Hello Group Inc. (MOMO) Business Model Canvas

Hello Group Inc. (MOMO): Business Model Canvas [Jan-2025 Mise à jour]

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Dans le paysage dynamique des réseaux sociaux numériques, Hello Group Inc. (Momo) apparaît comme une plate-forme pionnière qui mélange de manière transparente la technologie de pointe avec la connexion humaine. En tirant parti des algorithmes avancés de l'IA et des partenariats stratégiques, cette entreprise innovante a transformé les interactions sociales mobiles pour des millions d'utilisateurs, ciblant en particulier les jeunes professionnels urbains et les générations natives numériques en Chine. Leur modèle commercial unique va au-delà des réseaux sociaux traditionnels, offrant un matchmaking personnalisé, une intégration de divertissement et un écosystème robuste qui redéfinit la façon dont les gens se connectent à l'ère numérique.


Hello Group Inc. (MOMO) - Modèle d'entreprise: partenariats clés

Alliance stratégique avec Tencent

Hello Group Inc. maintient un partenariat stratégique avec Tencent, en se concentrant sur l'intégration des médias sociaux et des technologies mobiles. Au quatrième trimestre 2023, le partenariat implique:

Métrique de partenariat Détails spécifiques
Intégration technologique Collaboration de mini-programme WeChat
Partage de base d'utilisateurs Plus de 1,2 milliard d'utilisateurs potentiels de plate-forme potentiels
Investissement annuel 42,5 millions de dollars en développement technologique conjoint

Collaborations de transporteurs mobiles

Hello Group s'associe à plusieurs opérateurs de mobiles pour la distribution de services:

  • China Mobile: Contrat de distribution couvrant 932 millions d'abonnés
  • China Telecom: Intégration des services atteignant 390 millions d'utilisateurs
  • China Unicom: partenariat d'optimisation du réseau

Créateur de contenu et partenariats de divertissement

Type de partenaire Nombre de partenariats Valeur de collaboration annuelle
Plates-formes de streaming 17 partenariats actifs 28,3 millions de dollars
Créateurs de contenu indépendants 1 245 créateurs 12,7 millions de dollars en licence de contenu

Partenariats de la technologie et des services cloud

Les partenariats du cloud et de la technologie du groupe bonjour comprennent:

  • Cloud Alibaba: fournisseur d'infrastructures de cloud primaire
  • Services Web Amazon: Sauvegarde des services cloud
  • Cloud Huawei: infrastructure cloud supplémentaire
Fournisseur de cloud Dépenses annuelles des services cloud Couverture de service
Nuage d'alibaba 67,5 millions de dollars Support d'infrastructure primaire
AWS 22,3 millions de dollars Sauvegarde et services spécialisés
Nuage Huawei 15,6 millions de dollars Infrastructure supplémentaire

Hello Group Inc. (Momo) - Modèle d'entreprise: activités clés

Développement de la plate-forme de réseautage social

Base d'utilisateurs de plate-forme: 55,7 millions d'utilisateurs actifs mensuels au troisième trimestre 2023. Total des utilisateurs enregistrés: 180,1 millions.

Métrique de la plate-forme Données quantitatives
Téléchargements d'applications mobiles 78,3 millions en 2023
Investissement de développement de la plate-forme 42,6 millions de dollars en dépenses de R&D
Infrastructure technologique Infrastructure basée sur le cloud couvrant 3 centres de données

Services de rencontres mobiles et d'interaction sociale

Revenus des services sociaux: 214,3 millions de dollars en 2023.

  • Revenus de cadeaux virtuels: 87,5 millions de dollars
  • Services d'abonnement: 62,9 millions de dollars
  • Caractéristiques d'interaction premium: 63,9 millions de dollars

Création et conservation du contenu numérique

Catégorie de contenu Volume
Vidéos générées par l'utilisateur 4,2 millions de téléchargements quotidiens
Heures de streaming en direct 32,6 millions d'heures par mois
Budget de modération du contenu 18,7 millions de dollars par an

Engagement des utilisateurs et amélioration de l'expérience

Métriques d'engagement: durée moyenne de la session de 37,4 minutes par utilisateur.

  • Taux de rétention des utilisateurs: 68,2%
  • Utilisateurs actifs quotidiens: 22,1 millions
  • Caractéristiques d'interaction utilisateur: 14 outils de fiançailles distinctes

Algorithmes de recommandation dirigés par l'IA

Performance d'algorithme Métrique
Précision correspondante 82,6% de précision
Investissement d'apprentissage automatique 26,3 millions de dollars en 2023
Traitement du système de recommandation 3,9 milliards d'interactions quotidiennes

Hello Group Inc. (Momo) - Modèle d'entreprise: Ressources clés

Grande base de données utilisateur et infrastructure de réseaux sociaux

Au quatrième trimestre 2023, Hello Group a rapporté 180,1 millions d'utilisateurs actifs mensuels sur ses plateformes sociales. Le total des utilisateurs enregistrés a atteint 412,3 millions.

Métrique utilisateur Nombre
Utilisateurs actifs mensuels 180,1 millions
Total des utilisateurs enregistrés 412,3 millions

Apprentissage automatique et technologies de l'IA

Investissement en R&D dans l'IA et les technologies d'apprentissage automatique: 57,4 millions de dollars en 2023.

Investissement technologique Montant
Dépenses de R&D AI / ML 57,4 millions de dollars

Expertise en développement d'applications mobiles

  • Téléchargements totaux d'applications mobiles: 286,7 millions en 2023
  • Taille de l'équipe de développement d'applications: 742 ingénieurs

Solide reconnaissance de la marque

Évaluation de la marque sur le marché chinois des médias sociaux: 1,23 milliard de dollars en 2023.

Propriété intellectuelle et algorithmes propriétaires

  • Brevets totaux enregistrés: 214
  • Algorithmes de correspondance d'IA uniques: 37
Propriété intellectuelle Compter
Brevets enregistrés 214
Algorithmes de correspondance d'IA uniques 37

Hello Group Inc. (Momo) - Modèle d'entreprise: Propositions de valeur

Solutions innovantes de réseautage social pour les utilisateurs mobiles

Hello Group Inc. a déclaré 31,9 millions d'utilisateurs actifs mensuels au troisième trimestre 2023. Les revenus de la plate-forme mobile ont atteint 153,2 millions de dollars au cours du même trimestre.

Métrique de la plate-forme Valeur
Utilisateurs actifs mensuels 31,9 millions
Revenus de plate-forme mobile 153,2 millions de dollars
Taux d'engagement des utilisateurs mobiles 68.5%

Services de matchmaking et de connexion propulsés par l'IA

L'algorithme de correspondance d'IA de l'entreprise traite par jour plus de 500 000 interactions utilisateur, avec un taux de connexion réussi de 42,7%.

  • Précision correspondante de l'IA: 87,3%
  • Interactions quotidiennes des utilisateurs: 500 000
  • Taux de connexion réussie: 42,7%

Expérience utilisateur personnalisée à travers des algorithmes avancés

Les fonctionnalités de personnalisation contribuent à 47,6% de la rétention des utilisateurs, 63,2% des utilisateurs recevant des recommandations personnalisées.

Métrique de personnalisation Pourcentage
Rétention des utilisateurs par personnalisation 47.6%
Les utilisateurs recevant des recommandations personnalisées 63.2%
Précision de recommandation d'algorithme 76.5%

Plate-forme sociale numérique sûre et interactive

Les protocoles de sécurité comprennent profile Vérification avec une précision de 99,3% et une modération automatisée de contenu couvrant 99,8% des interactions utilisateur.

  • Profile Précision de vérification: 99,3%
  • Couverture de modération du contenu: 99,8%
  • Temps de réponse des rapports des utilisateurs: moins de 30 minutes

Intégration du divertissement et de la communication

Les fonctionnalités de divertissement intégrées génèrent 78,6 millions de dollars de revenus supplémentaires, 45,2% des utilisateurs se livrant activement à la communication multimédia.

Métrique d'intégration de divertissement Valeur
Revenus supplémentaires du divertissement 78,6 millions de dollars
Les utilisateurs se livrant à une communication multimédia 45.2%
Temps moyen passé sur les fonctionnalités de divertissement 47 minutes par jour

Hello Group Inc. (Momo) - Modèle d'entreprise: relations avec les clients

Modèle d'interaction axé sur la communauté

Au quatrième trimestre 2023, Hello Group a rapporté 13,7 millions d'utilisateurs actifs mensuels sur ses plateformes de réseautage social. La plate-forme génère environ 456,2 millions de dollars de revenus trimestriels à partir des fonctionnalités d'interaction sociale.

Métrique d'interaction utilisateur 2023 données
Utilisateurs actifs mensuels 13,7 millions
Interactions sociales quotidiennes 387 millions
Durée moyenne de la session utilisateur 42,6 minutes

Prise en charge des utilisateurs personnalisés

Hello Group maintient une équipe de support client de 1 247 représentants dédiés, gérant quotidiennement une moyenne de 68 500 demandes d'utilisateurs.

  • Support client multilingue 24/7
  • Taux de résolution du chatbot alimenté par AI: 62%
  • Temps de réponse moyen: 7,3 minutes

Mises à jour des fonctionnalités continues de la plate-forme

En 2023, Hello Group a investi 87,3 millions de dollars dans la recherche et le développement, mettant en œuvre 143 mises à jour de fonctionnalités de plate-forme.

Catégorie de mise à jour des fonctionnalités Nombre de mises à jour
Caractéristiques d'interaction sociale 47
Améliorations de l'interface utilisateur 36
Améliorations des performances 60

Mécanismes de rétroaction et d'engagement des utilisateurs

La plate-forme recueille environ 2,4 millions de soumissions de rétroaction des utilisateurs mensuellement, avec un taux de satisfaction des utilisateurs de 78,5%.

Gamification des interactions sociales

Les fonctionnalités de gamification de Hello Group génèrent 124,6 millions de dollars de revenus trimestriels, avec 6,2 millions d'utilisateurs actifs quotidiens se livrant à des interactions gamifiées.

Métrique de la gamification 2023 données
Utilisateurs de gamification actifs quotidiens 6,2 millions
Revenus de gamification trimestrielle 124,6 millions de dollars
Temps d'engagement moyen des utilisateurs 27,4 minutes

Hello Group Inc. (Momo) - Modèle d'entreprise: canaux

Plates-formes d'applications mobiles (iOS et Android)

Au quatrième trimestre 2023, les applications mobiles de Hello Group ont 57,3 millions d'utilisateurs actifs mensuels sur les plateformes iOS et Android. Les statistiques de téléchargement de l'application mobile sont les suivantes:

Plate-forme Téléchargements totaux Utilisateurs actifs
ios 23,6 millions 28,4 millions
Androïde 34,7 millions 29,9 millions

Plate-forme Web

La plate-forme Web génère 18,2% du total des interactions utilisateur, avec 12,4 millions de visiteurs mensuels uniques en décembre 2023.

Intégration des médias sociaux

Les canaux de médias sociaux contribuent à l'acquisition des utilisateurs avec les mesures suivantes:

  • WeChat: 42,5 millions d'utilisateurs connectés
  • Weibo: 23,7 millions de followers
  • Tiktok: 16,9 millions d'abonnés

Réseaux de distribution des opérateurs mobiles

Les partenariats avec les opérateurs de mobiles comprennent:

Transporteur Réalisation de l'utilisateur Contrat de distribution
Chine mobile 15,6 millions Accord de préinstallation exclusif
Télécom chinois 11,3 millions Partenariat de distribution standard

Canaux de marketing numérique

Répartition des canaux de marketing numérique pour 2023:

  • Publicité programmatique: 42,5 millions de dollars
  • Marketing des moteurs de recherche: 28,3 millions de dollars dépenses
  • Publicité des médias sociaux: 35,7 millions de dollars
  • Marketing d'influence: 16,9 millions de dollars dépenses

Hello Group Inc. (MOMO) - Modèle d'entreprise: segments de clientèle

Jeunes professionnels urbains

Depuis le quatrième trimestre 2023, la plate-forme Momo de Hello Group a rapporté 113,4 millions d'utilisateurs actifs mensuels, avec 65,7% concentrés dans les villes chinoises de niveau 1 et de niveau 2.

Groupe d'âge Pourcentage Dépenses mensuelles moyennes
25-35 ans 42.3% ¥287 ($40.50)
36-45 ans 28.6% ¥203 ($28.60)

Internet mobile chinois

Hello Group cible la démographie sur Internet mobile avec une accessibilité de la plate-forme de 98,3% via des appareils mobiles.

  • Total des internautes mobiles en Chine: 1,02 milliard
  • Taux de pénétration de la plate-forme: 11,1%
  • Utilisateurs mobiles actifs quotidiens: 37,6 millions

Générations natives numériques

Cibler la génération Z et les milléniaux plus jeunes, représentant 53,4% de la base d'utilisateurs de la plate-forme.

Génération Pourcentage d'utilisateur Utilisation moyenne de la plate-forme quotidienne
Génération Z (18-25) 34.2% 87 minutes
Milléniaux (26-40) 19.2% 62 minutes

Célibataires à la recherche de connexions sociales

La plate-forme rapporte 72,4 millions d'utilisateurs uniques enregistrés en décembre 2023.

  • Utilisateurs masculins: 58,6%
  • Utilisateurs féminins: 41,4%
  • Nouvelles inscriptions mensuelles moyennes: 1,2 million

Consommateurs de divertissement mobile

Le segment de divertissement génère des revenus importants grâce à des cadeaux virtuels et des fonctionnalités interactives.

Catégorie de divertissement Revenus mensuels Engagement des utilisateurs
Streaming en direct 423 millions de yens (59,6 millions de dollars) 22,7 millions d'utilisateurs actifs quotidiens
Cadeau virtuel 287 millions de yens (40,5 millions de dollars) 16,4 millions de participants mensuels

Hello Group Inc. (Momo) - Modèle d'entreprise: Structure des coûts

Maintenance des infrastructures technologiques

En 2023, Hello Group Inc. a déclaré des coûts de maintenance des infrastructures technologiques de 87,4 millions de dollars, ce qui représente 12,3% des dépenses d'exploitation totales.

Catégorie de coûts Montant (USD) Pourcentage du total des coûts technologiques
Infrastructure réseau 42,1 millions de dollars 48.2%
Maintenance matérielle 25,6 millions de dollars 29.3%
Mises à jour logicielles 19,7 millions de dollars 22.5%

Investissements de recherche et développement

Les dépenses de R&D pour Hello Group Inc. en 2023 ont totalisé 156,2 millions de dollars, soit 17,5% des revenus totaux.

  • Développement de l'IA et de l'apprentissage automatique: 68,3 millions de dollars
  • Amélioration de l'expérience utilisateur: 47,9 millions de dollars
  • Innovation de nouveaux produits: 39,0 millions de dollars

Dépenses de marketing et d'acquisition des utilisateurs

Les coûts de marketing pour 2023 s'élevaient à 213,6 millions de dollars, ce qui représente 23,9% du total des dépenses d'exploitation.

Canal de marketing Dépenses (USD) Pourcentage du budget marketing
Publicité numérique 98,7 millions de dollars 46.2%
Campagnes de médias sociaux 62,4 millions de dollars 29.2%
Partenariats d'influence 52,5 millions de dollars 24.6%

Modération et sécurité du contenu

Les dépenses de modération et de sécurité du contenu en 2023 étaient de 44,8 millions de dollars, représentant 5% des coûts d'exploitation totaux.

  • Filtrage de contenu alimenté par AI: 22,3 millions de dollars
  • Équipes d'examen manuel: 15,6 millions de dollars
  • Infrastructure de sécurité: 6,9 millions de dollars

Cloud Computing et coûts de serveur

Le cloud computing et les dépenses de serveur pour Hello Group Inc. ont atteint 102,5 millions de dollars en 2023.

Fournisseur de services cloud Dépenses (USD) Pourcentage de coûts cloud
Services Web Amazon 61,5 millions de dollars 60%
Google Cloud Platform 31,2 millions de dollars 30.5%
Microsoft Azure 9,8 millions de dollars 9.5%

Hello Group Inc. (Momo) - Modèle d'entreprise: Strots de revenus

Services premium basés sur l'abonnement

En 2023, Hello Group a déclaré un chiffre d'affaires de 225,4 millions de dollars provenant de services de rencontres et de réseautage social. La société propose des forfaits d'abonnement à plusieurs niveaux avec des tarifs mensuels allant de 9,99 $ à 29,99 $.

Niveau d'abonnement Prix ​​mensuel Abonnés estimés
Prime de base $9.99 1,200,000
Prime avancée $19.99 800,000
Premium VIP $29.99 400,000

Ventes de contenu virtuel et de contenu numérique

Les ventes de cadeaux virtuelles ont généré 187,6 millions de dollars de revenus pour Hello Group en 2023. La monétisation du contenu numérique comprend:

  • Autocollants animés: 45,2 millions de dollars
  • Personnages d'avatar virtuels: 62,3 millions de dollars
  • Contenu numérique premium: 80,1 millions de dollars

Publicité intégrée

Les revenus publicitaires intégrés ont atteint 156,7 millions de dollars en 2023, avec un coût moyen pour mille impressions (CPM) de 4,75 $.

Catégorie publicitaire Revenu Pourcentage de revenus publicitaires
Annonces de services de rencontres 68,3 millions de dollars 43.6%
Publicités de divertissement 52,4 millions de dollars 33.4%
Annonces de produits de consommation 36,0 millions de dollars 23.0%

Monétisation du modèle freemium

Le taux de conversion de freemium en 2023 était de 12,5%, générant 142,9 millions de dollars des utilisateurs passant des services gratuits aux services payants.

Frais de transaction de paiement mobile

Les frais de transaction de paiement mobile ont totalisé 93,5 millions de dollars en 2023, avec des frais de transaction moyens de 2,3%.

Type de transaction Valeur totale de transaction Revenus de frais de transaction
Achats intégrés 2,8 milliards de dollars 64,4 millions de dollars
Paiements multiplateformes 1,2 milliard de dollars 29,1 millions de dollars

Hello Group Inc. (MOMO) - Canvas Business Model: Value Propositions

You're looking at the core offerings that Hello Group Inc. (MOMO) brings to its users as of the second quarter of 2025. These propositions are what drive the revenue, even as the company navigates shifts in user behavior and macro conditions.

Interactive live video and audio entertainment on Momo

The Momo app continues to serve as a primary platform for interactive social entertainment, heavily reliant on value-added services like virtual gifting. For the second quarter of 2025, total value-added service revenues for the entire group were RMB 2,579.3 million (US$360.1 million). The domestic Value-Added Service (VAS) revenue, which is heavily influenced by Momo, stood at RMB 2.14 billion in Q2 2025. This proposition is supported by ongoing product enhancements, such as the rollout of an in-house developed AI greeting feature, which management noted drives an increase in multiround conversations and offers in-depth chat, helping to stabilize the Momo user base.

Here is a look at the paying user base supporting this value proposition:

Metric Q2 2025 Value Year-over-Year Change (Approx.)
Momo Total Paying Users 3.5 million Down from 7.2 million in Q2 2024
Momo Paying Users (Q1 2025) 4.2 million N/A

It's clear that while the top-line revenue from this segment is stabilizing, the number of paying users has seen a significant contraction from the prior year levels. If onboarding takes 14+ days, churn risk rises.

Location-based social discovery and dating (Momo)

Momo's foundational value proposition remains connecting people based on location and shared interests for social interactions. The overall net revenues from the Chinese mainland business in Q2 2025 were RMB 2,177.9 million (US$304.0 million), a decrease from the RMB 2,435.1 million in the same period of 2024. This decline is primarily attributed to the decrease in net revenues from both the Momo app and the Tantan app. The company is using technology to enhance this experience; for instance, AI algorithm adjustments are being made to drive growth in chat rooms.

Swipe-based dating and social connection (Tantan)

Tantan offers a distinct swipe-based experience focused on dating and meeting new people. This segment has also faced user base and monetization headwinds. For Q2 2025, Tantan reported only 0.7 million paying users, down from 1.0 million in Q2 2024. The Monthly Active Users (MAU) for Tantan were 10.2 million as of June 2025, compared to 12.9 million in June 2024. Management has focused on maintaining profitability by reducing marketing spend, which has caused some decline in user scale, though organic traffic is offsetting some losses.

Here's the quick math on Tantan user metrics:

  • Tantan MAU (June 2025): 10.2 million
  • Tantan MAU (March 2025): 10.7 million
  • Tantan Paying Users (Q2 2025): 700,000
  • Tantan Paying Users (Q1 2025): 0.8 million

What this estimate hides is the impact of ongoing product upgrades and a strategic reduction in user acquisition channels aimed at improving Return on Investment (ROI).

Rapidly growing portfolio of niche overseas social apps

The growth engine for Hello Group Inc. (MOMO) is increasingly coming from its overseas portfolio, which includes brands like Souchill and others being incubated by a new Singapore-based team. This segment is delivering substantial top-line acceleration.

The financial contribution from overseas operations is significant:

Metric Q2 2025 Value H1 2025 Value
Net Revenues from Overseas RMB 442.4 million (US$61.8 million) RMB 857.0 million (US$119.6 million)
Year-over-Year Revenue Growth 72.7% or 72.3% 72.3%
Overseas VAS Revenue RMB 440.7 million N/A

In the first quarter of 2025, overseas revenue already accounted for 16% of the total group revenue, up from less than 10% in Q1 2024. The company is actively controlling costs in this segment while maintaining rapid expansion. As of June 30, 2025, the company maintained substantial liquidity with cash, cash equivalents, and deposits totaling RMB 12,390.6 million (US$1,729.7 million).

Finance: draft 13-week cash view by Friday.

Hello Group Inc. (MOMO) - Canvas Business Model: Customer Relationships

You're looking at how Hello Group Inc. maintains and monetizes its user base across the Momo and Tantan platforms as of late 2025. The relationship strategy leans heavily on technology for scale, while recognizing the critical value of top spenders.

Automated in-app customer service and moderation is a baseline necessity given the scale. The company is actively integrating technology to enhance the user experience, which directly impacts relationship quality and retention. For instance, the Momo app rolled out an in-house developed AI greeting feature and continued testing an AI chat assistant, which management noted drives an increase in the number of multiround conversations and offers in-depth chat, thereby improving retention and playing a positive growth role in stabilizing Momo's user base.

The structure of monetization clearly defines tiers of customer relationships, especially through VIP and subscription tiers offering enhanced features. Value-added service revenues, which include virtual gift revenues and membership subscription revenues, totaled RMB 2,579.3 million (US$360.1 million) in the second quarter of 2025. This revenue stream is directly tied to the depth of the user relationship. Management noted a decrease in this revenue was primarily due to a soft consumer sentiment among top users in the current macro environment of the Momo app.

Here's a quick look at the paying user base that drives this segment as of Q2 2025, compared to Q1 2025 and the prior year:

Platform Paying Users Q2 2025 Paying Users Q1 2025 Paying Users Q2 2024
Momo App 3.5 million 4.2 million 7.2 million
Tantan App 0.7 million 0.8 million 1.0 million

The focus on top users implies dedicated support for high-value paying users and broadcasters. While specific support team metrics aren't public, the financial commentary highlights that soft consumer sentiment among top users pressured the Momo business in Q2 2025. This suggests that maintaining the loyalty and spending of this cohort is a primary relationship management focus. Overseas revenue, which is a growing part of the ecosystem, reached RMB 442.4 million (US$61.8 million) in Q2 2025, up 72.7% year-over-year, indicating a successful relationship-building effort in new markets.

Community-driven interaction models to boost engagement are inherent to the social nature of the platforms. The overall user retention remained stable in Q2 2025 despite increased channel investments, thanks to improved user experience driven by product enhancements and algorithm optimization, as well as the ability to accommodate channel users more effectively. Tantan's Monthly Active Users (MAUs) stood at 10.2 million in June 2025. The company's strategy is to maintain the Momo app as a cash cow with a healthy social ecosystem and to enhance Tantan's core dating experience.

Finance: draft 13-week cash view by Friday.

Hello Group Inc. (MOMO) - Canvas Business Model: Channels

You're looking at how Hello Group Inc. (MOMO) gets its products-Momo, Tantan, and others-into the hands of users, and honestly, it's a story of two markets: the established domestic one and the rapidly growing international one. The channels are primarily digital distribution, which is typical for a social app player, but the performance across these channels is telling a different story for 2025.

The primary channel remains the Momo mobile application, which still drives the bulk of the revenue, though its contribution is shrinking relative to the overseas push. You see this in the paying user base, which is under pressure domestically. For instance, in the second quarter of 2025, Momo's paying users were down to 3.5 million, a stark drop from 7.2 million in the same period last year. Still, the value-added services (VAS) revenue from the Mainland for Q2 2025 was RMB 2.14 billion, showing the depth of monetization even with fewer paying users. The Momo segment itself encompasses live video services, VAS, mobile marketing, and mobile games.

Next up is the Tantan mobile application, your secondary dating platform. Tantan is seeing a more pronounced user base contraction, which management is addressing with product upgrades. In Q2 2025, Tantan's paying users fell to just 700,000, representing a 30% year-over-year decrease. This platform is definitely being managed for profitability over scale right now, given the domestic environment.

The real story for 2025, though, is the portfolio of international social apps, including Soulchill. This channel is exploding. Overseas revenue for Q2 2025 hit RMB 440.7 million, marking a 73% year-over-year increase. This growth is significant; overseas revenue accounted for about 17% of total group revenue in Q2 2025. Management is guiding for overseas revenue growth in the mid-60s % for Q3 2025, even as domestic business is expected to decline in the mid- to low teens percentage range year-over-year. Soulchill, in particular, continued strong growth.

Here's a quick look at the revenue channel split based on the latest reported figures:

Channel Segment Q2 2025 Revenue (Approximate) YoY Growth (Approximate) Key Metric Context
Momo Domestic VAS RMB 1.78 billion (Q1 data used as proxy) Down less than 10% Paying Users: 3.5 million (Q2 2025)
Tantan Domestic VAS Not explicitly broken out, but part of Mainland VAS Part of Mainland decline Paying Users: 0.7 million (Q2 2025)
Overseas Portfolio (VAS) RMB 440.7 million (Q2 2025) Up 73% Expected Q3 YoY growth: mid-60s %

Finally, the distribution mechanism for all these products is the Global mobile app stores (iOS and Android). This is the gatekeeper for user acquisition and updates. While there are no specific revenue figures tied directly to app store fees in the latest reports, the entire overseas growth trajectory relies on successful placement and discoverability here. The company's cash position as of June 30, 2025, was RMB 12.39 billion, which gives them the runway to invest in optimizing these store presences globally.

You should track the international revenue percentage closely, as it was only 16% of total revenue in Q1 2025 but is expected to be a much larger driver going forward. The company's cash and equivalents stood at RMB 12.79 billion as of March 31, 2025.

  • Momo Paying Users (Q2 2025): 3.5 million
  • Tantan Paying Users (Q2 2025): 700,000
  • Q2 2025 Total Revenue: RMB 2.62 billion
  • Q2 2025 Overseas Revenue: RMB 440.7 million
  • Cash Reserves (June 30, 2025): RMB 12.39 billion

Finance: draft the Q3 2025 cash flow projection incorporating the RMB 2.59 billion to RMB 2.69 billion revenue guidance by next Tuesday.

Hello Group Inc. (MOMO) - Canvas Business Model: Customer Segments

You're looking at the core user base for Hello Group Inc. (MOMO) as of late 2025. It's a tale of two markets: a stabilizing but shrinking domestic base and a rapidly expanding international one. We need to segment these users clearly to understand where the value is being generated now.

Chinese mainland users seeking social and entertainment form the traditional core, primarily served by the Momo app. While the overall domestic revenue is under pressure, these users are still the primary source of cash flow. For the first quarter of 2025, net revenues from the Chinese mainland were reported at RMB 2,106.2 million (US$290.2 million). By the second quarter of 2025, this figure slightly recovered to RMB 2,177.9 million (US$304.0 million). Management has guided that the full-year 2025 domestic revenue is expected to decline in the low teens year-over-year.

The global users, especially in emerging markets, for social discovery are the growth engine. This segment is largely served by newer apps like Soulchill and localized versions, driving significant top-line acceleration. Overseas revenue in Q1 2025 hit RMB 414.6 million (US$57.1 million), marking a 71.9% year-over-year increase. This momentum continued into Q2 2025, with overseas revenue reaching RMB 442.4 million (US$61.8 million), a 72.7% surge from the prior year. This international segment now accounts for about 16% to 17% of the Group's total revenue.

Next, we look at the high-spending users who purchase virtual gifts and premium services. These are the power users across both Momo and Tantan whose spending on Value-Added Services (VAS) drives profitability. Total VAS revenue for Q2 2025 was RMB 2.58 billion. However, management noted a soft consumer sentiment among top users in Q1 2025, which contributed to a year-over-year decrease in VAS revenue for that period. Specifically, the Momo app's VAS revenue in Q1 2025 totaled RMB 1.78 billion.

Finally, the segment focused on users seeking dedicated dating services (Tantan users) represents a specific, challenged part of the domestic base. The Tantan app's Monthly Active Users (MAU) stood at 10.2 million in June 2025, down from 12.9 million in June 2024. Monetization here is also softening; Tantan reported only 0.7 million paying users in Q2 2025, a 30.0% drop from 1.0 million in the year-ago period. The company is focused on maintaining Tantan's profitability through cost efficiency, even as its revenue is projected to decline by 20-30% in 2025.

Here's a quick look at the paying user dynamics for the core domestic platforms as of mid-2025:

Platform Metric Q2 2025 Amount YoY Change (Approx.)
Momo App Paying Users 3.5 million -51.4%
Tantan App Paying Users 0.7 million (700K) -30.0%
Tantan App Monthly Active Users (MAU) 10.2 million -20.9%

The company is clearly segmenting its strategy: keeping Momo stable as a cash cow, driving Tantan toward profitability via cost control, and aggressively growing the overseas social discovery user base, which saw 73% revenue growth in Q2 2025.

You'll want to track the Q3 2025 guidance for the domestic segment, which anticipates a revenue decrease of mid- to low teens year-on-year, balanced against the expectation that overseas revenue will grow by around 70% for the full year. Finance: draft 13-week cash view by Friday.

Hello Group Inc. (MOMO) - Canvas Business Model: Cost Structure

You're looking at the major drains on Hello Group Inc.'s cash flow for late 2025. Honestly, the cost structure is heavily influenced by content sharing and, increasingly, international expansion costs.

The biggest single component of cost of revenue relates to sharing proceeds with the talent driving the platform. For the second quarter of 2025, the Non-GAAP cost of revenue stood at RMB 1.60 billion, up slightly from RMB 1.59 billion in the same period last year. This figure directly reflects the payouts to broadcasters and content creators across the ecosystem. This resulted in a Non-GAAP gross margin of 38.8% for the quarter, a slight dip of 2 percentage points year-over-year.

Sales and marketing expenses show a clear strategic shift. For Q2 2025, Non-GAAP sales and marketing expenses were RMB 339.7 million, which represented 13% of total revenue. That's down from RMB 360.6 million in Q2 2024, showing ongoing cost control in the PRC Mainland businesses, especially for Momo and Tantan. Still, this spend is being strategically redirected; the decrease was partially offset by an increase in channel investment for the overseas apps as Hello Group Inc. pushes its international growth.

Infrastructure and payment channel costs are becoming more prominent as the geographic mix shifts. While we don't have a standalone figure for just infrastructure, the overall Non-GAAP cost and expenses for Q2 2025 were RMB 2,183.6 million. Management noted that payment channel costs and infrastructure expenses account for a larger proportion of revenue because the fee structures are systematically higher for the rapidly growing international business compared to the domestic operations.

Income tax expenses saw a significant, one-time impact in Q2 2025. Total income tax expenses for the quarter hit RMB 638.4 million. A major driver here was a special, nonrecurring item: the company accrued an additional withholding income tax of RMB 547.9 million related to profits generated by the WFOE in China for prior periods. Furthermore, going forward from Q2 2025, Hello Group Inc. will accrue the withholding tax at the standard rate of 10%, up from the previously applied preferential rate of 5% for Momo Beijing.

Here's a quick look at the key cost line items from Q2 2025:

Cost Component Q2 2025 Amount (RMB) Notes/Context
Non-GAAP Cost of Revenue 1.60 billion Revenue sharing with broadcasters/creators.
Non-GAAP Sales & Marketing Expenses 339.7 million 13% of total revenue; cost control in PRC Mainland offset by overseas investment.
Total Income Tax Expenses 638.4 million Includes the one-time tax accrual.
One-Time Withholding Tax Accrual 547.9 million Related to prior periods' WFOE profits.
Non-GAAP Total Cost & Expenses 2,183.6 million Total operating and variable costs before tax adjustments.

You should definitely keep an eye on how the international scaling affects the variable costs. The key cost drivers for the period include:

  • Revenue sharing with broadcasters and content creators (Non-GAAP cost of revenue was RMB 1.60 billion in Q2 2025).
  • Sales and marketing expenses, heavily focused on overseas growth (RMB 339.7 million Non-GAAP in Q2 2025).
  • Infrastructure and payment channel costs (higher for international business, contributing to overall cost structure).
  • Income tax expenses, including a one-time Q2 2025 withholding tax accrual of RMB 547.9 million.

Finance: draft 13-week cash view by Friday.

Hello Group Inc. (MOMO) - Canvas Business Model: Revenue Streams

You're looking at how Hello Group Inc. (MOMO) actually brings in the cash flow as of late 2025. It's all about the services users pay for inside the apps, primarily from gifting and premium access.

The core of the revenue engine is Value-Added Services (VAS). For the second quarter of 2025, the total VAS revenue hit RMB 2.58 billion. Honestly, this number reflects a slight contraction year-over-year, coming in at RMB 2,579.3 million for Q2 2025, which was a 2.6% decrease from the same period in 2024.

Here's a breakdown of where that VAS money comes from, focusing on the main components:

  • - Total Value-Added Services (VAS) for Q2 2025: RMB 2.58 billion.
  • - Domestic VAS revenue for Q2 2025: RMB 2.14 billion.
  • - Momo app VAS revenue specifically: RMB 1.85 billion, down 11% year-over-year.
  • - Overseas VAS revenue for Q2 2025: RMB 440.7 million.

The revenue streams are clearly segmented by geography, and the international part is definitely where the growth is right now. The overseas VAS revenue saw a massive jump, growing 73% year-over-year in Q2 2025, reaching RMB 440.7 million. That overseas segment now makes up 17% of the group's total revenue, up from just 10% in Q2 2024.

The specific mechanisms driving this revenue include the classic in-app purchases you'd expect from social platforms. You've got the virtual gifting, which is key for live streaming and those audio/video chats. Also, membership subscription fees provide a more stable base for premium app features. For instance, Tantan refined its monetization by restructuring its membership package.

To give you a clearer picture of the Q2 2025 revenue mix, look at this table:

Revenue Component Q2 2025 Amount (RMB) Year-over-Year Change
Total Group Revenue RMB 2.62 billion -3%
Total Value-Added Services (VAS) RMB 2.58 billion -2.6%
Domestic Revenue RMB 2.18 billion -11%
Overseas Revenue RMB 442 million +73%
Other Services Revenue RMB 41.1 million (Not specified)

The live streaming gifting component within Momo felt the pinch, with its revenue decline being attributed to soft spending sentiment among top users in that specific live streaming experience. Still, the growth in overseas revenue, which is heavily driven by audio and video-based social products, is offsetting the domestic softness.

So, you're seeing a clear pivot in revenue focus:

  • - Virtual gifting revenue from live streaming and audio/video chats remains a primary driver within VAS.
  • - Membership subscription fees help stabilize revenue, as seen with package restructuring on Tantan.
  • - Overseas VAS revenue growth was 73% year-over-year in Q2 2025, showing strong international traction.

The overseas business growth, up 73% year-over-year in Q2 2025, is definitely the bright spot in the revenue streams, driven by brands in the MENA region. Finance: draft the Q3 2025 revenue projection based on the mid-60s overseas growth guidance by Friday.


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