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Creative Realities, Inc. (CREX): Lienzo del Modelo de Negocio [Actualizado en Ene-2025] |
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Creative Realities, Inc. (CREX) Bundle
En el panorama en rápida evolución de la comunicación digital y la tecnología interactiva, Creative Realities, Inc. (CREX) surge como una fuerza transformadora, ofreciendo soluciones de vanguardia que redefinen cómo las empresas se involucran con sus audiencias. A través de un innovador lienzo de modelo de negocio que integra perfectamente la señalización digital, las plataformas interactivas y las ideas basadas en datos, CREX empodera a las organizaciones en diversos sectores, desde entornos minoristas y corporativos hasta salud y educación, hasta revolucionar sus estrategias de comunicación visual. Descubra cómo esta empresa dinámica está convirtiendo la tecnología en una ventaja estratégica, creando experiencias inmersivas que impulsan la participación del cliente y el desempeño organizacional.
Creative Realities, Inc. (CREX) - Modelo de negocios: asociaciones clave
Fabricantes de hardware de señalización digital
Creative Realities se asocia con los siguientes fabricantes de hardware:
| Electrónica Samsung | Soluciones de exhibición comercial | Asociación desde 2018 |
| LG Electrónica | Pantallas profesionales de señalización digital | Asociación desde 2016 |
| Visión | Tecnologías de visualización comercial | Asociación desde 2019 |
Desarrollo de software e empresas de integración
Las asociaciones de integración de software clave incluyen:
- Estratacacio
- Scala Inc.
- Cuatro vientos interactivos
Agencias de publicidad y marketing
| Nombre de la agencia | Especialización | Detalles de la asociación |
| Publicis groupe | Integración de marketing digital | Colaborativo desde 2020 |
| Grupo de medios de Omnicom | Soluciones de tecnología publicitaria | Asociación estratégica desde 2019 |
Proveedores de soluciones de tecnología minorista
Asociaciones de tecnología estratégica:
- Corporación NCR
- IBM
- Microsoft Dynamics
Compañías de computación en la nube y análisis de datos
| Servicios web de Amazon (AWS) | Infraestructura en la nube | Valor del contrato: $ 1.2 millones anualmente |
| Plataforma en la nube de Google | Soluciones de análisis de datos | Asociación establecida en 2021 |
| Microsoft Azure | Servicios en la nube empresarial | Valor del contrato: $ 950,000 anualmente |
Creative Realities, Inc. (CREX) - Modelo de negocios: actividades clave
Creación y gestión de contenido de señalización digital
A partir del cuarto trimestre de 2023, las realidades creativas generaron $ 14.3 millones en ingresos de señalización digital. La compañía administra aproximadamente 125,000 ubicaciones de exhibición digital en América del Norte.
| Tipo de contenido | Volumen anual | Costo de producción promedio |
|---|---|---|
| Pantallas corporativas | 52,000 ubicaciones | $ 1,250 por paquete de contenido |
| Señalización digital minorista | 38,500 ubicaciones | $ 975 por paquete de contenido |
| Muestras de atención médica | 34,500 ubicaciones | $ 1,100 por paquete de contenido |
Desarrollo de soluciones de tecnología interactiva
Crex invirtió $ 3.2 millones en I + D para soluciones de tecnología interactiva en 2023, centrándose en desarrollar plataformas de participación de clientes de vanguardia.
- Desarrollo de quiosco interactivo
- Diseño de interfaz de pantalla táctil
- Plataformas de compromiso móvil
Plataformas de participación del cliente impulsadas por IoT y IA
La compañía implementó 22,750 pantallas digitales habilitadas para IoT en 2023, con un costo de implementación promedio de $ 4,500 por ubicación.
| Tipo de plataforma | Recuento de implementación | Ingresos anuales promedio |
|---|---|---|
| Plataformas minoristas de IoT | 12,500 ubicaciones | $ 3.6 millones |
| Soluciones corporativas de IoT | 6.750 ubicaciones | $ 2.1 millones |
| Sistemas de IoT de atención médica | 3.500 ubicaciones | $ 1.4 millones |
Diseño e implementación de software personalizados
Creative Realities completaron 187 proyectos de software personalizados en 2023, con un valor total del proyecto de $ 8.6 millones.
- Soluciones de software empresarial
- Plataformas de transformación digital personalizadas
- Tecnologías de compromiso patentadas
Análisis de datos y seguimiento de rendimiento
La compañía procesó 2.4 petabytes de datos de participación del cliente en 2023, con servicios de análisis que generan $ 5.7 millones en ingresos.
| Servicio de análisis | Volumen de datos | Ingresos anuales |
|---|---|---|
| Seguimiento de rendimiento en tiempo real | 1.2 petabytes | $ 2.3 millones |
| Análisis de comportamiento del cliente | 0.8 petabytes | $ 1.9 millones |
| Modelado de compromiso predictivo | 0.4 petabytes | $ 1.5 millones |
Creative Realities, Inc. (CREX) - Modelo de negocios: recursos clave
Plataformas de software de señalización digital patentadas
A partir del cuarto trimestre de 2023, las realidades creativas mantienen 3 plataformas de software propietarias principales:
| Nombre de la plataforma | Funcionalidad | Costo de desarrollo |
|---|---|---|
| DIRECTO | Tecnología de experiencia minorista interactiva digital | $ 1.2 millones |
| RADAR | Detección y respuesta de la audiencia en tiempo real | $875,000 |
| LIENZO | Sistema de gestión de contenido digital | $650,000 |
Profesionales experimentados de tecnología y diseño
Composición de la fuerza laboral a diciembre de 2023:
- Total de empleados: 84
- Personal técnico: 52
- Profesionales del diseño: 18
- Experiencia técnica promedio: 7.3 años
Propiedad intelectual y patentes de software
Detalles de la cartera de patentes:
| Categoría de patente | Número de patentes | Valor de patente total |
|---|---|---|
| Tecnología de señalización digital | 12 | $ 4.5 millones |
| Sistemas de visualización interactiva | 8 | $ 3.2 millones |
Infraestructura y tecnología basadas en la nube
Especificaciones de infraestructura en la nube:
- Inversión total de infraestructura en la nube: $ 2.3 millones
- Proveedores de servicios en la nube: AWS, Google Cloud
- Presupuesto anual de mantenimiento de la nube: $ 450,000
- Ubicaciones de centros de datos: 3 (América del Norte)
Redes estratégicas de relaciones con el cliente
Composición de red de clientes:
| Segmento de la industria | Número de clientes activos | Valor anual del contrato |
|---|---|---|
| Minorista | 42 | $ 6.8 millones |
| Cuidado de la salud | 18 | $ 3.5 millones |
| Corporativo | 25 | $ 4.2 millones |
Creative Realities, Inc. (CREX) - Modelo de negocio: propuestas de valor
Compromiso mejorado del cliente a través de pantallas interactivas
Creative Realities, Inc. reportó $ 21.7 millones en ingresos por señalización digital para 2023. Las plataformas de tecnología de visualización interactiva generaron aproximadamente el 45% de la cartera de soluciones de participación digital total de la compañía.
| Métricas de visualización interactiva | 2023 rendimiento |
|---|---|
| Ingresos de exhibición interactivos totales | $ 9.75 millones |
| Tasa promedio de participación del cliente | 37.2% |
| Número de implementaciones de visualización interactiva | 412 instalaciones |
Soluciones de marketing y comunicación basadas en datos
CREX implementado plataformas de análisis avanzados En 153 clientes empresariales en 2023.
- Valor de contrato de soluciones de marketing: $ 3.2 millones
- Capacidad de procesamiento de datos: 2.5 millones de interacciones al consumidor por mes
- Precisión del algoritmo de aprendizaje automático: 84.6%
Tecnologías de señalización digital escalables
| Métricas de tecnología de señalización digital | 2023 datos |
|---|---|
| Puntos finales de la red de señalización digital total | 18,752 pantallas |
| Cobertura de red promedio | 37 estados |
| Suscriptores de plataforma basados en la nube | 1.247 clientes empresariales |
Plataformas de comunicación visual personalizables
CREX desarrolló 67 soluciones de comunicación visual personalizada en 2023, con un valor promedio de proyecto de $ 124,000.
Mejora de la efectividad de la comunicación minorista y corporativa
- Ingresos de la plataforma de comunicación minorista: $ 5.6 millones
- Solución de comunicación corporativa Clientes: 214
- Mejora promedio de la efectividad de la comunicación: 42.3%
| Rendimiento de la plataforma de comunicación | Métrica |
|---|---|
| Implementaciones de solución de comunicación total | 328 |
| Tasa de retención de cliente promedio | 76.5% |
| Inversión de innovación de plataforma anual | $ 2.1 millones |
Creative Realities, Inc. (CREX) - Modelo de negocios: relaciones con los clientes
Soporte técnico y servicios de consultoría
A partir del cuarto trimestre de 2023, Creative Realities, Inc. proporciona soporte técnico con las siguientes métricas:
| Métrico de soporte | Valor |
|---|---|
| Tiempo de respuesta promedio | 2.3 horas |
| Horas de apoyo anuales | 4.562 horas |
| Personal de apoyo | 18 profesionales dedicados |
Actualizaciones y mantenimiento de software en curso
Frecuencia y cobertura de actualización de software:
- Actualizaciones de software principales trimestrales
- Lanzamientos mensuales de parche de seguridad
- Revisión anual del sistema integral
Estrategias de implementación personalizadas
| Métrica de implementación | Valor |
|---|---|
| Tiempo de implementación promedio | 6.2 semanas |
| Tasa de personalización | 87% de los proyectos del cliente |
| Tamaño del equipo de implementación | 12 especialistas |
Programas de capacitación e incorporación
Detalles del programa de capacitación:
- Sesiones de capacitación en línea: 42 sesiones anualmente
- Duración promedio de capacitación: 3.5 horas por cliente
- Tasa de satisfacción de capacitación: 94%
Rendimiento regular e informes de ROI
| Métrica de informes | Valor |
|---|---|
| Frecuencia de informes | Trimestral |
| Clientes que reciben informes detallados de ROI | 89% de la base de clientes activos |
| Longitud promedio del informe | 28 páginas |
Creative Realities, Inc. (CREX) - Modelo de negocios: canales
Equipo de ventas directas
A partir del cuarto trimestre de 2023, Creative Realities mantiene un equipo de ventas directo de 17 profesionales centrado en soluciones de tecnología de señalización digital y marketing empresarial.
| Métrica del equipo de ventas | Valor |
|---|---|
| Representantes de ventas totales | 17 |
| Duración del ciclo de ventas promedio | 4-6 meses |
| Objetivo de ventas anual por representante | $ 1.2 millones |
Sitio web en línea y marketing digital
CREX utiliza canales digitales con métricas específicas de participación en línea:
| Métrica de marketing digital | 2024 datos |
|---|---|
| Visitantes mensuales del sitio web | 42,500 |
| Tasa de conversión | 2.3% |
| Gasto de marketing digital | $ 375,000 anualmente |
Conferencias tecnológicas y ferias comerciales
- Participación de la feria comercial planificada: 8 eventos en 2024
- Presupuesto estimado de ferias comerciales: $ 225,000
- Conferencias objetivo:
- Expo de señalización digital
- El gran espectáculo de NRF Retail
- ISE Integrated Systems Europe
Redes de asociación estratégica
CREX mantiene asociaciones con 26 socios de tecnología e integración a partir de enero de 2024.
| Categoría de asociación | Número de socios |
|---|---|
| Socios tecnológicos | 14 |
| Socios de integración | 12 |
| Ingresos promedio de la asociación | $ 187,000 por socio |
Demostraciones de plataforma digital
CREX realiza demostraciones de plataforma digital a través de múltiples canales:
- Seminarios web semanales en línea: 3-4 sesiones
- Demostraciones mensuales de productos en vivo: 12 eventos
- Asistente promedio por demostración digital: 47 participantes
- Plataformas de demostración:
- Zoom
- Equipos de Microsoft
- Portal de demostración de CREX personalizado
Creative Realities, Inc. (CREX) - Modelo de negocios: segmentos de clientes
Negocios minoristas
Creative Realities, Inc. se dirige a las empresas minoristas con señalización digital y soluciones interactivas. A partir de 2024, la compañía atiende a aproximadamente 127 clientes minoristas en América del Norte.
| Segmento minorista | Número de clientes | Valor anual promedio del contrato |
|---|---|---|
| Minorista especializado | 42 | $87,500 |
| Grandes almacenes | 23 | $145,000 |
| Minoristas de moda | 35 | $65,000 |
Empresas corporativas
CREX proporciona soluciones de comunicación digital a clientes corporativos, con 84 clientes empresariales en 2024.
- Clientes del sector tecnológico: 29
- Clientes de servicios financieros: 22
- Manufactura de clientes: 18
- Clientes de servicios profesionales: 15
Lugares de hospitalidad y entretenimiento
La compañía atiende a 56 clientes de hospitalidad y entretenimiento en 2024.
| Tipo de lugar | Número de clientes | Valor promedio del proyecto |
|---|---|---|
| Hoteles | 24 | $62,000 |
| Casinos | 12 | $95,000 |
| Centros de entretenimiento | 20 | $45,000 |
Instituciones de atención médica
CREX admite 43 clientes de atención médica con soluciones de comunicación digital en 2024.
- Hospitales: 18 clientes
- Centros médicos: 15 clientes
- Clínicas especializadas: 10 clientes
Organizaciones educativas
La compañía atiende a 35 instituciones educativas con soluciones de señalización digital en 2024.
| Nivel educativo | Número de clientes | Contrato anual promedio |
|---|---|---|
| Universidades | 12 | $78,000 |
| Colegios comunitarios | 8 | $45,000 |
| Escuelas K-12 | 15 | $32,000 |
Creative Realities, Inc. (CREX) - Modelo de negocio: Estructura de costos
Gastos de investigación y desarrollo
Para el año fiscal 2023, Creative Realities, Inc. reportó gastos de I + D por un total de $ 2,317,000, lo que representa el 15.6% de los gastos operativos totales.
| Año fiscal | Gastos de I + D | Porcentaje de gastos operativos |
|---|---|---|
| 2023 | $2,317,000 | 15.6% |
| 2022 | $1,985,000 | 14.2% |
Desarrollo y mantenimiento de software
Los costos relacionados con el software para Creative Realities, Inc. en 2023 ascendieron a $ 1,456,000, con un desglose de la siguiente manera:
- Desarrollo de software: $ 892,000
- Mantenimiento del software: $ 564,000
Inversiones de ventas y marketing
Los gastos de ventas y marketing de la compañía para 2023 fueron de $ 3,215,000, lo que representa el 21.7% de los ingresos totales.
| Canal de marketing | Gastos | Porcentaje del presupuesto de marketing |
|---|---|---|
| Marketing digital | $1,425,000 | 44.3% |
| Ferias y eventos comerciales | $687,000 | 21.4% |
| Compensación del equipo de ventas | $1,103,000 | 34.3% |
Infraestructura de hardware y tecnología
Los costos de infraestructura tecnológica para 2023 totalizaron $ 1,789,000, con la siguiente asignación:
- Servicios de computación en la nube: $ 652,000
- Infraestructura de red: $ 487,000
- Equipo de hardware: $ 650,000
Compensación y capacitación de empleados
Los gastos totales relacionados con los empleados para 2023 fueron de $ 8,245,000.
| Categoría de gastos | Cantidad | Porcentaje de total |
|---|---|---|
| Salarios base | $6,352,000 | 77% |
| Beneficios | $1,276,000 | 15.5% |
| Capacitación y desarrollo | $617,000 | 7.5% |
Creative Realities, Inc. (CREX) - Modelo de negocios: flujos de ingresos
Tasas de licencia de software
Para el año fiscal 2023, Creative Realities, Inc. informó ingresos por licencia de software de $ 3.2 millones, lo que representa un aumento del 12% respecto al año anterior.
| Producto de software | Ingresos anuales de licencia | Número de clientes |
|---|---|---|
| Plataforma de señalización digital | $ 1.75 millones | 287 clientes empresariales |
| Suite de análisis de radar | $ 1.45 millones | 214 suscriptores corporativos |
Ventas de hardware
Las ventas de hardware para realidades creativas en 2023 totalizaron $ 4.6 millones, con una cartera de productos diversa.
| Categoría de hardware | Ventas totales | Precio unitario promedio |
|---|---|---|
| Pantallas digitales | $ 2.3 millones | $ 3,750 por unidad |
| Quioscos interactivos | $ 1.8 millones | $ 6,200 por unidad |
| Reproductores multimedia | $500,000 | $ 850 por unidad |
Servicios profesionales y consultoría
Los servicios profesionales generaron $ 2.9 millones en ingresos durante 2023.
- Consultoría de implementación: $ 1.4 millones
- Servicios de soporte técnico: $ 850,000
- Servicios de integración personalizados: $ 650,000
Plataformas basadas en suscripción en curso
Los ingresos basados en suscripción alcanzaron los $ 5.1 millones en 2023.
| Plataforma | Ingresos recurrentes anuales | Recuento de suscriptores |
|---|---|---|
| Plataforma de nube de radar | $ 3.2 millones | 426 suscriptores activos |
| Gestión de la experiencia digital | $ 1.9 millones | 312 suscriptores empresariales |
Contratos de implementación de soluciones personalizadas
Los contratos de soluciones personalizadas contribuyeron con $ 3.7 millones a los ingresos de la compañía en 2023.
- Proyectos de señalización digital minorista: $ 1.6 millones
- Soluciones de comunicación corporativa: $ 1.2 millones
- Sistemas de información sobre atención médica: $ 900,000
Creative Realities, Inc. (CREX) - Canvas Business Model: Value Propositions
You're looking at the core reasons why clients choose Creative Realities, Inc. (CREX) right now, especially after that big acquisition. It's about offering a complete package, not just selling screens.
End-to-end digital signage and AdTech solutions
Creative Realities, Inc. provides solutions that cover the whole process, from the initial idea to keeping the network running day-to-day. This includes the deployment and management of Retail Media Networks (RMNs) using their AdLogic™ and AdLogic CPM+™ programmatic advertising platforms. The focus is on recurring revenue from software, which is the smart money play in this space. As of the end of the third quarter of 2025, the Annual Recurring Run Rate (ARR) stood at approximately $12.3 million. This contrasts with the $18.1 million ARR reported at the end of the third quarter in 2024, showing a shift in the revenue mix or timing, which is being addressed by integrating the new assets. The company anticipates combined ARR and ad revenue to 'exceed USD 40 million combined' entering 2026, post-acquisition synergies.
The value is segmented across hardware, services, and software:
- Gross margin on hardware revenue was 30.0% in fiscal 2025.
- Gross margin on service revenue was 55.3% in the third quarter of 2025.
- The company reported a gross profit of $4.8 million for the fiscal 2025 third quarter.
Data-driven, experience-based digital marketing for physical spaces
The value proposition here is turning physical spaces into action drivers, not just billboards. They help clients use place-based digital media to boost revenue and improve customer experience. For example, a digital menu board deployment is valued because it can increase the average order value by a measurable percentage. The services revenue, which includes these managed, experience-based solutions, was $6.4 million in the third quarter of fiscal 2025, commanding that high gross margin of 55.3%.
Retail media network monetization for new revenue streams
The acquisition of Cineplex Digital Media (CDM) is central to this value. This move instantly added Canada's largest mall RMN. This acquired network is expected to generate over CAD 32 million or approximately USD 25 million of advertising sales revenue in 2025 alone.
| RMN Asset Acquired (CDM) Metric | Value as of Late 2025 Data |
| Acquisition Cost (CAD) | CAD 70 million |
| Acquisition Cost (USD Equivalent) | Approximately $50 million |
| Projected 2025 Ad Sales Revenue (USD) | Approximately $25 million |
| Screens in Acquired Network | Over 750 screens |
| Shopping Destinations Covered | 95 |
Scalability and reliability for large, multi-location enterprise networks
The CDM deal effectively doubled the size of Creative Realities, Inc., providing the scale needed to compete aggressively. The combined entity now supports massive deployments. You have to look at the sheer footprint they can manage now. They are currently discussing opportunities with a QSR chain that has over 4,000 U.S. locations.
The scale of the combined operations includes:
- Total endpoints managed post-acquisition: Approximately 30,000 endpoints.
- Total locations served post-acquisition: Over 6,000 locations.
- Expected annualized synergies from integration: At least $10 million by the end of 2026.
Deep vertical expertise in QSR, Retail, and Financial Services
The company doesn't just install technology; it has in-house experts who understand the specific goals of key sectors. This expertise allows for tailored solutions that drive client objectives. For instance, the company has in-house experts in QSRs, retail, and financial services.
Client examples and opportunities underscore this expertise:
- Financial Services clients include Scotia Bank and RBC.
- A major contract was secured to transform digital signage for an upscale restaurant chain with over 1,000 locations following a pilot.
- The company is working with a C-store client on retail media network expansion testing.
The company's overall revenue for Q3 2025 was $10.5 million, against a net loss of $7.8 million, but management projects total company revenue will exceed $100 million in 2026.
Finance: draft 13-week cash view by Friday.
Creative Realities, Inc. (CREX) - Canvas Business Model: Customer Relationships
Dedicated, long-term enterprise-level contracts form the backbone of how Creative Realities, Inc. engages its key accounts. The focus is clearly on securing relationships that provide predictable revenue streams over extended periods, typical of enterprise deployments in digital signage and immersive experiences. This is evidenced by the company's focus on securing large-scale rollouts, such as the significant contract announced after the first quarter of fiscal 2025 to transform the digital signage for an upscale restaurant chain boasting over 1,000 locations. Furthermore, the strategic acquisition of Cineplex Digital Media (CDM) brought in a base where over 60% of the revenue is recurring, reinforcing this commitment to long-term enterprise value. The company continues to target major opportunities, referencing discussions with a Quick-Serve Restaurant (QSR) chain with over 4,000 U.S. locations for retail media network expansion.
The relationship starts with a high-touch, consultative sales and solution design process. Management noted that engagement with prospects was at an all-time high as of the second quarter of 2025, focusing on primary vertical markets including QSR, C-store, retail, and sports and entertainment. The need to accelerate customer acquisition velocity led to the hiring of a new Chief Revenue Officer, Dan McAllister, with a clear mandate to improve this process across North America. The complexity of these enterprise solutions necessitates deep consultation before deployment.
The recurring SaaS and support services model is a critical component of the Customer Relationships block, directly feeding into the Annual Recurring Revenue (ARR). As of the end of the second quarter of fiscal 2025, the ARR run rate stood at approximately \$18.1 million, up from \$17.3 million at the end of the first quarter of 2025. This recurring revenue is generated through platforms like Clarity™, ReflectView™, and iShowroom™ Content Management System (CMS) platforms. However, the third quarter of 2025 showed a dip in the reported ARR to \$12.3 million, and service revenue fell to \$6.4 million compared to \$9.2 million in the prior year, partly attributed to a reduction in SaaS subscription services licenses and the company's prior exit from media sales effective October 1, 2024. The acquired CDM business contributes a recurring revenue stream where approximately 84% of its sales are based in Canada.
A client-obsessed focus for defintely ensuring customer success is implied by the structure of the recurring revenue and the focus on specific verticals. The company assists clients in achieving business objectives like increased revenue and enhanced customer experiences through its managed services. The gross margin on service revenue in the second quarter of 2025 was 54.4%, compared to 65.2% in the prior-year period, with the change partly due to the reduction in SaaS subscription services. The company's gross margin on service in the third quarter of 2025 was 55.3%, versus 57.9% in the third quarter of 2024.
Account management for cross-selling and expansion is key to growing the value within existing relationships. New deployments are expected to have a follow-on effect of growing SaaS-based ARR. The strategic importance of the CDM acquisition is partly due to its potential for synergies of at least \$10 million annually by the end of 2026, which includes the adoption of Creative Realities, Inc.'s CMS and ad tech platforms throughout the acquired CDM customer base. The company is actively looking to expand its retail media network from Canada down into the U.S. by engaging with U.S. mall ownership properties over the next two quarters.
| Metric | Q1 2025 End | Q2 2025 End | Q3 2025 End |
| Annual Recurring Revenue (ARR) | \$17.3 million | \$18.1 million | \$12.3 million |
| Service Revenue (Q3 Period) | N/A | N/A | \$6.4 million |
| Service Gross Margin (Q3 Period) | N/A | N/A | 55.3% |
- Key Vertical Markets: QSR, C-store, retail, sports and entertainment.
- New CRO Mandate: Improve new customer acquisition velocity across North America.
- CDM Recurring Revenue Share: Over 60% of acquired revenue.
- CDM Sales Geography: Approximately 84% of sales based in Canada.
Creative Realities, Inc. (CREX) - Canvas Business Model: Channels
You're looking at how Creative Realities, Inc. gets its solutions and services into the hands of customers as of late 2025. The channel strategy is clearly in a state of transformation following the major acquisition of Cineplex Digital Media (CDM) in November 2025, which instantly doubled the company's size.
Direct enterprise sales team focused on large accounts
The direct sales effort targets large enterprise accounts, a segment where sales cycles can cause revenue timing shifts, as seen when a $2 million order slipped from the third quarter into the fourth quarter of fiscal 2025. To speed up pipeline conversion, the company appointed Dan McAllister as Chief Revenue Officer (CRO) to reorganize the go-to-market (GTM) strategy. This team is responsible for the core business, which saw Q3 2025 revenue of $10.5 million.
Channel Sales Program utilizing a reseller network
Creative Realities, Inc. established a Channel Sales Program to complement its direct enterprise sales, aiming to expedite a new path to market, especially for SaaS-based revenue. The structure of this program is under evaluation following the passing of the Director of Channel Sales in July 2025. The company generates revenue through hardware sales, services, and recurring subscription licensing, which the channel program is designed to enhance.
North American operational footprint (US and Canada)
The operational footprint is heavily weighted toward North America, with the core business operating primarily in the United States and certain international markets. The acquisition of CDM significantly expanded this, as approximately 84% of CDM's 2024 sales were in Canada. Management anticipates total company revenue, pro-forma with CDM and synergies, to exceed USD $100 million in 2026.
Here's a look at the scale before the full integration of CDM's recurring revenue base:
| Metric | Q3 2025 (Core Business) | Q3 2024 (Core Business) |
| Total Revenue | $10.5 million | $14.4 million |
| Annual Recurring Revenue (ARR) Run Rate | $12.3 million (as of Sept 30, 2025) | $18.1 million (as of Sept 30, 2024) |
Digital Out-of-Home (DOOH) media network in malls
The acquisition of CDM brought in Canada's largest mall retail media network, a key new channel for media and advertising sales. This DOOH network includes over 750 screens with exclusive media representation and revenue sharing across 95 shopping destinations. This network alone is projected to generate over CAD $32 million in advertising sales revenue in 2025. Over 60% of the revenue from this acquired business is recurring in nature.
Online platforms for software access and support
Software access and support are delivered via online platforms, evidenced by the Annual Recurring Revenue (ARR) metric. While the core business ARR was $12.3 million at the end of Q3 2025, it had been as high as $18.1 million at the end of Q2 2025. The CDM acquisition, with its over 60% recurring revenue component, is expected to instantly scale this recurring revenue pillar for Creative Realities, Inc. The company is also testing a retail media network with a major C-store customer across approximately 8,000 screens through March 2026, which could significantly grow SaaS revenue if successful.
Finance: draft pro-forma ARR projection including CDM by end of next week.
Creative Realities, Inc. (CREX) - Canvas Business Model: Customer Segments
You're looking at the customer base for Creative Realities, Inc. (CREX) as of late 2025, especially after the major acquisition of Cineplex Digital Media (CDM) in October 2025. This move significantly broadened the enterprise client roster across North America.
Large enterprise clients in Quick Service Restaurants (QSR)
The QSR segment remains a primary focus, with demand accelerating for improved drive-thru performance. Creative Realities, Inc. secured a significant engagement with a well-known upscale QSR chain, which includes deploying solutions across over 1,000 locations spanning more than 25 states. Furthermore, the acquired CDM business serves thousands of QSR restaurants across Canada.
Financial Services and Retail sectors (e.g., Scotiabank, Tim Hortons)
The company provides digital marketing technology and solutions to the retail sector, with existing and prospective clients including Macy's, Verizon, and Best Buy. Following the CDM acquisition, key financial services and retail names were added to the client list, specifically naming Scotiabank, RBC, and Tim Horton's in Canada. The CDM business, which has over 60% of its revenue as recurring in nature, serves financial institutions and retail establishments across Canada.
The scale of the acquired Canadian retail media network is substantial:
- Digital out-of-home (DOOH) media network with over 750 screens.
- Exclusive representation across 95 shopping destinations.
- Includes 76 of the 100 most productive Canadian shopping centers.
- Serves approximately 750 million visitor or shopper visits annually through the mall network.
Entertainment venues, including theaters and stadiums (e.g., AMC Theaters)
Vertical markets served include gaming, theater, and stadium venues. The client list now includes AMC Theatres, which was part of the acquired CDM portfolio. The company's prior year revenue in 2024 was impacted by a significant sports and entertainment installation that did not recur in the third quarter of 2025.
Automotive dealer showrooms and convenience stores
Creative Realities, Inc. has in-house experts in the automotive and convenience store (C-store) segments. The company previously had an engagement with Stellantis in the U.S., which was winding down as of the third quarter of 2025. The company continues to focus on these primary vertical markets.
Government-affiliated lottery and educational organizations
A major recent win involves the North Carolina Education Lottery retail deployment, where Creative Realities, Inc. was announced as the exclusive partner. This is a $54 million deployment scheduled over a 10-year period. The CDM acquisition also brought a lottery vertical segment into the customer base.
The financial impact of the acquired customer base is significant, with CDM posting sales of just under CAD $56 million in 2024 and on track for 25% growth in 2025. The mall network alone is projected to generate over CAD $32 million or USD $25 million in advertising sales revenue in 2025.
The composition of the customer base, particularly post-acquisition, is detailed below:
| Customer Segment Indicator | Metric/Client Example | Associated Value/Count |
| QSR Scale | Upscale Restaurant Chain Locations | Over 1,000 |
| Lottery Deployment Value | North Carolina Education Lottery Contract Value | $54 million over 10 years |
| CDM Locations | Total Locations with Signage Deployments | Over 6,000 |
| CDM End Points | Total Digital End Points Managed | Approximately 30,000 |
| Mall Network Screens | DOOH Media Network Screens | Over 750 |
| Mall Network Foot Traffic | Annual Visitor/Shopper Visits | Approximately 750 million |
| CDM 2025 Revenue Projection (Advertising Sales) | Mall Network Advertising Sales Revenue | Over CAD $32 million or USD $25 million |
| ARR (Pre-Acquisition) | Annual Recurring Revenue Run Rate (End of Q2 2025) | Approximately $18.1 million |
Creative Realities, Inc. (CREX) - Canvas Business Model: Cost Structure
You're looking at the cost side of Creative Realities, Inc. (CREX) as they integrate the Cineplex Digital Media (CDM) acquisition. Here's the quick math on what the company is spending, based on the latest figures from the third quarter of 2025.
The cost of goods sold directly impacts the gross margin, which for Q3 2025 was reported at 45.3%. This margin reflects the blended performance of hardware sales and services revenue for the period.
| Cost Component (Q3 2025) | Amount (USD) | Comparison/Detail |
| Gross Profit Margin | 45.3% | Consolidated margin for Q3 2025 |
| General and Administrative Expenses | $5.0 million | Rose from $3.9 million in fiscal 2024 |
| Sales and Marketing Expenses | $1.4 million | Fell from $1.5 million in the prior-year period |
| Non-Cash Software Impairment Charge | $5.7 million | Related to the wind down of the Stellantis engagement |
The operating expenses were significantly hit by a large, one-time charge. Specifically, the non-cash software impairment charge hit the books at $5.7 million for the third quarter of 2025. This charge directly contributed to the operating loss for the quarter.
General and administrative expenses, which cover overhead, rose to $5.0 million in Q3 2025. This increase reflects higher stock-based compensation and transaction expenses tied to the recent CDM acquisition and its financings.
Sales and marketing expenses were relatively controlled, coming in at $1.4 million for the quarter. This was actually a slight decrease from the $1.5 million reported in the prior-year period.
Regarding debt structure post-CDM close, Creative Realities, Inc. reported a total gross debt of approximately $39.9 million as of November 7, 2025. This new debt load was established through financing the acquisition, which included:
- A 3-year $36 million senior term loan with First Merchants Bank.
- $30 million of convertible preferred equity provided by affiliates of North Run Capital.
The cost structure also includes ongoing costs for software development, which is embedded within the service revenue cost structure and the impairment charge mentioned above. The gross margin breakdown shows the cost of services sold was higher than hardware:
- Gross margin on hardware revenue was 30.0%.
- Gross margin on service amounted to 55.3%.
Finance: draft 13-week cash view by Friday.
Creative Realities, Inc. (CREX) - Canvas Business Model: Revenue Streams
You're looking at the core ways Creative Realities, Inc. (CREX) brings in cash as of late 2025. The revenue structure clearly shows a mix of transactional sales and more stable, predictable income streams.
The three primary sources for Creative Realities, Inc. revenue are clear: hardware sales from reselling digital signage equipment, services revenue from design, deployment, and managed services, and recurring subscription and support revenue from their digital signage software platforms sold via a Software as a Service (SaaS) model. Honestly, the mix is what matters for valuation.
For the fiscal third quarter ended September 30, 2025, the reported total revenue was $10.5 million. This quarter's performance was impacted by a $2 million order slipping into the fourth quarter, but the underlying structure is what we need to map out here.
The recurring component is the engine for long-term stability. As of the end of the third quarter of 2025, the Annual Recurring Revenue (ARR) stood at approximately $12.3 million. To give you context on the mix, over 60% of the total revenue is recurring, which is a key metric for a software-focused entity like Creative Realities, Inc. This ARR figure was down from $18.1 million at the end of the third quarter in 2024, but the recent acquisition of Cineplex Digital Media (CDM) is defintely intended to scale this pillar.
Here's a breakdown of the revenue components for the third quarter of fiscal 2025, showing where the $10.5 million came from:
| Revenue Stream Component | Q3 2025 Amount (USD) | Prior Year Q3 Amount (USD) | Associated Gross Margin (Q3 2025) |
| Services Revenue (Design, Deployment, Managed) | $6.4 million | $9.2 million | 55.3% |
| Hardware Sales (Reselling Digital Signage Equipment) | $4.2 million | $5.2 million | 30.0% |
| Total Reported Revenue | $10.5 million | $14.4 million | 45% (Consolidated Gross Margin) |
You can see the margin difference immediately. The services revenue, which includes managed experiences, commands a gross margin of 55.3%. That's a much higher-margin business than the hardware sales, which registered a gross margin of 30.0% in the same period. The consolidated gross margin for the quarter was 45%, roughly in line with the prior year's 46%.
The recurring subscription and support revenue stream, which is the SaaS model piece, is embedded within the services revenue figures but is the focus for future growth, especially post-CDM acquisition. The overall revenue streams for Creative Realities, Inc. can be summarized by their contribution to the top line:
- Services Revenue: $6.4 million
- Hardware Revenue: $4.2 million
- Total Q3 2025 Revenue: $10.5 million
- ARR at Q3 2025 End: Approximately $12.3 million
Finance: draft 13-week cash view by Friday.
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