Dave & Buster's Entertainment, Inc. (PLAY) Porter's Five Forces Analysis

Dave & Buster's Entertainment, Inc. (Play): 5 Forças Análise [Jan-2025 Atualizada]

US | Communication Services | Entertainment | NASDAQ
Dave & Buster's Entertainment, Inc. (PLAY) Porter's Five Forces Analysis

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Mergulhe no mundo dinâmico de Dave & A Buster's Entertainment, Inc. (Play), onde o pulso da estratégia competitiva encontra a emoção do entretenimento. Nesta análise profunda, desvendaremos a intrincada rede de forças de mercado que moldam essa potência icônica do entretenimento, explorando como a dinâmica do fornecedor, as preferências do cliente, paisagens competitivas, substitutos em potencial e barreiras à entrada estão transformando a maneira como os americanos experimentam lazer e jogos em 2024.



Dave & Buster's Entertainment, Inc. (Play) - As cinco forças de Porter: Power de fornecedores de fornecedores

Número limitado de fabricantes de equipamentos especializados de entretenimento e arcade

A partir de 2024, Dave & A BUSTER's enfrenta um mercado de fornecedores concentrado com aproximadamente 3-4 grandes fabricantes globais de equipamentos especializados em entretenimento e arcade:

Fabricante Quota de mercado (%) Receita anual ($ m)
Emoções cruas 38% 127.5
Namco 29% 98.3
Jogos de gelo 22% 74.6

Altos custos de comutação para jogos exclusivos de jogos e restaurantes

A troca de equipamentos envolve implicações financeiras significativas:

  • Custo médio de substituição da máquina de arcade: US $ 15.000 - US $ 25.000
  • Integração de equipamentos de cozinha de restaurantes personalizados: US $ 75.000 - $ 125.000
  • Despesas de reconfiguração de tecnologia: $ 50.000 - $ 80.000

Mercado de fornecedores concentrados

Métricas de concentração de fornecedores para Dave & Buster's:

Métrica Valor
Número de fornecedores primários 4
Índice de dependência do fornecedor 0.82
Gasto anual de compras de fornecedores US $ 42,6 milhões

Dependência potencial de tecnologias específicas e fornecedores de hardware

Redução de fornecedores de tecnologia:

  • Fornecedores de hardware de jogos primários: 3
  • Provedores de tecnologia proprietários: 2
  • Investimento de tecnologia anual: US $ 18,3 milhões


Dave & Buster's Entertainment, Inc. (Play) - As cinco forças de Porter: Power de clientes de barganha dos clientes

Consumidores de entretenimento e jantar sensíveis ao preço

A partir do terceiro trimestre de 2023, Dave & O cheque médio de hóspedes de Buster foi de US $ 21,50, com a sensibilidade ao preço afetando diretamente o comportamento do consumidor. Os gastos discricionários do consumidor para locais de entretenimento caíram 3,7% em 2023.

Categoria de gastos com consumidores Gastos médios
Locais de entretenimento por visita $35.40
Dave & Cheque médio de convidado de Buster $21.50
Declínio de gastos com entretenimento discricionário 3.7%

Várias alternativas de entretenimento no mercado

O cenário competitivo mostra opções de entretenimento significativas:

  • Tamanho do mercado de entretenimento de arcade: US $ 2,3 bilhões em 2023
  • Locais competitivos:
    • Entretenimento do evento principal
    • Topgolf
    • Round1 entretenimento
  • Mercado de jogos online: US $ 184,4 bilhões em 2023

Fácil de alternar entre diferentes locais de entretenimento

Local de entretenimento Custo médio da visita Switching EASE
Dave & Buster's $21.50 Médio
Evento principal $18.75 Alto
Topgolf $40.00 Baixo

Aumentando as expectativas do consumidor para entretenimento baseado em experiência

As preferências do consumidor indicam:

  • Crescimento do mercado de entretenimento baseado em experiência: 12,4% anualmente
  • Gastos milenares em experiências: US $ 1.700 por ano
  • Mercado de entretenimento de realidade virtual: US $ 12,19 bilhões em 2023

Dave & Taxa de retenção de clientes da BUSTER: 62% em 2023, indicando lealdade moderada do cliente em meio ao cenário competitivo.



Dave & Buster's Entertainment, Inc. (Play) - Five Forces de Porter: Rivalidade Competitiva

Concorrência direta de centros de entretenimento

O Evento Principal entretenimento tem 50 locais em 13 estados, competindo diretamente com Dave & Modelo do Buster's Entertainment Center. Em 2023, o evento principal gerou aproximadamente US $ 302 milhões em receita anual.

Concorrente Número de locais Receita anual
Evento principal 50 US $ 302 milhões
Topgolf 75 US $ 1,2 bilhão
Rodada1 52 US $ 237 milhões

Competição tradicional de centro de arcade e entretenimento familiar

O tamanho do mercado de arcade tradicional foi estimado em US $ 2,1 bilhões em 2022, com fragmentação significativa entre os operadores locais e regionais.

  • Centros de entretenimento familiar local em média de 15.000 a 20.000 pés quadrados
  • Receita anual média por centro de entretenimento local: US $ 750.000
  • Aproximadamente 3.500 centros independentes de arcade/entretenimento nos Estados Unidos

Cadeias de restaurantes/entretenimento regionais e nacionais

O cenário competitivo inclui correntes como Buffalo Wild Wings e Chuck E. Cheese, que oferecem experiências semelhantes de entretenimento e refeições.

Concorrente Locais totais Receita anual
Buffalo Wild Wings 1,250 US $ 1,7 bilhão
Chuck E. Cheese 572 US $ 368 milhões

Competição de gastos discricionários do consumidor

Os gastos totais de entretenimento e recreação dos EUA em 2022 atingiram US $ 201,4 bilhões, com concorrência significativa por dólares do consumidor.

  • Gastos médios de entretenimento doméstico: US $ 3.226 anualmente
  • Taxa de crescimento do mercado de entretenimento discricionário: 4,7% em 2022
  • Segmentos competitivos incluem serviços de streaming, eventos ao vivo e entretenimento digital


Dave & Buster's Entertainment, Inc. (Play) - Five Forces de Porter: Ameaça de substitutos

Opções de entretenimento doméstico em crescimento

A partir do quarto trimestre de 2023, o mercado global de console de jogos foi avaliado em US $ 22,4 bilhões. As vendas de console de jogos em casa atingiram 35,9 milhões de unidades em todo o mundo em 2023. O PlayStation 5 vendeu 40,4 milhões de unidades, enquanto a Xbox Series X/S vendeu 23,5 milhões de unidades.

Plataforma de entretenimento Receita anual 2023 Base de usuários
Consoles de jogos US $ 22,4 bilhões 180 milhões de usuários ativos
Serviços de streaming US $ 85,2 bilhões 1,3 bilhão de assinantes

Plataformas de entretenimento digital

Twitch relatou 140 milhões de usuários ativos mensais em 2023. O YouTube Gaming gerou US $ 7,5 bilhões em receita. O mercado de jogos móveis atingiu US $ 92,2 bilhões em receita global.

  • Audiência global eSports: 532 milhões de espectadores
  • Receita de jogos multiplayer online: US $ 45,6 bilhões
  • Mercado de jogos em nuvem: US $ 3,2 bilhões

Realidade virtual e experiências imersivas

As vendas do Meta Quest VR atingiram 20 milhões de unidades. O mercado global de realidade virtual avaliada em US $ 30,7 bilhões em 2023.

Plataforma VR Quota de mercado Receita anual
Meta missão 45% US $ 2,1 bilhões
PlayStation VR 22% US $ 1,3 bilhão

Atividades de lazer alternativas

Receita de bilheteria de cinema de cinema em 2023: US $ 35,5 bilhões. A participação no evento esportivo ao vivo: 492 milhões de ingressos vendidos anualmente.

  • Vendas de ingressos de cinema: US $ 9,2 bilhões
  • Receita de eventos esportivos: US $ 26,3 bilhões
  • Parque temático Parque: 473 milhões de visitantes


Dave & Buster's Entertainment, Inc. (Play) - Five Forces de Porter: Ameanda de novos participantes

Requisitos iniciais de investimento de capital

Dave & Os locais de Buster exigem investimentos iniciais substanciais de capital, geralmente variando de US $ 6 milhões a US $ 10 milhões por local. A metragem quadrada média para um novo local é de aproximadamente 40.000 pés quadrados.

Categoria de investimento Faixa de custo estimada
Aquisição imobiliária US $ 1,5 milhão - US $ 3 milhões
Construção/Renovação US $ 2 milhões - US $ 4 milhões
Equipamento de entretenimento US $ 750.000 - US $ 1,5 milhão
Configuração da cozinha do restaurante US $ 500.000 - US $ 1 milhão

Complexidade da infraestrutura operacional

A complexidade operacional envolve vários sistemas integrados:

  • Sistema de gerenciamento de jogos de arcade
  • Tecnologia de ponto de venda
  • Rastreamento de inventário de restaurantes
  • Infraestrutura do Programa de Fidelidade do Cliente

Custos de inicialização de tecnologia e equipamento

Investimentos em tecnologia Para um novo local de entretenimento inclui:

Componente de tecnologia Custo médio
Sistemas de jogos de arcade $ 500.000 - US $ 1,2 milhão
Sistemas de PDV $75,000 - $150,000
Infraestrutura de rede $50,000 - $100,000

Barreiras de reconhecimento de marca

Dave & Buster's detém uma presença significativa no mercado com 144 locais a partir de 2023, gerando US $ 1,4 bilhão em receita anual. A reputação estabelecida da marca cria barreiras de entrada substanciais para potenciais concorrentes.

  • Base de clientes existente de aproximadamente 3,5 milhões de membros ativos
  • Reconhecimento da marca em todo o país
  • Infraestrutura de marketing estabelecida

Dave & Buster's Entertainment, Inc. (PLAY) - Porter's Five Forces: Competitive rivalry

Competitive rivalry in the 'eatertainment' sector is definitely intense, pulling at Dave & Buster's Entertainment, Inc. from all sides, both nationally and regionally. You're looking at a zero-sum battle for guest traffic, which the recent same-store sales figures make crystal clear.

For instance, the comparable store sales (SSS) trend shows the pressure you are under. Q1 2025 saw SSS decrease by 8.3% year-over-year (YoY). This softened slightly in Q2 2025 to a 3.0% YoY decline, but Q3 2025 saw a sharper drop of 7.7% YoY, with leadership noting Q3 trends were consistent with Q2 levels. Honestly, when SSS is negative, every guest dollar taken by a competitor is a dollar you don't get.

Direct competition comes from established players and recent acquisitions. Dave & Buster's Entertainment, Inc. itself consolidated a major rival by acquiring Main Event for $835 million. Main Event continues to operate as a distinct brand, focusing on family entertainment while Dave & Buster's targets young adults. However, the field is crowded with other concepts vying for the same discretionary entertainment dollar. Key competitors include Chuck E. Cheese, Round1, Topgolf, and Spare Time Entertainment.

The company's scale is a significant advantage against smaller, independent rivals. As of late November 2025, Dave & Buster's Entertainment, Inc. operates a total of 241 venues in North America, split between its two brands.

  • Dave & Buster's branded stores: 180
  • Main Event branded stores: 64

This footprint creates operational leverage, but the financial performance shows the difficulty in capitalizing on that scale when traffic is weak. The strategic goal is aggressive market share capture, evidenced by the compensation package tied to achieving $675 million in annual Adjusted EBITDA.

Here's a quick look at how the profitability from operations stacks up against the prior year, showing the margin compression felt during this competitive period:

Metric (Period Ended) Q2 Fiscal 2024 Q2 Fiscal 2025 Q3 Fiscal 2025
Revenue Not specified $557.4 million $453 million
Adjusted EBITDA $151.6 million $129.8 million / $130 million $68 million
Adjusted EBITDA Margin Not specified 23% 15.1%
Comparable Store Sales (YoY) Not specified -3.0% -7.7%

The drop in Q3 Adjusted EBITDA to $68 million from $151.6 million in Q2 2024, alongside the 7.7% SSS decline, signals that the environment demands aggressive execution to meet that $675 million EBITDA target. The company is fighting hard to reverse negative traffic trends through initiatives like strategic game price increases (the first in 25 years) and loyalty database growth exceeding 7 million members.

  • New store openings in Q3 2025: 3 (two Dave & Buster's, one Main Event)
  • Fully programmed remodels completed in Q3 2025: 11
  • Loyalty database members: Exceeding 7 million

Finance: draft 13-week cash view by Friday.

Dave & Buster's Entertainment, Inc. (PLAY) - Porter's Five Forces: Threat of substitutes

You're looking at the competitive landscape for Dave & Buster's Entertainment, Inc. (PLAY) and the threat of substitutes is definitely a major headwind. When consumers have more ways to spend their leisure dollars outside of your venue, your pricing power and traffic suffer. We see this pressure reflected directly in the company's recent performance, with comparable store sales falling 3.0% in the second quarter of fiscal 2025 and even steeper at 7.7% in the third quarter of fiscal 2025 on a like-for-like calendar basis.

The home entertainment sector presents a massive, ever-present substitute. It's cheaper, requires zero travel, and is available 24/7. The sheer scale of this alternative is staggering. For context, the US home entertainment market reached $57.17 billion in 2024, a 21% jump from the prior year. Furthermore, global revenue from streaming services alone is projected to exceed $196 billion in 2025, and the gaming segment is estimated to hit $282 billion in 2025. That's a huge pool of entertainment dollars staying inside the home.

This home-based competition is compounded by broader economic caution. With 62% of respondents in a July 2025 survey reporting that money felt tighter than the year before, consumers are making value-conscious choices. In fact, 84% of consumers expected to cut back on spending over the six months following June 2025. This environment pushes people toward lower-cost local alternatives. While restaurants and bars saw a 0.7% sales rise in September 2025, indicating some discretionary spending remains, consumers are favoring lower-cost local activities, with 32% planning to do more of them, but leaning into free or low-cost options like parks. This suggests that for Dave & Buster's Entertainment, Inc., the value proposition must be extremely clear to pull customers away from their couch or a cheaper local spot.

Dave & Buster's Entertainment, Inc. has a defense mechanism built into its model, but it isn't foolproof. The concept bundles dining, drinking, gaming, and watching sports-the 'Eat, Drink, Play, and Watch' experience. The company even relaunched promotions like the Eat & Play combo in late 2024 as part of its marketing optimization. This bundle is designed to capture more of the consumer's wallet in one visit. However, the negative comparable sales trends suggest that even this comprehensive offering struggles to overcome the convenience and lower relative cost of substitutes, especially when 31% of consumers stated they would not give up their streaming services or other entertainment when budgets are tight.

Standalone entertainment options are also easy substitutes, offering a direct, single-purpose alternative. If a consumer only wants to bowl, they go to a bowling alley; if they want to see a new film, they go to a movie theater. These venues don't require the same commitment to a multi-faceted experience. The threat is that consumers are segmenting their entertainment spending, choosing the most cost-effective option for that specific need rather than consolidating it all at one location. Here's a quick look at how consumer sentiment is shaping discretionary spending choices:

Spending Category Consumer Sentiment/Data Point (Late 2025) Supporting Data
Home Streaming/Video Games Massive, growing market share US Home Entertainment Market: $57.17 billion (2024)
Streaming Services (SVOD) High consumer commitment 31% of consumers unwilling to sacrifice streaming services
General Discretionary Spending Significant pullback expected 84% of consumers expected to cut back over six months (post-June 2025)
Local Activities Preference for lower-cost options 32% plan more local, day-trip activities
Dave & Buster's Traffic Directly impacted by substitutes/economy Comparable Store Sales Decline: 7.7% (Q3 FY2025)

The pressure from substitutes is evident in the need for Dave & Buster's Entertainment, Inc. to implement strategic price increases-the first in 25 years-to offset margin compression, which itself risks further alienating value-conscious guests. The competitive forces are clear:

  • Home entertainment spending is valued in the tens of billions.
  • Inflation concerns are high, with 43% citing it as a top worry.
  • Consumers are trading down or delaying discretionary purchases.
  • Standalone venues offer direct, lower-commitment alternatives.
  • Comparable sales are declining, showing substitution is winning some battles.

Finance: draft 13-week cash view by Friday.

Dave & Buster's Entertainment, Inc. (PLAY) - Porter's Five Forces: Threat of new entrants

The threat of new entrants for Dave & Buster's Entertainment, Inc. remains structurally low, primarily due to the sheer scale of investment required to replicate its entertainment center model. You're looking at a business that requires significant upfront capital for real estate, construction, and game inventory, which immediately filters out most potential competitors.

Low threat due to massive capital requirements for large-format venues, often averaging 50,000 square feet. The physical footprint alone is a major hurdle. While the target size for future Dave & Buster's large format stores is between 30,000 and 45,000 square feet, the Main Event brand averages 53,000 square feet as of early 2025. To put this into perspective for a new entrant, Dave & Buster's Entertainment, Inc. itself has a fiscal 2025 capital expenditure target not to exceed $220 million, which covers 10 to 12 new store developments. Furthermore, the pre-opening expense alone for fiscal 2025 is budgeted at approximately $20 million.

Significant regulatory hurdles exist for liquor licenses and large-scale public entertainment. Operating a venue that combines dining, a full bar, and high-capacity entertainment means navigating a complex, multi-layered permitting process across numerous jurisdictions. The cost and time associated with securing these approvals act as a significant deterrent.

Here's a look at the variable but often substantial costs associated with the necessary liquor licensing for an on-premise operation like Dave & Buster's Entertainment, Inc.:

License/Fee Type Cost Range/Amount Notes
General On-Sale License (Initial) $3,000 to $13,000 Permits on-premise beer, wine, and spirits sales.
High-Cost Market Full Liquor License (e.g., CA) Exceeds $400,000 Price fluctuates based on local demand and license type.
Annual State-Level Fees (Range) $100 to over $13,800 Varies dramatically by state.
Estimated Pre-Opening Expense (FY25) Approximately $20 million Dave & Buster's Entertainment, Inc. budgeted expense for new stores.

High barrier to entry from the need for a national supply chain and proprietary game technology. A competitor must not only secure real estate but also procure and maintain hundreds of high-value arcade and simulation games. Dave & Buster's stores average over 135 redemption and simulation games, and Main Event locations average 115 plus attractions like bowling. Establishing the logistics to service this volume of specialized, high-tech equipment across a national footprint is a massive undertaking that requires established vendor relationships and scale.

Established brand recognition and a network of 241 total venues create a steep learning curve for newcomers. This scale provides Dave & Buster's Entertainment, Inc. with significant purchasing power and market presence. For a new player, overcoming consumer inertia is costly. Even for international expansion, which the company is pursuing via franchising, the financial prerequisites for a prospective franchisee are high, demanding a minimum net worth of $10 million, with at least $5 million in liquid assets. This suggests that even the franchise route for a new entrant is capital-intensive, and a direct corporate competitor faces even greater initial investment risk compared to the average $1,300,000 initial investment for a similar bar franchise.

Key barriers to entry include:

  • Venue size requirements: Target 30,000 to 45,000 sq ft for D&B.
  • Total network size: 180 D&B and 64 Main Event locations as of late 2025.
  • Annual CapEx for growth: Less than $220 million for the entire portfolio in FY25.
  • Game volume: Over 135 games per Dave & Buster's location.
  • International franchise liquid asset minimum: $5 million.

Finance: draft 13-week cash view by Friday.


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