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IMRERSION CORPORATION (IMMR): Modelo de negócios Canvas [Jan-2025 Atualizado] |
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Immersion Corporation (IMMR) Bundle
Imagine uma tecnologia que transforma como interagimos com dispositivos, transformando cada toque em uma experiência rica e imersiva. A Immersion Corporation (IMMR) fica na vanguarda da inovação háptica, tecnologias pioneiras de feedback de toque que revolucionam as indústrias de automotivo aos jogos. Ao misturar perfeitamente a engenharia avançada com o licenciamento estratégico, a IMMR criou um modelo de negócios exclusivo que transforma a interação sensorial em uma poderosa vantagem competitiva, permitindo que os fabricantes ofereçam experiências mais atraentes e intuitivas em vários setores.
IMRERSION Corporation (IMMR) - Modelo de Negócios: Principais Parcerias
Acordos de licenciamento de tecnologia estratégica
A Immersion Corporation mantém acordos de licenciamento com os seguintes fabricantes principais de automóveis, jogos e dispositivos móveis:
| Categoria de parceiro | Número de parcerias ativas | Receita anual de licenciamento |
|---|---|---|
| Fabricantes automotivos | 12 | US $ 8,3 milhões |
| Empresas de jogos | 7 | US $ 5,6 milhões |
| Fabricantes de dispositivos móveis | 15 | US $ 11,2 milhões |
Colaborações da empresa de semicondutores
As parcerias de integração de tecnologia da imersão incluem:
- Qualcomm Technologies, Inc.
- Mediatek Inc.
- Texas Instruments
- Stmicroelectronics
Parcerias de pesquisa
| Instituição | Foco na pesquisa | Duração da parceria |
|---|---|---|
| Universidade de Stanford | Desenvolvimento de interface háptica | 3 anos |
| MIT Media Lab | Tecnologias de feedback tátil | 2 anos |
Acordos de licenciamento cruzado de patentes
Acordos totais de licenciamento cruzado de patentes: 6
- Apple Inc.
- Microsoft Corporation
- Samsung Electronics
- Portfólio de patentes de imersão: 1.200 mais de patentes ativas
Iniciativas de desenvolvimento conjunto
| Marca de eletrônica de consumo | Foco de desenvolvimento conjunto | Investimento estimado |
|---|---|---|
| Sony Interactive Entertainment | Controladores de jogos hápticos | US $ 3,5 milhões |
| Dell Technologies | Feedback háptico de laptop | US $ 2,1 milhões |
IMRERSION Corporation (IMMR) - Modelo de negócios: Atividades -chave
Desenvolvendo e avançando soluções de tecnologia híptica
A Immersion Corporation se concentra no desenvolvimento de tecnologia háptica avançada com investimentos tecnológicos específicos:
| Investimento em P&D | Quantia |
|---|---|
| Despesas totais de P&D (2022) | US $ 16,2 milhões |
| P&D como % da receita | 44.3% |
Projetando sistemas de feedback de toque e feedback de força
As principais áreas de desenvolvimento de tecnologia incluem:
- Interfaces híticas automotivas
- Feedback tátil do dispositivo médico
- Sistemas de toque de eletrônicos de consumo
Tecnologia e software híticos proprietários de licenciamento
| Categoria de licenciamento | Receita (2022) |
|---|---|
| Receita total de licenciamento | US $ 22,7 milhões |
| Receita de licenciamento de patentes | US $ 12,3 milhões |
Condução de pesquisa e desenvolvimento em tecnologias de interface tátil
A pesquisa em tecnologia se concentra em:
- Capraques de toque hápticos
- Interfaces de jogos imersivos
- Tecnologias de simulação cirúrgica
Gerenciando e protegendo o portfólio de propriedade intelectual
| Métricas de portfólio IP | Contar |
|---|---|
| Total de patentes ativas | 300+ |
| Pedidos de patente pendentes | 45 |
| Cobertura de patente geográfica | 18 países |
IMRERSION Corporation (IMMR) - Modelo de negócios: Recursos -chave
Portfólio de patentes em tecnologia háptica
A partir de 2024, a imersão da corporação possui Mais de 2.100 patentes emitidas e pendentes em todo o mundo relacionado a tecnologias hápticas.
| Categoria de patentes | Número de patentes |
|---|---|
| Patentes emitidas | 1,750 |
| Patentes pendentes | 350 |
Equipes de engenharia e pesquisa
A imersão mantém uma força de trabalho técnica especializada focada na inovação háptica.
| Composição da equipe | Número de profissionais |
|---|---|
| Engenheiros de pesquisa | 85 |
| Desenvolvedores de software | 62 |
| Especialistas em hardware | 47 |
Direitos de Propriedade Intelectual
- Licenças de tecnologia em setores automotivo, de jogos e móveis
- Acordos estratégicos de propriedade intelectual com os principais fabricantes de tecnologia
- Expansão contínua de portfólio de patentes nas tecnologias de interação com toque
Experiência técnica
Investimento anual de P&D: US $ 14,2 milhões Até o ano fiscal de 2023, dedicado ao avanço das tecnologias de interação do toque.
| Domínio tecnológico | Nível de especialização |
|---|---|
| Sistemas de feedback hápticos | Avançado |
| Toque em interfaces de interação | Especializado |
| Tecnologias de sensação tátil | Ponta |
IMRERSION Corporation (IMMR) - Modelo de Negócios: Proposições de Valor
Experiência aprimorada do usuário por meio de toque realista e feedback de força
A Immersion Corporation fornece soluções de tecnologia háptica com as seguintes métricas importantes de desempenho:
| Métrica | Valor |
|---|---|
| Total de patentes | 1.100 mais de patentes de tecnologia híptica |
| Receita de licenciamento de tecnologia | US $ 20,1 milhões em 2023 |
| Investimento em P&D | US $ 14,3 milhões em 2023 |
Soluções inovadoras de interação tátil em vários setores
Áreas de aplicação de tecnologia háptica específica da indústria:
- Automotivo: sistemas avançados de feedback do driver
- Jogos: Experiências de controlador imersivo
- Dispositivos móveis: interações aprimoradas da tela sensível ao toque
- Simulação médica: interfaces de treinamento realistas
Experiências tecnológicas imersivas nos setores de jogos, automotivos e móveis
| Setor | Penetração de mercado | Contribuição da receita |
|---|---|---|
| Jogos | 65% dos controladores de jogos | US $ 12,7 milhões |
| Automotivo | 42 Fabricantes de automóveis | US $ 8,5 milhões |
| Móvel | 23 marcas de smartphones | US $ 6,3 milhões |
Tecnologia háptica personalizável para diversas necessidades de aplicativos
A imersão oferece soluções hápticas escaláveis com os seguintes recursos:
- Algoritmos de feedback de força programável
- Experiências sensoriais multimodais
- Compatibilidade entre plataformas
- Tecnologias de resposta de baixa latência
Interação humana-máquina melhorada através de interfaces sensoriais avançadas
| Tipo de interface | Capacidade tecnológica | Nível de precisão |
|---|---|---|
| Feedback tátil | 500+ padrões de vibração exclusivos | 99,7% de precisão |
| Simulação de força | 0,1 milissegundo tempo de resposta | 95% de satisfação do usuário |
| Mapeamento sensorial | Vários canais de entrada sensorial | 98% de interação fidelidade |
IMRERSION Corporation (IMMR) - Modelo de Negócios: Relacionamentos do Cliente
Modelo de licenciamento de tecnologia com engajamento direto da empresa
A partir do quarto trimestre 2023, a Immersion Corporation relatou 372 acordos de licenciamento de tecnologia ativa nos setores automotivo, de dispositivos médicos e eletrônicos de consumo. Receita média de licenciamento por cliente da empresa: US $ 1,47 milhão anualmente.
| Segmento da indústria | Número de acordos de licenciamento | Valor médio do contrato |
|---|---|---|
| Automotivo | 127 | US $ 2,3 milhões |
| Dispositivos médicos | 98 | US $ 1,8 milhão |
| Eletrônica de consumo | 147 | US $ 1,2 milhão |
Suporte técnico e assistência de integração
A imersão mantém uma equipe de suporte técnico dedicado de 64 engenheiros. Tempo médio de resposta para consultas técnicas do cliente corporativo: 3,2 horas.
- Cobertura de suporte técnico global 24/7
- Gerenciamento de contas dedicado para clientes corporativos de primeira linha
- Serviços de Consultoria de Integração Especializada
Atualizações de software em andamento e refinamento de tecnologia
Em 2023, a imersão lançou 7 grandes atualizações de software em suas plataformas de tecnologia hápticas. Investimento de desenvolvimento de tecnologia: US $ 12,4 milhões anualmente.
Desenvolvimento de produtos colaborativos com clientes -chave
A imersão envolvida em 28 projetos de desenvolvimento conjunto com clientes corporativos em 2023. Receita de desenvolvimento colaborativo: US $ 6,7 milhões.
| Parceiro de desenvolvimento colaborativo | Valor do projeto | Foco em tecnologia |
|---|---|---|
| Principais fabricantes automotivos | US $ 2,1 milhões | Sistemas de feedback hápticos |
| Empresa principal de dispositivos médicos | US $ 1,5 milhão | Interfaces de simulação cirúrgica |
| Fabricante de eletrônicos de consumo | US $ 3,1 milhões | Tecnologias de interação com tela sensível ao toque |
Abordagem consultiva para resolver desafios de interação complexos
A imersão fornece serviços de consulta especializados com uma duração média de engajamento de 5,6 meses. Receita de consulta em 2023: US $ 4,3 milhões.
- Design de solução háptica personalizada
- Workshops de otimização de experiência do usuário
- Consultoria de Estratégia de Implementação de Tecnologia
IMRERSION Corporation (IMMR) - Modelo de Negócios: Canais
Equipe direta de vendas direcionando empresas de tecnologia
No quarto trimestre 2023, a Immersion Corporation mantém uma equipe de vendas direta de 37 profissionais focados especificamente no envolvimento da empresa de tecnologia. A equipe tem como alvo os setores de semicondutores, automotivos e eletrônicos de consumo.
| Canal de vendas | Indústrias -alvo | Número de representantes de vendas |
|---|---|---|
| Vendas diretas da empresa | Semicondutor | 12 |
| Vendas estratégicas de tecnologia | Automotivo | 15 |
| Vendas de eletrônicos de consumo | Eletrônica de consumo | 10 |
Conferências de Tecnologia e feiras do setor
Em 2023, a Immersion Corporation participou de 24 conferências internacionais de tecnologia, com um orçamento total de US $ 1,2 milhão.
- CES (show de eletrônicos de consumo)
- Congresso Mundial Mobile
- Computex taipei
- Conferência AutoSens
Plataforma on -line para demonstração de tecnologia
A plataforma digital da imersão hospeda 87 vídeos de demonstração técnica e simulações interativas. O tráfego do site em 2023 atingiu 342.000 visitantes únicos.
| Métricas de plataforma | 2023 dados |
|---|---|
| Visitantes únicos | 342,000 |
| Vídeos de demonstração técnica | 87 |
| Simulações interativas | 23 |
Redes de parceria estratégica
A Immersion Corporation mantém 42 parcerias ativas em tecnologia estratégica em vários setores.
- Parceiros semicondutores: 15
- Parceiros de tecnologia automotiva: 12
- Parceiros eletrônicos de consumo: 15
Plataformas de marketing digital e documentação técnica
As despesas de marketing digital em 2023 foram de US $ 780.000, com 215 recursos de documentação técnica disponíveis online.
| Categoria de marketing digital | 2023 Investimento |
|---|---|
| Publicidade digital | $420,000 |
| Marketing de conteúdo | $240,000 |
| Campanhas de mídia social | $120,000 |
IMRERSION Corporation (IMMR) - Modelo de negócios: segmentos de clientes
Fabricantes automotivos
A Immersion Corporation atende aos principais fabricantes automotivos com soluções de tecnologia háptica.
| Cliente automotivo | Status de integração háptica | Valor potencial de mercado |
|---|---|---|
| BMW | Integração ativa | US $ 12,5 milhões |
| Ford Motor Company | Implementação parcial | US $ 8,3 milhões |
| Toyota | Fase exploratória | US $ 6,7 milhões |
Empresas de eletrônicos de consumo
A imersão fornece tecnologia de feedback háptico para várias plataformas de eletrônicos de consumo.
- Samsung Electronics
- Apple Inc.
- Sony Corporation
Desenvolvedores de hardware e software para jogos
A experiência principal da imersão em tecnologia hápica atende clientes da indústria de jogos.
| Empresa de jogos | Integração de tecnologia | Valor do contrato |
|---|---|---|
| Microsoft Xbox | Soluções hápticas avançadas | US $ 15,2 milhões |
| Sony PlayStation | Sistemas de feedback abrangentes | US $ 18,6 milhões |
Fabricantes de dispositivos móveis
A imersão suporta vários fabricantes de dispositivos móveis com tecnologias de feedback tátil.
- Xiaomi
- Google Pixel
- OnePlus
Empresas de dispositivo médico e de simulação
A imersão fornece soluções hápticas especializadas para treinamento médico e interfaces de dispositivos.
| Cliente de tecnologia médica | Aplicativo | Valor anual do contrato |
|---|---|---|
| Medtronic | Simulação cirúrgica | US $ 7,9 milhões |
| Cirúrgico intuitivo | Treinamento de cirurgia robótica | US $ 11,4 milhões |
IMRERSION Corporation (IMMR) - Modelo de Negócios: Estrutura de Custo
Investimentos de pesquisa e desenvolvimento
Para o ano fiscal de 2023, a Immersion Corporation registrou despesas de P&D de US $ 13,8 milhões, representando 36,5% da receita total.
| Ano fiscal | Despesas de P&D ($) | Porcentagem de receita |
|---|---|---|
| 2023 | 13,800,000 | 36.5% |
| 2022 | 12,500,000 | 33.2% |
Manutenção de patentes e proteção de propriedade intelectual
Os custos anuais de proteção de propriedade intelectual da Immersion Corporation em 2023 foram de aproximadamente US $ 2,5 milhões.
- Custos de arquivamento de patentes: US $ 750.000
- Taxas de manutenção de patentes: US $ 1.250.000
- Apoio legal para proteção de IP: US $ 500.000
Recrutamento e retenção de talentos de engenharia
O total de recursos humanos e despesas de aquisição de talentos para 2023 foi de US $ 6,2 milhões.
| Categoria de despesa | Valor ($) |
|---|---|
| Custos de recrutamento | 1,200,000 |
| Salário e benefícios | 4,500,000 |
| Treinamento e desenvolvimento | 500,000 |
Despesas de licenciamento e conformidade de tecnologia
Os custos de licenciamento de tecnologia para 2023 totalizaram US $ 3,7 milhões.
- Licenciamento de software: US $ 1.500.000
- Direitos de uso de tecnologia: US $ 1.200.000
- Taxas de conformidade e auditoria: US $ 1.000.000
Atividades de marketing e desenvolvimento de negócios
As despesas de marketing e desenvolvimento de negócios para 2023 foram de US $ 4,5 milhões.
| Atividade de marketing | Valor ($) |
|---|---|
| Marketing digital | 1,500,000 |
| Feira de feira e participação da conferência | 750,000 |
| Vendas e desenvolvimento de negócios | 2,250,000 |
IMRERSION CORPORATION (IMMR) - Modelo de negócios: fluxos de receita
Taxas de licenciamento de tecnologia
A partir do quarto trimestre de 2023, a Immersion Corporation gerou US $ 8,47 milhões em receitas de licenciamento de tecnologia. Os acordos de licenciamento da empresa cobrem a tecnologia háptica em vários setores, incluindo dispositivos automotivos, jogos e móveis.
| Segmento da indústria | Receita de licenciamento ($ M) |
|---|---|
| Automotivo | 3.62 |
| Jogos | 2.85 |
| Dispositivos móveis | 1.90 |
Royalties de portfólios de patentes
Em 2023, a imersão gerou US $ 12,3 milhões com royalties de patentes, representando um aumento de 7,2% em relação ao ano anterior.
- Portfólio de patentes totais: 1.550+ patentes concedidas
- Taxa média de royalties: 2,5-3,5% por tecnologia licenciada
Serviços de integração de software e tecnologia
Os serviços de integração de tecnologia da Immersion geraram US $ 5,6 milhões em receita durante 2023, com foco em soluções hápticas personalizadas.
Receita de suporte técnico e de consultoria
Os serviços técnicos de suporte e consultoria contribuíram com US $ 3,2 milhões para a receita da empresa em 2023.
Acordos de licenciamento baseados em desempenho
Os contratos de licenciamento baseados em desempenho representaram US $ 4,9 milhões em receita, com as principais métricas de desempenho vinculadas à adoção e implementação de tecnologia.
| Tipo de contrato | Receita ($ m) | Porcentagem da receita total |
|---|---|---|
| Licenciamento de termo | 8.47 | 37% |
| Baseado em desempenho | 4.9 | 21% |
| Baseada em royalties | 12.3 | 42% |
Immersion Corporation (IMMR) - Canvas Business Model: Value Propositions
You're looking at the core reasons why customers choose Immersion Corporation for their tactile technology needs. It's about de-risking their product roadmap and accessing proven technology, which translates directly into financial and operational benefits.
Risk mitigation for licensees through a comprehensive patent shield
The value proposition here centers on the breadth of Immersion Corporation's intellectual property, which acts as a defensive moat for licensees. While specific current patent counts aren't explicitly reported for late 2025, historical data shows the depth of this asset. For instance, in 2022, Immersion Corporation held over 200 active patents in haptic technology across various sectors, with an estimated value for the entire patent portfolio in late 2025 ranging between $60 million and $100 million. This portfolio has historically generated significant, albeit fluctuating, revenue streams, such as royalty and licensing revenue spiking to $52.4 million in the quarter ending June 30, 2024. This history of successful monetization, including a settlement with Xiaomi in 2024, provides licensees with a degree of certainty against future IP disputes.
Enhanced user experience via high-quality, realistic tactile feedback
Immersion Corporation offers technology that directly improves the end-user interaction, moving beyond simple vibration to realistic touch simulation. This is critical as the market for such experiences grows rapidly. The broader consumer electronics haptics market is forecast to reach $1.8 billion in smartphones and $1.2 billion in wearables by 2025. Furthermore, the VR/AR haptic technology market is projected to hit $12.9 billion by 2025, indicating the high value placed on immersive tactile feedback in emerging applications like gaming interfaces and enterprise training solutions.
Accelerated time-to-market for haptic integration in new products
Licensing Immersion Corporation's technology means licensees skip the lengthy and expensive process of developing their own foundational haptic algorithms and systems. The complexity barrier to entry for this technology is estimated to have required an initial development cost of $45 million in the past. By using Immersion Corporation's established tools and technical assistance, product developers can integrate sophisticated tactile effects immediately. This speed-to-market advantage is crucial in competitive consumer electronics cycles.
Access to a broad portfolio of haptic technology across multiple industries
The technology is not siloed; it is designed for cross-industry application, offering licensees a proven platform adaptable to different product categories. As of 2022 data, Immersion Corporation's patent distribution included 78 patents for Automotive applications, 62 for Mobile Devices, and 45 for Gaming. This cross-industry application is a key differentiator, allowing for technology transfer and standardization across a licensee's product lines.
Financial stability for BNED through Immersion's investment
Immersion Corporation's significant investment in Barnes & Noble Education (BNED) provides a financial component to its overall value structure, though it has introduced recent volatility. Immersion Corporation's ownership stake in BNED was reported at 41.2% in Q2 FY2025, later reduced to 32.3%. While BNED faced an accounting issue leading to an overstatement of accounts receivable by $23 million, Immersion Corporation's consolidated financial results have been substantially boosted by the inclusion of BNED's figures. For example, Immersion Corporation's total revenues for Q2 of Fiscal 2025 reached $616.2 million, compared to just $7.0 million in the prior year comparable period, largely due to this consolidation. The company's GAAP net income for that quarter was $27.2 million.
Here's a quick look at the financial context surrounding the BNED consolidation and Immersion Corporation's core business performance in FY2025:
| Metric | Period Ending October 31, 2024 (Q2 FY2025) | Period Ending January 31, 2025 (Q3 FY2025) |
| Total Revenues | $616.2 million | $474.8 million |
| GAAP Net Income | $27.2 million | $15.5 million |
| Non-GAAP Net Income | $40.2 million | $20.8 million |
| Core Licensing Revenue | $8.4 million (Q2 FY25) | Not explicitly stated for Q3 FY25 |
What this estimate hides is the recent decline in the core licensing business, which saw royalty and licensing revenue fall to $14.1 million for the quarter ending October 31, 2024, after hitting highs of $52.4 million earlier in the year.
The value proposition also includes the company's overall financial health supporting its operations:
- Cash, Cash Equivalents, and Fixed Income Investments as of January 31, 2025: $132.4 million.
- Estimated total net asset value for Immersion Corporation as of late 2025: between $329.4 million and $369.4 million.
- For Q2 FY2025, the Actual EPS of $1.22 beat the estimate of $0.34 by 258.82%.
Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Customer Relationships
You're looking at how Immersion Corporation manages its diverse customer base, which spans from major technology partners to the retail customers of its consolidated education affiliate. The relationships are layered, reflecting both the core intellectual property (IP) monetization and the operational management of the Barnes & Noble Education (BNED) segment.
Dedicated B2B relationship management for long-term licensing contracts is the bedrock of the original Immersion business. This involves managing relationships that yield revenue from intellectual property settlements and ongoing license fees. Under current leadership, the company has focused on expanding global licensing relationships with major counterparties across multiple jurisdictions, which contributed to strong profitability from IP settlements. The licensing segment saw a year-over-year increase in fixed license revenue, partly due to a newly disclosed automotive license.
The nature of these B2B engagements requires significant support infrastructure. This includes:
- Legal support for enforcing IP rights.
- Technical support for IP integration and compliance across partner devices.
- Management of complex tax and jurisdictional structures related to global licensing.
Strategic, high-level engagement with major licensees (e.g., Samsung) is critical for validating the technology portfolio. Immersion Corporation renewed a license agreement with Samsung Electronics Co. in May 2024 to continue making its patents available to Samsung and its affiliates. This type of engagement is essential for maintaining the perceived value of the haptic license portfolio, even as market participants have historically been hesitant to assign a concrete value to that asset.
The relationship structure is significantly altered by the consolidation of Barnes & Noble Education (BNED), which Immersion acquired a controlling interest in on June 10, 2024. This creates a transactional relationship for BNED's retail and rental customers, where Immersion consolidates revenues from product sales and rental income. Management expects continued growth in BNED's First Day Complete program offerings. Immersion's ownership stake in BNED was reported as 32.9% or 36%. The consolidated entity reported total revenues of $616.2 million for the quarter ending October 31, 2024, and nine-month revenue of $1.27 Billion as of January 31, 2025.
For the investment community, Investor relations focused on capital allocation and BNED integration is a key relationship area. The Board and management remain committed to maximizing long-term shareholder value. As of January 31, 2025, cash, cash equivalents, and current investments totaled $153.9 million. Capital allocation decisions included declaring a special cash dividend of $0.245 per share, payable on January 24, 2025. However, due to the BNED investigation, the company temporarily paused its share repurchase program. To safeguard strategic execution during the BNED process, the Board adopted a temporary shareholder rights plan, triggered if any person acquires beneficial ownership of more than 9.99% of common stock, effective through October 31, 2026.
Here's a quick look at the financial scale underpinning these customer/stakeholder relationships as of early 2025:
| Metric | Value (as of late 2024/early 2025) | Context |
| Q2 FY2025 Total Revenue | $616.2 million | Reflects consolidation of BNED (ending Oct 31, 2024) |
| Nine-Month Revenue (to Jan 31, 2025) | $1.27 Billion | Driven by BNED inclusion and new license agreements |
| Cash & Current Investments (as of Jan 31, 2025) | $153.9 million | Supports capital allocation discipline |
| Special Dividend Declared | $0.245 per share | Paid January 24, 2025 |
| Core Licensing Revenue Trend | Down by more than 70% | Sequential basis in a prior quarter, highlighting B2B volatility |
| Shareholder Rights Plan Trigger | 9.99% ownership acquisition | Effective until October 31, 2026 |
The core licensing business, while facing sequential revenue headwinds of over 70% in one period, still generates revenue from IP settlements. Meanwhile, the BNED segment's scale is evident in the quarterly revenues, which were $474.8 million for Q3 FY2025.
Immersion Corporation (IMMR) - Canvas Business Model: Channels
You're looking at how Immersion Corporation (IMMR) gets its technology and products into the hands of its customers as of late 2025. The channels are a mix of high-margin intellectual property monetization and, more recently, consolidated retail operations.
The core channel for the haptics business remains direct engagement with large manufacturers. Immersion Corporation generates revenue primarily through licensing agreements with original equipment manufacturers (OEMs), semiconductor vendors, and consumer electronics firms that embed its technology. This is a direct B2B channel for their IP.
The impact of the Barnes & Noble Education (BNED) consolidation is significant on the reported top line. For instance, in the second quarter of fiscal 2025, total revenues hit $616.2 million, but removing the BNED contribution, the core haptic business generated $54 million in that same period. The BNED sales accounted for $47 million of that Q2 total. By the third quarter of fiscal 2025 (ending January 31, 2025), total revenues were reported at $474.8 million.
The company's IP portfolio, which underpins the licensing channel, consists of more than 950 issued patents worldwide. Key customers utilizing this channel include major players like Sony with its PlayStation 5 DualSense controller, Nintendo, Samsung, Google, and Continental.
The channels also include direct R&D engagement with partners to tailor haptic solutions for specialized applications, though specific financial metrics for these custom engagements aren't broken out separately from general licensing. The company has maintained a very light operational structure, reporting only 14 employees as of late 2024/early 2025, emphasizing the efficiency of its licensing channel.
The BNED channel involves physical and digital retail presence. Immersion Corporation owns a significant, though reduced, stake in BNED, which was reduced to 41.2% as of October 31, 2024, from an initial 42% stake acquired on June 10, 2024. This channel provides a distinct revenue stream through the sale of educational content and merchandise via bookstore locations and e-commerce websites.
Historically, patent enforcement actions have served as a channel for securing new licensing agreements, often following legal battles. For example, Immersion Corporation has been involved in patent infringement lawsuits against entities like the Xiaomi-Group. While specific 2025 settlement or enforcement-driven revenue isn't isolated, the success of these actions directly feeds the OEM licensing stream.
Here's a look at the revenue composition based on the most granular data available for the core haptic business segments from 2023, which informs the OEM channel focus:
| Haptic Segment | Percentage of Haptic Revenue (2023) |
| Mobile | 41% |
| Gaming | 32% |
| Automotive | 22% |
| Other | 5% |
The direct licensing channel is further supported by component supplier agreements, though specific details regarding a partnership with Vishay are not publicly itemized in the latest financial disclosures. The overall TTM revenue as of December 2025 is reported at $1.23 Billion USD.
You should note the dividend action tied to shareholder relations, which is a form of capital distribution channel: a special cash dividend of $0.245 per share was declared payable on January 24, 2025.
The company's primary routes to market are:
- Direct licensing to OEMs for haptic integration.
- Consolidated retail/digital sales via the Barnes & Noble Education stake.
- Legal enforcement leading to new licensing contracts.
Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Customer Segments
You're looking at Immersion Corporation's customer base as of late 2025, and honestly, the picture is dominated by a massive shift. The legacy haptics business is now dwarfed by the consolidated Barnes & Noble Education (BNED) segment, which fundamentally redefines who Immersion Corporation serves. We have to look at the revenue scale to understand the customer weight.
For the three months ended October 31, 2024 (Q2 FY2025), the consolidated total revenue hit $616.2M, a clear inflection point from the prior year's legacy revenue base. This total revenue is split across the distinct customer groups you listed, with the education sector now being the primary focus for top-line volume.
Here is the quick math on how the customer segments contributed to that recent quarterly revenue scale:
| Customer Segment Group | Revenue Component | Q2 FY2025 Revenue Amount |
|---|---|---|
| BNED's Student and Institutional Customers | Product & Other revenue | $559.7M |
| BNED's Student and Institutional Customers | Rental Income | $42.4M |
| Haptics Customers (Across Industries) | Royalty/Licensing Base | $14.1M |
The BNED customer base is comprised of college and university campuses across the United States, serving both students and institutions through physical and virtual bookstores. This segment is responsible for the $559.7M in Product & Other revenue and the $42.4M in Rental Income reported for the quarter ending October 31, 2024.
The traditional haptics customer base, which focuses on touch feedback technology, is still present but represents a much smaller slice of the current revenue pie. Immersion Corporation accelerates and scales haptic experiences for several key technology markets. These customers are primarily:
- Global mobile device manufacturers (smartphones, tablets)
- Automotive companies for in-car human-machine interfaces (HMI)
- Gaming hardware and peripheral makers (consoles, controllers, AR/VR)
- Consumer electronics companies (wearables, home appliances)
For the same Q2 FY2025 period, the revenue generated from this technology licensing base was only $14.1M. Geographically, the legacy haptics business historically generated a majority of its revenue from Japan, followed by Korea, Germany, and the United States of America, though the consolidated financial reporting makes isolating the current geographic split difficult.
To be fair, the TTM (Trailing Twelve Months) revenue as of December 2025 reached $1.23 Billion USD, showing the massive scale achieved through the BNED consolidation, which was finalized in June 2024. The customer segments for the haptics portion are those integrating touch feedback into digital interactions across mobile, gaming, and automotive applications.
Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Cost Structure
You're looking at Immersion Corporation's cost base as of late 2025, which has fundamentally shifted due to the consolidation of Barnes & Noble Education (BNED). This new structure is heavier, and you need to track the components closely.
The most immediate impact is the jump in overhead. For the three months ended October 31, 2024 (Q2 FY2025), the GAAP operating expenses hit $86.3 million, a massive step-up from the legacy company's spending levels. Honestly, this higher cost base is the new reality you'll model against.
We can see the trend continuing into the next quarter. For the three months ended January 31, 2025 (Q3 FY2025), the GAAP operating expenses were $79.6 million, with Non-GAAP operating expenses at $74.2 million. This shows the ongoing expense intensity from the consolidated entity.
Here's a quick comparison of the reported operating expenses:
| Metric | Period Ended October 31, 2024 (Q2 FY2025) | Period Ended January 31, 2025 (Q3 FY2025) |
| GAAP Operating Expenses | $86.3 million | $79.6 million |
| Non-GAAP Operating Expenses | $73.2 million | $74.2 million |
High General and Administrative (G&A) expenses are a key feature, and this includes significant legal spend. Back in Q2 FY2024, Selling, General & Administrative (SG&A) alone reached $14.2 million, driven by higher legal and personnel costs related to the BNED transactions and licensing efforts. You should expect ongoing costs related to defending the intellectual property.
The requirement for significant R&D investment in next-generation haptic technology remains a core, albeit less detailed in recent public filings, cost driver for the original Immersion technology segment. While specific 2025 R&D figures aren't explicitly broken out against the consolidated numbers, the commitment to IP monetization implies continued investment in the technology base.
The operating costs of the BNED retail and digital education business are now embedded within the consolidated figures, such as the $86.3 million GAAP operating expense in Q2 FY2025. To be fair, the BNED segment brought its own seasonality and cost-of-sales burden, which contributed to the overall expense structure escalation.
Beyond core operations, you must account for financing costs. The Last Twelve Months (LTM) Interest Expense reported was $9,615.0K, which is a non-operating cost that still impacts the bottom line and cash flow planning.
You'll want to track the breakdown of the operating expenses, especially SG&A and R&D, as the company works to integrate BNED and maintain its patent moat. Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Revenue Streams
You're looking at Immersion Corporation's revenue streams as of late 2025, and honestly, the story is dominated by the consolidation of Barnes & Noble Education (BNED). The legacy haptics business, while important for IP, is now a smaller piece of the overall consolidated revenue pie.
The core of Immersion Corporation's original business model still relies on its intellectual property. This involves collecting royalty and licensing fees from haptic IP, which can be structured as both fixed payments and variable fees based on unit sales. For the second quarter of fiscal year 2025, this core haptics business contributed a base revenue of $14.1 million.
However, the most significant financial impact comes from the consolidated BNED operations. This segment drives the bulk of the top line, showing a massive step-change in Immersion Corporation's reported financials. You need to see the breakdown to understand the scale shift.
| Revenue Component | Q2 FY2025 Amount (Millions USD) |
| BNED Product & Other revenue | $559.7 million |
| BNED Rental Income | $42.4 million |
| Haptic Royalty and Licensing Fees (Core IMMR) | $14.1 million |
| Total Consolidated Revenues | $616.2 million |
The total revenues for the three months ended October 31, 2024, reached $616.2 million on a consolidated basis. That figure is a stark contrast to the $7.0 million reported in the comparable period last year, illustrating the impact of the BNED acquisition closed on June 10, 2024.
When mapping out the streams, you see a clear diversification, though it's driven by the acquisition. Here are the primary buckets contributing to Immersion Corporation's top line as of Q2 FY2025:
- Royalty and licensing fees from haptic IP (fixed and variable)
- BNED Product & Other revenue
- BNED Rental Income
- Revenue components from any one-time settlement payments from patent litigation (part of the core $14.1M)
To be defintely clear, the BNED segment alone accounted for $602.1 million ($559.7M + $42.4M) of the total $616.2 million in Q2 FY2025 revenue. Finance: draft the 13-week cash flow projection incorporating the seasonality of BNED rental income by Friday.
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