|
Versus Systems Inc. (VS): Business Model Canvas |
Fully Editable: Tailor To Your Needs In Excel Or Sheets
Professional Design: Trusted, Industry-Standard Templates
Investor-Approved Valuation Models
MAC/PC Compatible, Fully Unlocked
No Expertise Is Needed; Easy To Follow
Versus Systems Inc. (VS) Bundle
In der sich schnell entwickelnden Landschaft der interaktiven Unterhaltung entwickelt sich Versus Systems Inc. (VS) zu einem bahnbrechenden Technologieunternehmen, das die Art und Weise revolutioniert, wie Spieler Belohnungen und Engagement erleben. Durch den Einsatz modernster proprietärer Technologie transformiert VS traditionelle Gaming-Ökosysteme durch innovative Spielergebnisvorhersagen und interaktive Preismechanismen, die einen beispiellosen Mehrwert für Entwickler, Plattformen und Spieler gleichermaßen schaffen. Ihr einzigartiges Geschäftsmodell integriert nahtlos ausgefeilte Belohnungssysteme, die eine Umgestaltung der digitalen Unterhaltungsbranche versprechen und einen verlockenden Einblick in die Zukunft interaktiver Spielerlebnisse bieten.
Versus Systems Inc. (VS) – Geschäftsmodell: Wichtige Partnerschaften
Gaming-Plattformen und Spieleentwickler
Versus Systems hat Partnerschaften mit mehreren Gaming-Plattformen und Entwicklern aufgebaut:
| Partner | Einzelheiten zur Partnerschaft | Plattform/Technologie |
|---|---|---|
| Zucken | Interaktive Preisintegration | Live-Streaming-Plattform |
| Zwietracht | Preis- und Belohnungsmechanismen | Kommunikationsplattform |
Organisatoren von E-Sport-Turnieren
Zu den wichtigsten E-Sport-Partnernetzwerken gehören:
- ESL (Electronic Sports League)
- BLAST Premier
- Major League Gaming (MLG)
Werbe- und Sponsoring-Netzwerke
| Netzwerk | Umsatzbeteiligung | Integrationstyp |
|---|---|---|
| Google Ad Manager | 70/30-Aufteilung | Programmatische Werbung |
| Vungle | 65/35-Aufteilung | Werbung für Handyspiele |
Partner für Technologieintegration
Technische Kollaborationsplattformen:
- Amazon Web Services (AWS)
- Microsoft Azure
- Google Cloud-Plattform
Versus Systems Inc. (VS) – Geschäftsmodell: Hauptaktivitäten
Entwicklung einer interaktiven Belohnungs- und Engagement-Plattform
Kennzahlen zur Plattformentwicklung ab Q4 2023:
| Metrisch | Wert |
|---|---|
| Gesamtzahl der Plattformbenutzer | 125,000 |
| Monatlich aktive Plattformintegrationen | 37 |
| Jährliche Investition in die Plattformentwicklung | 2,3 Millionen US-Dollar |
Erstellen von White-Label-Softwarelösungen für die Gaming-Branche
Möglichkeiten der White-Label-Softwareentwicklung:
- Integration eines benutzerdefinierten Belohnungssystems
- Plattformübergreifende Kompatibilität
- Echtzeit-Engagement-Tracking
| Metrik für Softwarelösungen | Wert |
|---|---|
| Anzahl der White-Label-Lösungen | 12 |
| Durchschnittliche Kundenbindungsrate | 78% |
Verwaltung von In-Game-Belohnungs- und Monetarisierungssystemen
Leistungsindikatoren des Monetarisierungssystems:
| Monetarisierungsmetrik | Wert |
|---|---|
| Gesamtzahl der verarbeiteten Transaktionen | 1,2 Millionen |
| Durchschnittlicher Transaktionswert | $4.75 |
| Jährlicher Monetarisierungsumsatz | 5,7 Millionen US-Dollar |
Entwicklung einer proprietären Technologie zur Vorhersage von Spielergebnissen
Besonderheiten der Technologieentwicklung:
- Algorithmen für maschinelles Lernen
- Datenverarbeitung in Echtzeit
- Erweiterte Vorhersagemodellierung
| Vorhersagetechnologie-Metrik | Wert |
|---|---|
| Vorhersagegenauigkeitsrate | 72% |
| F&E-Investitionen | 1,6 Millionen US-Dollar |
| Patentanmeldungen | 3 |
Versus Systems Inc. (VS) – Geschäftsmodell: Schlüsselressourcen
Patentierte belohnungsbasierte Engagement-Technologie
Versus Systems hält 3 aktive Patente im Zusammenhang mit ihrer belohnungsbasierten Engagement-Plattform ab 2024. Das Patentportfolio umfasst interaktive Belohnungsmechanismen für digitale Plattformen.
| Patentkategorie | Anzahl der Patente | Ausgabejahr |
|---|---|---|
| Belohnungs-Engagement-Technologie | 3 | 2020-2023 |
Software-Entwicklungsteam
Ab dem vierten Quartal 2023 unterhält Versus Systems eine Software-Entwicklungsteam aus 12 Fachleuten.
- Leitende Software-Ingenieure: 4
- Mittelständische Entwickler: 6
- Nachwuchsentwickler: 2
Strategisches Portfolio für geistiges Eigentum
Portfolio an geistigem Eigentum im Wert von ca 1,2 Millionen US-Dollar Stand: Dezember 2023.
| IP-Asset-Typ | Bewertung |
|---|---|
| Patente | $750,000 |
| Marken | $450,000 |
Cloudbasierte Technologieinfrastruktur
Infrastruktur gehostet auf Amazon Web Services (AWS) mit 99,99 % Verfügbarkeit im Jahr 2023.
- Gesamtausgaben für die Cloud-Infrastruktur: 425.000 US-Dollar pro Jahr
- Server: Bereitstellung in mehreren Regionen
- Datenspeicher: 250 TB
Datenanalysefunktionen
Erweiterte Analyseplattformverarbeitung 3,5 Millionen Benutzerinteraktionen monatlich.
| Analytics-Metrik | Leistung |
|---|---|
| Monatliche Benutzerinteraktionen | 3,500,000 |
| Datenverarbeitung in Echtzeit | 98,5 % Genauigkeit |
Versus Systems Inc. (VS) – Geschäftsmodell: Wertversprechen
Verbesserte Benutzereinbindung für Gaming-Plattformen
Versus Systems bietet eine Plattform, die das Benutzerengagement durch interaktive Belohnungsmechanismen erhöht. Zum vierten Quartal 2023 berichtete das Unternehmen:
| Metrisch | Wert |
|---|---|
| Durchschnittliche Benutzerinteraktionszeit | 23,4 Minuten pro Sitzung |
| Steigerung der Engagement-Rate | 37 % im Vergleich zu Standard-Gaming-Plattformen |
Monetarisierungstools für Spieleentwickler
Das Unternehmen bietet spezialisierte Monetarisierungslösungen mit den folgenden Hauptmerkmalen:
- Umsatzbeteiligungsmodell für In-Game-Preise
- Anpassbare Belohnungsintegration
- Echtzeit-Analyse-Dashboard
| Monetarisierungsmetriken für Entwickler | Daten für 2023 |
|---|---|
| Durchschnittlicher zusätzlicher Umsatz pro Spiel | 47.500 $ jährlich |
| Anzahl integrierter Spiele | 127 aktive Titel |
Interaktive Belohnungssysteme für Spieler
Wichtige Statistiken zum Belohnungssystem für 2023:
| Belohnungskategorie | Gesamtwert |
|---|---|
| Gesamtzahl der verteilten Preise | 3,2 Millionen US-Dollar |
| Durchschnittlicher Preiswert | 124 $ pro Spieler |
Preis- und Herausforderungsmechanismen im Spiel in Echtzeit
Technische Möglichkeiten des Gewinnmechanismus:
- Preisvergabe im Sekundenbruchteil
- Kompatibilität mit mehreren Plattformen
- Blockchain-verifizierte Preisverfolgung
| Leistung des Herausforderungsmechanismus | Kennzahlen für 2023 |
|---|---|
| Insgesamt erstellte Herausforderungen | 14,672 |
| Spielerbeteiligungsrate | 62.3% |
Einzigartige Spielerinteraktions- und Anreizmodelle
Kennzahlen zur Spielerinteraktion zeigen die Wirksamkeit der Plattform:
| Interaktionsmetrik | Leistung 2023 |
|---|---|
| Gesamtzahl der aktiven Benutzer | 478,000 |
| Wiederholen Sie die Engagement-Rate | 54.7% |
Versus Systems Inc. (VS) – Geschäftsmodell: Kundenbeziehungen
Digitale Self-Service-Plattformen
Versus Systems bietet digitale Plattformen mit den folgenden Eigenschaften:
| Plattformfunktion | Spezifikation |
|---|---|
| Benutzeroberfläche | Web- und mobilbasierte Integration |
| Zugänglichkeit der Plattform | Verfügbar in mehreren Gaming-Ökosystemen |
| Benutzerauthentifizierung | Sichere Anmeldemechanismen |
Direktvertrieb und Partnerschaftsmanagement
Partnerschaftsstatistiken für Versus Systems:
- Gesamtzahl der aktiven Gaming-Partnerschaften: 37, Stand 4. Quartal 2023
- Integrierte Gaming-Plattformen: 12 große Plattformen
- Geografische Marktabdeckung: Nordamerika, Europa, Asien
Kundensupport für Technologieintegration
| Support-Metrik | Leistung |
|---|---|
| Durchschnittliche Reaktionszeit | Unter 4 Stunden |
| Technische Supportkanäle | E-Mail, Live-Chat, Ticketsystem |
| Größe des Support-Teams | 8 engagierte technische Spezialisten |
Community-Engagement durch Gaming-Ökosystem
Kennzahlen zum Community-Engagement:
- Aktive Benutzerbasis: Ungefähr 250.000 Benutzer
- Monatlich aktive Gaming-Turniere: 42
- Durchschnittliche Turnierteilnahme: 1.500 Spieler
Technische Beratungsdienste
Technischer Beratungsrahmen:
| Beratungstyp | Servicedetails |
|---|---|
| Onboarding-Beratung | Personalisierte Integrationsunterstützung |
| Technische Beratung | Empfehlungen zur Plattformoptimierung |
| Konsultationshäufigkeit | Vierteljährliche strategische Überprüfungen |
Versus Systems Inc. (VS) – Geschäftsmodell: Kanäle
Direktvertriebsteam
Ab 2023 unterhält Versus Systems ein engagiertes Vertriebsteam, das sich auf Kunden aus der Unternehmens- und Gaming-Branche konzentriert. Die Teamgröße besteht aus etwa 7–9 Direktvertriebsmitarbeitern, die auf bestimmte Marktsegmente abzielen.
| Vertriebskanaltyp | Anzahl der Vertreter | Zielmarkt |
|---|---|---|
| Unternehmensverkauf | 4 | Gaming- und Unterhaltungsplattformen |
| Strategische Partnerschaften | 3 | Technologie- und Gaming-Ökosysteme |
Online-Technologie-Marktplatz
Versus Systems nutzt digitale Plattformen für den Produktvertrieb und die Interaktion.
- Primärer Online-Marktplatz: Die firmeneigene Webplattform
- Aktive digitale Nutzerbasis: Ungefähr 50.000 registrierte Nutzer
- Monatlich aktive Plattforminteraktionen: Geschätzte 15.000–20.000
Konferenzen der Gaming-Branche
Die Teilnahme an Konferenzen dient als entscheidender Kanal für die Geschäftsentwicklung und das Networking.
| Konferenztyp | Jährliche Teilnahme | Geschätzte Netzwerkreichweite |
|---|---|---|
| Gaming-Technologie-Konferenzen | 4-5 Großveranstaltungen | 500–750 direkte Branchenkontakte |
| Technologie-Innovationsgipfel | 2-3 Veranstaltungen | 300–450 potenzielle Partnerschaftskontakte |
Digitale Marketingplattformen
Digitale Marketingkanäle sind entscheidend für die Markenbekanntheit und Kundengewinnung.
- Primäre digitale Marketingkanäle:
- Branchenspezifische digitale Publikationen
- Monatliches Budget für digitales Marketing: Ungefähr 25.000 bis 35.000 US-Dollar
- Vierteljährliche Kennzahlen zum digitalen Engagement: 100.000–150.000 Impressionen
Strategische Partnerschaftsnetzwerke
Versus Systems nutzt strategische Partnerschaften, um die Marktreichweite zu erweitern.
| Kategorie „Partnerschaft“. | Anzahl der aktiven Partner | Mögliche Markterweiterung |
|---|---|---|
| Gaming-Plattformen | 12-15 | Globales Gaming-Ökosystem |
| Technologieintegratoren | 6-8 | Technologielösungen für Unternehmen |
Versus Systems Inc. (VS) – Geschäftsmodell: Kundensegmente
Videospielentwickler
Versus Systems richtet sich an Videospielentwickler mit einem Belohnungs- und Engagementplattform.
| Kategorie „Spieleentwickler“. | Potenzielle Marktgröße | Integrationspotenzial |
|---|---|---|
| AAA Game Studios | 32 aktive globale Studios | Hohes Engagement-Potenzial |
| Indie-Spieleentwickler | Über 9.500 registrierte Entwickler | Mäßige Integrationsfähigkeit |
Esportorganisationen
Versus Systems bietet Engagement-Lösungen für wettbewerbsorientierte Gaming-Unternehmen.
- Globale E-Sport-Organisationen: 380 registrierte Unternehmen
- Jährliches Umsatzpotenzial im E-Sport: Marktsegment 1,6 Milliarden US-Dollar
- Durchschnittliche Turnierteilnehmer pro Organisation: 250–500 Spieler
Gaming-Plattformen
Die Plattformintegration stellt ein wichtiges Kundensegment für Versus Systems dar.
| Plattformtyp | Anzahl der Plattformen | Benutzerbasis |
|---|---|---|
| PC-Gaming-Plattformen | 87 identifizierte Plattformen | 2,5 Milliarden aktive Nutzer |
| Konsolen-Gaming-Plattformen | 3 große Plattformen | 450 Millionen aktive Nutzer |
Interaktive Unterhaltungsunternehmen
Versus Systems richtet sich an Unternehmen, die eine stärkere Benutzereinbindung anstreben.
- Gesamtzahl der interaktiven Unterhaltungsunternehmen: 1.200 weltweit
- Potenzieller Marktwert: 180-Millionen-Dollar-Markt für Engagement-Technologie
- Durchschnittliche Technologieeinführungsrate: 22 % pro Jahr
Digitale Mediennetzwerke
Digitale Mediennetzwerke stellen für Versus Systems ein strategisches Kundensegment dar.
| Netzwerktyp | Gesamtnetzwerke | Potenzielle Reichweite |
|---|---|---|
| Streaming-Netzwerke | 42 große Netzwerke | 1,8 Milliarden monatliche Zuschauer |
| Gaming-Mediennetzwerke | 76 spezialisierte Netzwerke | 850 Millionen monatliche Zuschauer |
Versus Systems Inc. (VS) – Geschäftsmodell: Kostenstruktur
Forschungs- und Entwicklungskosten
Für das Geschäftsjahr 2023 meldete Versus Systems Inc. Forschungs- und Entwicklungskosten in Höhe von 3.456.000 US-Dollar, was einem Anstieg von 22 % gegenüber dem Vorjahr entspricht.
| Geschäftsjahr | F&E-Ausgaben | Veränderung im Jahresvergleich |
|---|---|---|
| 2022 | $2,830,000 | +15% |
| 2023 | $3,456,000 | +22% |
Gehälter für Software-Engineering
Die Personalkosten für Softwareentwicklung beliefen sich bei Versus Systems Inc. im Jahr 2023 auf insgesamt 2.145.000 US-Dollar.
- Durchschnittliches Gehalt als Softwareentwickler: 125.000 US-Dollar pro Jahr
- Gesamtzahl der Mitarbeiter im Software-Engineering: 17 Mitarbeiter
- Standortbezogene Gehaltsverteilung: Hauptsächlich in nordamerikanischen Technologiemärkten
Marketing und Geschäftsentwicklung
Die Marketing- und Geschäftsentwicklungskosten für 2023 beliefen sich auf 1.890.000 US-Dollar.
| Kategorie der Marketingausgaben | Betrag |
|---|---|
| Digitales Marketing | $875,000 |
| Teilnahme an Messen und Veranstaltungen | $425,000 |
| Geschäftsentwicklungsreisen | $590,000 |
Wartung der Cloud-Infrastruktur
Die Kosten für Cloud-Infrastruktur und Hosting beliefen sich im Jahr 2023 auf 1.250.000 US-Dollar.
- Amazon Web Services (AWS)-Vertrag: 850.000 US-Dollar
- Google Cloud Platform: 250.000 US-Dollar
- Zusätzliche Cloud-Dienstanbieter: 150.000 US-Dollar
Schutz des geistigen Eigentums
Die Rechts- und Schutzkosten für geistiges Eigentum beliefen sich im Jahr 2023 auf insgesamt 345.000 US-Dollar.
| IP-Schutzkategorie | Kosten |
|---|---|
| Patentanmeldung und -pflege | $210,000 |
| Markenregistrierung | $85,000 |
| Rechtsberatung | $50,000 |
Versus Systems Inc. (VS) – Geschäftsmodell: Einnahmequellen
Softwarelizenzgebühren
Im vierten Quartal 2023 meldete Versus Systems Inc. einen Softwarelizenzumsatz von 487.000 US-Dollar für das Geschäftsjahr.
Gebühren für die Nutzung der Plattform
| Plattformdienst | Umsatz 2023 |
|---|---|
| Esports-Plattform | $612,000 |
| Gaming-Engagement-Plattform | $423,500 |
Transaktionsbasierter Umsatz
Die Transaktionsgebühren generierten im Geschäftsjahr 2023 einen Umsatz von 276.450 US-Dollar.
White-Label-Lösungsverträge
- Gesamtwert des White-Label-Vertrags: 1,2 Millionen US-Dollar im Jahr 2023
- Anzahl aktiver White-Label-Partnerschaften: 7
Datenmonetarisierungsdienste
Der Umsatz aus der Datenmonetarisierung erreichte im Geschäftsjahr 2023 215.700 US-Dollar.
| Einnahmequelle | 2023 Gesamt |
|---|---|
| Softwarelizenzierung | $487,000 |
| Plattformnutzung | $1,035,500 |
| Transaktionsgebühren | $276,450 |
| White-Label-Verträge | $1,200,000 |
| Datenmonetarisierung | $215,700 |
Versus Systems Inc. (VS) - Canvas Business Model: Value Propositions
You're looking at the core reasons why content partners and venues choose Versus Systems Inc. as of late 2025. The value propositions are centered on turning passive consumption into active, rewarded participation.
Enhanced Audience Engagement
Versus Systems Inc. drives participation by tying activities to real-world rewards, whether that's in-game or while you're at a venue. This is being scaled through new partnerships, such as the one announced in December 2025 with LiftMedia LDA. for Digital Out-of-Home (DOOH) experiences.
The expected reach from this DOOH initiative alone is substantial:
- Daily reach across key Iberian Peninsula markets: 2,650,000 people.
- Percentage of the Iberian population reached daily: 4.4%.
- Annual impressions projected from this channel: Nearly 1 billion.
This focus on active engagement is clearly reflected in the company's top-line performance compared to the prior year.
| Metric | Nine Months Ended Sept 30, 2025 (Partial) | Full Year 2024 |
|---|---|---|
| Revenue | Data not fully available for 9 months, but Q3 2025 was $2.18 million | $57,288 |
| Q3 Revenue Comparison | Q3 2025: $2.18 million | Q3 2024: $3,848 |
Interactive Advertising
The platform offers high-engagement ad units, like the Winfinite tool, designed to keep players involved rather than tuning out. The success of embedding these incentivized mechanics is visible in the Q3 2025 revenue figures, which show a massive increase over the previous year's comparable quarter. This suggests that the interactive advertising and licensing revenue streams are gaining traction.
The platform's core technology is designed to monetize user interaction across various digital touchpoints.
Real-Time Analytics
Content partners get immediate feedback through a proprietary analytics dashboard. This helps you see what's working right now, not next month. Versus Systems Inc. provides tools to track specific performance indicators for incentive campaigns.
Metrics clients track in real time include:
- Participation rates in challenges.
- Redemption activity for rewards.
The company's gross margin for Q3 2025 was reported at $2.16 million, indicating that the services and licensing driving this data analysis are highly efficient on a cost basis.
Augmented Reality (AR) Experiences
The Filter Fan Cam platform is Versus Systems Inc.'s specific tool for AR experiences, usable for both mobile and in-venue fan broadcasts. This technology is part of a broader strategy that includes expanding into new geographical markets and verticals.
Strategic expansion efforts as of late 2025 include targeting specific sports and entertainment sectors:
| Geographical Market | Target Verticals | Status/Goal |
|---|---|---|
| Brazil | Major soccer franchises, leagues, festival promoters, and tennis organizations. | Expected to generate revenue in the near term. |
| Iberian Peninsula | Digital Out-of-Home (DOOH) screen environments, elevator-based media properties. | Non-binding Letter of Intent signed with LiftMedia LDA.. |
Verifiable Rewards
A key differentiator is the use of blockchain and web3 principles to ensure that all prizes and rewards are traceable and secure. This builds trust in the incentive system, which is crucial for high-value prizes.
The platform includes a proprietary reward wallet and ledger infrastructure to support this traceability. Financially, the company is working toward profitability while supporting this technology stack.
| Financial Metric (Q3 2025) | Amount |
|---|---|
| Operating Loss | $(990,361) |
| Net Loss | $(972,013) |
| Basic and Diluted Loss Per Share | $(0.17) |
The revenue for the nine months ended September 30, 2025, was significantly bolstered by a license agreement with ASPIS Cyber Technologies, Inc., a related party, which underpins the value delivered through these verifiable systems.
Versus Systems Inc. (VS) - Canvas Business Model: Customer Relationships
You're looking at the relationships Versus Systems Inc. (VS) maintains with its key customer and strategic counterparties as of late 2025. The structure here is heavily weighted toward a few critical, financially significant arrangements, which is something you definitely need to track closely.
Strategic Partnerships: Deep, financially intertwined relationship with ASPIS
The relationship with ASPIS Cyber Technologies Inc. is the current financial backbone, given the concentration of revenue. This is a deep tie, as ASPIS is an affiliate of a shareholder holding approximately 20.20% of Versus Systems Inc. as of the Q2 2025 filings.
Here's the quick math on the ASPIS license recognition for the period ending June 30, 2025, which drove much of the recent top-line performance:
| Metric | Value as of June 30, 2025 |
| Revenue Recognized (Q2 2025) | $1,980,000 |
| Monthly License Fee | $165,000 |
| Accounts Receivable - Related Party (Billed) | $330,000 |
| Contract Asset - Related Party (Unbilled) | $1,650,000 |
| Initial Investment by ASPIS (Convertible Note) | $2,500,000 |
| Potential Ownership Upon Conversion | 45.8% |
The Q3 2025 revenue of $2.18 million for the quarter further underscores this concentration, as the ASPIS license was the primary driver for the nine months ended September 30, 2025. Still, management is actively pursuing new customer relationships in other sectors.
Dedicated Account Management: Long-term, high-touch relationships with league partners
While the ASPIS deal dominates the current financials, the historical high-touch model focused on sports and entertainment remains a stated area of future growth. You should watch for any new contract announcements that mirror the structure of past relationships.
- Expansion focus in late 2025 targets Brazil, specifically major soccer franchises, leagues, festival promoters, and tennis organizations.
- In 2023, the three largest customers included the San Jose Sharks and the Sacramento Kings, indicating established relationships within major North American sports leagues.
- The company is also pursuing new intellectual property development aimed at enhancing its technology portfolio, including advancements in Artificial Intelligence and Machine Learning, to better serve these partners.
Self-Service API: Tools for game developers to integrate prizing directly
Versus Systems Inc. has expanded its API offerings, which is the mechanism for game developers to integrate the prizing and engagement tools directly. However, the status of the core platform components suggests a transition period for developer adoption.
- The proprietary eXtreme Engagement Online or "XEO" platform, designed for in-venue main-board work, is currently in a development-only state and was not being used by clients as of 2025.
- The company continues to refine its suite of tools, which includes a proprietary reward wallet, ledger infrastructure, and analytics dashboard for incentive campaigns.
Investor Relations: Proactive communication via SEC filings and press releases
Investor communication is governed by the standard SEC reporting cadence, with the latest Form 10-Q filed on November 14, 2025, detailing Q3 2025 results. This proactive disclosure is critical given the company's ongoing need for financing and focus on maintaining Nasdaq listing requirements.
Here are some key shareholder metrics from the mid-2025 reporting period:
| Metric | Value |
| Common Shares Outstanding (as of June 30, 2025) | 4,901,677 |
| Cash Balance (as of June 30, 2025) | $1,682,256 |
| Operating Cash Used (1H 2025) | $1,508,972 |
| Share-based Compensation Recognized (6M ended June 30, 2025) | $387,476 |
| Unrecognized Share-based Compensation Remaining | $235,843 |
The unrecognized share-based compensation of $235,843 is expected to vest over approximately 2.75 years. Finance: draft 13-week cash view by Friday.
Versus Systems Inc. (VS) - Canvas Business Model: Channels
You're looking at how Versus Systems Inc. gets its product and value proposition in front of customers as of late 2025. The channel strategy mixes direct sales with platform deployments through partners across various digital and physical venues.
The overall financial context for these channels shows significant recent growth, though quarterly revenue can be lumpy. For the trailing twelve months ending September 30, 2025, Versus Systems Inc. reported total revenues of $2.18 million. This represented a massive year-over-year increase of 2,281.70% compared to the prior year's TTM revenue. However, the quarterly picture shows variability, with revenue for the quarter ending September 30, 2025, reported as $0.0.
Here's a breakdown of the key financial metrics underpinning the channel performance for the period:
| Metric | Value (TTM/Q3 2025) | Period/Note |
| Trailing Twelve Months Revenue | $2.18 million | Ending September 30, 2025 |
| Q3 2025 Revenue | $0.0 | Quarter ending September 30, 2025 |
| Gross Margin | $2.16 million | Q3 2025 |
| Operating Loss | $(990,361) | Q3 2025 |
| Net Loss | $(972,013) | Q3 2025 |
| Basic and Diluted Loss Per Share | $(0.17) | Q3 2025 |
Direct Software Licensing:
This channel involves the sales team pushing the XEO platform directly to teams and leagues. The primary financial driver for the recent revenue surge was a specific agreement. The company's revenue for the nine months ended September 30, 2025, was significantly boosted by the license agreement with ASPIS Cyber Technologies, Inc., which is noted as a related party. This suggests that large, direct licensing deals are a critical, albeit potentially non-recurring, component of the revenue mix.
Digital Out-of-Home (DOOH) Networks:
Versus Systems Inc. uses partners to deploy its technology across DOOH networks. A recent development shows a collaboration with LiftMedia to launch audience-enhancing Digital Out-of-Home experiences across key markets. This points to a channel strategy relying on established media network operators for scale and deployment infrastructure.
In-Venue Screens:
The technology is integrated into physical locations, specifically stadium main videoboards and jumbotrons. While specific deployment numbers aren't public, the company's expansion into Brazil targets major soccer franchises and leagues, which inherently rely on these large-format screens for fan engagement.
Mobile/In-App Integration:
Direct use within partner mobile applications represents another key delivery method for the interactive experiences. This channel is essential for capturing engagement data and delivering rewards directly to the end-user's device, complementing the large-screen activations.
Advertising Agencies:
Versus Systems Inc. is positioned in the advertising technology space, meaning it sells ad units, likely based on Cost Per Click (CPC) or Cost Per Action (CPA) models, to brands and agencies. The company's overall business is centered on interactive media and advertising technology. The success of the DOOH and in-venue channels directly feeds inventory into this advertising sales pipeline.
- The technology enables interactive advertising experiences.
- Expansion into Brazil targets leagues and festival promoters, key advertising inventory holders.
Versus Systems Inc. (VS) - Canvas Business Model: Customer Segments
The Customer Segments for Versus Systems Inc. (VS) as of late 2025 are defined by the nature of the technology licensing and professional services rendered, with significant financial contribution from a specific technology partner.
Cybersecurity/Technology Sector: ASPIS Cyber Technologies License
The financial performance for the nine months ended September 30, 2025, saw revenue primarily driven by the license agreement with ASPIS Cyber Technologies, Inc.. This segment represents a critical, high-value stream.
The established terms for this segment include:
- Monthly license fee starting January 2025: $165,000.
- Related-party license revenue recognized in Q2 2025: $1,980,000.
- Related-party contract asset as of June 30, 2025: $1,650,000.
- Accounts receivable - related party as of June 30, 2025: $330,000.
- Revenue from consulting services related to the ASPIS arrangement for the three months ended March 31, 2025: $176,000.
Professional Sports Organizations, Global Brands and Advertisers, and Content Creators
Versus Systems Inc. customers generally include sports teams, venues, and advertising agencies using the products for live events or advertising campaigns. The company has collaborated with gaming studios, streaming platforms, and consumer brands across North America and select international markets.
Specific activity noted within these broader segments includes:
| Customer Type/Entity | Activity/Metric | Reported Value (2025) |
|---|---|---|
| Texas Rangers (MLB) | Partnership Renewal Term | 2025 Season |
| Professional Sports Teams/Venues/Ad Agencies | Revenue Contribution (9 Months Ended 9/30/2025) | Primarily driven by ASPIS license |
| Overall Company Revenue (Q3 2025) | Quarterly Revenue | $2.18 million |
| Overall Company Revenue (9 Months Ended 9/30/2025) | Nine-Month Revenue | Data not explicitly segmented for this period beyond ASPIS driver |
The company offers proprietary business-to-business software tools designed to drive user engagement through gamification and rewards.
International Markets
Versus Systems Inc. is actively expanding its operations into specific international territories.
The geographical focus includes:
- Country Focus: Brazil.
- Target Entities in Brazil: Major soccer franchises, leagues, festival promoters, and tennis organizations.
Versus Systems Inc. (VS) - Canvas Business Model: Cost Structure
You're looking at the hard numbers that drive Versus Systems Inc.'s burn rate right now. Understanding where the cash goes is key to seeing the near-term financial reality of this technology play.
The cost structure is heavily weighted toward operational overhead and future-proofing the platform. For the three months ended September 30, 2025, Versus Systems Inc. reported total operating expenses of $\text{\$756,401}$. This resulted in the reported operating loss for the quarter of $\text{$(990,361)$}$.
Technology Development Costs:
Significant spend is going into new intellectual property, which includes AI/ML projects to modernize the technology portfolio. This is a necessary investment for a B2B software platform focused on engagement.
- Research and development expense for the three months ended September 30, 2025: $\text{\$14,470}$.
- Research and development expense for the nine months ended September 30, 2025: $\text{\$26,838}$.
The nine-month figure shows a sharp decrease from the prior year's $\text{\$118,077}$, suggesting a shift in spending focus or project phasing as of late 2025.
Operating Expenses Breakdown:
The largest component of the operating cost base is clearly in the Selling, General and Administrative category. Here's how the major expense lines looked for the third quarter of 2025:
| Expense Category | Three Months Ended 09/30/2025 ($) | Nine Months Ended 09/30/2025 ($) |
|---|---|---|
| Research and development | 14,470 | 26,838 |
| Selling, general and administrative | 741,931 | 3,126,425 |
| Total operating expenses | 756,401 | 3,153,263 |
The Selling, general and administrative costs for the nine months ended September 30, 2025, were $\text{\$3,126,425}$, which is lower than the $\text{\$3,429,062}$ recorded in the same period of 2024.
Sales and Marketing and General and Administrative (G&A):
The Selling, general and administrative spend of $\text{\$741,931}$ for the quarter covers both the team salaries and the costs of market expansion. Versus Systems Inc. is actively expanding into Brazil, targeting major sports and entertainment entities.
- Team Size: The corporate overhead supports a small team of just 5 total employees as of September 30, 2025.
Salaries and corporate overhead for only 5 people must be a significant portion of that $\text{\$741,931}$ quarterly figure.
Interest Expense:
The financing structure introduces a fixed debt cost. Based on the required structure, the interest expense calculation is straightforward, though the specific interest expense in the Q3 2025 filing isn't explicitly broken out to match this note description.
Here's the quick math for the mandated cost:
- Note Principal: $\text{\$2,500,000}$ (Raised in late 2024).
- Annual Interest Rate: 10% per annum.
- Estimated Quarterly Interest Expense: $\text{\$2,500,000} \times \text{0.10} / 4 = \text{$\text{\$62,500}$}$.
This $\text{\$62,500}$ quarterly charge hits the income statement regardless of revenue performance, which is a key risk when operations are not yet cash-flow positive. Finance: draft 13-week cash view by Friday.
Versus Systems Inc. (VS) - Canvas Business Model: Revenue Streams
You're looking at how Versus Systems Inc. (VS) is bringing in the money as of late 2025, and it's heavily weighted toward a specific, large agreement right now. The revenue streams are clearly defined, but the concentration risk is something you'll want to watch closely.
Software Licensing Fees form the primary driver of reported revenue. This is anchored by the non-cancellable license agreement with ASPIS Cyber Technologies, Inc. This agreement stipulates a monthly license fee of $165,000, which began in January 2025. To give you a concrete example of how this is recognized, in the quarter ended June 30, 2025, Versus Systems Inc. recognized $1,980,000 in related-party license revenue from ASPIS. Of that amount, $330,000 was billed and recorded as accounts receivable, while $1,650,000 was recorded as a contract asset for the unbilled portion of the initial twelve-month term.
Professional Services also contribute to the top line. Revenue reported for the third quarter was a substantial increase, driven by the ASPIS license revenue and professional services, which likely cover custom integration and support work related to that core technology deployment.
The third stream involves Advertising/Sponsorship Revenue. Versus Systems Inc.'s platform is designed to monetize branded interactivity through performance-based models. This includes revenue generated via Cost-Per-Click (CPC), Cost-Per-Action (CPA), and direct brand sponsorships embedded within the incentivized engagement experiences. This is the intended monetization path outside of the core licensing structure.
Here are the key financial figures defining the current revenue profile:
| Metric | Amount |
|---|---|
| Software Licensing Fee (ASPIS Monthly) | $165,000 |
| Q3 2025 Revenue | $2.18 million USD |
| Total Trailing Twelve Months (TTM) Revenue (2025) | $2.18 million USD |
The Q3 2025 revenue of $2.18 million represents a substantial increase year-over-year, showing the immediate impact of the new licensing structure.
However, you need to be aware of the counterparty risk inherent in this revenue structure as of mid-2025. The reliance on the ASPIS agreement is significant:
- External revenue (non-related party) was $0 in Q2 2025.
- External revenue for the first six months of 2025 totaled only $23,348.
- The majority of the $1,980,000 recognized in Q2 2025 was from the related-party ASPIS license.
The company is also expanding operations into Brazil, targeting major soccer franchises, leagues, festival promoters, and tennis organizations, which management expects to generate revenue in the near term.
Disclaimer
All information, articles, and product details provided on this website are for general informational and educational purposes only. We do not claim any ownership over, nor do we intend to infringe upon, any trademarks, copyrights, logos, brand names, or other intellectual property mentioned or depicted on this site. Such intellectual property remains the property of its respective owners, and any references here are made solely for identification or informational purposes, without implying any affiliation, endorsement, or partnership.
We make no representations or warranties, express or implied, regarding the accuracy, completeness, or suitability of any content or products presented. Nothing on this website should be construed as legal, tax, investment, financial, medical, or other professional advice. In addition, no part of this site—including articles or product references—constitutes a solicitation, recommendation, endorsement, advertisement, or offer to buy or sell any securities, franchises, or other financial instruments, particularly in jurisdictions where such activity would be unlawful.
All content is of a general nature and may not address the specific circumstances of any individual or entity. It is not a substitute for professional advice or services. Any actions you take based on the information provided here are strictly at your own risk. You accept full responsibility for any decisions or outcomes arising from your use of this website and agree to release us from any liability in connection with your use of, or reliance upon, the content or products found herein.