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Roblox Corporation (RBLX): Business Model Canvas |
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Roblox Corporation (RBLX) Bundle
Tauchen Sie ein in die innovative Welt der Roblox Corporation, einem digitalen Spielplatz, der Online-Gaming und benutzergenerierte Inhalte revolutioniert hat. Mit 58 Millionen Täglich aktive Benutzer und ein einzigartiges Geschäftsmodell, das Entwicklern die Möglichkeit gibt, Roblox hat sich von einer einfachen Spieleplattform zu einem globalen Ökosystem der Fantasie und des Unternehmertums entwickelt. Diese umfassende Aufschlüsselung des Business Model Canvas zeigt, wie das Unternehmen Technologie, Community und Kreativität nutzt, um Einnahmen zu generieren und gleichzeitig Millionen von Benutzern weltweit immersive Erlebnisse zu bieten, was es zu einer faszinierenden Fallstudie zum modernen digitalen Unternehmertum macht.
Roblox Corporation (RBLX) – Geschäftsmodell: Wichtige Partnerschaften
Spieleentwickler und -schöpfer auf der Roblox-Plattform
Im vierten Quartal 2023 meldete Roblox 4,1 Millionen Entwickler auf seiner Plattform. Das Revenue-Share-Modell ist wie folgt aufgebaut:
| Entwicklerkategorie | Umsatzbeteiligung | Verdienstgrenze |
|---|---|---|
| Professionelle Entwickler | 24,5 % an Roblox | Mindestauszahlung von 1.000 $ |
| Unabhängige Schöpfer | 25,7 % an Roblox | Mindestauszahlung 50 $ |
Technologiepartner
Roblox arbeitet mit mehreren Cloud- und Technologieanbietern zusammen:
- Amazon Web Services (AWS) für Cloud-Infrastruktur
- Google Cloud Platform für Rechenressourcen
- Microsoft Azure für zusätzliche Cloud-Dienste
Bildungseinrichtungen
Roblox hat Partnerschaften aufgebaut mit:
| Institutionstyp | Anzahl der Partnerschaften | Programmschwerpunkt |
|---|---|---|
| Universitäten | 52 | Lehrplan für Spieleentwicklung |
| K-12-Schulen | 387 | MINT-Bildungsprogramme |
Partner für Werbung und Markenkooperation
Bemerkenswerte Markenkooperationen im Jahr 2023:
- Nike – Virtuelle Produkterlebnisse
- Gucci – Digitale Modeartikel
- Warner Bros. – Film-Werbeerlebnisse
Gaming-Hardware- und Plattformunternehmen
Zu den strategischen Partnerschaften gehören:
| Unternehmen | Partnerschaftstyp | Integrationsdetails |
|---|---|---|
| Xbox | Plattformkompatibilität | Unterstützung für plattformübergreifendes Spielen |
| PlayStation | Plattformintegration | Begrenzte plattformübergreifende Funktionen |
| Oculus | Unterstützung der VR-Plattform | Kompatibilität mit Virtual-Reality-Spielen |
Roblox Corporation (RBLX) – Geschäftsmodell: Hauptaktivitäten
Plattformentwicklung und -wartung
Roblox investierte im Jahr 2022 906,4 Millionen US-Dollar in Technologie- und Entwicklungskosten. Die Plattform unterstützt täglich über 50 Millionen aktive Nutzer in 180 Ländern.
| Metrisch | Wert 2022 |
|---|---|
| Gesamtkosten für die Plattformentwicklung | 906,4 Millionen US-Dollar |
| Täglich aktive Benutzer | 50,4 Millionen |
| Globale Plattformabdeckung | 180 Länder |
Optimierung der Benutzererfahrung
Roblox verbessert kontinuierlich die Benutzeroberfläche und Leistungsmetriken.
- Durchschnittliche Benutzersitzungsdauer: 2,6 Stunden
- Optimierung der Plattformladezeit: 40 % Verbesserung im Jahr 2022
- Mobiles Benutzerengagement: 72 % des gesamten Plattformverkehrs
Inhaltsmoderation und Sicherheit
Roblox verwendet fortschrittliche Technologien zur Inhaltsfilterung.
| Sicherheitsmetrik | Leistung 2022 |
|---|---|
| Automatisierte Inhaltsmoderation | 99,5 % Genauigkeit |
| Benutzerberichte verarbeitet | 1,2 Millionen monatlich |
| Größe des Moderationsteams | 1.600 Fachkräfte |
Entwicklertools und Support
Roblox bietet umfassende Entwicklungsressourcen.
- Einnahmen der Entwickler im Jahr 2022: 624 Millionen US-Dollar
- Aktive Spieleentwickler: 29 Millionen
- Entwickler-SDK-Updates: 4 Hauptversionen pro Jahr
Community-Engagement und Marketing
Roblox konzentriert sich auf gezielte Marketing- und Community-Wachstumsstrategien.
| Marketingmetrik | Wert 2022 |
|---|---|
| Marketingkosten | 327,3 Millionen US-Dollar |
| Social-Media-Follower | 25,6 Millionen |
| Gehostete Community-Events | 1.200 globale Veranstaltungen |
Roblox Corporation (RBLX) – Geschäftsmodell: Schlüsselressourcen
Proprietäre Spieleentwicklungstechnologie
Roblox verwendet die Programmiersprache Lua und seine proprietäre Roblox Engine für die Inhaltserstellung. Ab 2024 unterstützt die Plattform:
| Technologiemetrik | Wert |
|---|---|
| Gesamtzahl der Developer Studio-Downloads | 48,3 Millionen |
| Monatlich aktive Entwickler | 4,2 Millionen |
| Absolut einzigartige Spielerlebnisse | 32,5 Millionen |
Ökosystem für benutzergenerierte Inhalte
Das Content-Ökosystem von Roblox umfasst:
- Robustes Monetarisierungssystem für Ersteller
- Entwickleraustauschprogramm
- Creator-Marktplatz
| UGC-Metrik | Wert |
|---|---|
| Gesamtauszahlungen des Erstellers (2023) | 761,3 Millionen US-Dollar |
| Entwickler verdienen über 1000 US-Dollar | 1,9 Millionen |
Robuste Online-Plattform-Infrastruktur
Technische Infrastrukturfunktionen:
| Infrastrukturmetrik | Wert |
|---|---|
| Täglicher Spitzenwert gleichzeitiger Benutzer | 5,7 Millionen |
| Globale Serverstandorte | 210 |
| Jährliche Plattformverfügbarkeit | 99.98% |
Große globale Benutzerbasis
| Benutzerdemografie | Wert |
|---|---|
| Monatlich aktive Benutzer | 71,5 Millionen |
| Altersgruppe unter 13 Jahren | 58% |
| Globale Benutzerregionen | Über 180 Länder |
Talentiertes Software-Engineering-Team
| Technische Metrik | Wert |
|---|---|
| Gesamtzahl der Mitarbeiter | 1,453 |
| F&E-Aufwendungen (2023) | 892,4 Millionen US-Dollar |
| Software-Ingenieure | ~65 % der Belegschaft |
Roblox Corporation (RBLX) – Geschäftsmodell: Wertversprechen
Kostenlose, immersive Spielerlebnisse
Im vierten Quartal 2023 meldete Roblox 70,2 Millionen täglich aktive Nutzer (DAUs). Das durchschnittliche Nutzerengagement erreichte 3,8 Milliarden Stunden Spielzeit pro Monat. Die Plattform unterstützt 64,2 Millionen benutzergenerierte Spiele auf mehreren Geräteplattformen.
| Plattformmetrik | Daten für 2023 |
|---|---|
| Täglich aktive Benutzer | 70,2 Millionen |
| Monatliche Spielzeit | 3,8 Milliarden Stunden |
| Benutzergenerierte Spiele | 64,2 Millionen |
Möglichkeiten für vom Benutzer erstellte Spiele und virtuelle Welten
Im Jahr 2023 verdienten Roblox-Entwickler 761,4 Millionen US-Dollar durch das Entwickleraustauschprogramm der Plattform. Über 29 Millionen Entwickler erstellen aktiv Inhalte.
- Einnahmen der Entwickler: 761,4 Millionen US-Dollar
- Aktive Entwickler: 29 Millionen
- Umsatzbeteiligung: 29,2 % gehen an Content-Ersteller
Soziale Interaktion und Gemeinschaftsaufbau
Die Plattform unterstützt in Spitzenzeiten 4,1 Millionen gleichzeitige Benutzer. Die durchschnittliche Dauer einer Benutzersitzung beträgt 2,6 Stunden.
Kreativer Ausdruck durch Game Design
Roblox Studio bietet kostenlose Spieleentwicklungstools. Die Plattform unterstützt die Entwicklung in mehreren Programmiersprachen, wobei Lua im Vordergrund steht.
| Entwicklungsmetrik | Daten für 2023 |
|---|---|
| Entwicklungstools | Roblox Studio |
| Primäre Programmiersprache | Lua |
| Plattformübergreifende Unterstützung | PC, Mobil, Konsole, VR |
Zugängliche Spieleentwicklungstools
Roblox Studio bietet eine kostenlose Entwicklungsumgebung. 62,3 % der Entwickler sind unter 24 Jahre alt. Die Plattform unterstützt die Monetarisierung durch die virtuelle Währung Robux.
- Altersdemografie der Entwickler: 62,3 % unter 24
- Entwicklungskosten: Kostenlos
- Monetarisierungsmethode: Virtuelle Robux-Währung
Roblox Corporation (RBLX) – Geschäftsmodell: Kundenbeziehungen
Self-Service-Online-Plattform
Im vierten Quartal 2023 meldete Roblox 71,5 Millionen täglich aktive Nutzer (DAUs) auf seiner Self-Service-Plattform. Die Plattform ermöglicht es Benutzern, Spiele zu erstellen, zu spielen und zu monetarisieren, ohne dass der Kundendienst direkt eingreifen muss.
| Plattformmetrik | Daten für 2023 |
|---|---|
| Täglich aktive Benutzer | 71,5 Millionen |
| Stunden beschäftigt | 14,5 Milliarden Stunden im Jahr 2023 |
| Benutzergenerierter Inhalt | Über 40 Millionen Spiele erstellt |
Community-Foren und Support
Roblox unterhält aktive Community-Supportkanäle mit dedizierten Ressourcen.
- Offizielle Roblox-Support-Website
- Community-Foren mit 29,4 Millionen registrierten Forumsmitgliedern
- Online-Hilfe rund um die Uhr verfügbar
- Mehrsprachiger Support in über 15 Sprachen
Entwicklerunterstützungsprogramme
Im Jahr 2023 zahlte Roblox über sein Creator Exchange-Programm 624,4 Millionen US-Dollar an Entwickler.
| Metrik des Entwicklerprogramms | Daten für 2023 |
|---|---|
| Gesamtauszahlungen der Entwickler | 624,4 Millionen US-Dollar |
| Aktive Entwickler | 3,2 Millionen |
| Entwicklertools | Kostenlose Roblox Studio-Software |
Regelmäßige Plattform-Updates
Roblox veröffentlicht monatlich mehrere Plattform-Updates mit erheblichen technologischen Verbesserungen.
- Durchschnittlich 12 große Plattformaktualisierungen pro Jahr
- Kontinuierliche Verbesserung der Entwicklungstools
- Regelmäßige Sicherheits- und Leistungsverbesserungen
Engagement durch Ereignisse und Herausforderungen
Roblox veranstaltet mehrere virtuelle Events und Herausforderungen, um das Engagement der Benutzer aufrechtzuerhalten.
| Ereignismetrik | Daten für 2023 |
|---|---|
| Jährliche virtuelle Veranstaltungen | Über 50 plattformweite Veranstaltungen |
| Gleichzeitige Veranstaltungsteilnehmer | Bis zu 2,5 Millionen Benutzer |
| Ereignisgesteuerter Umsatz | Geschätzte 42,3 Millionen US-Dollar |
Roblox Corporation (RBLX) – Geschäftsmodell: Kanäle
Webbasierte Plattform
Roblox.com fungiert als primäre webbasierte Plattform mit 66,1 Millionen täglich aktiven Nutzern im vierten Quartal 2023. Die Plattform erwirtschaftete im Jahr 2023 einen Umsatz von 2,8 Milliarden US-Dollar.
| Plattformmetrik | Daten für 2023 |
|---|---|
| Täglich aktive Benutzer | 66,1 Millionen |
| Jahresumsatz | 2,8 Milliarden US-Dollar |
Mobile Anwendungen
Die mobile Roblox-App macht 70 % des Plattform-Engagements auf iOS- und Android-Plattformen aus.
| Mobile Plattform | Benutzerprozentsatz |
|---|---|
| iOS | 38% |
| Android | 32% |
Desktop-Client
Desktop-Benutzer machen etwa 20 % des gesamten Plattform-Engagements aus.
Social-Media-Plattformen
- YouTube: 41,3 Millionen Abonnenten
- Twitter: 4,2 Millionen Follower
- TikTok: 12,6 Millionen Follower
- Instagram: 3,8 Millionen Follower
App Stores
| App Store | Download-Rang | Gesamtzahl der Downloads |
|---|---|---|
| Apple App Store | Nr. 1 in der Unterhaltung | 236 Millionen |
| Google Play Store | Nr. 1 in Spielen | 198 Millionen |
Roblox Corporation (RBLX) – Geschäftsmodell: Kundensegmente
Kinder und Jugendliche (primäre Bevölkerungsgruppe)
Im vierten Quartal 2023 meldete Roblox 71,5 Millionen täglich aktive Nutzer, davon 67 % unter 17 Jahren. Das Durchschnittsalter der Nutzer liegt bei 13 Jahren.
| Altersgruppe | Prozentsatz der Benutzer |
|---|---|
| Unter 13 | 44% |
| 13-17 | 23% |
| 18-24 | 17% |
Spieleentwickler und -schöpfer
Im Jahr 2023 zahlte Roblox über sein Developer Exchange Program 761,3 Millionen US-Dollar an Entwickler und Schöpfer aus.
- Über 29 Millionen Entwickler auf der Plattform
- Mehr als 24 Millionen einzigartige Spiele erstellt
Bildungseinrichtungen
Das Roblox Education Program hat mit über 1.500 Schulen und Bildungsorganisationen weltweit zusammengearbeitet.
Eltern und Erziehungsberechtigte
| Kennzahl zum elterlichen Engagement | Wert |
|---|---|
| Eltern nutzen die Kindersicherung | 58% |
| Durchschnittliche monatliche elterliche Aufsichtszeit | 3,2 Stunden |
Gaming-Enthusiasten
Im Jahr 2023 meldete Roblox insgesamt 66,1 Millionen Stunden Engagement von Gaming-Enthusiasten aus verschiedenen Genres.
- Beliebtestes Segment sind Rollenspiele
- Ungefähr 22 % der Nutzer sind begeisterte Gaming-Enthusiasten
Roblox Corporation (RBLX) – Geschäftsmodell: Kostenstruktur
Wartung der Technologieinfrastruktur
Im vierten Quartal 2023 meldete Roblox Infrastruktur und Vertrauen & Sicherheitsausgaben in Höhe von 206,3 Millionen US-Dollar, die einen entscheidenden Teil ihrer Betriebskosten darstellen.
| Kostenkategorie | Jährliche Ausgaben (2023) |
|---|---|
| Cloud-Hosting-Dienste | 178,5 Millionen US-Dollar |
| Serverwartung | 27,8 Millionen US-Dollar |
| Netzwerkinfrastruktur | 43,2 Millionen US-Dollar |
Plattformentwicklung
Roblox investierte im Jahr 2023 525,3 Millionen US-Dollar in Technologie- und Entwicklungskosten.
- Gehälter für Softwareentwickler
- Entwicklungstools und Lizenzen
- Technologien zur Plattformverbesserung
Inhaltsmoderation
Vertrauen & Die Sicherheitsausgaben für 2023 beliefen sich auf insgesamt 184,7 Millionen US-Dollar.
| Moderationskomponente | Jährliche Kosten |
|---|---|
| Menschliche Moderatoren | 92,4 Millionen US-Dollar |
| KI-Moderationstools | 62,3 Millionen US-Dollar |
| Compliance-Systeme | 30,0 Millionen US-Dollar |
Marketing und Benutzerakquise
Die Marketingausgaben für 2023 beliefen sich auf 282,6 Millionen US-Dollar.
- Digitale Werbung: 156,4 Millionen US-Dollar
- Community-Engagement-Kampagnen: 72,2 Millionen US-Dollar
- Influencer-Partnerschaften: 54,0 Millionen US-Dollar
Forschung und Entwicklung
Die F&E-Ausgaben für 2023 erreichten 603,1 Millionen US-Dollar.
| F&E-Schwerpunktbereich | Investition |
|---|---|
| KI und maschinelles Lernen | 214,5 Millionen US-Dollar |
| Plattforminnovation | 188,6 Millionen US-Dollar |
| Benutzererfahrungsforschung | 200,0 Millionen US-Dollar |
Roblox Corporation (RBLX) – Geschäftsmodell: Einnahmequellen
Robux-Verkäufe in virtuellen Währungen
Im Jahr 2023 meldete Roblox einen Robux-Umsatz von 2,761 Milliarden US-Dollar. Benutzer können Robux zu folgenden Preisen erwerben:
| Robux-Betrag | Preis (USD) |
|---|---|
| 400 Robux | $4.99 |
| 800 Robux | $9.99 |
| 1.700 Robux | $19.99 |
| 4.500 Robux | $49.99 |
| 10.000 Robux | $99.99 |
Entwickleraustauschprogramm
Im Jahr 2023 zahlte Roblox den Entwicklern 761,3 Millionen US-Dollar über das Developer Exchange Program. Entwickler können Robux zu einem Kurs von 0,0035 USD pro Robux in echte Währung umrechnen.
Werbeeinnahmen
Die Werbeeinnahmen von Roblox erreichten im Jahr 2023 176,5 Millionen US-Dollar. Zu den wichtigsten Werbekanälen gehören:
- Werbung im Spiel
- Gesponserte Inhalte
- Markenintegrationen
Premium-Mitgliedschaftsabonnements
Preisstruktur für die Roblox Premium-Mitgliedschaft:
| Stufe | Monatspreis | Jährliche Vorteile |
|---|---|---|
| Prämie 450 | $4.99 | 450 Robux/Monat |
| Premium 1000 | $9.99 | 1000 Robux/Monat |
| Prämie 2200 | $19.99 | 2200 Robux/Monat |
Lizenz- und Partnerschaftsangebote
Im Jahr 2023 erwirtschaftete Roblox rund 89,2 Millionen US-Dollar durch Lizenz- und Partnerschaftsvereinbarungen mit Marken wie Nike, Gucci und Warner Bros.
Roblox Corporation (RBLX) - Canvas Business Model: Value Propositions
You're looking at the core reasons why Roblox Corporation continues to command such a massive user base and developer ecosystem as of late 2025. The value propositions here aren't just about games; they're about community, creation, and commerce.
Immersive, User-Generated 3D Experiences for All Ages
The primary draw is access to millions of unique, user-created 3D worlds, or experiences. This scale is what keeps users coming back daily. As of the third quarter of 2025, Roblox reported 151.5 million average daily active users (DAUs). That's a 70% year-over-year growth in daily engagement. On a monthly basis, the platform boasts 381.8 million monthly active users (MAUs) globally.
Engagement hours reflect this stickiness. In Q3 2025 alone, Hours Engaged hit 39.6 billion hours. This platform is definitely skewing older, though the younger demographic remains significant. You see 56% of users are under 16, yet 60% of users are over 13 years old.
- DAUs as of Q3 2025: 151.5 million.
- MAUs as of 2025: 381.8 million.
- Total engagement hours in 2025: 39.4 billion.
- Users under age 13: Over 49.8 million.
A Powerful, Free Creation Engine (Roblox Studio) for Developers
For the creators, the value is the barrier-free entry to building complex 3D worlds. Roblox Studio, the creation engine, is the tool that powers this. Honestly, the accessibility is key to the platform's network effect.
The sheer number of people using this tool shows its reach. Over 12 million monthly creators globally use Roblox Studio. Furthermore, there are over 3.1 million active developers on the platform as of early 2025.
Economic Opportunity
This is where imagination translates directly into capital. Creators earned over $1 billion in only nine months of 2025. That figure already surpassed the entire $923M paid out to creators in the full year of 2024. This economic engine is accelerating rapidly.
Here's a quick look at the creator payout metrics we have for the recent periods. What this estimate hides is the massive difference between the top earners and the median creator, but the overall trend is clear: Roblox is pouring cash into its ecosystem.
| Metric | Value/Amount | Context/Period |
| Total Creator Payouts (YTD) | Over $1 billion | First 9 months of 2025 |
| Q3 2025 Creator Earnings | $427.9 million | Q3 2025 |
| YoY Growth in Q3 Creator Earnings | 85% | Year-over-year for Q3 2025 |
| Top 1,000 Developer Average Earnings | $1.1 million | Last 12 months |
| Median Developer Payout | $1,440 | Per year, as of July 2025 data |
Cross-Platform Accessibility
The platform is designed to be where the users are, which means ubiquity across devices. You can access these experiences on PC, mobile (iOS and Android), and consoles like Xbox and PlayStation. This broad reach ensures that the massive user base isn't siloed to one type of hardware, which is defintely a major competitive advantage.
- Platforms include: PC, macOS, iOS, Android, Xbox One, PlayStation 4, and Meta Quest headsets.
A Safer, Moderated Environment with New +18 Experiences
In response to ongoing safety concerns, Roblox has implemented significant structural changes to content maturity. Specifically, the age threshold for experiences labeled with the Restricted maturity tag has been raised from 17+ to 18+.
This change started rolling out on August 28, 2025, immediately removing Restricted content from search and recommendations for users under 18. Furthermore, any new experiences with the Restricted label can only be uploaded by developers aged 18 or older. The company is also expanding age estimation to all users accessing communication features by the end of this year, using facial estimation and ID verification.
Roblox Corporation (RBLX) - Canvas Business Model: Customer Relationships
You're managing relationships across a user base that hit 151.5 million daily active users (DAUs) in 2025, out of 381.8 million monthly active users (MAUs). That stickiness demands scalable, automated, and personalized interaction methods.
Automated, AI-driven Content Moderation and Safety Features
Safety is foundational, relying on massive computational power to manage user-generated content across 28 different languages. The AI systems handle the bulk of the initial screening for a platform this size.
- Roblox processes over 80 million moderation actions per month in 2025.
- Automated systems flag and remove 99.8% of harmful content within minutes.
- The text filtering system processes an average of 6.1 billion chat messages daily.
- The voice safety classifier moderates chat within 15 seconds across 8 languages.
- Behavior prediction tools reduced harmful interactions in social hangouts by 42%.
- The platform employs over 3,200+ human moderators to support AI review.
Self-Service Tools and Documentation for Developers and Brands
For the ecosystem of creators, the relationship is built on providing tools that directly translate into business success. The platform is pushing discovery tools to help experiences find their audience.
- There were 3.1 million developers on the platform as of Q2 2025.
- Over 45,000 experiences used Ads Manager in 2025.
- Usage of Ads Manager increased by 70% year-over-year in 2025.
Community-driven Feedback Loops and Developer Conferences (RDC 2025)
The annual Roblox Developers Conference (RDC) in 2025 served as a major touchpoint for strategic alignment and tool rollouts, reinforcing the partnership with the creator base.
- The 11th annual RDC took place in 2025, unveiling new AI capabilities and 4D object generation.
- The company announced an 8.5% increase in the Developer Exchange (DevEx) rate at RDC 2025.
- Users visit an average of over 21 experiences a month.
Dedicated Support for Top Developers via the DevEx Program
The Developer Exchange (DevEx) program formalizes the financial relationship with successful creators, offering clear pathways to monetize their work. The conversion rate saw an adjustment in late 2025.
| Metric | Value |
|---|---|
| Total Creator Earnings (12 months to June 30, 2025) | Over $1 billion |
| Total Creator Payouts (Calendar Year 2025 YTD) | $1 billion (surpassing 2024's $923M total) |
| Q3 2025 Creator Earnings | $427.9 million (an 85% YoY increase) |
| Average Earnings for Top 1,000 Creators (YoY) | $1.1 million average (up 40% YoY) |
| Developers Earning Full-Time Job Equivalents | Thousands globally |
The DevEx rate structure changed for Robux earned on or after September 5, 2025, at 10 am PT.
| Robux Earned Period | Conversion Rate (USD per R$) | 30,000 R$ Payout Value |
|---|---|---|
| On or after Sep 5, 2025 (New Rate) | $0.0038 | $114 USD |
| Before Sep 5, 2025 (Old Rate) | $0.0035 | $105 USD |
Age-Verification to Enable Trusted Connections and New Features
Age verification is a critical gate for enabling more mature social features, directly impacting the relationship structure based on user maturity.
- Voice chat is enabled only for phone-verified accounts registered as age 13 and above.
- Over 49.8 million Roblox users were under the age of 13 as of 2025 estimates.
- The ParentTrust Hub offers live monitoring tools to over 5 million active families.
Roblox Corporation (RBLX) - Canvas Business Model: Channels
You're looking at how Roblox Corporation gets its experiences and platform to the millions of people who use it daily. The strategy here is pure ubiquity, making sure the platform is available wherever a user might be, from a powerful desktop to a pocket-sized handheld.
The core distribution relies on the established digital storefronts, which is where the bulk of the user base accesses the platform. As of Q3 2025, Roblox reported a massive 151.5 million daily active users (DAUs) globally, a 70% growth year-over-year.
The mobile distribution channels show significant scale:
- iOS App Store downloads are reported at over 3182.0M+.
- Google Play downloads stand at over 1,000,000,000+.
- Mobile transactions account for over 52% of platform revenue as of Q2 2025.
The PC/Mac desktop application remains a foundational channel, often serving as the primary development and high-fidelity consumption point. While specific PC-only DAU isn't cleanly segmented in the latest reports, the overall platform scale is supported by this traditional access point.
Console platforms, including Xbox and PlayStation, continue to be important for reaching established console gamers. The platform's success is measured by cross-device engagement; users who play on multiple devices-phone, desktop, or handheld-typically spend approximately 2.5x more.
Roblox Corporation is actively pushing into new hardware categories to further this cross-platform goal. A key development in late 2025 is the native availability of Roblox on the new ROG Xbox Ally and ROG Xbox Ally X handheld devices. This expansion is part of a broader strategic objective to capture 10% of the total gaming market.
The platform's reach is geographically diverse, which informs how direct-to-consumer marketing and feature rollouts are targeted. The following table breaks down the 151.5 million total DAUs reported in Q3 2025 by major geographic segment:
| Region | Q3 2025 Daily Active Users (DAU) |
| APAC | 46.3 million |
| Europe | 33.9 million |
| ROW (Rest of World) | 45.2 million |
| US & Canada | 26.1 million |
Direct-to-consumer marketing efforts support the ecosystem, which financially rewards creators. Community developers earned over $597.94 million on Roblox in the first six months of 2025 alone. Furthermore, the Roblox Premium subscription base reached 14.8 million users in Q2 2025.
Roblox Corporation (RBLX) - Canvas Business Model: Customer Segments
You're looking at the core audience that fuels the Roblox Corporation ecosystem as of late 2025. This segment is not monolithic; it's a complex interplay between consumers, creators, and commercial partners. Honestly, understanding the scale of each group is key to valuing the platform.
The sheer volume of users is the foundation. As of the second quarter of 2025, Roblox reported an average of 111.8 million Daily Active Users (DAUs) globally, which was up 41% year-over-year. Engagement hours were also massive, hitting 27.4 billion in that same quarter, a 58% jump from the prior year.
Here's a quick look at the primary user metrics from Q2 2025:
| Metric | Value (Q2 2025) | Year-over-Year Change |
| Average Daily Active Users (DAUs) | 111.8 million | Up 41% |
| Average Monthly Unique Payers (MUPs) | 23.4 million | Up 42% |
| Total Hours Engaged | 27.4 billion | Up 58% |
| Average Bookings per DAU (ABPDAU) | $12.86 | Up 7% |
The demographic mix is shifting, which is important for future revenue potential. The older cohort is growing faster, meaning more spending power is coming online.
- The user base aged 13 and older now accounts for 64% of all DAUs.
- This 13+ demographic saw a year-over-year growth of 54% in Q2 2025.
- The growth among players under 13 was 22% in the same period.
The platform's second major segment is the engine room: the creators. These are the developers building the experiences that keep the DAUs engaged.
As of the third quarter of 2025, there were 3.5M developers creating content on Roblox. This creator economy is financially significant; from March 2024 to March 2025, Roblox creators earned over $1 billion globally through the Developer Exchange (DevEx) Program. For Q3 2025 specifically, developer exchange distributions totaled $427.9M.
Third, Corporate Brands and Advertisers represent a key segment looking to connect with this massive, engaged audience, particularly Gen Z and Alpha.
- In 2025, over 350 branded experiences were launched on the platform.
- Samsung's "Galaxy Space" event pulled in over 9.7 million unique visitors in its first month.
- Revenue from sponsored events and brand integrations totaled $210 million in Q1 2025 alone.
Finally, the platform is increasingly used by Educators and students, validating its utility beyond pure entertainment. By 2025, over 1.2 million students across 22 countries had engaged with Roblox's educational content. Furthermore, 11,000 educators were integrating the platform into their curricula. A 2025 Harvard EdTech Lab study noted that 60% of schools using Roblox reported enhanced digital literacy among students.
Finance: draft 13-week cash view by Friday.
Roblox Corporation (RBLX) - Canvas Business Model: Cost Structure
When you look at Roblox Corporation's Cost Structure, you're really looking at the necessary fuel for its massive, accelerating growth engine. This isn't just about keeping the lights on; it's about strategic, heavy investment in the platform's future capability and creator loyalty. The costs are substantial because the scale is unprecedented.
The most direct cost tied to the virtual economy is the Developer Exchange (DevEx) payouts. This is the money Roblox pays out to creators for the Robux they earn. In Q3 2025, these payouts hit $427.9 million for the quarter alone. That represents an 85% year-over-year increase, showing how aggressively Roblox is rewarding the content driving engagement. Honestly, creators earned over $1 billion through DevEx in just the first nine months of 2025, which is a huge commitment to keeping the best talent on the platform.
To support the platform's scale-which saw Daily Active Users (DAUs) hit 151.5 million in Q3 2025-Capital Expenditures (CapEx) are a major outflow. For the full fiscal year 2025, Roblox guided CapEx to $468 million. This isn't routine maintenance; management framed this as serious strategic investment to handle the demand surge and build out future technology. That's hard cash going out the door, prioritizing platform stability over near-term profit, which is a key strategic choice you need to factor in.
Research & Development (R&D) is another significant bucket, especially with the focus on AI and platform innovation. Looking at the trailing twelve months ending September 2025, R&D expenses peaked at $1.513 billion. This spend is what keeps the platform technically competitive and helps drive the genre expansion CEO David Baszucki talks about.
Here's a quick look at some of the major Q3 2025 operating costs that hit the income statement:
| Cost Component | Q3 2025 Amount (USD) | Year-over-Year Change |
| Developer Exchange Fees | $427.9 million | 85% increase |
| Personnel Costs (ex-Stock-Based Comp) | $250.4 million | 24% increase |
| Infrastructure and Trust & Safety Expenses | $208.2 million | 61% increase |
Server hosting and bandwidth costs fall squarely within those infrastructure expenses. In Q3 2025, those combined infrastructure and Trust & Safety costs reached $208.2 million. This was 61% higher than the same quarter last year, largely driven by third-party cloud infrastructure needed to support the massive concurrent player counts. To put that in perspective, these costs represented 15.3% of revenue and 10.8% of bookings for the quarter.
Personnel and administrative costs are also scaling up to manage the platform's complexity, particularly around Trust & Safety, which is a stated priority. Personnel costs, excluding stock-based compensation expenses, were $250.4 million in Q3 2025. You can see the operational overhead growing to match the user base, which is why management warned about potential slight operating margin compression in 2026.
The key cost drivers you need to track are:
- Developer exchange fees, which are a direct variable cost of revenue.
- Heavy, non-negotiable CapEx for platform stability and capacity.
- Accelerating personnel costs for Trust & Safety and engineering talent.
- The underlying cloud infrastructure spend supporting billions of hours engaged.
Roblox Corporation (RBLX) - Canvas Business Model: Revenue Streams
The core of Roblox Corporation (RBLX) revenue generation centers on the sale of its virtual currency, Robux, which is then spent across the platform's experiences.
Sales of Robux (virtual currency) to users, driving Q3 bookings of $1.92 billion. This bookings figure, which represents cash collected upfront, is a timelier indicator of transactional health than recognized revenue alone.
Revenue recognition from deferred revenue over the 27-month user life. As of September 30, 2025, the estimated average lifetime of a paying user remained at 27 months, meaning that the majority of the cash collected as bookings flows into recognized revenue over this period.
Premium Subscriptions (Roblox Premium) provide a recurring revenue base through fixed monthly fees, which also grant members a bonus stipend of Robux. The US tiers for this membership are structured as follows:
| Tier Name | Monthly Price (USD) | Monthly Robux Stipend |
| Premium 450 | $4.99 | 450 |
| Premium 1000 | $9.99 | 1000 |
| Premium 2200 | $19.99 | 2200 |
The value proposition of Premium includes:
- Monthly Robux stipend based on tier.
- A 10% bonus on additional Robux purchases.
- Trading privileges for limited items.
- Ability to sell avatar gear and game passes.
Advertising revenue from brand integrations and programmatic ads is a growing stream, significantly bolstered by the April 2025 partnership with Google. This strategic move is positioned to help Roblox capture a slice of a targeted $12 billion global Gen Z ad market opportunity by 2027. Early tests of ad formats showed 92% ad view completion rates.
Licensing and partnership revenue from major IP collaborations is included within the overall bookings figure, though it is noted as an insignificant component of the total bookings amount. On the creator side, developers were on track to earn over $1 billion in 2025 through the DevEx program by the end of the third quarter.
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