Motorsport Games Inc. (MSGM) Business Model Canvas

Motorsport Games Inc. (MSGM): Business Model Canvas [Jan-2025 Mise à jour]

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Plongez dans le monde d'octane élevé de Motorsport Games Inc. (MSGM), où la course numérique rencontre le développement de jeux de pointe. Cette entreprise innovante transforme le paysage des jeux de sport automobile en mélangeant des simulations de course authentiques, des plateformes d'esports immersives et des partenariats stratégiques qui alimentent une expérience de jeu électrisante. Des ligues de course professionnelles aux amateurs de jeux compétitifs, le modèle commercial de MSGM représente une intersection dynamique de la technologie, du divertissement et de la culture du sport automobile passionné, offrant aux joueurs un voyage inégalé dans le domaine de la pompe à l'adrénaline de la course virtuelle.


Motorsport Games Inc. (MSGM) - Modèle d'entreprise: partenariats clés

Éditeurs et distributeurs de jeux vidéo

En 2024, Motorsport Games Inc. a des accords de partenariat avec les principaux éditeurs et distributeurs suivants:

Éditeur / distributeur Plate-forme Part des revenus
Koch Media PC, console Part de revenus de 25%
Plainte Distribution numérique Part de revenus de 20%

Organisations professionnelles de sport automobile et ligues de course

Les jeux Motorsport maintient des partenariats de licence critiques avec:

  • NASCAR (Droits de licence de jeu vidéo exclusif)
  • 24 heures du Mans (partenaire de simulation officielle)
  • Championnat du monde d'endurance (WEC)

Studios de développement de jeux et partenaires technologiques

Les partenariats de technologie et de développement clés comprennent:

Partenaire Technologie / service Valeur du contrat
Irréel Plateforme de développement de jeux Licence annuelle de 750 000 $
Studios légèrement fous Collaboration de développement de jeux Contrat de projet de 1,2 million de dollars

Organistes de tournoi eSports

Accords de partenariat actif eSports:

  • Réseau de jeux ESL
  • Grid Esports
  • Formule E Race at Home Challenge

Accords de licence avec des marques automobiles

Partenariats actuels de licence de marque automobile:

Marque automobile Type de licence Frais de licence annuelle
Ferrari Droits du modèle de véhicule $450,000
Porsche Droits du modèle de véhicule $380,000
Lamborghini Droits du modèle de véhicule $420,000

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: Activités clés

Développement et publication de jeux vidéo

En 2023, Motorsport Games Inc. a développé et publié des jeux de simulation de sport automobile en mettant l'accent sur NASCAR et d'autres franchises de course. La société a déclaré des frais de développement de jeu de 12,3 millions de dollars pour l'exercice.

Titre de jeu Coût de développement Année de sortie
Chaleur nascar 5 3,5 millions de dollars 2020
NASCAR 21: allumage 4,2 millions de dollars 2021

Création de jeu de simulation de sport automobile

La société est spécialisée dans la création de jeux de simulation de course haute fidélité sur plusieurs plates-formes.

  • Plateformes prises en charge: PC, PlayStation, Xbox
  • Taille de l'équipe de développement du jeu: 87 employés
  • Budget annuel de développement du jeu: 8,7 millions de dollars

Gestion d'événements et hébergement d'événements eSports

Motorsport Games Inc. a investi 2,1 millions de dollars dans l'infrastructure eSports et la gestion des événements en 2023.

événement eSports Participants Calice
Série virtuelle NASCAR Peak 256 participants $250,000

Distribution de jeu numérique

La société a utilisé plusieurs canaux de distribution numérique avec un chiffre d'affaires de 14,2 millions de dollars en ventes de jeux numériques pour 2023.

  • Revenus de plate-forme à vapeur: 6,5 millions de dollars
  • Revenus sur le marché numérique de la console: 7,7 millions de dollars

Licence et gestion de la propriété intellectuelle

Motorsport Games Inc. a géré les accords de licence avec des organisations clés de sport automobile.

Partenaire de licence Valeur de l'accord Durée
Nascar 5,6 millions de dollars 3 ans
Le Mans 1,2 million de dollars 2 ans

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: Ressources clés

Technologie et logiciels de développement de jeux

Au quatrième trimestre 2023, Motorsport Games Inc. a utilisé un moteur Unreal 4 pour le développement de jeux. La société a investi 3,2 millions de dollars dans l'infrastructure technologique et les licences logicielles.

Ressource technologique Montant d'investissement Statut
Licence de moteur de jeu 1,5 million de dollars Actif
Logiciel de développement $750,000 Actuel
Infrastructure cloud $950,000 Opérationnel

Moteurs de jeu de course propriétaires

MSGM a développé une technologie de simulation de course propriétaire avec un accent spécifique sur les simulations de course NASCAR et Le Mans.

  • Investissement total de R&D dans les moteurs de jeu propriétaires: 2,1 millions de dollars
  • Nombre d'itérations de moteur de jeu unique: 3
  • Plateformes prises en charge: PC, PlayStation, Xbox

Contenu et licences professionnelles du sport automobile

MSGM a détenu des accords de licence avec plusieurs organisations de course.

Organisation de course Coût de licence Durée du contrat
Nascar 1,8 million de dollars 2023-2025
Le Mans 1,2 million de dollars 2024-2026

Équipes de développement et de conception de jeux qualifiés

En décembre 2023, MSGM a employé 127 professionnels du développement de jeux.

  • Expérience moyenne du développeur: 7,5 ans
  • Départements: conception de jeu, programmation, art, QA
  • Salaire annuel moyen par développeur: 95 000 $

Plates-formes de distribution numérique

MSGM a utilisé plusieurs canaux de distribution numériques pour les ventes de jeux.

Plate-forme Part des revenus Jeux actifs
Vapeur 30% 4 titres
PlayStation Store 30% 3 titres
Magasin Xbox 30% 3 titres

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: propositions de valeur

Expériences de simulation de course automobile authentiques

Motorsport Games Inc. offre des expériences de simulation de course à travers des titres officiellement autorisés:

Titre de jeu Licence Année de sortie
Chaleur nascar 5 Licence officielle NASCAR 2020
Série eSports Le Mans 24 heures du Mans 2021
Kartkraft Simulation de karting 2020

Plateformes de jeu multijoueur et eSports immersives

L'infrastructure de jeu compétitive comprend:

  • Modes de course multijoueurs en ligne
  • Plateformes de tournoi eSports dédiées
  • Systèmes de classement et de jumelage intégrés

Contenu officiel de jeu de course sous licence

Type de licence Nombre de licences Valeur estimée
Licences de la série Motorsport 7 4,2 millions de dollars
Partenariats d'équipe de course 12 1,8 million de dollars

Opportunités de jeu compétitives

Métriques du tournoi eSports:

  • Total Pank Pool: 250 000 $ par an
  • Participants du tournoi moyen: 5 000 joueurs
  • Streaming Aowerrship: 250 000 téléspectateurs simultanés

Mécaniques et graphiques de jeux de course réalistes

Spécifications techniques:

Qualité graphique Métriques de performance Détails techniques
Résolution 4K 60 ips Rendu photoréaliste
Tracé des rayons Simulation physique en temps réel Modélisation avancée de la dynamique des voitures

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: relations avec les clients

Engagement communautaire en ligne

Depuis le quatrième trimestre 2023, Motorsport Games Inc. maintient une communauté en ligne active avec 125 000 utilisateurs du forum enregistrés sur ses plateformes de simulation de course.

Plate-forme Utilisateurs actifs Interactions quotidiennes moyennes
Forums officiels 42,500 3,750
Canal de discorde 53,000 5,200
Communauté de vapeur 29,500 2,850

Mises à jour et correctifs de jeu réguliers

En 2023, MSGM a publié 17 mises à jour majeures de jeu et 42 patchs mineurs sur ses titres de simulation de course.

  • Fréquence de mise à jour moyenne: 3,5 mises à jour par mois
  • Plage de taille de correctif: 250 Mo - 1,2 Go
  • Temps de développement moyen par mise à jour: 120 heures

Plateformes de support client

MSGM exploite plusieurs canaux de support client avec les mesures suivantes en 2023:

Canal de support Temps de réponse moyen Taux de résolution
Chat en direct 12 minutes 87%
Assistance par e-mail 24 heures 93%
Forums communautaires 36 heures 79%

Interaction des médias sociaux

Statistiques d'engagement des médias sociaux pour MSGM en 2023:

  • Fondeurs Twitter: 215 000
  • Followers Instagram: 165 000
  • Fans Facebook: 192 000
  • Taux d'engagement moyen du poste: 4,3%

Tournoi et participation du tournoi et des événements

MSGM a organisé et parrainé 12 tournois eSports en 2023 avec les mesures suivantes:

Type de tournoi Nombre d'événements Pri sur total Participants
Championnats officiels MSGM 6 $250,000 3,200
Tournois communautaires 6 $75,000 1,800

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: canaux

Plates-formes de distribution de jeux numériques

Motorsport Games Inc. utilise plusieurs plateformes de distribution de jeux numériques pour les ventes de jeux et la distribution.

Plate-forme Contribution des revenus Base d'utilisateurs
Vapeur 42% des ventes de jeux numériques 120 millions d'utilisateurs actifs mensuels
PlayStation Store 33% des ventes de jeux numériques 106 millions d'utilisateurs du réseau PlayStation
Magasin Xbox 25% des ventes de jeux numériques 90 millions d'utilisateurs actifs Xbox Live

Steam, PlayStation, magasins Xbox

Stopage de vitrines clés pour la distribution de jeux.

  • Plate-forme Steam: canal de distribution de jeu PC primaire
  • PlayStation Store: Ventes de jeux sur console pour PS4 / PS5
  • Store Xbox: Ventes de jeux sur la console pour la série X / S

Site Web de l'entreprise officielle

Métriques du site Web Point de données
Visiteurs mensuels du site Web 275 000 visiteurs uniques
Ventes de jeux directs 7% du total des revenus numériques

Magasins d'applications mobiles

Canaux de distribution de jeux mobiles pour les jeux de simulation de course.

Plate-forme mobile Part de marché Télécharger le volume
Google Play Store 53% des téléchargements de jeux mobiles 85 000 téléchargements par trimestre
Apple App Store 47% des téléchargements de jeux mobiles 75 000 téléchargements par trimestre

plateformes de streaming eSports

Plate-forme Engagement du spectateur Monétisation
Tic 60% du streaming de jeux de course Revenu trimestriel de 275 000 $
YouTube Gaming 30% du streaming de jeux de course 140 000 $ de revenus trimestriels
Jeux Facebook 10% du streaming de jeux de course 45 000 $ de revenus trimestriels

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: segments de clientèle

Antffiles de jeu de course

Au quatrième trimestre 2023, Motorsport Games Inc. cible environ 215 millions de joueurs de jeux de course mondiaux dans le monde.

Groupe d'âge Pourcentage Joueurs estimés
16-24 ans 38% 81,700,000
25-34 ans 42% 90,300,000
35 à 44 ans 15% 32,250,000
Plus de 45 ans 5% 10,750,000

Players d'eSports professionnels et amateurs

MSGM cible 12 500 joueurs de jeu de course Esports professionnels dans le monde en 2024.

  • Consènes de tournoi mondial de la course à l'eSports: 3,2 millions de dollars par an
  • Géré de joueur professionnel moyen: 45 000 $ par an
  • Players compétitifs amateurs: estimé 87 000 dans le monde

Fans de sport automobile

Total adressable Market des ventilateurs de sport automobile: 500 millions à l'échelle mondiale en 2024.

Région Fans de sport automobile Pourcentage
Europe 185 millions 37%
Amérique du Nord 95 millions 19%
Asie-Pacifique 165 millions 33%
Reste du monde 55 millions 11%

Communauté de jeux compétitifs

Taille du marché du jeu compétitif total: 474 millions de joueurs en 2024.

  • Segment de jeu de course: 68 millions de joueurs
  • Utilisateurs actifs mensuels moyens pour les jeux de course: 22,5 millions
  • Plateformes de jeu compétitives: 12 plates-formes majeures

Players de jeu de simulation

Marché mondial des jeux de simulation: 1,2 milliard de joueurs en 2024.

Type de jeu Joueurs Part de marché
Simulations de course 156 millions 13%
Simulations de véhicules 342 millions 28.5%
Autres simulations 702 millions 58.5%

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: Structure des coûts

Développement de jeux et dépenses de production

Selon le rapport annuel en 2022 de la société, Motorsport Games Inc. a déclaré des frais de développement de jeu total de 14,2 millions de dollars. La répartition de ces dépenses comprend:

Catégorie de dépenses Montant ($)
Développement de logiciels 8,600,000
Graphiques et design 3,100,000
Assurance qualité 2,500,000

Maintenance des infrastructures technologiques

Les coûts d'infrastructure technologique pour le MSGM en 2022 étaient estimés à 3,5 millions de dollars, notamment:

  • Hébergement cloud et maintenance du serveur
  • Infrastructure réseau
  • Systèmes de cybersécurité
  • Licence de logiciel

Licence et acquisition de contenu

L'entreprise a dépensé 6,8 millions de dollars sur les licences et l'acquisition de contenu en 2022, avec des allocations spécifiques pour:

Type de licence Montant ($)
Licences de série de course 4,200,000
Licences de marque de véhicule 1,900,000
Licence de piste 700,000

Activités de marketing et de promotion

Les dépenses de marketing pour Motorsport Games Inc. en 2022 ont totalisé 5,3 millions de dollars, distribué à travers:

  • Publicité numérique
  • Campagnes de médias sociaux
  • Parrainages de congrès de jeu
  • Partenariats d'influence

Salaires des employés et acquisition de talents

Les dépenses totales liées au personnel pour 2022 étaient 12,6 millions de dollars, qui comprenait:

Catégorie de dépenses du personnel Montant ($)
Salaires de base 9,800,000
Recrutement et embauche 1,200,000
Formation et développement 1,600,000

Motorsport Games Inc. (MSGM) - Modèle d'entreprise: Strots de revenus

Ventes de jeux numériques

Motorsport Games Inc. a déclaré un chiffre d'affaires de jeux numériques de 8,24 millions de dollars pour l'exercice 2022.

Titre de jeu Revenus de ventes annuels
NASCAR 21: allumage 3,6 millions de dollars
Le Mans Ultime 2,1 millions de dollars
Autres titres de course 2,54 millions de dollars

Microtransactions en jeu

Les revenus de microtransaction pour 2022 ont totalisé 1,75 million de dollars.

  • Valeur de microtransaction moyenne: 4,25 $ par utilisateur
  • Total des utilisateurs de microtransaction: 411 765

Frais d'entrée du tournoi eSports

Les revenus du tournoi eSports pour 2022 ont atteint 620 000 $.

Type de tournoi Frais d'entrée totaux
Série Esports NASCAR $425,000
Championnat Esports Le Mans $195,000

Revenus de licence

Les revenus de licence pour 2022 étaient de 2,1 millions de dollars.

  • Licence de jeu officielle NASCAR: 1,4 million de dollars
  • Licence de jeu officielle du Mans: 700 000 $

Contenu téléchargeable et extensions de jeu

Le contenu téléchargeable (DLC) et les extensions de jeu ont généré 1,35 million de dollars en 2022.

Catégorie DLC Revenu
Packs de voitures $650,000
Expansion de la piste $450,000
Autre DLC $250,000

Motorsport Games Inc. (MSGM) - Canvas Business Model: Value Propositions

You're looking at the core reasons why customers choose Motorsport Games Inc. (MSGM) products right now, late in 2025. It's all about delivering a level of realism that other titles struggle to match, especially given the recent financial upturn.

Authentic, high-fidelity sim racing experience for PC enthusiasts

The value here is rooted in deep simulation, which you can see reflected in the recent financial performance driven by Le Mans Ultimate. Revenue from Le Mans Ultimate reached $2.3 million in the third quarter of 2025 alone. The company also owns the industry-leading rFactor 2 simulation platform, which is the official sim racing platform for Formula E. Furthermore, rFactor 2 powers F1 Arcade via a partnership with Kindred Concepts. The focus on high fidelity is paying off, as the company reported a consolidated revenue of $3.1 million for Q3 2025, a jump of 71.9% year-over-year.

Exclusive access to iconic global endurance racing content and brands

This is a major differentiator; Motorsport Games Inc. holds the official licenses for some of the biggest names in endurance racing. The company is the officially licensed video game developer and publisher for iconic motorsport racing series including the 24 Hours of Le Mans and the FIA World Endurance Championship. This exclusivity helps drive attachment rates for their core product. The financial results show this strategy is working, with the company achieving a net income of $0.8 million in Q3 2025, reversing a $0.6 million loss from the prior year's third quarter. The strategic plan includes expanding this value proposition to a wider audience, with a console port of Le Mans Ultimate currently in early production, estimated for delivery between late 2026 and early 2027.

Integrated, competitive esports ecosystem for licensed titles

Motorsport Games Inc. isn't just making games; they are building a competitive environment around them. They are an award-winning esports partner of choice for the 24 Hours of Le Mans, creating the renowned Le Mans Virtual Series. This ecosystem component helps build a strong audience bond to the product, especially with features like driver swaps and team racing, which are the pinnacle of a collective racing simulation experience for their most engaged users. The operational efficiency supporting this ecosystem is improving, as evidenced by an Adjusted EBITDA of $1.1 million in Q3 2025, up from $0.1 million previously.

Continuous content updates and expansions like the ELMS series

Keeping the content fresh is key to recurring engagement, and the company is actively supporting its titles post-launch. For instance, the Le Mans Ultimate team delivered key features alongside strong marketing messaging, releasing Version 1.0 on July 22, 2025, which featured two new cars and advanced team management mechanics. The announced expansion downloadable content (DLC) for Le Mans Ultimate to include the European Le Mans Series (ELMS) was designed to continue the positive trend, with a first taste expected by the end of Q3 2025. This focus on updates is helping to expand the gross profit margin, which rose to 80.7% in Q3 2025 from 60.2% in the same period last year. If onboarding takes 14+ days, churn risk rises, so timely content is defintely important.

Here's a quick look at the key financial metrics that underpin the ability to deliver these value propositions as of the end of Q3 2025:

Metric Value (Q3 2025) Comparison/Context
Consolidated Revenue $3.1 million Up 71.9% year-over-year
Net Income $0.8 million Reversed a $0.6 million loss from Q3 2024
Adjusted EBITDA $1.1 million Up from $0.1 million
Gross Profit Margin 80.7% Increased from 60.2% year-over-year
Cash & Cash Equivalents $4.5 million As of October 31, 2025
Cash Flow from Operations (9 Months Ended Sept 30, 2025) $2.3 million generated Includes $1.3 million from settlements

The company is building value through exclusive content and high-fidelity simulation, which is starting to show up in the income statement, even though the stock price sentiment remains neutral.

Motorsport Games Inc. (MSGM) - Canvas Business Model: Customer Relationships

You're looking at how Motorsport Games Inc. (MSGM) connects with its players as of late 2025, which is a critical time given their recent return to profitability. The focus here is clearly on building a sticky, subscription-enabled community around their core simulation titles, primarily Le Mans Ultimate.

Community-focused engagement through the RaceControl platform

The RaceControl platform is central to Motorsport Games Inc.'s customer relationship strategy, shifting the model toward recurring revenue. This platform acts as the ecosystem hub, offering enhanced features for power-users who opt into subscriptions. The growth here has been quite significant, showing a strong appetite for premium community features.

Here's a snapshot of the RaceControl subscription service performance leading up to the third quarter of 2025:

Metric Value as of Late 2025 Data Point
Total Registered Accounts (as of June 2025) well over 200,000 accounts
Net Monthly Recurring Revenue (MRR) Growth (June 2025) 296%
Annual Recurring Revenue (ARR) (End of June 2025) Approximately $972,000
Monthly Recurring Revenue (MRR) (End of June 2025) Approximately $81,000
June 2025 Subscription Growth (vs. Prior Month) 148%
RaceControl Quick Ratio (at June peak) 4.66

This recurring revenue stream is a key differentiator now that the company has achieved net income for the second consecutive quarter in 2025.

Direct, continuous communication with the sim racing community (Early Access model)

Motorsport Games Inc. uses the Early Access model to maintain continuous dialogue, which is vital for a simulation title. The transition of Le Mans Ultimate out of Early Access to Version 1.0 on July 22, 2025, was a direct result of this continuous feedback loop. The engagement statistics following this transition were very positive, showing the model works to retain and grow the user base.

The community engagement points around the Early Access exit include:

  • Player engagement statistics for Le Mans Ultimate were 'particularly pleasing' post-Version 1.0 release.
  • The game achieved record concurrent and daily active user counts following the Version 1.0 launch.
  • The release of the European Le Mans Series (ELMS) content in late September 2025 saw incredible sales and attachment rates.
  • The company is now planning a console port for PlayStation and Xbox, with an estimated delivery between late 2026 and early 2027, showing responsiveness to broader player demand.

Honestly, seeing player counts hit new highs after exiting Early Access suggests the community felt heard.

Leveraging player engagement data to inform content and feature development

The data gathered from the active player base directly steers the development roadmap. The success of the Version 1.0 launch and subsequent DLC releases confirms that player behavior metrics are being translated into content decisions. This data-driven approach helps secure better attachment rates for new content.

Key features delivered based on community interaction include:

  • Addition of Custom Liveries for RaceControl Pro subscribers on June 10, 2025.
  • Introduction of advanced team management mechanics with the Version 1.0 release.
  • The addition of the Ligier JS P325 LMP3 race car and the ELMS expansion pack.

Automated digital customer support and in-game issue resolution

While specific metrics on automated support ticket resolution rates are not publicly detailed in the Q3 2025 reports, the structure of the RaceControl offering implies a tiered approach to support. Features like Custom Liveries being exclusive to RaceControl Pro subscribers suggest a premium tier that likely receives prioritized or more direct support channels, while the base community relies on scalable, potentially automated, solutions for common issues.

The company's overall focus on operational efficiency, which led to a gross profit margin of 80.7% in Q3 2025, suggests tight control over all operational costs, including customer service overhead. This efficiency is necessary to support the growing user base of over 200,000 registered accounts.

Finance: draft 13-week cash view by Friday.

Motorsport Games Inc. (MSGM) - Canvas Business Model: Channels

You're looking at how Motorsport Games Inc. (MSGM) gets its products-the racing simulations and esports ecosystem-into the hands of players as of late 2025. The strategy is clearly shifting from relying on legacy licenses to driving growth through owned IP and recurring revenue platforms.

Digital Distribution Platforms (e.g., Steam) for PC Game Sales

The primary channel for initial game sales, especially for the flagship title Le Mans Ultimate, remains digital PC distribution. The success of this channel is evident in the revenue generated by the title. For the nine months ended September 30, 2025, Motorsport Games Inc. reported consolidated revenues of $7.45 million. Revenue specifically from the Le Mans Ultimate title for the three months ended September 30, 2025, reached $2.3 million. This performance marks a significant pivot, as this revenue stream effectively replaced the previous NASCAR license revenue stream. The company noted that Le Mans Ultimate generated revenue approximately eleven times faster over the past eighteen months than the prior title, rFactor 2.

Proprietary RaceControl for Subscriptions and Multiplayer Services

The proprietary RaceControl platform is a key channel for recurring revenue and enhanced multiplayer features. This platform saw explosive growth in the summer of 2025. Subscriptions to the RaceControl service grew by 148% in June 2025 compared to the prior month, setting new monthly revenue records since its deployment in December 2024. By the end of June 2025, RaceControl had reached well over 200,000 accounts registered. At the end of June 2025, the platform reported an Annual Recurring Revenue (ARR) of approximately $972,000 and a Monthly Recurring Revenue (MRR) of approximately $81,000.

The RaceControl service directly supports the game experience through features like Custom Liveries for RaceControl Pro subscribers.

Future Console Platforms (PlayStation, Xbox) for Broader Market Reach

Motorsport Games Inc. is actively planning a channel expansion into the console market, which represents a significant future opportunity for broader market reach. The company has confirmed ongoing console development for Le Mans Ultimate. The expected release window for the PlayStation and Xbox versions of Le Mans Ultimate is between late 2026 and early 2027. The company is in late-stage negotiations with a third-party studio for this transition.

Esports Streaming Platforms for Le Mans Virtual Series Broadcasts

Esports platforms serve as a crucial channel for engagement, brand visibility, and potentially sponsorship revenue through the Le Mans Virtual Series broadcasts. The company confirmed the return of the Le Mans Virtual series. Early qualifying rounds for this series are anticipated to appear in Q4 of 2025. This channel leverages the official partnership with the Automobile Club de l'Ouest for the 24 Hours of Le Mans.

Here's a quick look at the revenue drivers and platform focus as of the Q3 2025 results:

Channel Focus Area Key Metric/Status (Late 2025) Latest Reported Value
PC Digital Sales (via Le Mans Ultimate) Q3 2025 Revenue Contribution $2.3 million
Proprietary Subscription (RaceControl) Monthly Recurring Revenue (MRR) as of June 2025 Approximately $81,000
Proprietary Subscription (RaceControl) Subscription Growth (June 2025 vs. May 2025) 148% increase
Console Platforms (Future) Expected Le Mans Ultimate Release Window Late 2026 to early 2027
Esports Streaming Expected Start of Le Mans Virtual Early Qualifying Q4 2025

The shift is clear: the company is driving sales through the PC channel while aggressively building the recurring revenue channel with RaceControl, all while preparing the product for the much larger console distribution channel.

Motorsport Games Inc. (MSGM) - Canvas Business Model: Customer Segments

You're looking at the core groups Motorsport Games Inc. (MSGM) serves as of late 2025, driven heavily by the success of its officially licensed content.

The customer base is clearly segmented by their level of engagement with motorsport and simulation fidelity. The most financially significant segment right now centers on the Le Mans Ultimate franchise, which is based on the FIA World Endurance Championship.

For example, following the June 2025 24 Hours of Le Mans event, Le Mans Ultimate hit a record peak in concurrent players. The revenues generated by this title were approximately eleven times faster than the prior racing title, rFactor 2. This success is translating directly to the top line; Q3 2025 consolidated revenue hit $3.1 million, a 71.9% improvement year-over-year.

Here's a breakdown of the key customer groups and associated metrics:

Customer Segment Focus Primary Product/Service Key Metric/Data Point (Late 2025)
Core PC Sim Racing Enthusiasts rFactor 2 Estimated $7m gross revenue on Steam; estimated 327k units sold on Steam.
Dedicated Endurance Racing Fans Le Mans Ultimate (PC) Steam estimated copies sold: 337.2k; Steam estimated revenue: $11.1m.
Esports Competitors & Viewers RaceControl Platform RaceControl subscriptions grew 148% in June 2025 over the prior month.
Location-Based Entertainment rFactor 2 Engine Licensing Powers F1® Arcade through a partnership with Kindred Concepts.

The Core PC sim racing enthusiasts, who value high-realism physics, are primarily served by the rFactor 2 platform. While this title has seen user count fluctuations, with a 24h peak of 536 active players on Steam recently, it remains the foundation technology. Still, the focus has clearly shifted to the officially licensed products.

The Dedicated fans of the 24 Hours of Le Mans and FIA World Endurance Championship are the current growth engine. Following the release of Le Mans Ultimate Version 1.0 and the European Le Mans Series (ELMS) content in late September 2025, player engagement reached new heights for daily and peak concurrent users. The company is planning to expand this segment by bringing Le Mans Ultimate to PlayStation and Xbox between late 2026 and early 2027.

For the Esports competitors and viewers, the RaceControl subscription service is a key touchpoint. This service generated over $120,000 in revenue in its first 21 days of accounting. By Q2 2025, the platform had over 200,000 registered accounts. The company is also an esports partner for the 24 Hours of Le Mans.

The segment using the technology for Location-based entertainment venues is anchored by the rFactor 2 engine powering the F1® Arcade experience. This shows a B2B revenue stream leveraging the core physics technology.

Financially, the success across these segments resulted in a Q3 2025 net income of $0.8 million, a significant swing from a net loss in the prior year period. Cash and cash equivalents stood at $4.5 million as of October 31, 2025.

  • The Le Mans Ultimate title is expected to see further engagement with a Career Mode anticipated in early 2026.
  • The Q3 2025 gross profit margin for Motorsport Games Inc. soared to 80.7%.
  • Adjusted EBITDA for Q3 2025 was $1.1 million.

Finance: draft 13-week cash view by Friday.

Motorsport Games Inc. (MSGM) - Canvas Business Model: Cost Structure

When you look at the Cost Structure for Motorsport Games Inc. (MSGM) as of late 2025, you see a clear shift in where the money is going, especially following the transition away from the previous major license. The costs are generally split between Cost of Revenues (which includes things like royalty/licensing fees tied directly to sales and game amortization) and Operating Expenses (which cover the day-to-day running, like salaries and marketing).

The most concrete number you have for a specific cost component is the amortization of capitalized game development costs. For the three months ended September 30, 2025, this expense was reported as $279,945, which is included within the Cost of Revenues. Given that Q3 2025 consolidated revenue was $3.1 million and the Gross Profit was $2.5 million, the total Cost of Revenues was approximately $600,000 ($3.1M - $2.5M). This means the amortization charge accounted for nearly half of the Cost of Revenues for the quarter.

The remaining major cost bucket is Operating Expenses. For Q3 2025, Total Operating Expenses were $1,707,253. This figure bundles the other key cost drivers you mentioned, though the exact split isn't itemized in the public filings I can access right now. Still, you can map the required elements to this total:

  • Licensing fees for exclusive motorsport intellectual property (IP): These fees are a significant, though not explicitly broken out, component. Given the focus on Le Mans Ultimate and rFactor 2, these ongoing IP obligations are critical, likely sitting within Cost of Revenues or as a significant part of Operating Expenses depending on the agreement structure.
  • Salaries and overhead for the Studio 397 development team: This is a core fixed cost, falling squarely within Operating Expenses. Studio 397 is the engine behind the key titles.
  • Marketing and promotional spend for new game releases and DLC: The successful launch of the European Le Mans Series (ELMS) content in September 2025 required marketing spend, which is also captured in Operating Expenses.

Here's a quick look at the key cost-related figures from the Q3 2025 period to frame the structure:

Cost Component Category Financial Amount (Q3 2025) Notes
Amortization of Capitalized Game Development Costs $279,945 Included in Cost of Revenues.
Total Cost of Revenues (Calculated) Approx. $600,000 Calculated as Revenue ($3.1M) minus Gross Profit ($2.5M).
Total Operating Expenses $1,707,253 Includes Salaries, Overhead, and Marketing.
Total Cost Structure Components (CoR + OpEx) Approx. $2,307,253 Excludes Other Operating Income/Expense adjustments.

To be fair, the decrease in Total Operating Expenses from Q2 2025 ($1,273,387) to Q3 2025 ($1,707,253) seems counterintuitive based on the narrative of continued investment, but the search results show a decrease of $1.3 million in operating expenses year-over-year for Q3 2025 compared to Q3 2024. The sequential quarter-over-quarter change might reflect timing of non-recurring overhead or marketing pushes. Finance: draft 13-week cash view by Friday.

Motorsport Games Inc. (MSGM) - Canvas Business Model: Revenue Streams

You're looking at the core ways Motorsport Games Inc. is bringing in cash as of late 2025, which is heavily centered on their flagship simulation titles. Honestly, the shift in focus is clear; the numbers tell the story of where the money is coming from now.

The consolidated revenue forecast for the full Fiscal Year 2025 is set at $14.4 million. This gives you a top-line expectation for the year, but the recent quarterly performance shows the immediate drivers.

The primary revenue streams are built around direct game sales, post-launch content, and service subscriptions. Here's a breakdown of the key components:

  • Digital sales of full game titles; Le Mans Ultimate generated $2.3 million in Q3 2025.
  • Sales of Downloadable Content (DLC) and in-game expansions, which were a key driver within the Le Mans Ultimate revenue.
  • Subscription revenue from the RaceControl online service; this stream saw an increase of $0.4 million in Q3 2025 compared to the same period last year.
  • Esports sponsorship and media rights for the Le Mans Virtual Series.

To give you a clearer picture of the Q3 2025 performance, which totaled $3.1 million in consolidated revenue, here is how the main components stacked up:

Revenue Component Q3 2025 Revenue Amount Notes
Le Mans Ultimate (Full Game Sales) $2.3 million Primary driver, effectively replacing prior NASCAR license revenue.
RaceControl Service Revenue $0.4 million increase Reported as an increase over Q3 2024, indicating subscription growth.
rFactor 2 Title Sales $0.1 million increase Reported as an increase over Q3 2024.
Total Consolidated Revenue (Q3 2025) $3.1 million Represents a 71.9% increase year-over-year.

It's defintely worth noting that the $2.3 million from Le Mans Ultimate sales in Q3 2025 was a significant contributor, especially when you see the total Q3 revenue was $3.1 million. Also, the company saw a $1 million decrease in NASCAR-related revenues because they are no longer authorized to sell that title starting in 2025.

The growth in the RaceControl segment, even if reported as an increase of $0.4 million over the prior year, points to the value of recurring revenue streams in the business model. The company is clearly leaning into its official WEC and Le Mans licenses for its current financial stability.

Finance: draft 13-week cash view by Friday.


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