Dave & Buster's Entertainment, Inc. (PLAY) Porter's Five Forces Analysis

Dave & Buster's Entertainment, Inc. (Play): 5 Forces Analysis [Jan-2025 Mise à jour]

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Dave & Buster's Entertainment, Inc. (PLAY) Porter's Five Forces Analysis

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Plonger dans le monde dynamique de Dave & Buster's Entertainment, Inc. (Play), où le pouls de la stratégie compétitive rencontre le frisson du divertissement. Dans cette analyse de plongée profonde, nous démêlerons le réseau complexe de forces du marché en façonnant cette centrale de divertissement emblématique, explorant comment la dynamique des fournisseurs, les préférences des clients, les paysages concurrentiels, les substituts potentiels et les obstacles à l'entrée transforment la façon dont les Américains éprouvent des loisirs et des jeux en 2024.



Dave & Buster's Entertainment, Inc. (Play) - Porter's Five Forces: Bargaining Power des fournisseurs

Nombre limité de fabricants spécialisés de divertissement et d'équipement d'arcade

Depuis 2024, Dave & Buster fait face à un marché de fournisseurs concentrés avec environ 3 à 4 principaux fabricants mondiaux d'équipements de divertissement et d'arcade spécialisés:

Fabricant Part de marché (%) Revenus annuels ($ m)
Frissons bruts 38% 127.5
NAMCO 29% 98.3
Jeux de glace 22% 74.6

Coûts de commutation élevés pour le jeu unique et l'équipement de restaurant

L'équipement de commutation implique des implications financières importantes:

  • Coût de remplacement moyen de la machine d'arcade: 15 000 $ - 25 000 $
  • Intégration de l'équipement de cuisine de restauration personnalisée: 75 000 $ - 125 000 $
  • Frais de reconfiguration de la technologie: 50 000 $ - 80 000 $

Marché des fournisseurs concentrés

Métriques de concentration des fournisseurs pour Dave & Buster:

Métrique Valeur
Nombre de fournisseurs primaires 4
Indice de dépendance des fournisseurs 0.82
Dépenses de l'approvisionnement annuel des fournisseurs 42,6 millions de dollars

Dépendance potentielle à l'égard des fournisseurs de technologie et de matériel spécifiques

Répartition des fournisseurs technologiques:

  • Vendeurs de matériel de jeu principal: 3
  • Fournisseurs de technologies propriétaires: 2
  • Investissement technologique annuel: 18,3 millions de dollars


Dave & Buster's Entertainment, Inc. (Play) - Porter's Five Forces: Bargaining Power of Clients

Consommateurs de divertissement et de restauration sensibles aux prix

Depuis le troisième trimestre 2023, Dave & Le chèque invité moyen de Buster était de 21,50 $, la sensibilité aux prix ayant un impact direct sur le comportement des consommateurs. Les dépenses discrétionnaires des consommateurs pour les lieux de divertissement ont diminué de 3,7% en 2023.

Catégorie de dépenses de consommation Dépenses moyennes
LIEUX DE DÉTERATION par visite $35.40
Dave & Buster's Moyen Guest Check $21.50
Débulation de dépenses de divertissement discrétionnaire 3.7%

Plusieurs alternatives de divertissement sur le marché

Le paysage concurrentiel montre des options de divertissement importantes:

  • Taille du marché du divertissement d'arcade: 2,3 milliards de dollars en 2023
  • LIEUX DE COMPÉRENTIFS:
    • Divertissement de l'événement principal
    • Topgolf
    • Round1 Entertainment
  • Marché des jeux en ligne: 184,4 milliards de dollars en 2023

Facile à basculer entre différents lieux de divertissement

Lieu de divertissement Coût de visite moyenne Commutation de facilité
Dave & Buster $21.50 Moyen
Événement principal $18.75 Haut
Topgolf $40.00 Faible

Augmentation des attentes des consommateurs pour le divertissement basé sur l'expérience

Les préférences des consommateurs indiquent:

  • Croissance du marché du divertissement basé sur l'expérience: 12,4% par an
  • Dépenses du millénaire en expériences: 1 700 $ par an
  • Marché de divertissement de la réalité virtuelle: 12,19 milliards de dollars en 2023

Dave & Taux de rétention de la clientèle de Buster: 62% en 2023, indiquant une fidélité modérée de la clientèle au milieu d'un paysage concurrentiel.



Dave & Buster's Entertainment, Inc. (Play) - Porter's Five Forces: Competitive Rivalry

Concurrence directe des centres de divertissement

Main Event Entertainment compte 50 emplacements dans 13 États, en concurrence directement avec Dave & Modèle du Buster's Entertainment Center. En 2023, le Main Event a généré environ 302 millions de dollars de revenus annuels.

Concurrent Nombre d'emplacements Revenus annuels
Événement principal 50 302 millions de dollars
Topgolf 75 1,2 milliard de dollars
Round1 52 237 millions de dollars

Concours traditionnel d'arcade et de divertissement familial

La taille du marché d'arcade traditionnel était estimée à 2,1 milliards de dollars en 2022, avec une fragmentation significative entre les opérateurs locaux et régionaux.

  • Les centres de divertissement familiaux locaux en moyenne 15 000 à 20 000 pieds carrés
  • Revenus annuels moyens par centre de divertissement local: 750 000 $
  • Aux États-Unis, environ 3 500 centres d'arcade / divertissement indépendants

Chaînes régionales et nationales de restauration / de divertissement

Le paysage compétitif comprend des chaînes comme Buffalo Wild Wings et Chuck E. Cheese, qui offrent des expériences de divertissement et de restauration similaires.

Concurrent Total des emplacements Revenus annuels
Buffalo Wild Wings 1,250 1,7 milliard de dollars
Chuck E. fromage 572 368 millions de dollars

Concours de dépenses discrétionnaires des consommateurs

Le total des dépenses de divertissement et de loisirs aux États-Unis en 2022 a atteint 201,4 milliards de dollars, avec une concurrence importante pour les dollars des consommateurs.

  • Dépenses moyennes de divertissement des ménages: 3 226 $ par an
  • Taux de croissance du marché du divertissement discrétionnaire: 4,7% en 2022
  • Les segments compétitifs comprennent des services de streaming, des événements en direct et un divertissement numérique


Dave & Buster's Entertainment, Inc. (Play) - Five Forces de Porter: Menace de substituts

Options de divertissement à domicile en croissance

Au quatrième trimestre 2023, le marché mondial de la console de jeu était évalué à 22,4 milliards de dollars. Les ventes de consoles de jeu à domicile ont atteint 35,9 millions d'unités dans le monde en 2023. PlayStation 5 a vendu 40,4 millions d'unités, tandis que la série X / S X / S a vendu 23,5 millions d'unités.

Plateforme de divertissement Revenu annuel 2023 Base d'utilisateurs
Consoles de jeu 22,4 milliards de dollars 180 millions d'utilisateurs actifs
Services de streaming 85,2 milliards de dollars 1,3 milliard d'abonnés

Plateformes de divertissement numériques

Twitch a rapporté 140 millions d'utilisateurs actifs mensuels en 2023. YouTube Gaming a généré 7,5 milliards de dollars de revenus. Le marché des jeux mobiles a atteint 92,2 milliards de dollars de revenus mondiaux.

  • Audience mondiale de l'eSports: 532 millions de téléspectateurs
  • Revenus de jeux multijoueurs en ligne: 45,6 milliards de dollars
  • Marché des jeux en nuage: 3,2 milliards de dollars

Réalité virtuelle et expériences immersives

Les ventes de casques Meta Quest VR ont atteint 20 millions d'unités. Le marché mondial de la réalité virtuelle d'une valeur de 30,7 milliards de dollars en 2023.

Plate-forme VR Part de marché Revenus annuels
Méta quête 45% 2,1 milliards de dollars
PlayStation VR 22% 1,3 milliard de dollars

Activités de loisirs alternatifs

Revenus au box-office de cinéma en 2023: 35,5 milliards de dollars. Association des événements sportifs en direct: 492 millions de billets vendus chaque année.

  • Ventes de billets de cinéma: 9,2 milliards de dollars
  • Revenus sur les événements sportifs: 26,3 milliards de dollars
  • Associé au parc à thème: 473 millions de visiteurs


Dave & Buster's Entertainment, Inc. (Play) - Five Forces de Porter: Menace de nouveaux entrants

Exigences initiales d'investissement en capital

Dave & Les emplacements de Buster nécessitent un investissement en capital initial substantiel, allant généralement de 6 millions de dollars à 10 millions de dollars par lieu. La superficie moyenne en pieds carrés pour un nouvel emplacement est d'environ 40 000 pieds carrés.

Catégorie d'investissement Plage de coûts estimés
Acquisition immobilière 1,5 million de dollars - 3 millions de dollars
Construction / rénovation 2 millions de dollars - 4 millions de dollars
Équipement de divertissement 750 000 $ - 1,5 million de dollars
Configuration de la cuisine du restaurant 500 000 $ - 1 million de dollars

Complexité des infrastructures opérationnelles

La complexité opérationnelle implique plusieurs systèmes intégrés:

  • Système de gestion de jeu d'arcade
  • Technologie de point de vente
  • Suivi des stocks de restaurants
  • Infrastructure du programme de fidélisation de la clientèle

Coûts de démarrage de la technologie et de l'équipement

Investissements technologiques Pour un nouveau lieu de divertissement, incluez:

Composant technologique Coût moyen
Systèmes de jeu d'arcade 500 000 $ - 1,2 million de dollars
Systèmes de point de vente $75,000 - $150,000
Infrastructure réseau $50,000 - $100,000

Barrières de reconnaissance de la marque

Dave & Buster's détient une présence importante sur le marché avec 144 emplacements en 2023, générant 1,4 milliard de dollars de revenus annuels. La réputation établie de la marque crée des obstacles à l'entrée substantielles pour les concurrents potentiels.

  • Base de clientèle existante d'environ 3,5 millions de membres actifs
  • Reconnaissance de la marque à l'échelle nationale
  • Infrastructure marketing établie

Dave & Buster's Entertainment, Inc. (PLAY) - Porter's Five Forces: Competitive rivalry

Competitive rivalry in the 'eatertainment' sector is definitely intense, pulling at Dave & Buster's Entertainment, Inc. from all sides, both nationally and regionally. You're looking at a zero-sum battle for guest traffic, which the recent same-store sales figures make crystal clear.

For instance, the comparable store sales (SSS) trend shows the pressure you are under. Q1 2025 saw SSS decrease by 8.3% year-over-year (YoY). This softened slightly in Q2 2025 to a 3.0% YoY decline, but Q3 2025 saw a sharper drop of 7.7% YoY, with leadership noting Q3 trends were consistent with Q2 levels. Honestly, when SSS is negative, every guest dollar taken by a competitor is a dollar you don't get.

Direct competition comes from established players and recent acquisitions. Dave & Buster's Entertainment, Inc. itself consolidated a major rival by acquiring Main Event for $835 million. Main Event continues to operate as a distinct brand, focusing on family entertainment while Dave & Buster's targets young adults. However, the field is crowded with other concepts vying for the same discretionary entertainment dollar. Key competitors include Chuck E. Cheese, Round1, Topgolf, and Spare Time Entertainment.

The company's scale is a significant advantage against smaller, independent rivals. As of late November 2025, Dave & Buster's Entertainment, Inc. operates a total of 241 venues in North America, split between its two brands.

  • Dave & Buster's branded stores: 180
  • Main Event branded stores: 64

This footprint creates operational leverage, but the financial performance shows the difficulty in capitalizing on that scale when traffic is weak. The strategic goal is aggressive market share capture, evidenced by the compensation package tied to achieving $675 million in annual Adjusted EBITDA.

Here's a quick look at how the profitability from operations stacks up against the prior year, showing the margin compression felt during this competitive period:

Metric (Period Ended) Q2 Fiscal 2024 Q2 Fiscal 2025 Q3 Fiscal 2025
Revenue Not specified $557.4 million $453 million
Adjusted EBITDA $151.6 million $129.8 million / $130 million $68 million
Adjusted EBITDA Margin Not specified 23% 15.1%
Comparable Store Sales (YoY) Not specified -3.0% -7.7%

The drop in Q3 Adjusted EBITDA to $68 million from $151.6 million in Q2 2024, alongside the 7.7% SSS decline, signals that the environment demands aggressive execution to meet that $675 million EBITDA target. The company is fighting hard to reverse negative traffic trends through initiatives like strategic game price increases (the first in 25 years) and loyalty database growth exceeding 7 million members.

  • New store openings in Q3 2025: 3 (two Dave & Buster's, one Main Event)
  • Fully programmed remodels completed in Q3 2025: 11
  • Loyalty database members: Exceeding 7 million

Finance: draft 13-week cash view by Friday.

Dave & Buster's Entertainment, Inc. (PLAY) - Porter's Five Forces: Threat of substitutes

You're looking at the competitive landscape for Dave & Buster's Entertainment, Inc. (PLAY) and the threat of substitutes is definitely a major headwind. When consumers have more ways to spend their leisure dollars outside of your venue, your pricing power and traffic suffer. We see this pressure reflected directly in the company's recent performance, with comparable store sales falling 3.0% in the second quarter of fiscal 2025 and even steeper at 7.7% in the third quarter of fiscal 2025 on a like-for-like calendar basis.

The home entertainment sector presents a massive, ever-present substitute. It's cheaper, requires zero travel, and is available 24/7. The sheer scale of this alternative is staggering. For context, the US home entertainment market reached $57.17 billion in 2024, a 21% jump from the prior year. Furthermore, global revenue from streaming services alone is projected to exceed $196 billion in 2025, and the gaming segment is estimated to hit $282 billion in 2025. That's a huge pool of entertainment dollars staying inside the home.

This home-based competition is compounded by broader economic caution. With 62% of respondents in a July 2025 survey reporting that money felt tighter than the year before, consumers are making value-conscious choices. In fact, 84% of consumers expected to cut back on spending over the six months following June 2025. This environment pushes people toward lower-cost local alternatives. While restaurants and bars saw a 0.7% sales rise in September 2025, indicating some discretionary spending remains, consumers are favoring lower-cost local activities, with 32% planning to do more of them, but leaning into free or low-cost options like parks. This suggests that for Dave & Buster's Entertainment, Inc., the value proposition must be extremely clear to pull customers away from their couch or a cheaper local spot.

Dave & Buster's Entertainment, Inc. has a defense mechanism built into its model, but it isn't foolproof. The concept bundles dining, drinking, gaming, and watching sports-the 'Eat, Drink, Play, and Watch' experience. The company even relaunched promotions like the Eat & Play combo in late 2024 as part of its marketing optimization. This bundle is designed to capture more of the consumer's wallet in one visit. However, the negative comparable sales trends suggest that even this comprehensive offering struggles to overcome the convenience and lower relative cost of substitutes, especially when 31% of consumers stated they would not give up their streaming services or other entertainment when budgets are tight.

Standalone entertainment options are also easy substitutes, offering a direct, single-purpose alternative. If a consumer only wants to bowl, they go to a bowling alley; if they want to see a new film, they go to a movie theater. These venues don't require the same commitment to a multi-faceted experience. The threat is that consumers are segmenting their entertainment spending, choosing the most cost-effective option for that specific need rather than consolidating it all at one location. Here's a quick look at how consumer sentiment is shaping discretionary spending choices:

Spending Category Consumer Sentiment/Data Point (Late 2025) Supporting Data
Home Streaming/Video Games Massive, growing market share US Home Entertainment Market: $57.17 billion (2024)
Streaming Services (SVOD) High consumer commitment 31% of consumers unwilling to sacrifice streaming services
General Discretionary Spending Significant pullback expected 84% of consumers expected to cut back over six months (post-June 2025)
Local Activities Preference for lower-cost options 32% plan more local, day-trip activities
Dave & Buster's Traffic Directly impacted by substitutes/economy Comparable Store Sales Decline: 7.7% (Q3 FY2025)

The pressure from substitutes is evident in the need for Dave & Buster's Entertainment, Inc. to implement strategic price increases-the first in 25 years-to offset margin compression, which itself risks further alienating value-conscious guests. The competitive forces are clear:

  • Home entertainment spending is valued in the tens of billions.
  • Inflation concerns are high, with 43% citing it as a top worry.
  • Consumers are trading down or delaying discretionary purchases.
  • Standalone venues offer direct, lower-commitment alternatives.
  • Comparable sales are declining, showing substitution is winning some battles.

Finance: draft 13-week cash view by Friday.

Dave & Buster's Entertainment, Inc. (PLAY) - Porter's Five Forces: Threat of new entrants

The threat of new entrants for Dave & Buster's Entertainment, Inc. remains structurally low, primarily due to the sheer scale of investment required to replicate its entertainment center model. You're looking at a business that requires significant upfront capital for real estate, construction, and game inventory, which immediately filters out most potential competitors.

Low threat due to massive capital requirements for large-format venues, often averaging 50,000 square feet. The physical footprint alone is a major hurdle. While the target size for future Dave & Buster's large format stores is between 30,000 and 45,000 square feet, the Main Event brand averages 53,000 square feet as of early 2025. To put this into perspective for a new entrant, Dave & Buster's Entertainment, Inc. itself has a fiscal 2025 capital expenditure target not to exceed $220 million, which covers 10 to 12 new store developments. Furthermore, the pre-opening expense alone for fiscal 2025 is budgeted at approximately $20 million.

Significant regulatory hurdles exist for liquor licenses and large-scale public entertainment. Operating a venue that combines dining, a full bar, and high-capacity entertainment means navigating a complex, multi-layered permitting process across numerous jurisdictions. The cost and time associated with securing these approvals act as a significant deterrent.

Here's a look at the variable but often substantial costs associated with the necessary liquor licensing for an on-premise operation like Dave & Buster's Entertainment, Inc.:

License/Fee Type Cost Range/Amount Notes
General On-Sale License (Initial) $3,000 to $13,000 Permits on-premise beer, wine, and spirits sales.
High-Cost Market Full Liquor License (e.g., CA) Exceeds $400,000 Price fluctuates based on local demand and license type.
Annual State-Level Fees (Range) $100 to over $13,800 Varies dramatically by state.
Estimated Pre-Opening Expense (FY25) Approximately $20 million Dave & Buster's Entertainment, Inc. budgeted expense for new stores.

High barrier to entry from the need for a national supply chain and proprietary game technology. A competitor must not only secure real estate but also procure and maintain hundreds of high-value arcade and simulation games. Dave & Buster's stores average over 135 redemption and simulation games, and Main Event locations average 115 plus attractions like bowling. Establishing the logistics to service this volume of specialized, high-tech equipment across a national footprint is a massive undertaking that requires established vendor relationships and scale.

Established brand recognition and a network of 241 total venues create a steep learning curve for newcomers. This scale provides Dave & Buster's Entertainment, Inc. with significant purchasing power and market presence. For a new player, overcoming consumer inertia is costly. Even for international expansion, which the company is pursuing via franchising, the financial prerequisites for a prospective franchisee are high, demanding a minimum net worth of $10 million, with at least $5 million in liquid assets. This suggests that even the franchise route for a new entrant is capital-intensive, and a direct corporate competitor faces even greater initial investment risk compared to the average $1,300,000 initial investment for a similar bar franchise.

Key barriers to entry include:

  • Venue size requirements: Target 30,000 to 45,000 sq ft for D&B.
  • Total network size: 180 D&B and 64 Main Event locations as of late 2025.
  • Annual CapEx for growth: Less than $220 million for the entire portfolio in FY25.
  • Game volume: Over 135 games per Dave & Buster's location.
  • International franchise liquid asset minimum: $5 million.

Finance: draft 13-week cash view by Friday.


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