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Versus Systems Inc. (vs): Business Model Canvas [Jan-2025 Mise à jour] |
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Versus Systems Inc. (VS) Bundle
Dans le paysage rapide de divertissement interactif, Versus Systems Inc. (VS) émerge comme une entreprise de technologie révolutionnaire révolutionnant la façon dont les joueurs éprouvent des récompenses et de l'engagement. En tirant parti de la technologie propriétaire de pointe, VS transforme les écosystèmes de jeu traditionnels grâce à une prédiction innovante des résultats des matchs et des mécanismes de prix interactifs qui créent une valeur sans précédent pour les développeurs, les plateformes et les joueurs. Leur modèle commercial unique intègre de manière transparente des systèmes de récompense sophistiqués qui promettent de remodeler l'industrie du divertissement numérique, offrant un aperçu alléchant dans l'avenir des expériences de jeu interactives.
Versus Systems Inc. (vs) - Modèle d'entreprise: partenariats clés
Plateformes de jeu et développeurs de jeux
Versus Systems a établi des partenariats avec plusieurs plates-formes de jeux et développeurs:
| Partenaire | Détails du partenariat | Plate-forme / technologie |
|---|---|---|
| Tic | Intégration des prix interactifs | Plate-forme de streaming en direct |
| Discorde | Mécanismes de prix et de récompense | Plate-forme de communication |
Organistes de tournoi eSports
Les réseaux de partenariat clés de l'eSports comprennent:
- ESL (Electronic Sports League)
- Blast Premier
- Gaming des ligues majeures (MLG)
Réseaux de publicité et de parrainage
| Réseau | Part des revenus | Type d'intégration |
|---|---|---|
| Google AD Manager | 70/30 Split | Publicité programmatique |
| Vanner | 65/35 Split | Publicité sur le jeu mobile |
Partenaires d'intégration technologique
Plateformes de collaboration technique:
- Amazon Web Services (AWS)
- Microsoft Azure
- Google Cloud Platform
Versus Systems Inc. (vs) - Modèle d'entreprise: activités clés
Développer une récompense interactive et une plate-forme d'engagement
Métriques de développement de la plate-forme depuis le quatrième trimestre 2023:
| Métrique | Valeur |
|---|---|
| Total des utilisateurs de la plate-forme | 125,000 |
| Intégrations mensuelles de plate-forme active | 37 |
| Investissement annuel sur le développement de la plate-forme | 2,3 millions de dollars |
Création de solutions logicielles de marque blanche pour l'industrie du jeu
Capacités de développement de logiciels d'étiquette blanche:
- Intégration du système de récompense personnalisé
- Compatibilité multiplateforme
- Suivi d'engagement en temps réel
| Métrique de la solution logicielle | Valeur |
|---|---|
| Nombre de solutions de marque blanche | 12 |
| Taux de rétention de la clientèle moyen | 78% |
Gérer les systèmes de récompense et de monétisation dans le jeu
Indicateurs de performance du système de monétisation:
| Métrique de monétisation | Valeur |
|---|---|
| Total des transactions traitées | 1,2 million |
| Valeur de transaction moyenne | $4.75 |
| Revenus de monétisation annuelle | 5,7 millions de dollars |
Développement de la technologie de prédiction des résultats de correspondance propriétaire propriétaire
Spécifications du développement de la technologie:
- Algorithmes d'apprentissage automatique
- Traitement des données en temps réel
- Modélisation prédictive avancée
| Métrique de la technologie de prédiction | Valeur |
|---|---|
| Taux de précision de la prédiction | 72% |
| Investissement en R&D | 1,6 million de dollars |
| Demandes de brevet | 3 |
Versus Systems Inc. (vs) - Modèle d'entreprise: Ressources clés
Technologie d'engagement basée sur la récompense brevetée
Versus systèmes titulaires 3 brevets actifs liés à leur plate-forme d'engagement basée sur les récompenses en 2024. Le portefeuille de brevets couvre les mécanismes de récompense interactifs pour les plates-formes numériques.
| Catégorie de brevet | Nombre de brevets | Année d'émission |
|---|---|---|
| Technologie de récompense d'engagement | 3 | 2020-2023 |
Équipe de développement de logiciels
Au Q4 2023, contre les systèmes maintient un Équipe de développement de logiciels de 12 professionnels.
- Ingénieurs logiciels seniors: 4
- Développeurs de niveau intermédiaire: 6
- Développeurs juniors: 2
Portfolio de propriété intellectuelle stratégique
Portefeuille de propriété intellectuelle évaluée à environ 1,2 million de dollars En décembre 2023.
| Type d'actif IP | Évaluation |
|---|---|
| Brevets | $750,000 |
| Marques | $450,000 |
Infrastructure technologique basée sur le cloud
Infrastructure hébergée sur Amazon Web Services (AWS) avec 99,99% de disponibilité en 2023.
- Dépenses totales d'infrastructure cloud: 425 000 $ par an
- Serveurs: déploiement multi-régions
- Stockage de données: 250 To
Capacités d'analyse des données
Traitement de plate-forme d'analyse avancée 3,5 millions d'interactions utilisateur mensuellement.
| Métrique analytique | Performance |
|---|---|
| Interactions mensuelles utilisateur | 3,500,000 |
| Traitement des données en temps réel | Précision de 98,5% |
Versus Systems Inc. (vs) - Modèle d'entreprise: propositions de valeur
Engagement amélioré des utilisateurs pour les plateformes de jeu
Versus Systems fournit une plate-forme qui augmente l'engagement des utilisateurs grâce à des mécanismes de récompense interactifs. Au quatrième trimestre 2023, la société a rapporté:
| Métrique | Valeur |
|---|---|
| Temps d'interaction moyen | 23,4 minutes par session |
| Augmentation du taux d'engagement | 37% par rapport aux plateformes de jeu standard |
Outils de monétisation pour les développeurs de jeux
La société propose des solutions de monétisation spécialisées avec les caractéristiques clés suivantes:
- Modèle de partage des revenus pour les prix en jeu
- Intégration de récompense personnalisable
- Tableau de bord analytique en temps réel
| Métriques de monétisation des développeurs | 2023 données |
|---|---|
| Revenus supplémentaires moyens par match | 47 500 $ par an |
| Nombre de jeux intégrés | 127 titres actifs |
Systèmes de récompense interactifs pour les joueurs
Statistiques du système de récompense clé pour 2023:
| Catégorie de récompense | Valeur totale |
|---|---|
| Prix totaux distribués | 3,2 millions de dollars |
| Valeur de prix moyenne | 124 $ par joueur |
Mécanismes de prix et de défi en temps réel en temps réel
Capacités techniques du mécanisme des prix:
- Attribution de la sous-seconde
- Compatibilité multiplateforme
- Suivi des prix vérifiés en blockchain
| Performance de mécanisme de défi | 2023 métriques |
|---|---|
| Total des défis créés | 14,672 |
| Taux de participation des joueurs | 62.3% |
Interaction unique des joueurs et modèles d'incitation
Les mesures d'interaction des joueurs démontrent l'efficacité de la plate-forme:
| Métrique d'interaction | Performance de 2023 |
|---|---|
| Total des utilisateurs actifs | 478,000 |
| Taux d'engagement répété | 54.7% |
Versus Systems Inc. (vs) - Modèle d'entreprise: relations clients
Plates-formes numériques en libre-service
Versus Systems fournit des plates-formes numériques avec les caractéristiques suivantes:
| Fonctionnalité de plate-forme | Spécification |
|---|---|
| Interface utilisateur | Intégration Web et mobile |
| Accessibilité de la plate-forme | Disponible sur plusieurs écosystèmes de jeu |
| Authentification des utilisateurs | Mécanismes de connexion sécurisés |
Gestion directe des ventes et du partenariat
Statistiques de partenariat pour les systèmes versus:
- Partenariats totaux de jeu actif: 37 auprès du quatrième trimestre 2023
- Plates-formes de jeu intégrées: 12 plates-formes majeures
- Couverture du marché géographique: Amérique du Nord, Europe, Asie
Support client pour l'intégration technologique
| Métrique de soutien | Performance |
|---|---|
| Temps de réponse moyen | Moins de 4 heures |
| Canaux de support technique | E-mail, chat en direct, système de billets |
| Taille de l'équipe de soutien | 8 spécialistes techniques dédiés |
Engagement communautaire à travers l'écosystème du jeu
Métriques d'engagement communautaire:
- Base d'utilisateurs actifs: environ 250 000 utilisateurs
- Tournois de jeu actifs mensuels: 42
- Participation moyenne du tournoi: 1 500 joueurs
Services de consultation technique
Cadre de consultation technique:
| Type de consultation | Détails du service |
|---|---|
| Consultation d'intégration | Support d'intégration personnalisé |
| Avis technique | Recommandations d'optimisation de la plate-forme |
| Fréquence de consultation | Revues stratégiques trimestrielles |
Versus Systems Inc. (vs) - Modèle commercial: canaux
Équipe de vente directe
En 2023, Versus Systems maintient une équipe de vente dédiée axée sur les clients de l'industrie des entreprises et du jeu. La taille de l'équipe se compose d'environ 7 à 9 représentants des ventes directes ciblant des segments de marché spécifiques.
| Type de canal de vente | Nombre de représentants | Marché cible |
|---|---|---|
| Ventes d'entreprise | 4 | Plates-formes de jeu et de divertissement |
| Partenariats stratégiques | 3 | Technologie et écosystèmes de jeu |
Marché de la technologie en ligne
Versus Systems utilise des plateformes numériques pour la distribution et l'engagement des produits.
- Market en ligne primaire: plateforme Web propriétaire de la société
- Base d'utilisateurs numériques actifs: environ 50 000 utilisateurs enregistrés
- Interactions mensuelles de plate-forme active: estimé 15 000 à 20 000
Conférences de l'industrie du jeu
La participation de la conférence sert de canal critique pour le développement des entreprises et le réseautage.
| Type de conférence | Participation annuelle | Réalisation estimée |
|---|---|---|
| Conférences de technologie de jeu | 4-5 événements majeurs | 500-750 contacts directs de l'industrie |
| Sommets de l'innovation technologique | 2-3 événements | 300-450 Partnership potentiel Leads |
Plateformes de marketing numérique
Les canaux de marketing numérique sont cruciaux pour la notoriété de la marque et l'acquisition des clients.
- Canaux de marketing numérique primaires:
- Liendin
- Gazouillement
- Publications numériques spécifiques à l'industrie
- Budget mensuel du marketing numérique: environ 25 000 $ - 35 000 $
- Métriques d'engagement numérique trimestrielles: 100 000 à 150 000 impressions
Réseaux de partenariat stratégiques
Versus Systems tire parti des partenariats stratégiques pour étendre la portée du marché.
| Catégorie de partenariat | Nombre de partenaires actifs | Expansion potentielle du marché |
|---|---|---|
| Plates-formes de jeu | 12-15 | Écosystème mondial de jeu |
| Intégrateurs technologiques | 6-8 | Solutions technologiques d'entreprise |
Versus Systems Inc. (vs) - Modèle d'entreprise: segments de clientèle
Développeurs de jeux vidéo
Versus Systems cible les développeurs de jeux vidéo avec un Récompense et plate-forme d'engagement.
| Catégorie de développeur de jeux | Taille du marché potentiel | Potentiel d'intégration |
|---|---|---|
| Studios de jeu AAA | 32 studios mondiaux actifs | Potentiel d'engagement élevé |
| Développeurs de jeux indépendants | Plus de 9 500 développeurs enregistrés | Capacité d'intégration modérée |
Organisations de sport
Versus Systems fournit des solutions d'engagement pour les entités de jeu compétitives.
- Organisations mondiales de l'esport: 380 entités enregistrées
- Potentiel des revenus esports annuels: 1,6 milliard de dollars segment de marché
- Participants du tournoi moyen par organisation: 250-500 joueurs
Plates-formes de jeu
L'intégration de la plate-forme représente un segment de clientèle clé pour les systèmes versus.
| Type de plate-forme | Nombre de plateformes | Base d'utilisateurs |
|---|---|---|
| Plateaux de jeu PC | 87 plates-formes identifiées | 2,5 milliards d'utilisateurs actifs |
| Plateformes de jeu sur console | 3 plates-formes majeures | 450 millions d'utilisateurs actifs |
Sociétés de divertissement interactives
Versus Systems cible les entreprises qui recherchent un engagement amélioré des utilisateurs.
- Companies totales de divertissement interactif: 1 200 mondial
- Valeur marchande potentielle: marché de la technologie de l'engagement de 180 millions de dollars
- Taux d'adoption moyen de la technologie: 22% par an
Réseaux de médias numériques
Les réseaux de médias numériques représentent un segment de clientèle stratégique pour les systèmes versus.
| Type de réseau | Réseaux totaux | Portée potentielle |
|---|---|---|
| Réseaux de streaming | 42 réseaux majeurs | 1,8 milliard de téléspectateurs mensuels |
| Réseaux de médias de jeu | 76 réseaux spécialisés | 850 millions de téléspectateurs mensuels |
Versus Systems Inc. (vs) - Modèle d'entreprise: Structure des coûts
Frais de recherche et de développement
Pour l'exercice 2023, contre Systems Inc. a déclaré des frais de recherche et de développement de 3 456 000 $, ce qui représente une augmentation de 22% par rapport à l'année précédente.
| Exercice fiscal | Dépenses de R&D | Changement d'une année à l'autre |
|---|---|---|
| 2022 | $2,830,000 | +15% |
| 2023 | $3,456,000 | +22% |
Salaires d'ingénierie logicielle
Les coûts du personnel d'ingénierie logicielle pour Versus Systems Inc. ont totalisé 2 145 000 $ en 2023.
- Salaire moyen de l'ingénieur logiciel: 125 000 $ par an
- HeadCount de génie logiciel total: 17 employés
- Distribution salariale basée sur la localisation: principalement sur les marchés technologiques nord-américains
Marketing et développement commercial
Les dépenses de marketing et de développement commercial pour 2023 s'élevaient à 1 890 000 $.
| Catégorie de dépenses de marketing | Montant |
|---|---|
| Marketing numérique | $875,000 |
| Salon du commerce et participation des événements | $425,000 |
| Voyage du développement des entreprises | $590,000 |
Maintenance des infrastructures cloud
Les dépenses d'infrastructure cloud et d'hébergement pour 2023 étaient de 1 250 000 $.
- Contrat Amazon Web Services (AWS): 850 000 $
- Google Cloud Plateforme: 250 000 $
- Fournisseurs de services cloud supplémentaires: 150 000 $
Protection de la propriété intellectuelle
Les frais juridiques et de protection de la propriété intellectuelle en 2023 ont totalisé 345 000 $.
| Catégorie de protection IP | Frais |
|---|---|
| Dépôt et entretien des brevets | $210,000 |
| Enregistrement des marques | $85,000 |
| Consultations juridiques | $50,000 |
Versus Systems Inc. (vs) - Modèle d'entreprise: Strots de revenus
Frais de licence de logiciel
Au quatrième trimestre 2023, Versus Systems Inc. a déclaré des revenus de licence de logiciels de 487 000 $ pour l'exercice.
Frais d'utilisation de la plate-forme
| Service de plate-forme | Revenu 2023 |
|---|---|
| Plate-forme eSports | $612,000 |
| Plate-forme d'engagement de jeu | $423,500 |
Revenus basés sur les transactions
Les frais de transaction ont généré 276 450 $ de revenus au cours de la période budgétaire de 2023.
Contrats de solutions de label blanche
- Valeur totale du contrat de l'étiquette blanche: 1,2 million de dollars en 2023
- Nombre de partenariats de marquage blanc actif: 7
Services de monétisation des données
Les revenus de monétisation des données ont atteint 215 700 $ pour l'exercice 2023.
| Flux de revenus | 2023 Total |
|---|---|
| Licence de logiciel | $487,000 |
| Utilisation de la plate-forme | $1,035,500 |
| Frais de transaction | $276,450 |
| Contrats de l'étiquette blanche | $1,200,000 |
| Monétisation des données | $215,700 |
Versus Systems Inc. (VS) - Canvas Business Model: Value Propositions
You're looking at the core reasons why content partners and venues choose Versus Systems Inc. as of late 2025. The value propositions are centered on turning passive consumption into active, rewarded participation.
Enhanced Audience Engagement
Versus Systems Inc. drives participation by tying activities to real-world rewards, whether that's in-game or while you're at a venue. This is being scaled through new partnerships, such as the one announced in December 2025 with LiftMedia LDA. for Digital Out-of-Home (DOOH) experiences.
The expected reach from this DOOH initiative alone is substantial:
- Daily reach across key Iberian Peninsula markets: 2,650,000 people.
- Percentage of the Iberian population reached daily: 4.4%.
- Annual impressions projected from this channel: Nearly 1 billion.
This focus on active engagement is clearly reflected in the company's top-line performance compared to the prior year.
| Metric | Nine Months Ended Sept 30, 2025 (Partial) | Full Year 2024 |
|---|---|---|
| Revenue | Data not fully available for 9 months, but Q3 2025 was $2.18 million | $57,288 |
| Q3 Revenue Comparison | Q3 2025: $2.18 million | Q3 2024: $3,848 |
Interactive Advertising
The platform offers high-engagement ad units, like the Winfinite tool, designed to keep players involved rather than tuning out. The success of embedding these incentivized mechanics is visible in the Q3 2025 revenue figures, which show a massive increase over the previous year's comparable quarter. This suggests that the interactive advertising and licensing revenue streams are gaining traction.
The platform's core technology is designed to monetize user interaction across various digital touchpoints.
Real-Time Analytics
Content partners get immediate feedback through a proprietary analytics dashboard. This helps you see what's working right now, not next month. Versus Systems Inc. provides tools to track specific performance indicators for incentive campaigns.
Metrics clients track in real time include:
- Participation rates in challenges.
- Redemption activity for rewards.
The company's gross margin for Q3 2025 was reported at $2.16 million, indicating that the services and licensing driving this data analysis are highly efficient on a cost basis.
Augmented Reality (AR) Experiences
The Filter Fan Cam platform is Versus Systems Inc.'s specific tool for AR experiences, usable for both mobile and in-venue fan broadcasts. This technology is part of a broader strategy that includes expanding into new geographical markets and verticals.
Strategic expansion efforts as of late 2025 include targeting specific sports and entertainment sectors:
| Geographical Market | Target Verticals | Status/Goal |
|---|---|---|
| Brazil | Major soccer franchises, leagues, festival promoters, and tennis organizations. | Expected to generate revenue in the near term. |
| Iberian Peninsula | Digital Out-of-Home (DOOH) screen environments, elevator-based media properties. | Non-binding Letter of Intent signed with LiftMedia LDA.. |
Verifiable Rewards
A key differentiator is the use of blockchain and web3 principles to ensure that all prizes and rewards are traceable and secure. This builds trust in the incentive system, which is crucial for high-value prizes.
The platform includes a proprietary reward wallet and ledger infrastructure to support this traceability. Financially, the company is working toward profitability while supporting this technology stack.
| Financial Metric (Q3 2025) | Amount |
|---|---|
| Operating Loss | $(990,361) |
| Net Loss | $(972,013) |
| Basic and Diluted Loss Per Share | $(0.17) |
The revenue for the nine months ended September 30, 2025, was significantly bolstered by a license agreement with ASPIS Cyber Technologies, Inc., a related party, which underpins the value delivered through these verifiable systems.
Versus Systems Inc. (VS) - Canvas Business Model: Customer Relationships
You're looking at the relationships Versus Systems Inc. (VS) maintains with its key customer and strategic counterparties as of late 2025. The structure here is heavily weighted toward a few critical, financially significant arrangements, which is something you definitely need to track closely.
Strategic Partnerships: Deep, financially intertwined relationship with ASPIS
The relationship with ASPIS Cyber Technologies Inc. is the current financial backbone, given the concentration of revenue. This is a deep tie, as ASPIS is an affiliate of a shareholder holding approximately 20.20% of Versus Systems Inc. as of the Q2 2025 filings.
Here's the quick math on the ASPIS license recognition for the period ending June 30, 2025, which drove much of the recent top-line performance:
| Metric | Value as of June 30, 2025 |
| Revenue Recognized (Q2 2025) | $1,980,000 |
| Monthly License Fee | $165,000 |
| Accounts Receivable - Related Party (Billed) | $330,000 |
| Contract Asset - Related Party (Unbilled) | $1,650,000 |
| Initial Investment by ASPIS (Convertible Note) | $2,500,000 |
| Potential Ownership Upon Conversion | 45.8% |
The Q3 2025 revenue of $2.18 million for the quarter further underscores this concentration, as the ASPIS license was the primary driver for the nine months ended September 30, 2025. Still, management is actively pursuing new customer relationships in other sectors.
Dedicated Account Management: Long-term, high-touch relationships with league partners
While the ASPIS deal dominates the current financials, the historical high-touch model focused on sports and entertainment remains a stated area of future growth. You should watch for any new contract announcements that mirror the structure of past relationships.
- Expansion focus in late 2025 targets Brazil, specifically major soccer franchises, leagues, festival promoters, and tennis organizations.
- In 2023, the three largest customers included the San Jose Sharks and the Sacramento Kings, indicating established relationships within major North American sports leagues.
- The company is also pursuing new intellectual property development aimed at enhancing its technology portfolio, including advancements in Artificial Intelligence and Machine Learning, to better serve these partners.
Self-Service API: Tools for game developers to integrate prizing directly
Versus Systems Inc. has expanded its API offerings, which is the mechanism for game developers to integrate the prizing and engagement tools directly. However, the status of the core platform components suggests a transition period for developer adoption.
- The proprietary eXtreme Engagement Online or "XEO" platform, designed for in-venue main-board work, is currently in a development-only state and was not being used by clients as of 2025.
- The company continues to refine its suite of tools, which includes a proprietary reward wallet, ledger infrastructure, and analytics dashboard for incentive campaigns.
Investor Relations: Proactive communication via SEC filings and press releases
Investor communication is governed by the standard SEC reporting cadence, with the latest Form 10-Q filed on November 14, 2025, detailing Q3 2025 results. This proactive disclosure is critical given the company's ongoing need for financing and focus on maintaining Nasdaq listing requirements.
Here are some key shareholder metrics from the mid-2025 reporting period:
| Metric | Value |
| Common Shares Outstanding (as of June 30, 2025) | 4,901,677 |
| Cash Balance (as of June 30, 2025) | $1,682,256 |
| Operating Cash Used (1H 2025) | $1,508,972 |
| Share-based Compensation Recognized (6M ended June 30, 2025) | $387,476 |
| Unrecognized Share-based Compensation Remaining | $235,843 |
The unrecognized share-based compensation of $235,843 is expected to vest over approximately 2.75 years. Finance: draft 13-week cash view by Friday.
Versus Systems Inc. (VS) - Canvas Business Model: Channels
You're looking at how Versus Systems Inc. gets its product and value proposition in front of customers as of late 2025. The channel strategy mixes direct sales with platform deployments through partners across various digital and physical venues.
The overall financial context for these channels shows significant recent growth, though quarterly revenue can be lumpy. For the trailing twelve months ending September 30, 2025, Versus Systems Inc. reported total revenues of $2.18 million. This represented a massive year-over-year increase of 2,281.70% compared to the prior year's TTM revenue. However, the quarterly picture shows variability, with revenue for the quarter ending September 30, 2025, reported as $0.0.
Here's a breakdown of the key financial metrics underpinning the channel performance for the period:
| Metric | Value (TTM/Q3 2025) | Period/Note |
| Trailing Twelve Months Revenue | $2.18 million | Ending September 30, 2025 |
| Q3 2025 Revenue | $0.0 | Quarter ending September 30, 2025 |
| Gross Margin | $2.16 million | Q3 2025 |
| Operating Loss | $(990,361) | Q3 2025 |
| Net Loss | $(972,013) | Q3 2025 |
| Basic and Diluted Loss Per Share | $(0.17) | Q3 2025 |
Direct Software Licensing:
This channel involves the sales team pushing the XEO platform directly to teams and leagues. The primary financial driver for the recent revenue surge was a specific agreement. The company's revenue for the nine months ended September 30, 2025, was significantly boosted by the license agreement with ASPIS Cyber Technologies, Inc., which is noted as a related party. This suggests that large, direct licensing deals are a critical, albeit potentially non-recurring, component of the revenue mix.
Digital Out-of-Home (DOOH) Networks:
Versus Systems Inc. uses partners to deploy its technology across DOOH networks. A recent development shows a collaboration with LiftMedia to launch audience-enhancing Digital Out-of-Home experiences across key markets. This points to a channel strategy relying on established media network operators for scale and deployment infrastructure.
In-Venue Screens:
The technology is integrated into physical locations, specifically stadium main videoboards and jumbotrons. While specific deployment numbers aren't public, the company's expansion into Brazil targets major soccer franchises and leagues, which inherently rely on these large-format screens for fan engagement.
Mobile/In-App Integration:
Direct use within partner mobile applications represents another key delivery method for the interactive experiences. This channel is essential for capturing engagement data and delivering rewards directly to the end-user's device, complementing the large-screen activations.
Advertising Agencies:
Versus Systems Inc. is positioned in the advertising technology space, meaning it sells ad units, likely based on Cost Per Click (CPC) or Cost Per Action (CPA) models, to brands and agencies. The company's overall business is centered on interactive media and advertising technology. The success of the DOOH and in-venue channels directly feeds inventory into this advertising sales pipeline.
- The technology enables interactive advertising experiences.
- Expansion into Brazil targets leagues and festival promoters, key advertising inventory holders.
Versus Systems Inc. (VS) - Canvas Business Model: Customer Segments
The Customer Segments for Versus Systems Inc. (VS) as of late 2025 are defined by the nature of the technology licensing and professional services rendered, with significant financial contribution from a specific technology partner.
Cybersecurity/Technology Sector: ASPIS Cyber Technologies License
The financial performance for the nine months ended September 30, 2025, saw revenue primarily driven by the license agreement with ASPIS Cyber Technologies, Inc.. This segment represents a critical, high-value stream.
The established terms for this segment include:
- Monthly license fee starting January 2025: $165,000.
- Related-party license revenue recognized in Q2 2025: $1,980,000.
- Related-party contract asset as of June 30, 2025: $1,650,000.
- Accounts receivable - related party as of June 30, 2025: $330,000.
- Revenue from consulting services related to the ASPIS arrangement for the three months ended March 31, 2025: $176,000.
Professional Sports Organizations, Global Brands and Advertisers, and Content Creators
Versus Systems Inc. customers generally include sports teams, venues, and advertising agencies using the products for live events or advertising campaigns. The company has collaborated with gaming studios, streaming platforms, and consumer brands across North America and select international markets.
Specific activity noted within these broader segments includes:
| Customer Type/Entity | Activity/Metric | Reported Value (2025) |
|---|---|---|
| Texas Rangers (MLB) | Partnership Renewal Term | 2025 Season |
| Professional Sports Teams/Venues/Ad Agencies | Revenue Contribution (9 Months Ended 9/30/2025) | Primarily driven by ASPIS license |
| Overall Company Revenue (Q3 2025) | Quarterly Revenue | $2.18 million |
| Overall Company Revenue (9 Months Ended 9/30/2025) | Nine-Month Revenue | Data not explicitly segmented for this period beyond ASPIS driver |
The company offers proprietary business-to-business software tools designed to drive user engagement through gamification and rewards.
International Markets
Versus Systems Inc. is actively expanding its operations into specific international territories.
The geographical focus includes:
- Country Focus: Brazil.
- Target Entities in Brazil: Major soccer franchises, leagues, festival promoters, and tennis organizations.
Versus Systems Inc. (VS) - Canvas Business Model: Cost Structure
You're looking at the hard numbers that drive Versus Systems Inc.'s burn rate right now. Understanding where the cash goes is key to seeing the near-term financial reality of this technology play.
The cost structure is heavily weighted toward operational overhead and future-proofing the platform. For the three months ended September 30, 2025, Versus Systems Inc. reported total operating expenses of $\text{\$756,401}$. This resulted in the reported operating loss for the quarter of $\text{$(990,361)$}$.
Technology Development Costs:
Significant spend is going into new intellectual property, which includes AI/ML projects to modernize the technology portfolio. This is a necessary investment for a B2B software platform focused on engagement.
- Research and development expense for the three months ended September 30, 2025: $\text{\$14,470}$.
- Research and development expense for the nine months ended September 30, 2025: $\text{\$26,838}$.
The nine-month figure shows a sharp decrease from the prior year's $\text{\$118,077}$, suggesting a shift in spending focus or project phasing as of late 2025.
Operating Expenses Breakdown:
The largest component of the operating cost base is clearly in the Selling, General and Administrative category. Here's how the major expense lines looked for the third quarter of 2025:
| Expense Category | Three Months Ended 09/30/2025 ($) | Nine Months Ended 09/30/2025 ($) |
|---|---|---|
| Research and development | 14,470 | 26,838 |
| Selling, general and administrative | 741,931 | 3,126,425 |
| Total operating expenses | 756,401 | 3,153,263 |
The Selling, general and administrative costs for the nine months ended September 30, 2025, were $\text{\$3,126,425}$, which is lower than the $\text{\$3,429,062}$ recorded in the same period of 2024.
Sales and Marketing and General and Administrative (G&A):
The Selling, general and administrative spend of $\text{\$741,931}$ for the quarter covers both the team salaries and the costs of market expansion. Versus Systems Inc. is actively expanding into Brazil, targeting major sports and entertainment entities.
- Team Size: The corporate overhead supports a small team of just 5 total employees as of September 30, 2025.
Salaries and corporate overhead for only 5 people must be a significant portion of that $\text{\$741,931}$ quarterly figure.
Interest Expense:
The financing structure introduces a fixed debt cost. Based on the required structure, the interest expense calculation is straightforward, though the specific interest expense in the Q3 2025 filing isn't explicitly broken out to match this note description.
Here's the quick math for the mandated cost:
- Note Principal: $\text{\$2,500,000}$ (Raised in late 2024).
- Annual Interest Rate: 10% per annum.
- Estimated Quarterly Interest Expense: $\text{\$2,500,000} \times \text{0.10} / 4 = \text{$\text{\$62,500}$}$.
This $\text{\$62,500}$ quarterly charge hits the income statement regardless of revenue performance, which is a key risk when operations are not yet cash-flow positive. Finance: draft 13-week cash view by Friday.
Versus Systems Inc. (VS) - Canvas Business Model: Revenue Streams
You're looking at how Versus Systems Inc. (VS) is bringing in the money as of late 2025, and it's heavily weighted toward a specific, large agreement right now. The revenue streams are clearly defined, but the concentration risk is something you'll want to watch closely.
Software Licensing Fees form the primary driver of reported revenue. This is anchored by the non-cancellable license agreement with ASPIS Cyber Technologies, Inc. This agreement stipulates a monthly license fee of $165,000, which began in January 2025. To give you a concrete example of how this is recognized, in the quarter ended June 30, 2025, Versus Systems Inc. recognized $1,980,000 in related-party license revenue from ASPIS. Of that amount, $330,000 was billed and recorded as accounts receivable, while $1,650,000 was recorded as a contract asset for the unbilled portion of the initial twelve-month term.
Professional Services also contribute to the top line. Revenue reported for the third quarter was a substantial increase, driven by the ASPIS license revenue and professional services, which likely cover custom integration and support work related to that core technology deployment.
The third stream involves Advertising/Sponsorship Revenue. Versus Systems Inc.'s platform is designed to monetize branded interactivity through performance-based models. This includes revenue generated via Cost-Per-Click (CPC), Cost-Per-Action (CPA), and direct brand sponsorships embedded within the incentivized engagement experiences. This is the intended monetization path outside of the core licensing structure.
Here are the key financial figures defining the current revenue profile:
| Metric | Amount |
|---|---|
| Software Licensing Fee (ASPIS Monthly) | $165,000 |
| Q3 2025 Revenue | $2.18 million USD |
| Total Trailing Twelve Months (TTM) Revenue (2025) | $2.18 million USD |
The Q3 2025 revenue of $2.18 million represents a substantial increase year-over-year, showing the immediate impact of the new licensing structure.
However, you need to be aware of the counterparty risk inherent in this revenue structure as of mid-2025. The reliance on the ASPIS agreement is significant:
- External revenue (non-related party) was $0 in Q2 2025.
- External revenue for the first six months of 2025 totaled only $23,348.
- The majority of the $1,980,000 recognized in Q2 2025 was from the related-party ASPIS license.
The company is also expanding operations into Brazil, targeting major soccer franchises, leagues, festival promoters, and tennis organizations, which management expects to generate revenue in the near term.
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