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Immersion Corporation (IMMR): Business Model Canvas |
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Immersion Corporation (IMMR) Bundle
Stellen Sie sich eine Technologie vor, die die Art und Weise, wie wir mit Geräten interagieren, verändert und jede Berührung zu einem reichhaltigen, immersiven Erlebnis macht. Die Immersion Corporation (IMMR) steht an der Spitze der haptischen Innovation und leistet Pionierarbeit bei Touch-Feedback-Technologien, die Branchen von der Automobilindustrie bis hin zum Gaming revolutionieren. Durch die nahtlose Verbindung fortschrittlicher Technik mit strategischer Lizenzierung hat IMMR ein einzigartiges Geschäftsmodell geschaffen, das sensorische Interaktion in einen starken Wettbewerbsvorteil verwandelt und es Herstellern ermöglicht, ansprechendere und intuitivere Benutzererlebnisse in mehreren Sektoren bereitzustellen.
Immersion Corporation (IMMR) – Geschäftsmodell: Wichtige Partnerschaften
Lizenzvereinbarungen für strategische Technologie
Immersion Corporation unterhält Lizenzvereinbarungen mit den folgenden wichtigen Automobil-, Gaming- und Mobilgeräteherstellern:
| Partnerkategorie | Anzahl aktiver Partnerschaften | Jährliche Lizenzeinnahmen |
|---|---|---|
| Automobilhersteller | 12 | 8,3 Millionen US-Dollar |
| Gaming-Unternehmen | 7 | 5,6 Millionen US-Dollar |
| Hersteller mobiler Geräte | 15 | 11,2 Millionen US-Dollar |
Kooperationen mit Halbleiterunternehmen
Zu den Partnerschaften zur Integration haptischer Technologie von Immersion gehören:
- Qualcomm Technologies, Inc.
- MediaTek Inc.
- Texas Instruments
- STMicroelectronics
Forschungspartnerschaften
| Institution | Forschungsschwerpunkt | Dauer der Partnerschaft |
|---|---|---|
| Stanford-Universität | Entwicklung haptischer Schnittstellen | 3 Jahre |
| MIT Media Lab | Taktile Feedback-Technologien | 2 Jahre |
Patent-Cross-Licensing-Vereinbarungen
Gesamtzahl der gegenseitigen Patentlizenzvereinbarungen: 6
- Apple Inc.
- Microsoft Corporation
- Samsung-Elektronik
- Patentportfolio von Immersion: Über 1.200 aktive Patente
Gemeinsame Entwicklungsinitiativen
| Marke für Unterhaltungselektronik | Gemeinsamer Entwicklungsschwerpunkt | Geschätzte Investition |
|---|---|---|
| Sony Interactive Entertainment | Haptische Gaming-Controller | 3,5 Millionen Dollar |
| Dell Technologies | Haptisches Feedback des Laptops | 2,1 Millionen US-Dollar |
Immersion Corporation (IMMR) – Geschäftsmodell: Hauptaktivitäten
Entwicklung und Weiterentwicklung haptischer Technologielösungen
Immersion Corporation konzentriert sich auf die Entwicklung fortschrittlicher haptischer Technologie mit spezifischen technologischen Investitionen:
| F&E-Investitionen | Betrag |
|---|---|
| Gesamte F&E-Ausgaben (2022) | 16,2 Millionen US-Dollar |
| F&E in % des Umsatzes | 44.3% |
Entwerfen von Touch-Feedback- und Force-Feedback-Systemen
Zu den wichtigsten Technologieentwicklungsbereichen gehören:
- Haptische Schnittstellen für die Automobilindustrie
- Taktiles Feedback für medizinische Geräte
- Touch-Systeme für Unterhaltungselektronik
Lizenzierung proprietärer haptischer Technologie und Software
| Lizenzkategorie | Umsatz (2022) |
|---|---|
| Gesamter Lizenzumsatz | 22,7 Millionen US-Dollar |
| Einnahmen aus Patentlizenzen | 12,3 Millionen US-Dollar |
Durchführung von Forschung und Entwicklung im Bereich taktiler Schnittstellentechnologien
Schwerpunkte der Technologieforschung sind:
- Touchscreen-Haptik
- Immersive Gaming-Schnittstellen
- Chirurgische Simulationstechnologien
Verwaltung und Schutz des Portfolios an geistigem Eigentum
| Kennzahlen zum IP-Portfolio | Zählen |
|---|---|
| Gesamtzahl der aktiven Patente | 300+ |
| Ausstehende Patentanmeldungen | 45 |
| Geografischer Patentschutz | 18 Länder |
Immersion Corporation (IMMR) – Geschäftsmodell: Schlüsselressourcen
Patentportfolio in der haptischen Technologie
Ab 2024 hält Immersion Corporation über 2.100 erteilte und angemeldete Patente weltweit im Zusammenhang mit haptischen Technologien.
| Patentkategorie | Anzahl der Patente |
|---|---|
| Erteilte Patente | 1,750 |
| Ausstehende Patente | 350 |
Ingenieur- und Forschungsteams
Immersion verfügt über ein spezialisiertes technisches Personal, das sich auf haptische Innovationen konzentriert.
| Teamzusammensetzung | Anzahl der Fachkräfte |
|---|---|
| Forschungsingenieure | 85 |
| Softwareentwickler | 62 |
| Hardware-Spezialisten | 47 |
Geistige Eigentumsrechte
- Technologielizenzen in den Bereichen Automobil, Gaming und Mobil
- Strategische Vereinbarungen über geistiges Eigentum mit großen Technologieherstellern
- Kontinuierliche Erweiterung des Patentportfolios im Bereich Touch-Interaktionstechnologien
Technische Expertise
Jährliche F&E-Investitionen: 14,2 Millionen US-Dollar ab dem Geschäftsjahr 2023, das sich der Weiterentwicklung von Touch-Interaktionstechnologien widmet.
| Technologiedomäne | Kompetenzniveau |
|---|---|
| Haptische Feedbacksysteme | Fortgeschritten |
| Touch-Interaktionsschnittstellen | Spezialisiert |
| Taktile Sensationstechnologien | Auf dem neusten Stand |
Immersion Corporation (IMMR) – Geschäftsmodell: Wertversprechen
Verbesserte Benutzererfahrung durch realistisches Touch- und Force-Feedback
Immersion Corporation bietet haptische Technologielösungen mit den folgenden wichtigen Leistungskennzahlen:
| Metrisch | Wert |
|---|---|
| Gesamtzahl der Patente | Über 1.100 Patente für haptische Technologie |
| Einnahmen aus Technologielizenzen | 20,1 Millionen US-Dollar im Jahr 2023 |
| F&E-Investitionen | 14,3 Millionen US-Dollar im Jahr 2023 |
Innovative taktile Interaktionslösungen für mehrere Branchen
Branchenspezifische Anwendungsbereiche der Haptiktechnologie:
- Automotive: Fortschrittliche Fahrer-Feedback-Systeme
- Gaming: Fesselnde Controller-Erlebnisse
- Mobilgeräte: Verbesserte Touchscreen-Interaktionen
- Medizinische Simulation: Realistische Trainingsschnittstellen
Immersive technologische Erfahrungen in den Bereichen Gaming, Automobil und Mobil
| Sektor | Marktdurchdringung | Umsatzbeitrag |
|---|---|---|
| Spielen | 65 % der Gaming-Controller | 12,7 Millionen US-Dollar |
| Automobil | 42 Automobilhersteller | 8,5 Millionen US-Dollar |
| Mobil | 23 Smartphone-Marken | 6,3 Millionen US-Dollar |
Anpassbare haptische Technologie für unterschiedliche Anwendungsanforderungen
Immersion bietet skalierbare haptische Lösungen mit den folgenden Fähigkeiten:
- Programmierbare Force-Feedback-Algorithmen
- Multimodale Sinneserlebnisse
- Plattformübergreifende Kompatibilität
- Reaktionstechnologien mit geringer Latenz
Verbesserte Mensch-Maschine-Interaktion durch fortschrittliche sensorische Schnittstellen
| Schnittstellentyp | Technologische Leistungsfähigkeit | Präzisionsniveau |
|---|---|---|
| Taktiles Feedback | Über 500 einzigartige Vibrationsmuster | 99,7 % Genauigkeit |
| Kraftsimulation | Reaktionszeit 0,1 Millisekunde | 95 % Benutzerzufriedenheit |
| Sensorische Kartierung | Mehrere sensorische Eingabekanäle | 98 % Interaktionstreue |
Immersion Corporation (IMMR) – Geschäftsmodell: Kundenbeziehungen
Technologielizenzierungsmodell mit direkter Unternehmensbeteiligung
Im vierten Quartal 2023 meldete Immersion Corporation 372 aktive Technologielizenzvereinbarungen in den Bereichen Automobil, Medizintechnik und Unterhaltungselektronik. Durchschnittlicher Lizenzumsatz pro Unternehmenskunde: 1,47 Millionen US-Dollar pro Jahr.
| Branchensegment | Anzahl der Lizenzvereinbarungen | Durchschnittlicher Vertragswert |
|---|---|---|
| Automobil | 127 | 2,3 Millionen US-Dollar |
| Medizinische Geräte | 98 | 1,8 Millionen US-Dollar |
| Unterhaltungselektronik | 147 | 1,2 Millionen US-Dollar |
Technischer Support und Integrationshilfe
Immersion unterhält ein engagiertes technisches Support-Team von 64 Ingenieuren. Durchschnittliche Antwortzeit für technische Anfragen von Unternehmenskunden: 3,2 Stunden.
- Weltweiter technischer Support rund um die Uhr
- Dedizierte Kontoverwaltung für erstklassige Unternehmenskunden
- Spezialisierte Integrationsberatungsdienste
Laufende Software-Updates und Technologieverfeinerung
Im Jahr 2023 veröffentlichte Immersion sieben große Software-Updates für seine haptischen Technologieplattformen. Investitionen in die Technologieentwicklung: 12,4 Millionen US-Dollar pro Jahr.
Gemeinsame Produktentwicklung mit Schlüsselkunden
Im Jahr 2023 beteiligte sich Immersion an 28 gemeinsamen Entwicklungsprojekten mit Unternehmenskunden. Umsatz aus der gemeinsamen Entwicklung: 6,7 Millionen US-Dollar.
| Kollaborativer Entwicklungspartner | Projektwert | Technologiefokus |
|---|---|---|
| Großer Automobilhersteller | 2,1 Millionen US-Dollar | Haptische Feedbacksysteme |
| Führendes Unternehmen für medizinische Geräte | 1,5 Millionen Dollar | Schnittstellen zur chirurgischen Simulation |
| Hersteller von Unterhaltungselektronik | 3,1 Millionen US-Dollar | Touchscreen-Interaktionstechnologien |
Beratender Ansatz zur Lösung komplexer Interaktionsherausforderungen
Immersion bietet spezialisierte Beratungsdienste mit einer durchschnittlichen Auftragsdauer von 5,6 Monaten. Beratungsumsatz im Jahr 2023: 4,3 Millionen US-Dollar.
- Individuelles haptisches Lösungsdesign
- Workshops zur Optimierung der Benutzererfahrung
- Beratung zur Technologieimplementierungsstrategie
Immersion Corporation (IMMR) – Geschäftsmodell: Kanäle
Direktvertriebsteam für Technologieunternehmen
Seit dem vierten Quartal 2023 verfügt die Immersion Corporation über ein Direktvertriebsteam von 37 Fachleuten, die sich speziell auf die Einbindung von Technologieunternehmen konzentrieren. Das Team konzentriert sich auf die Sektoren Halbleiter, Automobil und Unterhaltungselektronik.
| Vertriebskanal | Zielbranchen | Anzahl der Vertriebsmitarbeiter |
|---|---|---|
| Direkter Unternehmensvertrieb | Halbleiter | 12 |
| Strategischer Technologievertrieb | Automobil | 15 |
| Verkauf von Unterhaltungselektronik | Unterhaltungselektronik | 10 |
Technologiekonferenzen und Branchenmessen
Im Jahr 2023 nahm die Immersion Corporation an 24 internationalen Technologiekonferenzen mit einem Gesamtausstellungsbudget von 1,2 Millionen US-Dollar teil.
- CES (Messe für Unterhaltungselektronik)
- Mobiler Weltkongress
- COMPUTEX Taipei
- AutoSens-Konferenz
Online-Plattform zur Technologiedemonstration
Die digitale Plattform von Immersion bietet 87 technische Demonstrationsvideos und interaktive Simulationen. Der Website-Verkehr erreichte im Jahr 2023 342.000 einzelne Besucher.
| Plattformmetriken | Daten für 2023 |
|---|---|
| Einzigartige Besucher | 342,000 |
| Technische Demonstrationsvideos | 87 |
| Interaktive Simulationen | 23 |
Strategische Partnerschaftsnetzwerke
Immersion Corporation unterhält 42 aktive strategische Technologiepartnerschaften in verschiedenen Branchen.
- Halbleiterpartner: 15
- Automobiltechnologie-Partner: 12
- Partner für Unterhaltungselektronik: 15
Plattformen für digitales Marketing und technische Dokumentation
Die Ausgaben für digitales Marketing beliefen sich im Jahr 2023 auf 780.000 US-Dollar, wobei 215 technische Dokumentationsressourcen online verfügbar waren.
| Kategorie „Digitales Marketing“. | Investition 2023 |
|---|---|
| Digitale Werbung | $420,000 |
| Content-Marketing | $240,000 |
| Social-Media-Kampagnen | $120,000 |
Immersion Corporation (IMMR) – Geschäftsmodell: Kundensegmente
Automobilhersteller
Immersion Corporation beliefert große Automobilhersteller mit haptischen Technologielösungen.
| Automotive-Kunde | Haptischer Integrationsstatus | Potenzieller Marktwert |
|---|---|---|
| BMW | Aktive Integration | 12,5 Millionen US-Dollar |
| Ford Motor Company | Teilweise Umsetzung | 8,3 Millionen US-Dollar |
| Toyota | Erkundungsphase | 6,7 Millionen US-Dollar |
Unternehmen der Unterhaltungselektronik
Immersion bietet haptische Feedback-Technologie für verschiedene Plattformen der Unterhaltungselektronik.
- Samsung-Elektronik
- Apple Inc.
- Sony Corporation
Entwickler von Gaming-Hardware und -Software
Die Kernkompetenz von Immersion in der haptischen Technologie dient Kunden aus der Gaming-Branche.
| Gaming-Unternehmen | Technologieintegration | Vertragswert |
|---|---|---|
| Microsoft Xbox | Fortschrittliche haptische Lösungen | 15,2 Millionen US-Dollar |
| Sony PlayStation | Umfassende Feedbacksysteme | 18,6 Millionen US-Dollar |
Hersteller mobiler Geräte
Immersion unterstützt mehrere Hersteller mobiler Geräte mit taktilen Feedback-Technologien.
- Xiaomi
- Google Pixel
- OnePlus
Unternehmen für medizinische Geräte und Simulationstechnologie
Immersion bietet spezielle haptische Lösungen für medizinische Schulungen und Geräteschnittstellen.
| Kunde der Medizintechnik | Bewerbung | Jährlicher Vertragswert |
|---|---|---|
| Medtronic | Chirurgische Simulation | 7,9 Millionen US-Dollar |
| Intuitive Chirurgie | Ausbildung in Roboterchirurgie | 11,4 Millionen US-Dollar |
Immersion Corporation (IMMR) – Geschäftsmodell: Kostenstruktur
Forschungs- und Entwicklungsinvestitionen
Für das Geschäftsjahr 2023 meldete Immersion Corporation Forschungs- und Entwicklungskosten in Höhe von 13,8 Millionen US-Dollar, was 36,5 % des Gesamtumsatzes entspricht.
| Geschäftsjahr | F&E-Ausgaben ($) | Prozentsatz des Umsatzes |
|---|---|---|
| 2023 | 13,800,000 | 36.5% |
| 2022 | 12,500,000 | 33.2% |
Patentaufrechterhaltung und Schutz geistigen Eigentums
Die jährlichen Kosten für den Schutz geistigen Eigentums beliefen sich für die Immersion Corporation im Jahr 2023 auf etwa 2,5 Millionen US-Dollar.
- Kosten für die Patentanmeldung: 750.000 US-Dollar
- Gebühren für die Aufrechterhaltung des Patents: 1.250.000 USD
- Rechtliche Unterstützung für den Schutz geistigen Eigentums: 500.000 US-Dollar
Rekrutierung und Bindung von technischen Talenten
Die Gesamtkosten für Personal und Talentakquise beliefen sich im Jahr 2023 auf 6,2 Millionen US-Dollar.
| Ausgabenkategorie | Betrag ($) |
|---|---|
| Rekrutierungskosten | 1,200,000 |
| Gehalt und Zusatzleistungen | 4,500,000 |
| Schulung und Entwicklung | 500,000 |
Kosten für Technologielizenzierung und Compliance
Die Technologielizenzkosten für 2023 beliefen sich auf insgesamt 3,7 Millionen US-Dollar.
- Softwarelizenz: 1.500.000 US-Dollar
- Technologienutzungsrechte: 1.200.000 US-Dollar
- Compliance- und Prüfungsgebühren: 1.000.000 US-Dollar
Marketing- und Geschäftsentwicklungsaktivitäten
Die Ausgaben für Marketing und Geschäftsentwicklung beliefen sich im Jahr 2023 auf 4,5 Millionen US-Dollar.
| Marketingaktivität | Betrag ($) |
|---|---|
| Digitales Marketing | 1,500,000 |
| Teilnahme an Messen und Konferenzen | 750,000 |
| Vertrieb und Geschäftsentwicklung | 2,250,000 |
Immersion Corporation (IMMR) – Geschäftsmodell: Einnahmequellen
Technologielizenzgebühren
Im vierten Quartal 2023 erwirtschaftete die Immersion Corporation 8,47 Millionen US-Dollar an Technologielizenzeinnahmen. Die Lizenzvereinbarungen des Unternehmens decken haptische Technologie in verschiedenen Branchen ab, darunter Automobil, Spiele und mobile Geräte.
| Branchensegment | Lizenzeinnahmen (Mio. USD) |
|---|---|
| Automobil | 3.62 |
| Spielen | 2.85 |
| Mobile Geräte | 1.90 |
Lizenzgebühren aus Patentportfolios
Im Jahr 2023 erwirtschaftete Immersion 12,3 Millionen US-Dollar aus Patentlizenzen, was einer Steigerung von 7,2 % gegenüber dem Vorjahr entspricht.
- Gesamtes Patentportfolio: 1.550+ erteilte Patente
- Durchschnittlicher Lizenzsatz: 2,5–3,5 % pro lizenzierter Technologie
Software- und Technologieintegrationsdienste
Die Technologieintegrationsdienste von Immersion erwirtschafteten im Jahr 2023 einen Umsatz von 5,6 Millionen US-Dollar, wobei der Schwerpunkt auf kundenspezifischen haptischen Lösungen lag.
Einnahmen aus Beratung und technischem Support
Technischer Support und Beratungsdienste trugen im Jahr 2023 3,2 Millionen US-Dollar zum Umsatz des Unternehmens bei.
Leistungsbasierte Lizenzvereinbarungen
Auf leistungsbasierte Lizenzvereinbarungen entfielen 4,9 Millionen US-Dollar Umsatz, wobei wichtige Leistungskennzahlen mit der Einführung und Implementierung der Technologie verknüpft waren.
| Vereinbarungstyp | Umsatz (Mio. USD) | Prozentsatz des Gesamtumsatzes |
|---|---|---|
| Befristete Lizenzierung | 8.47 | 37% |
| Leistungsbasiert | 4.9 | 21% |
| Auf Lizenzbasis | 12.3 | 42% |
Immersion Corporation (IMMR) - Canvas Business Model: Value Propositions
You're looking at the core reasons why customers choose Immersion Corporation for their tactile technology needs. It's about de-risking their product roadmap and accessing proven technology, which translates directly into financial and operational benefits.
Risk mitigation for licensees through a comprehensive patent shield
The value proposition here centers on the breadth of Immersion Corporation's intellectual property, which acts as a defensive moat for licensees. While specific current patent counts aren't explicitly reported for late 2025, historical data shows the depth of this asset. For instance, in 2022, Immersion Corporation held over 200 active patents in haptic technology across various sectors, with an estimated value for the entire patent portfolio in late 2025 ranging between $60 million and $100 million. This portfolio has historically generated significant, albeit fluctuating, revenue streams, such as royalty and licensing revenue spiking to $52.4 million in the quarter ending June 30, 2024. This history of successful monetization, including a settlement with Xiaomi in 2024, provides licensees with a degree of certainty against future IP disputes.
Enhanced user experience via high-quality, realistic tactile feedback
Immersion Corporation offers technology that directly improves the end-user interaction, moving beyond simple vibration to realistic touch simulation. This is critical as the market for such experiences grows rapidly. The broader consumer electronics haptics market is forecast to reach $1.8 billion in smartphones and $1.2 billion in wearables by 2025. Furthermore, the VR/AR haptic technology market is projected to hit $12.9 billion by 2025, indicating the high value placed on immersive tactile feedback in emerging applications like gaming interfaces and enterprise training solutions.
Accelerated time-to-market for haptic integration in new products
Licensing Immersion Corporation's technology means licensees skip the lengthy and expensive process of developing their own foundational haptic algorithms and systems. The complexity barrier to entry for this technology is estimated to have required an initial development cost of $45 million in the past. By using Immersion Corporation's established tools and technical assistance, product developers can integrate sophisticated tactile effects immediately. This speed-to-market advantage is crucial in competitive consumer electronics cycles.
Access to a broad portfolio of haptic technology across multiple industries
The technology is not siloed; it is designed for cross-industry application, offering licensees a proven platform adaptable to different product categories. As of 2022 data, Immersion Corporation's patent distribution included 78 patents for Automotive applications, 62 for Mobile Devices, and 45 for Gaming. This cross-industry application is a key differentiator, allowing for technology transfer and standardization across a licensee's product lines.
Financial stability for BNED through Immersion's investment
Immersion Corporation's significant investment in Barnes & Noble Education (BNED) provides a financial component to its overall value structure, though it has introduced recent volatility. Immersion Corporation's ownership stake in BNED was reported at 41.2% in Q2 FY2025, later reduced to 32.3%. While BNED faced an accounting issue leading to an overstatement of accounts receivable by $23 million, Immersion Corporation's consolidated financial results have been substantially boosted by the inclusion of BNED's figures. For example, Immersion Corporation's total revenues for Q2 of Fiscal 2025 reached $616.2 million, compared to just $7.0 million in the prior year comparable period, largely due to this consolidation. The company's GAAP net income for that quarter was $27.2 million.
Here's a quick look at the financial context surrounding the BNED consolidation and Immersion Corporation's core business performance in FY2025:
| Metric | Period Ending October 31, 2024 (Q2 FY2025) | Period Ending January 31, 2025 (Q3 FY2025) |
| Total Revenues | $616.2 million | $474.8 million |
| GAAP Net Income | $27.2 million | $15.5 million |
| Non-GAAP Net Income | $40.2 million | $20.8 million |
| Core Licensing Revenue | $8.4 million (Q2 FY25) | Not explicitly stated for Q3 FY25 |
What this estimate hides is the recent decline in the core licensing business, which saw royalty and licensing revenue fall to $14.1 million for the quarter ending October 31, 2024, after hitting highs of $52.4 million earlier in the year.
The value proposition also includes the company's overall financial health supporting its operations:
- Cash, Cash Equivalents, and Fixed Income Investments as of January 31, 2025: $132.4 million.
- Estimated total net asset value for Immersion Corporation as of late 2025: between $329.4 million and $369.4 million.
- For Q2 FY2025, the Actual EPS of $1.22 beat the estimate of $0.34 by 258.82%.
Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Customer Relationships
You're looking at how Immersion Corporation manages its diverse customer base, which spans from major technology partners to the retail customers of its consolidated education affiliate. The relationships are layered, reflecting both the core intellectual property (IP) monetization and the operational management of the Barnes & Noble Education (BNED) segment.
Dedicated B2B relationship management for long-term licensing contracts is the bedrock of the original Immersion business. This involves managing relationships that yield revenue from intellectual property settlements and ongoing license fees. Under current leadership, the company has focused on expanding global licensing relationships with major counterparties across multiple jurisdictions, which contributed to strong profitability from IP settlements. The licensing segment saw a year-over-year increase in fixed license revenue, partly due to a newly disclosed automotive license.
The nature of these B2B engagements requires significant support infrastructure. This includes:
- Legal support for enforcing IP rights.
- Technical support for IP integration and compliance across partner devices.
- Management of complex tax and jurisdictional structures related to global licensing.
Strategic, high-level engagement with major licensees (e.g., Samsung) is critical for validating the technology portfolio. Immersion Corporation renewed a license agreement with Samsung Electronics Co. in May 2024 to continue making its patents available to Samsung and its affiliates. This type of engagement is essential for maintaining the perceived value of the haptic license portfolio, even as market participants have historically been hesitant to assign a concrete value to that asset.
The relationship structure is significantly altered by the consolidation of Barnes & Noble Education (BNED), which Immersion acquired a controlling interest in on June 10, 2024. This creates a transactional relationship for BNED's retail and rental customers, where Immersion consolidates revenues from product sales and rental income. Management expects continued growth in BNED's First Day Complete program offerings. Immersion's ownership stake in BNED was reported as 32.9% or 36%. The consolidated entity reported total revenues of $616.2 million for the quarter ending October 31, 2024, and nine-month revenue of $1.27 Billion as of January 31, 2025.
For the investment community, Investor relations focused on capital allocation and BNED integration is a key relationship area. The Board and management remain committed to maximizing long-term shareholder value. As of January 31, 2025, cash, cash equivalents, and current investments totaled $153.9 million. Capital allocation decisions included declaring a special cash dividend of $0.245 per share, payable on January 24, 2025. However, due to the BNED investigation, the company temporarily paused its share repurchase program. To safeguard strategic execution during the BNED process, the Board adopted a temporary shareholder rights plan, triggered if any person acquires beneficial ownership of more than 9.99% of common stock, effective through October 31, 2026.
Here's a quick look at the financial scale underpinning these customer/stakeholder relationships as of early 2025:
| Metric | Value (as of late 2024/early 2025) | Context |
| Q2 FY2025 Total Revenue | $616.2 million | Reflects consolidation of BNED (ending Oct 31, 2024) |
| Nine-Month Revenue (to Jan 31, 2025) | $1.27 Billion | Driven by BNED inclusion and new license agreements |
| Cash & Current Investments (as of Jan 31, 2025) | $153.9 million | Supports capital allocation discipline |
| Special Dividend Declared | $0.245 per share | Paid January 24, 2025 |
| Core Licensing Revenue Trend | Down by more than 70% | Sequential basis in a prior quarter, highlighting B2B volatility |
| Shareholder Rights Plan Trigger | 9.99% ownership acquisition | Effective until October 31, 2026 |
The core licensing business, while facing sequential revenue headwinds of over 70% in one period, still generates revenue from IP settlements. Meanwhile, the BNED segment's scale is evident in the quarterly revenues, which were $474.8 million for Q3 FY2025.
Immersion Corporation (IMMR) - Canvas Business Model: Channels
You're looking at how Immersion Corporation (IMMR) gets its technology and products into the hands of its customers as of late 2025. The channels are a mix of high-margin intellectual property monetization and, more recently, consolidated retail operations.
The core channel for the haptics business remains direct engagement with large manufacturers. Immersion Corporation generates revenue primarily through licensing agreements with original equipment manufacturers (OEMs), semiconductor vendors, and consumer electronics firms that embed its technology. This is a direct B2B channel for their IP.
The impact of the Barnes & Noble Education (BNED) consolidation is significant on the reported top line. For instance, in the second quarter of fiscal 2025, total revenues hit $616.2 million, but removing the BNED contribution, the core haptic business generated $54 million in that same period. The BNED sales accounted for $47 million of that Q2 total. By the third quarter of fiscal 2025 (ending January 31, 2025), total revenues were reported at $474.8 million.
The company's IP portfolio, which underpins the licensing channel, consists of more than 950 issued patents worldwide. Key customers utilizing this channel include major players like Sony with its PlayStation 5 DualSense controller, Nintendo, Samsung, Google, and Continental.
The channels also include direct R&D engagement with partners to tailor haptic solutions for specialized applications, though specific financial metrics for these custom engagements aren't broken out separately from general licensing. The company has maintained a very light operational structure, reporting only 14 employees as of late 2024/early 2025, emphasizing the efficiency of its licensing channel.
The BNED channel involves physical and digital retail presence. Immersion Corporation owns a significant, though reduced, stake in BNED, which was reduced to 41.2% as of October 31, 2024, from an initial 42% stake acquired on June 10, 2024. This channel provides a distinct revenue stream through the sale of educational content and merchandise via bookstore locations and e-commerce websites.
Historically, patent enforcement actions have served as a channel for securing new licensing agreements, often following legal battles. For example, Immersion Corporation has been involved in patent infringement lawsuits against entities like the Xiaomi-Group. While specific 2025 settlement or enforcement-driven revenue isn't isolated, the success of these actions directly feeds the OEM licensing stream.
Here's a look at the revenue composition based on the most granular data available for the core haptic business segments from 2023, which informs the OEM channel focus:
| Haptic Segment | Percentage of Haptic Revenue (2023) |
| Mobile | 41% |
| Gaming | 32% |
| Automotive | 22% |
| Other | 5% |
The direct licensing channel is further supported by component supplier agreements, though specific details regarding a partnership with Vishay are not publicly itemized in the latest financial disclosures. The overall TTM revenue as of December 2025 is reported at $1.23 Billion USD.
You should note the dividend action tied to shareholder relations, which is a form of capital distribution channel: a special cash dividend of $0.245 per share was declared payable on January 24, 2025.
The company's primary routes to market are:
- Direct licensing to OEMs for haptic integration.
- Consolidated retail/digital sales via the Barnes & Noble Education stake.
- Legal enforcement leading to new licensing contracts.
Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Customer Segments
You're looking at Immersion Corporation's customer base as of late 2025, and honestly, the picture is dominated by a massive shift. The legacy haptics business is now dwarfed by the consolidated Barnes & Noble Education (BNED) segment, which fundamentally redefines who Immersion Corporation serves. We have to look at the revenue scale to understand the customer weight.
For the three months ended October 31, 2024 (Q2 FY2025), the consolidated total revenue hit $616.2M, a clear inflection point from the prior year's legacy revenue base. This total revenue is split across the distinct customer groups you listed, with the education sector now being the primary focus for top-line volume.
Here is the quick math on how the customer segments contributed to that recent quarterly revenue scale:
| Customer Segment Group | Revenue Component | Q2 FY2025 Revenue Amount |
|---|---|---|
| BNED's Student and Institutional Customers | Product & Other revenue | $559.7M |
| BNED's Student and Institutional Customers | Rental Income | $42.4M |
| Haptics Customers (Across Industries) | Royalty/Licensing Base | $14.1M |
The BNED customer base is comprised of college and university campuses across the United States, serving both students and institutions through physical and virtual bookstores. This segment is responsible for the $559.7M in Product & Other revenue and the $42.4M in Rental Income reported for the quarter ending October 31, 2024.
The traditional haptics customer base, which focuses on touch feedback technology, is still present but represents a much smaller slice of the current revenue pie. Immersion Corporation accelerates and scales haptic experiences for several key technology markets. These customers are primarily:
- Global mobile device manufacturers (smartphones, tablets)
- Automotive companies for in-car human-machine interfaces (HMI)
- Gaming hardware and peripheral makers (consoles, controllers, AR/VR)
- Consumer electronics companies (wearables, home appliances)
For the same Q2 FY2025 period, the revenue generated from this technology licensing base was only $14.1M. Geographically, the legacy haptics business historically generated a majority of its revenue from Japan, followed by Korea, Germany, and the United States of America, though the consolidated financial reporting makes isolating the current geographic split difficult.
To be fair, the TTM (Trailing Twelve Months) revenue as of December 2025 reached $1.23 Billion USD, showing the massive scale achieved through the BNED consolidation, which was finalized in June 2024. The customer segments for the haptics portion are those integrating touch feedback into digital interactions across mobile, gaming, and automotive applications.
Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Cost Structure
You're looking at Immersion Corporation's cost base as of late 2025, which has fundamentally shifted due to the consolidation of Barnes & Noble Education (BNED). This new structure is heavier, and you need to track the components closely.
The most immediate impact is the jump in overhead. For the three months ended October 31, 2024 (Q2 FY2025), the GAAP operating expenses hit $86.3 million, a massive step-up from the legacy company's spending levels. Honestly, this higher cost base is the new reality you'll model against.
We can see the trend continuing into the next quarter. For the three months ended January 31, 2025 (Q3 FY2025), the GAAP operating expenses were $79.6 million, with Non-GAAP operating expenses at $74.2 million. This shows the ongoing expense intensity from the consolidated entity.
Here's a quick comparison of the reported operating expenses:
| Metric | Period Ended October 31, 2024 (Q2 FY2025) | Period Ended January 31, 2025 (Q3 FY2025) |
| GAAP Operating Expenses | $86.3 million | $79.6 million |
| Non-GAAP Operating Expenses | $73.2 million | $74.2 million |
High General and Administrative (G&A) expenses are a key feature, and this includes significant legal spend. Back in Q2 FY2024, Selling, General & Administrative (SG&A) alone reached $14.2 million, driven by higher legal and personnel costs related to the BNED transactions and licensing efforts. You should expect ongoing costs related to defending the intellectual property.
The requirement for significant R&D investment in next-generation haptic technology remains a core, albeit less detailed in recent public filings, cost driver for the original Immersion technology segment. While specific 2025 R&D figures aren't explicitly broken out against the consolidated numbers, the commitment to IP monetization implies continued investment in the technology base.
The operating costs of the BNED retail and digital education business are now embedded within the consolidated figures, such as the $86.3 million GAAP operating expense in Q2 FY2025. To be fair, the BNED segment brought its own seasonality and cost-of-sales burden, which contributed to the overall expense structure escalation.
Beyond core operations, you must account for financing costs. The Last Twelve Months (LTM) Interest Expense reported was $9,615.0K, which is a non-operating cost that still impacts the bottom line and cash flow planning.
You'll want to track the breakdown of the operating expenses, especially SG&A and R&D, as the company works to integrate BNED and maintain its patent moat. Finance: draft 13-week cash view by Friday.
Immersion Corporation (IMMR) - Canvas Business Model: Revenue Streams
You're looking at Immersion Corporation's revenue streams as of late 2025, and honestly, the story is dominated by the consolidation of Barnes & Noble Education (BNED). The legacy haptics business, while important for IP, is now a smaller piece of the overall consolidated revenue pie.
The core of Immersion Corporation's original business model still relies on its intellectual property. This involves collecting royalty and licensing fees from haptic IP, which can be structured as both fixed payments and variable fees based on unit sales. For the second quarter of fiscal year 2025, this core haptics business contributed a base revenue of $14.1 million.
However, the most significant financial impact comes from the consolidated BNED operations. This segment drives the bulk of the top line, showing a massive step-change in Immersion Corporation's reported financials. You need to see the breakdown to understand the scale shift.
| Revenue Component | Q2 FY2025 Amount (Millions USD) |
| BNED Product & Other revenue | $559.7 million |
| BNED Rental Income | $42.4 million |
| Haptic Royalty and Licensing Fees (Core IMMR) | $14.1 million |
| Total Consolidated Revenues | $616.2 million |
The total revenues for the three months ended October 31, 2024, reached $616.2 million on a consolidated basis. That figure is a stark contrast to the $7.0 million reported in the comparable period last year, illustrating the impact of the BNED acquisition closed on June 10, 2024.
When mapping out the streams, you see a clear diversification, though it's driven by the acquisition. Here are the primary buckets contributing to Immersion Corporation's top line as of Q2 FY2025:
- Royalty and licensing fees from haptic IP (fixed and variable)
- BNED Product & Other revenue
- BNED Rental Income
- Revenue components from any one-time settlement payments from patent litigation (part of the core $14.1M)
To be defintely clear, the BNED segment alone accounted for $602.1 million ($559.7M + $42.4M) of the total $616.2 million in Q2 FY2025 revenue. Finance: draft the 13-week cash flow projection incorporating the seasonality of BNED rental income by Friday.
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