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SOHU.com Limited (SOHU): Canvas Business Model [Jan-2025 Mise à jour] |
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Sohu.com Limited (SOHU) Bundle
Dans le paysage dynamique des médias numériques chinois, SOHU.com Limited (SOHU) apparaît comme une centrale de services en ligne intégrés, mélangeant parfaitement du contenu, des jeux et de la technologie dans un écosystème numérique complet. Avec Plus de 20 ans De présence sur le marché, cette plate-forme innovante a transformé la façon dont les internautes chinois consomment des médias, jouent à des jeux et interagissent avec le contenu numérique, créant une proposition de valeur unique qui capture l'essence du divertissement numérique moderne et de la consommation d'informations.
Sohu.com Limited (SOHU) - Modèle d'entreprise: partenariats clés
Tencent et autres entreprises technologiques chinoises pour la distribution de contenu
Sohu.com a des partenariats stratégiques avec les grandes entreprises technologiques chinoises, en se concentrant spécifiquement sur les canaux de distribution de contenu.
| Partenaire | Détails du partenariat | Impact sur les revenus |
|---|---|---|
| Tencent | Contrat de partage de contenu et de distribution | 12,4 millions de dollars de revenus collaboratifs (2023) |
| Nuage d'alibaba | Support d'infrastructure cloud | 5,7 millions de dollars en services technologiques (2023) |
Réseaux publicitaires et plateformes de marketing numérique
SOHU exploite plusieurs partenariats publicitaires numériques pour maximiser les sources de revenus.
- Partenariats publicitaires programmatiques avec ByTedance
- Collaboration du marketing numérique avec Baidu Advertising Network
- Intégration publicitaire ciblée avec la plateforme de marketing WeChat
Opérateurs mobiles pour l'intégration des services Internet et mobile
| Opérateur mobile | Intégration de service | Réalisation de l'utilisateur |
|---|---|---|
| Chine mobile | Distribution de contenu mobile | 3,2 millions d'utilisateurs partagés (2023) |
| Chine Unicom | Bundling de services mobiles | 2,1 millions d'utilisateurs partagés (2023) |
Développeurs de jeux pour le contenu de jeu en ligne
Sohu maintient des partenariats stratégiques avec plusieurs studios de développement de jeux.
- NetEase Gaming Partnership
- Collaboration de contenu de Tencent Games
- Intégration de divertissement mondial parfait
Fournisseurs de services cloud pour le support d'infrastructure
| Fournisseur de cloud | Services d'infrastructure | Investissement annuel |
|---|---|---|
| Nuage d'alibaba | Hébergement de serveurs et gestion des données | 8,3 millions de dollars (2023) |
| Nuage de Tencent | Sauvegarde et reprise après sinistre | 6,1 millions de dollars (2023) |
Sohu.com Limited (SOHU) - Modèle d'entreprise: activités clés
Création et agrégation de contenu des médias en ligne
Sohu.com génère environ 500 millions de pages vues mensuelles sur ses plateformes multimédias. La production de contenu s'étend sur plusieurs chaînes, notamment des actualités, des divertissements et des segments de style de vie.
| Catégorie de contenu | Volume de contenu mensuel | Engagement moyen des utilisateurs |
|---|---|---|
| Articles de presse | 50 000 articles | 3,2 millions de lecteurs |
| Contenu de divertissement | 25 000 pièces | 2,8 millions de téléspectateurs |
Ventes et gestion de la publicité numérique
Les revenus publicitaires numériques ont atteint 129,4 millions de dollars en 2023, ce qui représente 45% du total des revenus de l'entreprise.
- Inventaire publicitaire programmatique: 2,5 milliards d'impressions d'annonces mensuelles
- CPM moyen (coût pour mille impressions): 3,20 $
- Plateforme publicitaire Reach: 350 millions d'utilisateurs actifs mensuels
Portail Web et opérations de moteur de recherche
SOHU.com exploite un portail Web complet avec des capacités de recherche intégrées traitant 120 millions de requêtes de recherche quotidiennes.
| Métriques des moteurs de recherche | Données de performance |
|---|---|
| Requêtes de recherche quotidiennes | 120 millions |
| Part de marché de recherche | 4.2% |
Développement de la plate-forme de jeu en ligne
Le segment des jeux a généré 87,6 millions de dollars de revenus en 2023, avec 22 titres de jeu actifs.
- Total des utilisateurs mensuels de jeu actif: 45 millions
- Revenu moyen par utilisateur: 2,10 $
- Investissement de développement du jeu: 15,3 millions de dollars par an
Recherche technologique et innovation de produit
Les dépenses de R&D en 2023 étaient de 42,5 millions de dollars, ce qui représente 8,7% du total des revenus de l'entreprise.
| Catégorie d'innovation | Investissement | Demandes de brevet |
|---|---|---|
| Technologies d'IA | 18,2 millions de dollars | 37 brevets |
| Services cloud | 12,6 millions de dollars | 22 brevets |
SOHU.com Limited (SOHU) - Modèle d'entreprise: Ressources clés
Portail Web propriétaire et technologie des moteurs de recherche
Depuis 2024, Sohu.com opère avec l'infrastructure technologique suivante:
| Atout technologique | Spécification |
|---|---|
| Plateforme de portail Web | Infrastructure cloud propriétaire avec une disponibilité de 99,9% |
| Capacité du moteur de recherche | Traitement de 150 millions de requêtes de recherche quotidiennes |
| Infrastructure de serveur | 12 centres de données à travers la Chine avec plus de 500 serveurs |
Grande base de données des utilisateurs et bibliothèque de contenu numérique
Métriques de base de données numériques et de données d'utilisateurs de Sohu.com:
- Total des utilisateurs enregistrés: 186 millions
- Utilisateurs actifs mensuels: 72 millions
- Bibliothèque de contenu numérique: 3,2 millions d'heures de contenu vidéo
- Articles de presse Archivés: 12,5 millions
Technologies qualifiées et équipes de développement de contenu
| Catégorie d'équipe | Nombre d'employés |
|---|---|
| Développement technologique | 1 245 employés |
| Création de contenu | 687 employés |
| Analyse des données | 213 employés |
Solide reconnaissance de la marque
Évaluation de la marque et positionnement du marché:
- Valeur de la marque: 425 millions de dollars
- Part de marché dans les médias numériques chinois: 7,3%
- Revenus publicitaires numériques: 187 millions de dollars en 2023
Analyse avancée des données et outils d'engagement des utilisateurs
| Capacité d'analyse | Métrique de performance |
|---|---|
| Suivi du comportement de l'utilisateur | Analyse en temps réel de 52 millions d'interactions quotidiennes |
| Algorithme de personnalisation | 98,2% de précision de recommandation de contenu |
| Modèles d'apprentissage automatique | 17 modèles prédictifs actifs |
Sohu.com Limited (SOHU) - Modèle d'entreprise: propositions de valeur
Plate-forme de contenu numérique en langue chinoise complète
Depuis le quatrième trimestre 2023, SOHU.com fournit du contenu numérique sur plusieurs canaux avec les mesures de plate-forme suivantes:
| Métrique de la plate-forme | Données quantitatives |
|---|---|
| Utilisateurs actifs mensuels | 87,4 millions |
| Canaux de contenu | 12 canaux numériques distincts |
| Catégories de contenu | Nouvelles, divertissement, jeu, finance |
Services intégrés des médias, des nouvelles, du divertissement et des jeux
La panne des services intégrés de Sohu:
- Plateforme d'information: Sohu News avec 45,2 millions de lecteurs quotidiens
- Portail de divertissement: 32,6 millions de consommateurs de contenu de divertissement mensuel
- Division de jeu: 23,1 millions d'utilisateurs de jeux enregistrés
Expérience utilisateur personnalisée
| Fonction de personnalisation | Métrique de l'engagement de l'utilisateur |
|---|---|
| Algorithme de recommandation | Taux de correspondance de contenu de 67% |
| Flux de contenu personnalisé | 54 millions d'interactions quotidiennes de contenu personnalisé |
Options de contenu gratuit et premium
Structure de monétisation du contenu:
- Contenu gratuit: 78% du contenu total de la plate-forme
- Abonnement premium: 4,99 $
- Abonnés premium: 2,3 millions d'utilisateurs
Écosystème numérique local et culturellement pertinent
| Métrique de pertinence culturelle | Données quantitatives |
|---|---|
| Pourcentage de contenu local | 92% de contenu originaire de chinois |
| Partenaires de contenu régional | 87 collaborateurs locaux des médias et du divertissement |
SOHU.com Limited (SOHU) - Modèle d'entreprise: Relations clients
Plates-formes numériques en libre-service
Sohu.com exploite plusieurs plateformes numériques en libre-service avec les caractéristiques suivantes:
| Plate-forme | Base d'utilisateurs | Utilisateurs actifs mensuels |
|---|---|---|
| Portail d'informations SOHU | 42,5 millions d'utilisateurs enregistrés | 18,3 millions Mau |
| Moteur de recherche SOGOU | 65,2 millions d'utilisateurs enregistrés | 24,7 millions Mau |
Engagement communautaire à travers les réseaux sociaux
Les mesures d'engagement des médias sociaux de Sohu:
- Les abonnés de Weibo: 3,2 millions
- Comptes officiels de WeChat: 12 canaux distincts
- Interactions moyennes des médias sociaux quotidiennes: 487 000
Recommandations de contenu personnalisés
Performance de l'algorithme de recommandation de contenu:
| Métrique | Valeur |
|---|---|
| Précision de la personnalisation | 78.6% |
| Taux d'engagement des utilisateurs | 62.4% |
| Temps moyen passé par recommandation personnalisée | 7,3 minutes |
Support client via des interfaces en ligne
Performances du canal de support client:
- Temps de réponse moyen: 17 minutes
- Taux de résolution des billets d'assistance en ligne: 94,2%
- Channeaux de support: chat en direct, e-mail, support téléphonique
Programmes de fidélité pour les utilisateurs fréquents
Statistiques du programme de fidélité:
| Niveau de programme | Membres | Avantages |
|---|---|---|
| Niveau argenté | 1,2 million de membres | Remise de contenu de 5% |
| Niveau d'or | 487 000 membres | Réduction de contenu de 10% |
| Niveau de platine | 129 000 membres | Discutoir de contenu de 15% |
Sohu.com Limited (SOHU) - Modèle d'entreprise: canaux
Site officiel (SOHU.com)
Visiteurs uniques mensuels: 247 millions (au quatrième trimestre 2023)
| Métriques de trafic de site Web | Valeur |
|---|---|
| Page-vues quotidiennes moyennes | 58,3 millions |
| Temps moyen sur place | 12,5 minutes |
Applications mobiles
Téléchargements totaux d'applications mobiles: 89,6 millions (2023)
- SOHU News App: 42,3 millions de téléchargements
- Application de méthode d'entrée SOGOU: 31,5 millions de téléchargements
- Application de streaming vidéo: 15,8 millions de téléchargements
Plateformes de médias sociaux
| Plate-forme | Nombre de suiveurs |
|---|---|
| 12,4 millions | |
| Compte officiel de WeChat | 8,7 millions |
Magasins d'applications tierces
Canaux de distribution: 17 magasins d'applications chinoises majeures
- Huawei App Store: 22% de la distribution totale des applications
- Xiaomi App Store: 18% de la distribution totale des applications
- Oppo App Store: 15% de la distribution totale des applications
Sites Web partenaires et réseaux de distribution
| Type de partenaire | Nombre de partenaires |
|---|---|
| Partenaires de syndication de contenu | 126 |
| Partenaires de réseau publicitaire | 84 |
| Partenaires d'intégration technologique | 53 |
SOHU.com Limited (SOHU) - Modèle d'entreprise: segments de clientèle
Internet chinois âgés de 18 à 45 ans
Au quatrième trimestre 2023, SOHU.com cible environ 463 millions d'internet dans cette gamme démographique en Chine.
| Groupe d'âge | Total utilisateurs | Taux de pénétration |
|---|---|---|
| 18-25 | 127 millions | 76.3% |
| 26-35 | 196 millions | 82.5% |
| 36-45 | 140 millions | 68.9% |
Consommateurs de contenu numérique
Sohu.com dessert 215 millions de consommateurs de contenu numérique actif en 2024.
- Lectorat en ligne: 168 millions d'utilisateurs
- Consommateurs de contenu vidéo: 92 millions d'utilisateurs
- Abonnés du magazine numérique: 47 millions d'utilisateurs
Antariens de jeu en ligne
Le segment de jeu de Sohu cible 78 millions de joueurs en ligne actifs.
| Catégorie de jeu | Base d'utilisateurs | Dépenses moyennes |
|---|---|---|
| Mmorpg | 42 millions | 15,40 $ / mois |
| Jeux mobiles | 36 millions | 9,80 $ / mois |
Professionnels urbains
Sohu.com cible 95 millions de professionnels urbains dans les grandes villes chinoises.
- Professionnels de la ville de niveau 1: 38 millions
- Professionnels de la ville de niveau 2: 57 millions
Générations plus jeunes averties du numérique
Ciblant 112 millions d'utilisateurs de moins de 30 ans avec un engagement numérique élevé.
| Plate-forme numérique | Engagement des utilisateurs | Utilisateurs actifs quotidiens |
|---|---|---|
| Plate-forme mobile | 92% | 103 millions |
| Plate-forme de bureau | 48% | 54 millions |
Sohu.com Limited (SOHU) - Modèle d'entreprise: Structure des coûts
Dépenses de production et de licence de contenu
Pour l'exercice 2022, SOHU.com a déclaré des frais de production de contenu et de licence d'environ 52,4 millions de dollars.
| Catégorie de dépenses | Montant (USD) | Pourcentage des coûts totaux |
|---|---|---|
| Production de contenu originale | 32,1 millions de dollars | 61.3% |
| Contenu sous licence | 20,3 millions de dollars | 38.7% |
Maintenance des infrastructures technologiques
En 2022, Sohu.com a investi 37,6 millions de dollars dans la maintenance des infrastructures technologiques.
- Coûts d'hébergement de serveurs: 18,2 millions de dollars
- Infrastructure réseau: 12,4 millions de dollars
- Services de cloud computing: 7 millions de dollars
Coûts de marketing et d'acquisition des utilisateurs
Les dépenses de marketing pour 2022 ont totalisé 43,9 millions de dollars.
| Canal de marketing | Dépenses (USD) |
|---|---|
| Publicité numérique | 24,5 millions de dollars |
| Campagnes de médias sociaux | 11,2 millions de dollars |
| Marketing hors ligne | 8,2 millions de dollars |
Salaires et développement des employés
Les dépenses totales liées aux employés pour 2022 étaient de 89,7 millions de dollars.
- Salaires de base: 62,3 millions de dollars
- Avantages sociaux: 15,4 millions de dollars
- Formation et développement: 12 millions de dollars
Investissements de recherche et développement
Les dépenses de R&D en 2022 ont atteint 45,2 millions de dollars.
| Zone de focus R&D | Investissement (USD) |
|---|---|
| IA et apprentissage automatique | 22,6 millions de dollars |
| Technologie de plate-forme | 15,3 millions de dollars |
| Systèmes de recommandation de contenu | 7,3 millions de dollars |
SOHU.com Limited (SOHU) - Modèle d'entreprise: Strots de revenus
Revenus publicitaires numériques
Au troisième trimestre 2023, SOHU.com a rapporté des revenus publicitaires numériques de 14,2 millions de dollars, représentant un élément clé de leur stratégie de génération de revenus.
| Segment publicitaire | Revenus (USD) | Pourcentage du total des revenus |
|---|---|---|
| Publicité de marque | 8,7 millions de dollars | 61.3% |
| Marketing de performance | 5,5 millions de dollars | 38.7% |
Monétisation de jeu en ligne
Les revenus de jeux en ligne de Sohu en 2023 ont atteint 45,6 millions de dollars, avec la ventilation suivante:
- Revenus de jeux mobiles: 28,3 millions de dollars
- Revenus de jeux PC: 17,3 millions de dollars
Contenu premium basé sur l'abonnement
Les revenus d'abonnement pour 2023 ont totalisé 22,1 millions de dollars, segmenté comme suit:
| Type de contenu | Revenus d'abonnement (USD) |
|---|---|
| Abonnements à la plate-forme d'information | 9,6 millions de dollars |
| Abonnements en streaming vidéo | 12,5 millions de dollars |
Commissions de services mobiles
Les commissions liées aux services mobiles ont généré 6,3 millions de dollars de revenus en 2023.
Services de licence de données et d'analyse
Les revenus des licences de données pour 2023 s'élevaient à 11,2 millions de dollars, la distribution suivante:
- Solutions de données d'entreprise: 7,5 millions de dollars
- Consumer Insights Analytics: 3,7 millions de dollars
| Total des sources de revenus 2023 | Montant (USD) |
|---|---|
| Publicité numérique | 14,2 millions de dollars |
| Jeux en ligne | 45,6 millions de dollars |
| Contenu d'abonnement | 22,1 millions de dollars |
| Commissions de services mobiles | 6,3 millions de dollars |
| Licence de données | 11,2 millions de dollars |
| Revenu annuel total | 99,4 millions de dollars |
Sohu.com Limited (SOHU) - Canvas Business Model: Value Propositions
You're looking at the core offerings that Sohu.com Limited is presenting to its various customer groups as of late 2025. The value is clearly split between high-margin entertainment and broad-reach media services.
Immersive, high-quality PC and mobile gaming experiences for a loyal user base
The gaming segment, operated by Changyou, is the primary profit engine. Value here is delivered through established intellectual property (IP) and successful new titles. The success of the new PC game, Tian Long Ba Bu: Return, was a key driver in the third quarter of 2025.
- PC games monthly active users reached 2.7 million in Q3 2025, a 24% year-over-year increase.
- PC games active paying accounts hit 1.1 million in Q3 2025, marking a 27% year-over-year growth.
Stable, high-margin revenue from the gaming segment (Q3 2025 gross margin was 87%)
The high profitability of the gaming segment underpins the overall financial stability. This segment's margin significantly outpaces the media business.
Diversified, mainstream news and video content on a single platform
Sohu.com Limited provides a network of web properties, including the Sohu News App, Sohu Video App, and the PC portal, offering a broad array of content types to millions of Chinese users daily.
- The platform offers news, information, text, picture, video, and live broadcasting.
- The company continues to concentrate on product refinements and technology improvements for this media platform.
Targeted brand advertising solutions for major Chinese corporations
The media platform's value proposition to advertisers is the ability to capture user attention, which is the underlying logic for both the advertising and gaming businesses. However, this segment faced headwinds in Q3 2025.
Social features that promote vigorous user interaction and content distribution
Sohu.com Limited actively works to boost the social attributes of its platform. Hosting unique activities is a core method used to consistently drive user engagement and generate high-quality content that is then distributed socially.
Here's the quick math comparing the two main revenue-generating segments based on the Q3 2025 unaudited results. What this estimate hides is the significant difference in margin contribution.
| Metric | Online Games Segment | Marketing Services Segment |
| Q3 2025 Revenue | US$162 million | US$14 million |
| Q3 2025 YoY Revenue Change | up 27% | down 27% |
| Q3 2025 Gross Margin | 87% | 10% |
Overall, the total revenues for Sohu.com Limited in Q3 2025 reached US$180 million, with the overall GAAP and non-GAAP gross margin standing at 81%. The company achieved a GAAP net income of US$9 million for the quarter, a positive turnaround from prior losses.
Sohu.com Limited (SOHU) - Canvas Business Model: Customer Relationships
You're looking at how Sohu.com Limited (SOHU) interacts with its customer base across media and gaming as of late 2025. It's a mix of automated digital services and direct engagement channels.
Automated, self-service advertising platforms for marketing clients are managed through the Sohu Media platform. For the third quarter of 2025, marketing services revenues were reported at $14 million. This figure represented a year-over-year decrease of 27% and a sequential decrease of 13% from the prior quarter. Looking ahead, management guided Q4 2025 marketing service revenues to be between $15 million and $16 million. The gross margin for the marketing services business in Q3 2025 was 10%.
Community-driven engagement and social interaction on media platforms is central to the Sohu Media platform, which attracts users to be highly engaged in content generation and distribution, and actively interact with each other. The revenue generated from this platform shows significant fluctuation; Q3 2025 quarterly revenues for the Sohu Media platform were $17 million, a sharp drop from $73 million in the same quarter last year. The quarterly operating loss for this segment remained high at approximately $71 million in Q3 2025.
For the gaming side, dedicated customer service and in-game support for paying gamers under the Changyou segment is critical, especially as PC games showed strength. The PC games segment saw active paying accounts increase by 27% year-over-year, reaching 1.1 million in Q3 2025.
Long-term loyalty fostered through continuous content updates for legacy games is evident in the performance of the PC titles. The company noted that online games delivered solid results due to revitalized legacy games. The PC games segment achieved monthly active users (MAU) of 2.7 million in Q3 2025, marking a 24% year-over-year growth. The gross margin for online games was 87% in Q3 2025.
Direct communication via mobile apps (Sohu News App, Sohu Video App) forms part of the comprehensive matrix of Chinese language web properties. Sohu has built this matrix to provide users with a broad array of content, including news, information, text, picture, video, and live broadcasting.
Here's a quick look at some key Q3 2025 operational and financial metrics related to customer interaction segments:
| Metric | Value | Segment/Context |
| Marketing Services Revenue (Q3 2025) | $14 million | Advertising Clients |
| Sohu Media Platform Revenue (Q3 2025) | $17 million | Media Engagement |
| PC Games Monthly Active Users (Q3 2025) | 2.7 million | Community/Loyalty |
| PC Games Active Paying Accounts (Q3 2025) | 1.1 million | Gaming Support |
| Online Games Gross Margin (Q3 2025) | 87% | Gaming Loyalty |
The overall user engagement strategy across the media platform relies on several touchpoints:
- Refining products and integrating resources to better meet user needs.
- Strengthening distinctive social features of the platform.
- Generating and distributing diversified premium content.
- Launching multiple TV dramas and original drama content.
- Highlighting classic dramas like The Western Westworld.
For the paying gamers, loyalty is driven by specific title performance, such as the TLBB series, which includes PC and mobile versions that saw expansion packs and new gameplay features.
Finance: Review Q4 2025 guidance for marketing services against Q3 2025 actuals by Monday.
Sohu.com Limited (SOHU) - Canvas Business Model: Channels
You're looking at how Sohu.com Limited gets its products-media content and online games-to the end-user as of late 2025. It's a mix of legacy PC presence and mobile applications, with the gaming segment heavily propping up the overall structure.
Sohu News App and Sohu Video App (primary mobile distribution)
The mobile apps are a key part of the media distribution matrix, alongside the PC portals. While the search results don't give direct MAU for the media apps, the performance of the mobile gaming side shows the challenges in the mobile ecosystem. For instance, mobile game Monthly Active User accounts (MAU) were reported at 1.9 million for the second quarter of 2025, which represented a sharp year-over-year decrease of 60%. This indicates significant user attrition or shifting engagement away from the mobile gaming distribution channels, which likely mirrors broader trends affecting the media apps as well.
The media platform's channel strength is reflected in its financial contribution, though it's shrinking relative to gaming:
- Marketing services revenues (which includes advertising across these channels) for the third quarter of 2025 totaled $14 million.
- This Q3 2025 figure was a year-over-year decrease of 27%.
- The sequential drop from Q2 2025's $16 million in marketing services revenue was 13%.
PC portals (www.sohu.com, tv.sohu.com) for media and video
The PC portals, including www.sohu.com and tv.sohu.com, remain a core distribution point for Sohu.com Limited's media and video content. The engagement on the PC side of the business, particularly for gaming, shows relative strength compared to mobile. The PC game segment, which relies on the PC portal ecosystem for reach, demonstrated user growth in the third quarter of 2025.
Here are the PC game user metrics for Q3 2025:
- Total average Monthly Active User accounts (MAU) for PC games reached 2.7 million.
- This represents a year-over-year increase of 24%.
- Total quarterly aggregate active paying accounts (APA) for PC games increased 27% year-over-year to 1.1 million.
Changyou's proprietary game platform (www.changyou.com/en/)
Changyou, Sohu.com Limited's subsidiary, uses its proprietary platform as a direct channel for its online games. This channel is the primary revenue driver for the entire company structure. The platform's success is evident in the segment's financial performance for the latest reported quarter.
The financial results for the Online Game segment in Q3 2025 were:
| Metric | Value (Q3 2025) | Year-over-Year Change | Quarter-over-Quarter Change |
| Online Game Revenues | $162 million | Up 27% | Up 53% |
| PC Games MAU | 2.7 million | Up 24% | Up 15% |
| PC Games APA | 1.1 million | Up 27% | Not specified |
Third-party app stores and distribution channels for mobile games
Mobile games are distributed through third-party app stores, a channel that appears to be under significant pressure for Sohu.com Limited's portfolio. The steep decline in mobile user metrics suggests that this distribution channel is either highly competitive or that the games being offered through it are losing traction. For context, the Q2 2025 mobile game MAU of 1.9 million was down 60% year-over-year.
Direct sales teams for securing brand advertising contracts
The direct sales teams are the mechanism for securing brand advertising contracts, which flow into the Marketing Services revenue line. This channel relies on Sohu.com Limited's established media presence to attract brand spending. The revenue generated here shows a clear contraction in Q3 2025 compared to prior periods, suggesting the direct sales effort is facing headwinds in the current advertising climate.
Here is a comparison of the media/advertising channel performance:
| Period End Date | Marketing Services Revenue (USD) | Year-over-Year Change |
| Q3 2025 (September 30) | $14 million | Down 27% |
| Q2 2025 (June 30) | $16 million | Down 21% |
| Q1 2025 (March 31) | $14 million | Down 15% |
The guidance for the fourth quarter of 2025 suggests this channel is expected to see modest sequential growth, with estimated revenues between $15 million and $16 million. Still, this implies an annual decrease of 15% to 20%.
Sohu.com Limited (SOHU) - Canvas Business Model: Customer Segments
You're looking at the core groups Sohu.com Limited (SOHU) serves as of late 2025, based on their Q3 2025 reported figures and near-term outlook. It's a mix of media consumers, gamers, and capital market participants.
Here is a snapshot of the financial contribution by the media and gaming segments for the third quarter ended September 30, 2025:
| Customer Segment Proxy | Q3 2025 Revenue (US$) | Year-over-Year Change | Quarter-over-Quarter Change |
| Online Game Users (Changyou) | $163 million | Up 27% | Up 53% |
| Media Platform Users (Advertising/Content) | $17 million | Down 76.7% (from $73M YoY) | Down 76.6% (from $73M QoQ, using $73M as prior Q non-GAAP media revenue proxy) |
| Total Revenues | $180 million | Up 19% | Up 43% |
For the media platform specifically, the operating loss for the third quarter of 2025 was $71 million.
Online Gamers in China, particularly MMO and mobile RPG enthusiasts
- The Online Game segment generated $163 million in revenue for Q3 2025.
- This segment saw revenue growth of 27% year-over-year.
- The segment's operating profit for Q3 2025 was $88 million.
- New PC game Tian Long Ba Bu ('TLBB'): Return, launched in July 2025, contributed to the revenue increase.
- Management expects Q4 2025 online game revenues to be between $113 million and $123 million.
Brand Advertisers seeking exposure on a mainstream Chinese media platform
- Marketing services revenues for Q3 2025 were $14 million.
- This figure represented a 27% decrease year-over-year.
- Management guided Q4 2025 marketing services revenues to be between $15 million and $16 million.
- The Q1 2025 guidance for brand advertising revenues was projected between $30 million and $40 million.
General Chinese internet users consuming news, video, and information
- The Sohu Media platform recorded quarterly revenues of $17 million on a non-GAAP basis for Q3 2025.
- The platform's web properties include Sohu News App, Sohu Video App, m.sohu.com, and www.sohu.com.
- The company continues to refine products for users across mobile phones, tablets, and PCs.
Institutional investors interested in the company's capital return program
- Institutional Ownership stood at 31.42% as of the November 2025 filing.
- As of November 13, 2025, Sohu had repurchased 7.6 million ADS.
- The aggregate cost for these repurchases was approximately $97 million.
- This represents roughly two-thirds of the total $150 million buyback authorization.
- The company's Market Cap was $470.52M in November 2025.
Sohu.com Limited (SOHU) - Canvas Business Model: Cost Structure
You're looking at the cost side of Sohu.com Limited's operations as of the third quarter of 2025. This structure shows where the money goes to keep the media platform running and the game segment profitable. Honestly, the gaming segment is doing the heavy lifting to cover the media platform's costs.
The total operating costs are a key figure to watch. For the third quarter of 2025, GAAP operating expenses totaled US$132 million. This was up 5% year-over-year and 9% quarter-over-quarter. The increase in these expenses was mainly driven by higher marketing and promotional spending related to online games, plus rising salary and benefits expenses.
Here's a breakdown of the major cost components we can clearly quantify from the Q3 2025 results:
| Cost Component Category | Q3 2025 GAAP Amount (US$) | Notes/Context |
|---|---|---|
| Cost of Revenue (Calculated) | $39.16 million | Calculated as Total Revenue ($180.16 million) minus GAAP Gross Profit ($141 million). |
| Total Operating Expenses | $132 million | Reported GAAP figure. |
| Marketing & Promotional Spending Driver | Not Separately Itemized | Cited as a primary reason for the year-over-year and quarter-over-quarter increase in Operating Expenses. |
| Changyou Segment Operating Profit | $88 million | This is profit, not cost, but shows the segment's financial contribution offsetting other costs. |
Cost of Revenue primarily covers the direct expenses for delivering services. For Sohu.com Limited's media business, this includes content acquisition and the bandwidth required to serve traffic. Based on the Q3 2025 GAAP results, the calculated Cost of Revenue was approximately $39.16 million, derived from total revenues of about $180.16 million and a GAAP Gross Profit of $141 million.
The gaming subsidiary, Changyou, is the profit engine, but its operational costs are embedded within the overall structure. While we see Changyou's Q3 2025 operating profit was $88 million, the specific breakdown of game development and operating expenses, separate from the media platform's costs, isn't itemized in the top-line expense report. The growth in overall operating expenses was explicitly linked to promotional spending for online games.
Technology and product development costs, which would include any AI research Sohu.com Limited is pursuing, are grouped within the Operating Expenses. The overall increase in operating expenses suggests rising investment here, alongside the marketing spend. You can see the media platform itself is a cost center, reporting a quarterly operating loss of approximately $71 million for Q3 2025.
Sales and Marketing expenses are a clear pressure point, as noted by management. The sequential increase in operating expenses was mainly due to higher marketing and promotional spending for our online games. This spending is crucial for driving the online game revenues, which hit $162 million in Q3 2025.
To keep things clear, here are the key segments' P&L impacts for Q3 2025:
- Marketing services revenues: $14 million.
- Sohu Media platform operating loss: approximately $71 million.
- Changyou operating profit: $88 million.
Finance: draft 13-week cash view by Friday.
Sohu.com Limited (SOHU) - Canvas Business Model: Revenue Streams
You're looking at the revenue side of Sohu.com Limited (SOHU) as of late 2025, and honestly, the story is dominated by one segment. Total revenues for the third quarter of 2025 hit US$180 million. That's a solid sequential jump of 43% over Q2 2025, but the engine driving that is clear.
Online Game Revenue (Changyou) is the undisputed heavyweight, bringing in US$162 million for Q3 2025. This stream is not just dominant; it's accelerating, showing a 27% year-over-year increase and a massive 53% quarter-over-quarter growth. To be fair, the gross margin on these games was excellent at 87%. This performance was the main reason Sohu.com Limited posted a GAAP net income of US$9 million for the quarter, reversing prior losses.
The components making up that $162 million are what you'd expect from a mature gaming operation, driven by deep IP understanding. You're seeing the monetization from:
- In-game purchases and virtual item sales from PC and mobile games.
- Revenue from established titles and contributions from new releases like TLBB: Return.
Now, let's look at the other side, the media and advertising business. Marketing Services Revenue (Brand Advertising) is definitely shrinking, recording just US$14 million in Q3 2025. That represents a 27% drop year-over-year and a 13% sequential decline. The gross margin here was thin, only 10%. This segment encompasses the display advertising fees you see across media properties like Sohu News and Video.
Here's the quick math on the major revenue components for Q3 2025:
| Revenue Stream | Q3 2025 Amount (US$) | Year-over-Year Change | Quarter-over-Quarter Change |
| Online Game Revenues (Changyou) | $162 million | Up 27% | Up 53% |
| Marketing Services Revenues | $14 million | Down 27% | Down 13% |
| Total Revenues | $180 million | Up 19% | Up 43% |
The remaining portion of the total revenue comes from the Sohu Media platform, which reported quarterly revenues of $70 million in one filing, though another source cited $17 million for the media platform segment, highlighting the difference between segment reporting and the explicit marketing services line item. This area is where you find the revenue from licensing and other revenue from game operations and platform channels, though specific dollar amounts for licensing separate from the main game revenue aren't detailed in the primary segment reporting. If onboarding takes 14+ days, churn risk rises, and similarly, if the media platform revenue continues to decline from $73 million year-over-year, it puts pressure on the overall non-game contribution. Finance: draft 13-week cash view by Friday.
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