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Creative Realities, Inc. (CREX): Business Model Canvas [Jan-2025 Mise à jour] |
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Creative Realities, Inc. (CREX) Bundle
Dans le paysage rapide de la communication numérique et de la technologie interactive, Creative Realities, Inc. (CREX) apparaît comme une force transformatrice, offrant des solutions de pointe qui redéfinissent la façon dont les entreprises s'engagent avec leur public. Grâce à une toile de modèle commercial innovante qui intègre de manière transparente la signalisation numérique, les plates-formes interactives et les informations basées sur les données, Crex autorise les organisations dans divers secteurs - des environnements de vente au détail et d'entreprise aux soins de santé et à l'éducation - pour révolutionner leurs stratégies de communication visuelle. Découvrez comment cette entreprise dynamique transforme la technologie en un avantage stratégique, créant des expériences immersives qui stimulent l'engagement des clients et les performances organisationnelles.
Creative Realities, Inc. (CREX) - Modèle d'entreprise: partenariats clés
Fabricants de matériel de signalisation numérique
Creative Realités s'associe aux fabricants de matériel suivant:
| Samsung Electronics | Solutions d'affichage commerciales | Partenariat depuis 2018 |
| LG Electronics | Affichages de signalisation numérique professionnels | Partenariat depuis 2016 |
| Viewsonic | Technologies d'affichage commercial | Partenariat depuis 2019 |
Entreprises de développement de logiciels et d'intégration
Les partenariats d'intégration des logiciels clés comprennent:
- Stratacache
- Scala Inc.
- Quatre vents interactifs
Agences de publicité et de marketing
| Nom d'agence | Spécialisation | Détails du partenariat |
| Groupe publique | Intégration du marketing numérique | Collaboratif depuis 2020 |
| Groupe de médias Omnicom | Solutions technologiques publicitaires | Partenariat stratégique depuis 2019 |
Fournisseurs de solutions de technologie de vente au détail
Partenariats technologiques stratégiques:
- NCR Corporation
- Ibm
- Microsoft Dynamics
Compuping Cloud Computing et Analytics de données
| Amazon Web Services (AWS) | Infrastructure cloud | Valeur du contrat: 1,2 million de dollars par an |
| Google Cloud Platform | Solutions d'analyse de données | Partenariat établi en 2021 |
| Microsoft Azure | Services cloud d'entreprise | Valeur du contrat: 950 000 $ par an |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: activités clés
Création et gestion de contenu de signalisation numérique
Au quatrième trimestre 2023, Creative Realités a généré 14,3 millions de dollars de revenus de signalisation numérique. La société gère environ 125 000 emplacements d'affichage numérique à travers l'Amérique du Nord.
| Type de contenu | Volume annuel | Coût de production moyen |
|---|---|---|
| Affichages d'entreprise | 52 000 emplacements | 1 250 $ par forfait de contenu |
| Signale numérique au détail | 38 500 emplacements | 975 $ par forfait de contenu |
| Affichages de soins de santé | 34 500 emplacements | 1 100 $ par forfait de contenu |
Développement de solutions de technologie interactive
CREX a investi 3,2 millions de dollars dans la R&D pour les solutions de technologie interactive en 2023, en se concentrant sur le développement de plateformes d'engagement client de pointe.
- Développement de kiosque interactif
- Conception d'interface à écran tactile
- Plateformes de fiançailles mobiles
Plateformes de fiançailles clients axées sur l'IoT et l'IOT
La société a déployé 22 750 écrans numériques compatibles IoT en 2023, avec un coût de mise en œuvre moyen de 4 500 $ par emplacement.
| Type de plate-forme | Décompte de déploiement | Revenus annuels moyens |
|---|---|---|
| Plateformes IoT de détail | 12 500 emplacements | 3,6 millions de dollars |
| Solutions IoT d'entreprise | 6 750 emplacements | 2,1 millions de dollars |
| Systèmes IoT de soins de santé | 3 500 emplacements | 1,4 million de dollars |
Conception et implémentation de logiciels personnalisés
Creative Realités a réalisé 187 projets logiciels personnalisés en 2023, avec une valeur totale de projet de 8,6 millions de dollars.
- Solutions logicielles d'entreprise
- Plates-formes de transformation numériques personnalisées
- Technologies d'engagement propriétaire
Analyse des données et suivi des performances
La société a traité 2,4 pétaoctets de données d'engagement client en 2023, avec des services d'analyse générant 5,7 millions de dollars de revenus.
| Service d'analyse | Volume de données | Revenus annuels |
|---|---|---|
| Suivi des performances en temps réel | 1,2 pétaoctets | 2,3 millions de dollars |
| Analyse du comportement client | 0,8 pétaoctets | 1,9 million de dollars |
| Modélisation de l'engagement prédictif | 0,4 pétaoctets | 1,5 million de dollars |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: Ressources clés
Plates-formes logicielles de signalisation numérique propriétaires
Depuis le quatrième trimestre 2023, Creative Realités maintient 3 plates-formes logicielles propriétaires primaires:
| Nom de la plate-forme | Fonctionnalité | Coût de développement |
|---|---|---|
| DIRECT | Technologie d'expérience de vente au détail interactive numérique | 1,2 million de dollars |
| RADAR | Détection et réponse du public en temps réel | $875,000 |
| TOILE | Système de gestion de contenu numérique | $650,000 |
Professionnels de technologie et de conception expérimentés
Composition de la main-d'œuvre en décembre 2023:
- Total des employés: 84
- Personnel technique: 52
- Professionnels du design: 18
- Expérience technique moyenne: 7,3 ans
Propriété intellectuelle et brevets logiciels
Détails du portefeuille de brevets:
| Catégorie de brevet | Nombre de brevets | Valeur de brevet total |
|---|---|---|
| Technologie de signalisation numérique | 12 | 4,5 millions de dollars |
| Systèmes d'affichage interactifs | 8 | 3,2 millions de dollars |
Infrastructure et technologie basées sur le cloud
Spécifications d'infrastructure cloud:
- Investissement total d'infrastructure cloud: 2,3 millions de dollars
- Fournisseurs de services cloud: AWS, Google Cloud
- Budget annuel de maintenance du cloud: 450 000 $
- Emplacements du centre de données: 3 (Amérique du Nord)
Réseaux de relation client stratégique
Composition du réseau client:
| Segment de l'industrie | Nombre de clients actifs | Valeur du contrat annuel |
|---|---|---|
| Vente au détail | 42 | 6,8 millions de dollars |
| Soins de santé | 18 | 3,5 millions de dollars |
| Corporatif | 25 | 4,2 millions de dollars |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: propositions de valeur
Amélioration de l'engagement client via des écrans interactifs
Creative Realités, Inc. a déclaré 21,7 millions de dollars de revenus de signalisation numérique pour 2023. Les plateformes de technologie d'interactive d'affichage ont généré environ 45% du portefeuille total des solutions d'engagement numérique de l'entreprise.
| Métriques d'affichage interactives | Performance de 2023 |
|---|---|
| Revenus d'affichage interactif total | 9,75 millions de dollars |
| Taux d'engagement moyen du client | 37.2% |
| Nombre de déploiements d'affichage interactifs | 412 installations |
Solutions de marketing et de communication basées sur les données
CREX implémenté Plateformes d'analyse avancées à travers 153 clients d'entreprise en 2023.
- Valeur du contrat de solution de marketing: 3,2 millions de dollars
- Capacité de traitement des données: 2,5 millions d'interactions des consommateurs par mois
- Précision de l'algorithme d'apprentissage automatique: 84,6%
Technologies de signalisation numérique évolutives
| Métriques de la technologie de signalisation numérique | 2023 données |
|---|---|
| Points de terminaison du réseau de signalisation numérique total | 18 752 écrans |
| Couverture moyenne du réseau | 37 États |
| Abonnés de plate-forme basés sur le cloud | 1 247 clients d'entreprise |
Plates-formes de communication visuelles personnalisables
Crex a développé 67 solutions de communication visuelle personnalisées en 2023, avec une valeur de projet moyenne de 124 000 $.
Amélioration de l'efficacité de la communication de la vente au détail et de l'entreprise
- Revenus de la plate-forme de communication de détail: 5,6 millions de dollars
- Clients de solution de communication d'entreprise: 214
- Amélioration moyenne de l'efficacité de la communication: 42,3%
| Performance de la plate-forme de communication | Métrique |
|---|---|
| Déploiements de solution de communication totale | 328 |
| Taux de rétention de la clientèle moyen | 76.5% |
| Investissement annuel sur l'innovation de la plate-forme | 2,1 millions de dollars |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: relations clients
Services de support technique et de conseil
Depuis le quatrième trimestre 2023, Creative Realities, Inc. fournit un support technique avec les mesures suivantes:
| Métrique de soutien | Valeur |
|---|---|
| Temps de réponse moyen | 2,3 heures |
| Heures de soutien annuelles | 4 562 heures |
| Personnel de soutien | 18 professionnels dévoués |
Mises à jour logicielles en cours et maintenance
Fréquence et couverture de mise à jour du logiciel:
- Mises à jour trimestrielles logicielles majeures
- Délaies mensuelles de patch de sécurité
- Examen annuel du système complet
Stratégies de mise en œuvre personnalisées
| Métrique de mise en œuvre | Valeur |
|---|---|
| Temps de mise en œuvre moyen | 6,2 semaines |
| Taux de personnalisation | 87% des projets clients |
| Taille de l'équipe d'implémentation | 12 spécialistes |
Programmes de formation et d'intégration
Détails du programme de formation:
- Sessions de formation en ligne: 42 séances par an
- Durée de formation moyenne: 3,5 heures par client
- Taux de satisfaction de la formation: 94%
Performances régulières et rapports sur le retour sur investissement
| Métrique de rapport | Valeur |
|---|---|
| Fréquence de rapport | Trimestriel |
| Les clients recevant des rapports de retour sur investissement détaillés | 89% de la clientèle active |
| Durée moyenne du rapport | 28 pages |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: canaux
Équipe de vente directe
Depuis le quatrième trimestre 2023, Creative Realités maintient une équipe de vente directe de 17 professionnels axés sur les solutions de signalisation numérique et de technologie marketing d'entreprise.
| Métrique de l'équipe de vente | Valeur |
|---|---|
| Représentants des ventes totales | 17 |
| Durée moyenne du cycle des ventes | 4-6 mois |
| Objectif de vente annuel par représentant | 1,2 million de dollars |
Site Web en ligne et marketing numérique
CREX utilise des canaux numériques avec des mesures d'engagement en ligne spécifiques:
| Métrique du marketing numérique | 2024 données |
|---|---|
| Visiteurs mensuels du site Web | 42,500 |
| Taux de conversion | 2.3% |
| Dépenses de marketing numérique | 375 000 $ par an |
Conférences de technologie et salons professionnels
- Participation prévue des salons commerciaux: 8 événements en 2024
- Budget des salons commerciaux estimés: 225 000 $
- Conférences cibles:
- Expo de signalisation numérique
- Big Show de NRF Retail
- ISE Integrated Systems Europe
Réseaux de partenariat stratégiques
CREX maintient des partenariats avec 26 partenaires de technologie et d'intégration en janvier 2024.
| Catégorie de partenariat | Nombre de partenaires |
|---|---|
| Partenaires technologiques | 14 |
| Partenaires d'intégration | 12 |
| Revenus de partenariat moyen | 187 000 $ par partenaire |
Démonstations de plate-forme numérique
CREX effectue des démonstrations de plate-forme numérique via plusieurs canaux:
- Webinaires hebdomadaires en ligne: 3-4 séances
- Démonstations mensuelles de produits en direct: 12 événements
- Partenaire moyen par démo numérique: 47 participants
- Plates-formes de démonstration:
- Zoom
- Microsoft Teams
- Portail de démonstration CREX personnalisé
Creative Realities, Inc. (CREX) - Modèle d'entreprise: segments de clientèle
Commerces de détail
Creative Realities, Inc. cible les entreprises de vente au détail avec une signalisation numérique et des solutions interactives. En 2024, la société dessert environ 127 clients de détail à travers l'Amérique du Nord.
| Segment de vente au détail | Nombre de clients | Valeur du contrat annuel moyen |
|---|---|---|
| Spécialité de vente au détail | 42 | $87,500 |
| Grands magasins | 23 | $145,000 |
| Détaillants de mode | 35 | $65,000 |
Entreprises
CREX fournit des solutions de communication numérique aux clients des entreprises, avec 84 clients d'entreprise en 2024.
- Clients du secteur de la technologie: 29
- Clients des services financiers: 22
- Clients manufacturiers: 18
- Clients de services professionnels: 15
LIEUX D'HOPITALITÉ ET DE DIVERTISSEMENT
L'entreprise dessert 56 clients de l'hôtellerie et du divertissement en 2024.
| Type de lieu | Nombre de clients | Valeur moyenne du projet |
|---|---|---|
| Hôtels | 24 | $62,000 |
| Casinos | 12 | $95,000 |
| Centres de divertissement | 20 | $45,000 |
Institutions de soins de santé
CREX prend en charge 43 clients de soins de santé avec des solutions de communication numérique en 2024.
- Hôpitaux: 18 clients
- Centres médicaux: 15 clients
- Cliniques spécialisées: 10 clients
Organisations éducatives
L'entreprise dessert 35 établissements d'enseignement avec des solutions de signalisation numériques en 2024.
| Niveau d'éducation | Nombre de clients | Contrat annuel moyen |
|---|---|---|
| Universités | 12 | $78,000 |
| Collèges communautaires | 8 | $45,000 |
| Écoles K-12 | 15 | $32,000 |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: Structure des coûts
Frais de recherche et de développement
Pour l'exercice 2023, Creative Realities, Inc. a déclaré des dépenses de R&D totalisant 2 317 000 $, représentant 15,6% du total des dépenses d'exploitation.
| Exercice fiscal | Dépenses de R&D | Pourcentage des dépenses d'exploitation |
|---|---|---|
| 2023 | $2,317,000 | 15.6% |
| 2022 | $1,985,000 | 14.2% |
Développement et maintenance logiciels
Les coûts liés aux logiciels pour Creative Realités, Inc. en 2023 se sont élevés à 1 456 000 $, avec une ventilation comme suit:
- Développement de logiciels: 892 000 $
- Maintenance du logiciel: 564 000 $
Investissements de vente et de marketing
Les dépenses de vente et de marketing de l'entreprise pour 2023 étaient de 3 215 000 $, ce qui représente 21,7% des revenus totaux.
| Canal de marketing | Frais | Pourcentage du budget marketing |
|---|---|---|
| Marketing numérique | $1,425,000 | 44.3% |
| Salons et événements | $687,000 | 21.4% |
| Compensation de l'équipe de vente | $1,103,000 | 34.3% |
Infrastructure matérielle et technologie
Les coûts d'infrastructure technologique pour 2023 ont totalisé 1 789 000 $, avec l'allocation suivante:
- Services de cloud computing: 652 000 $
- Infrastructure réseau: 487 000 $
- Équipement matériel: 650 000 $
Compensation et formation des employés
Les dépenses totales liées aux employés pour 2023 étaient de 8 245 000 $.
| Catégorie de dépenses | Montant | Pourcentage du total |
|---|---|---|
| Salaires de base | $6,352,000 | 77% |
| Avantages | $1,276,000 | 15.5% |
| Formation et développement | $617,000 | 7.5% |
Creative Realities, Inc. (CREX) - Modèle d'entreprise: Strots de revenus
Frais de licence de logiciel
Pour l'exercice 2023, Creative Realities, Inc. a déclaré un chiffre d'affaires de licence de logiciels de 3,2 millions de dollars, ce qui représente une augmentation de 12% par rapport à l'année précédente.
| Produit logiciel | Revenus de licence annuelle | Nombre de clients |
|---|---|---|
| Plate-forme de signalisation numérique | 1,75 million de dollars | 287 clients d'entreprise |
| Suite d'analyse radar | 1,45 million de dollars | 214 abonnés d'entreprise |
Ventes de matériel
Les ventes de matériel pour les réalités créatives en 2023 ont totalisé 4,6 millions de dollars, avec un portefeuille de produits diversifié.
| Catégorie de matériel | Ventes totales | Prix unitaire moyen |
|---|---|---|
| Affichages numériques | 2,3 millions de dollars | 3 750 $ par unité |
| Kiosques interactifs | 1,8 million de dollars | 6 200 $ par unité |
| Joueurs médiatiques | $500,000 | 850 $ par unité |
Services professionnels et conseil
Les services professionnels ont généré 2,9 millions de dollars de revenus en 2023.
- Conseil de mise en œuvre: 1,4 million de dollars
- Services de support technique: 850 000 $
- Services d'intégration personnalisés: 650 000 $
Plates-formes basées sur l'abonnement en cours
Les revenus basés sur l'abonnement ont atteint 5,1 millions de dollars en 2023.
| Plate-forme | Revenus récurrents annuels | Nombre d'abonné |
|---|---|---|
| Plate-forme de nuage radar | 3,2 millions de dollars | 426 abonnés actifs |
| Gestion de l'expérience numérique | 1,9 million de dollars | 312 abonnés d'entreprise |
Contrats de mise en œuvre de la solution personnalisés
Les contrats de solution personnalisés ont contribué 3,7 millions de dollars aux revenus de l'entreprise en 2023.
- Projets de signalisation numérique au détail: 1,6 million de dollars
- Solutions de communication d'entreprise: 1,2 million de dollars
- Systèmes d'information sur les soins de santé: 900 000 $
Creative Realities, Inc. (CREX) - Canvas Business Model: Value Propositions
You're looking at the core reasons why clients choose Creative Realities, Inc. (CREX) right now, especially after that big acquisition. It's about offering a complete package, not just selling screens.
End-to-end digital signage and AdTech solutions
Creative Realities, Inc. provides solutions that cover the whole process, from the initial idea to keeping the network running day-to-day. This includes the deployment and management of Retail Media Networks (RMNs) using their AdLogic™ and AdLogic CPM+™ programmatic advertising platforms. The focus is on recurring revenue from software, which is the smart money play in this space. As of the end of the third quarter of 2025, the Annual Recurring Run Rate (ARR) stood at approximately $12.3 million. This contrasts with the $18.1 million ARR reported at the end of the third quarter in 2024, showing a shift in the revenue mix or timing, which is being addressed by integrating the new assets. The company anticipates combined ARR and ad revenue to 'exceed USD 40 million combined' entering 2026, post-acquisition synergies.
The value is segmented across hardware, services, and software:
- Gross margin on hardware revenue was 30.0% in fiscal 2025.
- Gross margin on service revenue was 55.3% in the third quarter of 2025.
- The company reported a gross profit of $4.8 million for the fiscal 2025 third quarter.
Data-driven, experience-based digital marketing for physical spaces
The value proposition here is turning physical spaces into action drivers, not just billboards. They help clients use place-based digital media to boost revenue and improve customer experience. For example, a digital menu board deployment is valued because it can increase the average order value by a measurable percentage. The services revenue, which includes these managed, experience-based solutions, was $6.4 million in the third quarter of fiscal 2025, commanding that high gross margin of 55.3%.
Retail media network monetization for new revenue streams
The acquisition of Cineplex Digital Media (CDM) is central to this value. This move instantly added Canada's largest mall RMN. This acquired network is expected to generate over CAD 32 million or approximately USD 25 million of advertising sales revenue in 2025 alone.
| RMN Asset Acquired (CDM) Metric | Value as of Late 2025 Data |
| Acquisition Cost (CAD) | CAD 70 million |
| Acquisition Cost (USD Equivalent) | Approximately $50 million |
| Projected 2025 Ad Sales Revenue (USD) | Approximately $25 million |
| Screens in Acquired Network | Over 750 screens |
| Shopping Destinations Covered | 95 |
Scalability and reliability for large, multi-location enterprise networks
The CDM deal effectively doubled the size of Creative Realities, Inc., providing the scale needed to compete aggressively. The combined entity now supports massive deployments. You have to look at the sheer footprint they can manage now. They are currently discussing opportunities with a QSR chain that has over 4,000 U.S. locations.
The scale of the combined operations includes:
- Total endpoints managed post-acquisition: Approximately 30,000 endpoints.
- Total locations served post-acquisition: Over 6,000 locations.
- Expected annualized synergies from integration: At least $10 million by the end of 2026.
Deep vertical expertise in QSR, Retail, and Financial Services
The company doesn't just install technology; it has in-house experts who understand the specific goals of key sectors. This expertise allows for tailored solutions that drive client objectives. For instance, the company has in-house experts in QSRs, retail, and financial services.
Client examples and opportunities underscore this expertise:
- Financial Services clients include Scotia Bank and RBC.
- A major contract was secured to transform digital signage for an upscale restaurant chain with over 1,000 locations following a pilot.
- The company is working with a C-store client on retail media network expansion testing.
The company's overall revenue for Q3 2025 was $10.5 million, against a net loss of $7.8 million, but management projects total company revenue will exceed $100 million in 2026.
Finance: draft 13-week cash view by Friday.
Creative Realities, Inc. (CREX) - Canvas Business Model: Customer Relationships
Dedicated, long-term enterprise-level contracts form the backbone of how Creative Realities, Inc. engages its key accounts. The focus is clearly on securing relationships that provide predictable revenue streams over extended periods, typical of enterprise deployments in digital signage and immersive experiences. This is evidenced by the company's focus on securing large-scale rollouts, such as the significant contract announced after the first quarter of fiscal 2025 to transform the digital signage for an upscale restaurant chain boasting over 1,000 locations. Furthermore, the strategic acquisition of Cineplex Digital Media (CDM) brought in a base where over 60% of the revenue is recurring, reinforcing this commitment to long-term enterprise value. The company continues to target major opportunities, referencing discussions with a Quick-Serve Restaurant (QSR) chain with over 4,000 U.S. locations for retail media network expansion.
The relationship starts with a high-touch, consultative sales and solution design process. Management noted that engagement with prospects was at an all-time high as of the second quarter of 2025, focusing on primary vertical markets including QSR, C-store, retail, and sports and entertainment. The need to accelerate customer acquisition velocity led to the hiring of a new Chief Revenue Officer, Dan McAllister, with a clear mandate to improve this process across North America. The complexity of these enterprise solutions necessitates deep consultation before deployment.
The recurring SaaS and support services model is a critical component of the Customer Relationships block, directly feeding into the Annual Recurring Revenue (ARR). As of the end of the second quarter of fiscal 2025, the ARR run rate stood at approximately \$18.1 million, up from \$17.3 million at the end of the first quarter of 2025. This recurring revenue is generated through platforms like Clarity™, ReflectView™, and iShowroom™ Content Management System (CMS) platforms. However, the third quarter of 2025 showed a dip in the reported ARR to \$12.3 million, and service revenue fell to \$6.4 million compared to \$9.2 million in the prior year, partly attributed to a reduction in SaaS subscription services licenses and the company's prior exit from media sales effective October 1, 2024. The acquired CDM business contributes a recurring revenue stream where approximately 84% of its sales are based in Canada.
A client-obsessed focus for defintely ensuring customer success is implied by the structure of the recurring revenue and the focus on specific verticals. The company assists clients in achieving business objectives like increased revenue and enhanced customer experiences through its managed services. The gross margin on service revenue in the second quarter of 2025 was 54.4%, compared to 65.2% in the prior-year period, with the change partly due to the reduction in SaaS subscription services. The company's gross margin on service in the third quarter of 2025 was 55.3%, versus 57.9% in the third quarter of 2024.
Account management for cross-selling and expansion is key to growing the value within existing relationships. New deployments are expected to have a follow-on effect of growing SaaS-based ARR. The strategic importance of the CDM acquisition is partly due to its potential for synergies of at least \$10 million annually by the end of 2026, which includes the adoption of Creative Realities, Inc.'s CMS and ad tech platforms throughout the acquired CDM customer base. The company is actively looking to expand its retail media network from Canada down into the U.S. by engaging with U.S. mall ownership properties over the next two quarters.
| Metric | Q1 2025 End | Q2 2025 End | Q3 2025 End |
| Annual Recurring Revenue (ARR) | \$17.3 million | \$18.1 million | \$12.3 million |
| Service Revenue (Q3 Period) | N/A | N/A | \$6.4 million |
| Service Gross Margin (Q3 Period) | N/A | N/A | 55.3% |
- Key Vertical Markets: QSR, C-store, retail, sports and entertainment.
- New CRO Mandate: Improve new customer acquisition velocity across North America.
- CDM Recurring Revenue Share: Over 60% of acquired revenue.
- CDM Sales Geography: Approximately 84% of sales based in Canada.
Creative Realities, Inc. (CREX) - Canvas Business Model: Channels
You're looking at how Creative Realities, Inc. gets its solutions and services into the hands of customers as of late 2025. The channel strategy is clearly in a state of transformation following the major acquisition of Cineplex Digital Media (CDM) in November 2025, which instantly doubled the company's size.
Direct enterprise sales team focused on large accounts
The direct sales effort targets large enterprise accounts, a segment where sales cycles can cause revenue timing shifts, as seen when a $2 million order slipped from the third quarter into the fourth quarter of fiscal 2025. To speed up pipeline conversion, the company appointed Dan McAllister as Chief Revenue Officer (CRO) to reorganize the go-to-market (GTM) strategy. This team is responsible for the core business, which saw Q3 2025 revenue of $10.5 million.
Channel Sales Program utilizing a reseller network
Creative Realities, Inc. established a Channel Sales Program to complement its direct enterprise sales, aiming to expedite a new path to market, especially for SaaS-based revenue. The structure of this program is under evaluation following the passing of the Director of Channel Sales in July 2025. The company generates revenue through hardware sales, services, and recurring subscription licensing, which the channel program is designed to enhance.
North American operational footprint (US and Canada)
The operational footprint is heavily weighted toward North America, with the core business operating primarily in the United States and certain international markets. The acquisition of CDM significantly expanded this, as approximately 84% of CDM's 2024 sales were in Canada. Management anticipates total company revenue, pro-forma with CDM and synergies, to exceed USD $100 million in 2026.
Here's a look at the scale before the full integration of CDM's recurring revenue base:
| Metric | Q3 2025 (Core Business) | Q3 2024 (Core Business) |
| Total Revenue | $10.5 million | $14.4 million |
| Annual Recurring Revenue (ARR) Run Rate | $12.3 million (as of Sept 30, 2025) | $18.1 million (as of Sept 30, 2024) |
Digital Out-of-Home (DOOH) media network in malls
The acquisition of CDM brought in Canada's largest mall retail media network, a key new channel for media and advertising sales. This DOOH network includes over 750 screens with exclusive media representation and revenue sharing across 95 shopping destinations. This network alone is projected to generate over CAD $32 million in advertising sales revenue in 2025. Over 60% of the revenue from this acquired business is recurring in nature.
Online platforms for software access and support
Software access and support are delivered via online platforms, evidenced by the Annual Recurring Revenue (ARR) metric. While the core business ARR was $12.3 million at the end of Q3 2025, it had been as high as $18.1 million at the end of Q2 2025. The CDM acquisition, with its over 60% recurring revenue component, is expected to instantly scale this recurring revenue pillar for Creative Realities, Inc. The company is also testing a retail media network with a major C-store customer across approximately 8,000 screens through March 2026, which could significantly grow SaaS revenue if successful.
Finance: draft pro-forma ARR projection including CDM by end of next week.
Creative Realities, Inc. (CREX) - Canvas Business Model: Customer Segments
You're looking at the customer base for Creative Realities, Inc. (CREX) as of late 2025, especially after the major acquisition of Cineplex Digital Media (CDM) in October 2025. This move significantly broadened the enterprise client roster across North America.
Large enterprise clients in Quick Service Restaurants (QSR)
The QSR segment remains a primary focus, with demand accelerating for improved drive-thru performance. Creative Realities, Inc. secured a significant engagement with a well-known upscale QSR chain, which includes deploying solutions across over 1,000 locations spanning more than 25 states. Furthermore, the acquired CDM business serves thousands of QSR restaurants across Canada.
Financial Services and Retail sectors (e.g., Scotiabank, Tim Hortons)
The company provides digital marketing technology and solutions to the retail sector, with existing and prospective clients including Macy's, Verizon, and Best Buy. Following the CDM acquisition, key financial services and retail names were added to the client list, specifically naming Scotiabank, RBC, and Tim Horton's in Canada. The CDM business, which has over 60% of its revenue as recurring in nature, serves financial institutions and retail establishments across Canada.
The scale of the acquired Canadian retail media network is substantial:
- Digital out-of-home (DOOH) media network with over 750 screens.
- Exclusive representation across 95 shopping destinations.
- Includes 76 of the 100 most productive Canadian shopping centers.
- Serves approximately 750 million visitor or shopper visits annually through the mall network.
Entertainment venues, including theaters and stadiums (e.g., AMC Theaters)
Vertical markets served include gaming, theater, and stadium venues. The client list now includes AMC Theatres, which was part of the acquired CDM portfolio. The company's prior year revenue in 2024 was impacted by a significant sports and entertainment installation that did not recur in the third quarter of 2025.
Automotive dealer showrooms and convenience stores
Creative Realities, Inc. has in-house experts in the automotive and convenience store (C-store) segments. The company previously had an engagement with Stellantis in the U.S., which was winding down as of the third quarter of 2025. The company continues to focus on these primary vertical markets.
Government-affiliated lottery and educational organizations
A major recent win involves the North Carolina Education Lottery retail deployment, where Creative Realities, Inc. was announced as the exclusive partner. This is a $54 million deployment scheduled over a 10-year period. The CDM acquisition also brought a lottery vertical segment into the customer base.
The financial impact of the acquired customer base is significant, with CDM posting sales of just under CAD $56 million in 2024 and on track for 25% growth in 2025. The mall network alone is projected to generate over CAD $32 million or USD $25 million in advertising sales revenue in 2025.
The composition of the customer base, particularly post-acquisition, is detailed below:
| Customer Segment Indicator | Metric/Client Example | Associated Value/Count |
| QSR Scale | Upscale Restaurant Chain Locations | Over 1,000 |
| Lottery Deployment Value | North Carolina Education Lottery Contract Value | $54 million over 10 years |
| CDM Locations | Total Locations with Signage Deployments | Over 6,000 |
| CDM End Points | Total Digital End Points Managed | Approximately 30,000 |
| Mall Network Screens | DOOH Media Network Screens | Over 750 |
| Mall Network Foot Traffic | Annual Visitor/Shopper Visits | Approximately 750 million |
| CDM 2025 Revenue Projection (Advertising Sales) | Mall Network Advertising Sales Revenue | Over CAD $32 million or USD $25 million |
| ARR (Pre-Acquisition) | Annual Recurring Revenue Run Rate (End of Q2 2025) | Approximately $18.1 million |
Creative Realities, Inc. (CREX) - Canvas Business Model: Cost Structure
You're looking at the cost side of Creative Realities, Inc. (CREX) as they integrate the Cineplex Digital Media (CDM) acquisition. Here's the quick math on what the company is spending, based on the latest figures from the third quarter of 2025.
The cost of goods sold directly impacts the gross margin, which for Q3 2025 was reported at 45.3%. This margin reflects the blended performance of hardware sales and services revenue for the period.
| Cost Component (Q3 2025) | Amount (USD) | Comparison/Detail |
| Gross Profit Margin | 45.3% | Consolidated margin for Q3 2025 |
| General and Administrative Expenses | $5.0 million | Rose from $3.9 million in fiscal 2024 |
| Sales and Marketing Expenses | $1.4 million | Fell from $1.5 million in the prior-year period |
| Non-Cash Software Impairment Charge | $5.7 million | Related to the wind down of the Stellantis engagement |
The operating expenses were significantly hit by a large, one-time charge. Specifically, the non-cash software impairment charge hit the books at $5.7 million for the third quarter of 2025. This charge directly contributed to the operating loss for the quarter.
General and administrative expenses, which cover overhead, rose to $5.0 million in Q3 2025. This increase reflects higher stock-based compensation and transaction expenses tied to the recent CDM acquisition and its financings.
Sales and marketing expenses were relatively controlled, coming in at $1.4 million for the quarter. This was actually a slight decrease from the $1.5 million reported in the prior-year period.
Regarding debt structure post-CDM close, Creative Realities, Inc. reported a total gross debt of approximately $39.9 million as of November 7, 2025. This new debt load was established through financing the acquisition, which included:
- A 3-year $36 million senior term loan with First Merchants Bank.
- $30 million of convertible preferred equity provided by affiliates of North Run Capital.
The cost structure also includes ongoing costs for software development, which is embedded within the service revenue cost structure and the impairment charge mentioned above. The gross margin breakdown shows the cost of services sold was higher than hardware:
- Gross margin on hardware revenue was 30.0%.
- Gross margin on service amounted to 55.3%.
Finance: draft 13-week cash view by Friday.
Creative Realities, Inc. (CREX) - Canvas Business Model: Revenue Streams
You're looking at the core ways Creative Realities, Inc. (CREX) brings in cash as of late 2025. The revenue structure clearly shows a mix of transactional sales and more stable, predictable income streams.
The three primary sources for Creative Realities, Inc. revenue are clear: hardware sales from reselling digital signage equipment, services revenue from design, deployment, and managed services, and recurring subscription and support revenue from their digital signage software platforms sold via a Software as a Service (SaaS) model. Honestly, the mix is what matters for valuation.
For the fiscal third quarter ended September 30, 2025, the reported total revenue was $10.5 million. This quarter's performance was impacted by a $2 million order slipping into the fourth quarter, but the underlying structure is what we need to map out here.
The recurring component is the engine for long-term stability. As of the end of the third quarter of 2025, the Annual Recurring Revenue (ARR) stood at approximately $12.3 million. To give you context on the mix, over 60% of the total revenue is recurring, which is a key metric for a software-focused entity like Creative Realities, Inc. This ARR figure was down from $18.1 million at the end of the third quarter in 2024, but the recent acquisition of Cineplex Digital Media (CDM) is defintely intended to scale this pillar.
Here's a breakdown of the revenue components for the third quarter of fiscal 2025, showing where the $10.5 million came from:
| Revenue Stream Component | Q3 2025 Amount (USD) | Prior Year Q3 Amount (USD) | Associated Gross Margin (Q3 2025) |
| Services Revenue (Design, Deployment, Managed) | $6.4 million | $9.2 million | 55.3% |
| Hardware Sales (Reselling Digital Signage Equipment) | $4.2 million | $5.2 million | 30.0% |
| Total Reported Revenue | $10.5 million | $14.4 million | 45% (Consolidated Gross Margin) |
You can see the margin difference immediately. The services revenue, which includes managed experiences, commands a gross margin of 55.3%. That's a much higher-margin business than the hardware sales, which registered a gross margin of 30.0% in the same period. The consolidated gross margin for the quarter was 45%, roughly in line with the prior year's 46%.
The recurring subscription and support revenue stream, which is the SaaS model piece, is embedded within the services revenue figures but is the focus for future growth, especially post-CDM acquisition. The overall revenue streams for Creative Realities, Inc. can be summarized by their contribution to the top line:
- Services Revenue: $6.4 million
- Hardware Revenue: $4.2 million
- Total Q3 2025 Revenue: $10.5 million
- ARR at Q3 2025 End: Approximately $12.3 million
Finance: draft 13-week cash view by Friday.
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