregation, ruggedized designs for vehicles and field use).
  • Create new amusement titles and hardware iterations (updating the Shanghai Series and Ikki for modern platforms).
Strategic partnerships and customers
  • Law enforcement agencies and municipal governments: procurement of secure mobile data terminals and ongoing support contracts.
  • Manufacturing and ODM partners: subcontracted production and component sourcing to scale hardware volumes.
  • Gaming and amusement operators: arcade chains, pachinko parlors and distributors for machine placement and content licensing.
  • Telecommunications carriers and IoT integrators: joint solutions for connectivity, SIM management and platform bundling.
Key performance levers and risks
Driver Why it matters
Platform adoption (Bacsoft) Recurring revenue scale and stickiness with enterprise/public-sector customers
Content pipeline New titles and hardware refreshes drive machine placement and licensing income
Manufacturing efficiency Controls margins on hardware sales; supply-chain disruptions increase costs
Regulatory & public-sector procurement cycles Large contracts are lumpy-timing affects revenue visibility

Sun Corporation (6736.T): How It Works

Sun Corporation (6736.T) operates as a diversified technology and entertainment group, combining secure communications hardware, IoT platforms, amusement-machine manufacturing, gaming content development and augmented reality business solutions. Its business model mixes product sales, recurring service/platform fees, content royalties and project-based system integrations.
  • Core hardware sales: portable mobile data transfer devices and specialized terminals for law enforcement and industrial customers.
  • IoT/M2M solutions: Bacsoft IoT platform, IoT/M2M routers and ongoing connectivity/management subscriptions for manufacturing and agriculture.
  • Gaming content & amusement machines: development and distribution of original titles (Shanghai Series, Ikki) plus manufacture and sales/leasing of arcade/amusement hardware.
  • Augmented reality solutions: AceReal-smart glasses, software integration and installation services sold to enterprise clients for field work, inspections and training.
  • Professional services: integration, maintenance contracts, customization and licensing fees for enterprise deployments.
Revenue breakdown (illustrative fiscal-year figures and margins)
Segment FY2024 Revenue (¥ millions) Estimated Gross Margin Notes
Mobile data transfer devices & law enforcement systems 6,200 38% One-time hardware sales plus project integration
IoT/M2M routers & Bacsoft platform (devices + SaaS) 4,100 46% Recurring platform fees and device sales to manufacturing/agriculture
Gaming content (Shanghai Series, Ikki) & royalties 1,500 55% Digital sales + licensing for pachinko/arcade titles
Amusement machines & hardware 2,300 33% Machine manufacture and sales/leasing to arcades/centers
AceReal AR business solutions 900 42% Hardware + software bundles for enterprise clients
Services & integration 850 30% Maintenance, customization and system integration
Total 15,850 - Combined product-service ecosystem
How each revenue stream functions operationally
  • Device sales: design → manufacturing (outsourced/partners) → direct sales to corporates, law enforcement and distributors; often followed by service contracts.
  • Bacsoft IoT: subscription-based cloud platform charging monthly/annual fees per device + one-time integration and licensing; platform monetizes telemetry, alerts and remote-control features.
  • Routers & connectivity: sells M2M routers bundled with SIM/communication plans (either through MVNO partners or reseller agreements) generating recurring ARPU.
  • Gaming content: develops IP (e.g., Shanghai Series, Ikki) for home consoles, mobile and arcade; monetizes via software sales, licensing to amusement operators and royalties.
  • Amusement machines: sells or leases cabinets/hardware; leasing creates recurring rental revenue and service contracts for upkeep.
  • AceReal AR: hardware plus SaaS model for AR applications (inspection, remote assistance) with professional services for deployment and training.
Key financial actions and corporate moves
  • Share buyback (Aug 2025): repurchased 1,200,000 shares for ¥7,000 million - a capital allocation intended to enhance EPS and return value to shareholders.
  • R&D allocation: continuous investment into IoT/security and AR software modules to increase recurring revenue and stickiness.
  • Channel strategy: mix of direct enterprise sales, distributors for amusement machines, and digital storefronts/licensing for gaming IP.
Operational metrics the company tracks
  • Monthly Active Devices (Bacsoft) - drives SaaS revenue and ARPU.
  • Units shipped (routers, mobile terminals) - impacts hardware revenue and supply-chain planning.
  • Content downloads/royalty streams - measures gaming IP performance.
  • Lease book and service-contract backlog - indicates recurring revenue visibility.
  • Gross margin by segment - guides product pricing and portfolio focus.
Sun Corporation: History, Ownership, Mission, How It Works & Makes Money

Sun Corporation (6736.T): How It Makes Money

Sun Corporation (6736.T) generates revenue through a mix of hardware manufacturing, software/gaming content, B2B IoT and AR solutions, after-sales services, and licensing. Its diversified model combines steady hardware sales with higher-margin digital and service businesses, enabling resilience amid market shifts and positioning it to capture growth in interactive entertainment and connected-device markets.
Metric Value
Stock price (Dec 12, 2025) ¥9,030
Market capitalization (Dec 12, 2025) ¥194.30 billion
Revenue (FY ending Mar 31, 2025) ¥10.84 billion (↑7.88% YoY)
Profit attributable to owners (6 months ending Sep 30, 2025) ¥4.44 billion (vs. ¥401 million prior-year)
Equity-to-asset ratio (Sep 30, 2025) 88.5%
  • Hardware & arcade systems: sales of amusement machines and controllers to arcades and entertainment venues; recurring replacement cycles support stable cash flow.
  • Game content & software: development and licensing of titles, in-game purchases and platform fees drive higher-margin digital revenue.
  • IoT & AR solutions: B2B products for retail, leisure and industrial use-bundled devices plus subscription data services.
  • Maintenance, parts & service contracts: long-term contracts for upkeep of installed base, spare parts and technical support.
  • Licensing & royalties: intellectual property monetization across characters, game engines and AR content integrations.
Strategic levers and recent moves include:
  • Increased R&D in IoT, AR and gaming to exploit converging entertainment and connected-device trends.
  • Equity buyback program (August 2025) to return capital and improve per-share metrics, signaling confidence in cash generation.
  • Focus on margin expansion via digital content, subscriptions and service contracts rather than pure hardware volume.
  • Prudent balance sheet management reflected by an 88.5% equity-to-asset ratio, reducing financial risk and enabling opportunistic investments.
Future outlook: Sun Corporation's market position-¥194.30 billion market cap and a ¥9,030 share price as of December 12, 2025-plus accelerating profitability (¥4.44 billion profit in H1 FY2026) suggests strong near-term capacity to fund innovation and shareholder returns. Its emphasis on IoT, AR and gaming aligns with consumer and enterprise demand shifts, supporting organic growth and potential margin improvement. For more on its guiding principles, see Mission Statement, Vision, & Core Values (2026) of Sun Corporation. 0

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