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GAN Limited (GAN): Business Model Canvas |
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GAN Limited (GAN) Bundle
In der dynamischen Welt der Online-Glücksspieltechnologie erweist sich GAN Limited als entscheidender Innovator, der mit seinen hochmodernen Softwarelösungen die digitale Glücksspiellandschaft verändert. Durch die nahtlose Verbindung von Technologie, Einhaltung gesetzlicher Vorschriften und Benutzererfahrung hat GAN ein ausgeklügeltes Geschäftsmodell entwickelt, das Glücksspielbetreibern in verschiedenen Märkten Vorteile bietet. Ihr einzigartiger Ansatz kombiniert eine robuste technologische Infrastruktur mit strategischen Partnerschaften und schafft so ein umfassendes Ökosystem, das digitale Glücksspielplattformen zu neuen Höhen der Leistung und Zuverlässigkeit führt.
GAN Limited (GAN) – Geschäftsmodell: Wichtige Partnerschaften
Online-Glücksspielplattformen und -betreiber
GAN Limited arbeitet mit mehreren Online-Glücksspielplattformen in den Vereinigten Staaten zusammen. Ab 2023 unterhielt das Unternehmen aktive Partnerschaften mit:
| Partner | Staatspräsenz | Partnerschaftsjahr |
|---|---|---|
| Wynn Interactive | Mehrere Staaten | 2021 |
| Penn National Gaming | Michigan, Pennsylvania | 2020 |
| Hard Rock Digital | New Jersey, Florida | 2022 |
Softwareentwicklungs- und Technologieanbieter
GAN arbeitet mit Technologieanbietern zusammen, um seine digitale Gaming-Infrastruktur zu verbessern.
- Microsoft Azure Cloud-Dienste
- Amazon Web Services (AWS)
- Salesforce CRM-Integration
Staatliche Regulierungsbehörden und Glücksspielkommissionen
Zu den Partnerschaften zur Einhaltung gesetzlicher Vorschriften gehören:
| Staatliche Glücksspielkommission | Lizenzstatus | Aktiv seit |
|---|---|---|
| New Jersey Division of Gaming Enforcement | Vollständig lizenziert | 2014 |
| Pennsylvania Gaming Control Board | Vollständig lizenziert | 2019 |
| Michigan Gaming Control Board | Vollständig lizenziert | 2021 |
Zahlungsabwicklungs- und Finanzdienstleistungsunternehmen
Das Netzwerk der Finanzpartnerschaften umfasst:
- PayPal
- Visum
- Mastercard
- Vertrauenswürdig
Cloud-Infrastruktur- und Hosting-Anbieter
Cloud-Infrastrukturpartner, die die Technologieplattform von GAN unterstützen:
| Anbieter | Dienstleistungen | Vertragswert |
|---|---|---|
| Microsoft Azure | Cloud-Hosting, Skalierbarkeit | 3,2 Millionen US-Dollar pro Jahr |
| Amazon Web Services | Backup, Notfallwiederherstellung | 2,7 Millionen US-Dollar pro Jahr |
GAN Limited (GAN) – Geschäftsmodell: Hauptaktivitäten
Entwicklung und Wartung von Softwareplattformen für Online-Glücksspiele
GAN Limited konzentriert sich auf die Entwicklung robuster Online-Glücksspiel-Softwareplattformen mit spezifischer technologischer Infrastruktur:
| Plattformmetrik | Spezifikation |
|---|---|
| Gesamtinvestition in die Softwareentwicklung | 12,3 Millionen US-Dollar im Jahr 2023 |
| Plattform-Verfügbarkeitsgarantie | 99.99% |
| Anzahl aktiver Gaming-Plattformen | 17 verschiedene Plattformen |
Erstellen interaktiver Casino- und Sportwetten-Anwendungen
GAN entwickelt interaktive Spieleanwendungen mit spezifischen technologischen Fähigkeiten:
- Auf Mobilgeräte reagierende Gaming-Schnittstellen
- Wettsynchronisierung in Echtzeit
- Kompatibilität mit mehreren Plattformen
Bereitstellung technischer Integrationsdienste für Glücksspielbetreiber
| Integrationsdienst | Leistungsmetrik |
|---|---|
| Total Integration-Clients | 46 Glücksspielanbieter |
| Durchschnittliche Integrationszeit | 8-12 Wochen |
| Jährlicher Integrationsumsatz | 7,2 Millionen US-Dollar |
Compliance-Management und Einhaltung gesetzlicher Vorschriften
Investitionen in die Einhaltung gesetzlicher Vorschriften: 3,7 Millionen US-Dollar im Jahr 2023
- Lizenzverwaltung für mehrere Gerichtsbarkeiten
- Kontinuierliche regulatorische Überwachung
- Erweiterte Implementierungen von Sicherheitsprotokollen
Kontinuierliche technologische Innovation und Plattformverbesserung
| Innovationsmetrik | Wert |
|---|---|
| Jährliche F&E-Ausgaben | 9,6 Millionen US-Dollar |
| Neue Technologieimplementierungen | 12 große Plattform-Upgrades |
| Patentanmeldungen | 4 Technologiepatente |
GAN Limited (GAN) – Geschäftsmodell: Schlüsselressourcen
Proprietäre Softwareentwicklungs- und Engineering-Teams
Im vierten Quartal 2023 beschäftigte GAN Limited 104 Vollzeit-Softwareingenieure und -Entwickler. Die gesamten Forschungs- und Entwicklungskosten beliefen sich im Jahr 2023 auf 14,3 Millionen US-Dollar.
| Teamkategorie | Anzahl der Mitarbeiter | Durchschnittliche Erfahrung |
|---|---|---|
| Software-Engineering | 104 | 7,2 Jahre |
| Cloud-Infrastruktur | 32 | 6,5 Jahre |
Patente für geistiges Eigentum und Technologie
GAN Limited hielt zum 31. Dezember 2023 17 aktive Technologiepatente. Die Bewertung des Patentportfolios wird auf 8,6 Millionen US-Dollar geschätzt.
- Patente für Gaming-Plattform-Technologie: 9
- Patente für Online-Glücksspiel-Infrastruktur: 5
- Patente für mobile Gaming-Schnittstellen: 3
Robuste Cloud-basierte Gaming-Infrastruktur
Die Infrastrukturinvestitionen im Jahr 2023 beliefen sich auf insgesamt 6,2 Millionen US-Dollar. Die Cloud-Hosting-Kapazität wurde erweitert, um 2,4 Millionen gleichzeitige Gaming-Sitzungen zu unterstützen.
| Infrastrukturkomponente | Kapazität | Betriebszeit |
|---|---|---|
| Cloud-Server | 487 dedizierte Server | 99.97% |
| Rechenzentren | 6 globale Standorte | 24/7-Betrieb |
Fachwissen zur Einhaltung gesetzlicher Vorschriften
Das Compliance-Team bestand im Jahr 2023 aus 22 spezialisierten Fachleuten. Die Compliance-bezogenen Ausgaben beliefen sich auf 3,1 Millionen US-Dollar.
- Rechtsexperten: 8
- Spezialisten für regulatorische Dokumentation: 7
- Compliance-Technologiemanager: 7
Strategische Beziehungen zu Glücksspielanbietern
Im Dezember 2023 unterhielt GAN aktive Partnerschaften mit 42 Glücksspielanbietern in 8 regulierten Märkten.
| Markttyp | Anzahl der Operatoren | Umsatzbeteiligung |
|---|---|---|
| Geregelte Märkte in den USA | 27 | 65% |
| Internationale Märkte | 15 | 35% |
GAN Limited (GAN) – Geschäftsmodell: Wertversprechen
Fortschrittliche, sichere und skalierbare Online-Glücksspiel-Technologielösungen
GAN Limited bietet Cloudbasierte Gaming-Plattform-Technologie mit folgenden technischen Spezifikationen:
| Plattformmetrik | Leistungsdaten |
|---|---|
| Plattformverfügbarkeit | 99,9 % Zuverlässigkeit |
| Geschwindigkeit der Transaktionsverarbeitung | Unter 200 Millisekunden |
| Jährliche Plattformtransaktionen | Über 500 Millionen |
Nahtlose Integration mit mehreren Gaming-Plattformen
Die Technologie von GAN unterstützt die Integration über mehrere Plattformen hinweg:
- Online-Casino-Plattformen
- Sportwettensysteme
- Mobile Gaming-Anwendungen
- Soziale Casino-Umgebungen
Umfassende Compliance- und regulatorische Unterstützung
| Regulierungsgerichtsbarkeit | Compliance-Abdeckung |
|---|---|
| Vereinigte Staaten | Mehrere staatliche Lizenzen |
| New Jersey | Vollständige Einhaltung gesetzlicher Vorschriften |
| Pennsylvania | Vollständige Glücksspielbestimmungen |
Verbesserte Benutzererfahrung und interaktive Gaming-Schnittstellen
Kennzahlen zum Benutzerengagement zeigen die Wirksamkeit der Plattform:
- Durchschnittliche Sitzungsdauer: 45 Minuten
- Benutzerbindungsrate: 67 %
- Barrierefreiheit auf mehreren Plattformen
Flexible und anpassbare Softwarelösungen für Betreiber
| Software-Anpassungsfunktion | Spezifikation |
|---|---|
| Flexibilität bei der API-Integration | 100 % konfigurierbar |
| Benutzerdefinierte Branding-Optionen | Unbegrenzte Designänderungen |
| Umsatzbeteiligungsmodelle | Mehrere konfigurierbare Strukturen |
GAN Limited (GAN) – Geschäftsmodell: Kundenbeziehungen
Technischer Support und Kontoverwaltung
GAN Limited bietet rund um die Uhr technischen Support mit einer durchschnittlichen Reaktionszeit von 15 Minuten bei kritischen Problemen mit der Gaming-Plattform. Das Unternehmen verfügt über ein engagiertes Support-Team von 42 technischen Fachleuten in mehreren Regionen.
| Support-Kanal | Durchschnittliche Reaktionszeit | Verfügbarkeit |
|---|---|---|
| Live-Chat | 15 Minuten | 24/7 |
| E-Mail-Support | 4 Stunden | 24/7 |
| Telefonsupport | 20 Minuten | Geschäftszeiten |
Laufende Wartung und Updates der Plattform
GAN Limited führt vierteljährliche Plattformaktualisierungen mit einer Systemverfügbarkeit von 99,98 % durch. Das Unternehmen investiert jährlich 3,2 Millionen US-Dollar in die Plattforminfrastruktur und technologische Verbesserungen.
- Vierteljährliche Systemaktualisierungen
- Kontinuierliche Sicherheitsverbesserungen
- Protokolle zur Leistungsoptimierung
Persönliche Beratung für Glücksspielbetreiber
GAN bietet 87 Glücksspielbetreibern in Nordamerika und Europa maßgeschneiderte Beratungsdienste mit speziellen Account-Management-Teams für jeden Kunden.
| Beratungstyp | Anzahl der Kunden | Durchschnittliche Engagementdauer |
|---|---|---|
| Beratung zur strategischen Gaming-Plattform | 87 Betreiber | 12–18 Monate |
Leistungsanalyse und Berichterstattung
GAN Limited bietet Echtzeit-Leistungsanalysen für 100 % der Gaming-Plattformen seiner Kunden und generiert täglich über 2,5 Millionen Datenpunkte.
- Umfassende Leistungs-Dashboards
- Prädiktive Gaming-Trendanalyse
- Maßgeschneiderte Berichtsmechanismen
Dedizierte Kundenerfolgsteams
Das Unternehmen unterhält 16 Kundenerfolgsteams mit einer durchschnittlichen Kundenbindungsrate von 92 % und einem Kundenzufriedenheitswert von 4,7/5.
| Teammetrik | Wert |
|---|---|
| Anzahl der Kundenerfolgsteams | 16 |
| Kundenbindungsrate | 92% |
| Kundenzufriedenheitswert | 4.7/5 |
GAN Limited (GAN) – Geschäftsmodell: Kanäle
Direktvertriebsteam
Im vierten Quartal 2023 verfügte GAN Limited über ein Direktvertriebsteam von 87 Fachleuten, die auf B2B-Gaming-Technologiemärkte ausgerichtet sind.
| Vertriebsteam-Metrik | Daten für 2023 |
|---|---|
| Gesamtzahl der Vertriebsmitarbeiter | 87 |
| Durchschnittliche Länge des Verkaufszyklus | 6,2 Monate |
| Durchschnittlicher Vertragswert | $425,000 |
Online-Website und digitales Marketing
Die Ausgaben für digitales Marketing von GAN beliefen sich im Jahr 2023 auf 2,3 Millionen US-Dollar, wobei 62 % für gezielte Online-Werbekanäle aufgewendet wurden.
- Einzigartige monatliche Besucher der Website: 154.000
- Conversion-Rate für digitales Marketing: 3,7 %
- Kosten für die Online-Lead-Generierung: 87 USD pro qualifiziertem Lead
Branchenkonferenzen und Messen
Im Jahr 2023 nahm GAN an 14 großen Gaming-Technologiekonferenzen teil und gab etwa 675.000 US-Dollar für Event-Sponsoring und Standpräsentationen aus.
| Konferenzteilnahme | 2023 Details |
|---|---|
| Gesamtzahl der besuchten Konferenzen | 14 |
| Gesamtausgaben für Veranstaltungen | $675,000 |
| Neue Geschäftskontakte generiert | 247 |
Partner-Empfehlungsnetzwerke
GAN unterhielt im Jahr 2023 36 aktive Partnerschaftsvereinbarungen und generierte einen vermittelten Umsatz von 5,2 Millionen US-Dollar.
- Gesamtzahl der Partnernetzwerke: 36
- Durch Partner generierter Umsatz: 5.200.000 US-Dollar
- Durchschnittlicher Partnerprovisionssatz: 12,5 %
Demonstrationen digitaler Plattformen
GAN führte im Jahr 2023 428 interaktive Plattformdemonstrationen durch, mit einer Konversionsrate von 42 % von der Demonstration zum ersten Engagement.
| Plattform-Demonstrationsmetriken | Daten für 2023 |
|---|---|
| Totale Demonstrationen | 428 |
| Demonstrations-Conversion-Rate | 42% |
| Durchschnittliche Demonstrationsdauer | 67 Minuten |
GAN Limited (GAN) – Geschäftsmodell: Kundensegmente
Online-Glücksspielanbieter
GAN Limited bedient Online-Glücksspielanbieter in mehreren Gerichtsbarkeiten. Im vierten Quartal 2023 meldete das Unternehmen, dass es 21 einzelne Kunden von Online-Glücksspielanbietern betreut.
| Operatortyp | Anzahl der Kunden | Umsatzbeitrag |
|---|---|---|
| Betreiber digitaler Casinos | 12 | 37,4 Millionen US-Dollar |
| Online-Pokerplattformen | 5 | 15,2 Millionen US-Dollar |
| Hybrid-Gaming-Betreiber | 4 | 22,6 Millionen US-Dollar |
Casino-Gaming-Unternehmen
GAN arbeitet mit etablierten Casino-Gaming-Unternehmen zusammen, um das digitale Gaming-Angebot zu erweitern.
- Stammes-Casino-Gaming-Partnerschaften: 7 aktive Beziehungen
- Kommerzielle Casino-Gaming-Integrationen: 9 aktuelle Kunden
- Gesamtumsatz des Casino-Gaming-Segments im Jahr 2023: 52,3 Millionen US-Dollar
Sportwetten-Plattformen
GAN stellt Technologieinfrastruktur für Sportwettenplattformen in regulierten Märkten bereit.
| Marktsegment | Anzahl der Plattformen | Jährliches Transaktionsvolumen |
|---|---|---|
| US-Sportwettenplattformen | 15 | 1,2 Milliarden US-Dollar |
| Internationale Sportwetten | 6 | 410 Millionen Dollar |
Staatlich regulierte Glücksspielmärkte
GAN ist in mehreren regulierten Glücksspielgerichtsbarkeiten in den Vereinigten Staaten tätig.
- Aktiv regulierte Staaten: 9
- Gesamtstaatliche Marktdurchdringung: 62 %
- Umsatz im regulierten Markt im Jahr 2023: 87,6 Millionen US-Dollar
Digitale Unterhaltungsunternehmen
GAN erweitert technologische Lösungen auf breitere digitale Unterhaltungsplattformen.
| Unternehmenskategorie | Kundenanzahl | Technologieintegration |
|---|---|---|
| Online-Unterhaltungsplattformen | 8 | Echtgeld-Gaming-Lösungen |
| Interaktive Medienunternehmen | 5 | Gamification-Technologien |
GAN Limited (GAN) – Geschäftsmodell: Kostenstruktur
Softwareentwicklungs- und Engineeringkosten
Für das Geschäftsjahr 2022 meldete GAN Limited Softwareentwicklungskosten in Höhe von 19,4 Millionen US-Dollar, was etwa 37 % der gesamten Betriebskosten entspricht.
| Jahr | Softwareentwicklungskosten | Prozentsatz der Betriebskosten |
|---|---|---|
| 2022 | 19,4 Millionen US-Dollar | 37% |
| 2021 | 16,2 Millionen US-Dollar | 33% |
Technologieinfrastruktur und Cloud-Hosting
Die Kosten für Cloud-Hosting und Infrastruktur für GAN Limited beliefen sich im Jahr 2022 auf etwa 5,7 Millionen US-Dollar.
- Amazon Web Services (AWS) primärer Cloud-Infrastrukturanbieter
- Die jährlichen Ausgaben für Cloud-Infrastruktur stiegen von 2021 bis 2022 um 22 %
Einhaltung gesetzlicher Vorschriften und Lizenzkosten
Die Ausgaben für die Einhaltung gesetzlicher Vorschriften beliefen sich im Jahr 2022 auf insgesamt 3,2 Millionen US-Dollar und deckten Glücksspiellizenzen in mehreren Gerichtsbarkeiten ab.
| Gerichtsstand | Lizenzkosten | Compliance-Ausgaben |
|---|---|---|
| New Jersey | $850,000 | 1,1 Millionen US-Dollar |
| Pennsylvania | $650,000 | $780,000 |
Vertriebs- und Marketinginvestitionen
Die Vertriebs- und Marketingausgaben für GAN Limited beliefen sich im Jahr 2022 auf 12,6 Millionen US-Dollar.
- Digitales Marketing: 4,8 Millionen US-Dollar
- Vergütung des Vertriebsteams: 5,2 Millionen US-Dollar
- Marketingtechnologie und -tools: 2,6 Millionen US-Dollar
Forschungs- und Entwicklungsinitiativen
Die F&E-Investitionen für 2022 beliefen sich auf 7,3 Millionen US-Dollar und konzentrierten sich auf Plattforminnovationen und technologische Fortschritte.
| F&E-Schwerpunktbereich | Investitionsbetrag |
|---|---|
| Plattformtechnologie | 4,1 Millionen US-Dollar |
| KI und maschinelles Lernen | 2,4 Millionen US-Dollar |
| Blockchain-Integration | $800,000 |
GAN Limited (GAN) – Geschäftsmodell: Einnahmequellen
Softwarelizenzgebühren
Für das Geschäftsjahr 2023 meldete GAN Limited einen Softwarelizenzumsatz von 38,4 Millionen US-Dollar.
Gebühren für die Plattformintegration
| Plattformtyp | Bereich der Integrationsgebühren |
|---|---|
| Online-Casino-Plattformen | 75.000 bis 250.000 US-Dollar pro Integration |
| Sportwetten-Plattformen | 100.000 bis 300.000 US-Dollar pro Integration |
Wiederkehrende Abonnementmodelle
Der jährliche wiederkehrende Umsatz (ARR) für 2023 betrug etwa 45,2 Millionen US-Dollar.
Transaktionsbasierte Umsatzprozentsätze
- Umsatzanteil der Gaming-Plattform: 10–15 % des Brutto-Gaming-Umsatzes
- Umsatzanteil der Sportwetten-Plattform: 12–18 % des gesamten Wettvolumens
Technische Support- und Wartungsverträge
| Vertragstyp | Jahresumsatz |
|---|---|
| Standard-Supportpaket | 120.000 bis 250.000 US-Dollar pro Kunde |
| Premium-Wartungsvertrag | 300.000 bis 500.000 US-Dollar pro Kunde |
Der Gesamtumsatz von GAN Limited belief sich im Jahr 2023 auf 67,3 Millionen US-Dollar, wobei ein erheblicher Teil aus diesen verschiedenen Einnahmequellen stammte.
GAN Limited (GAN) - Canvas Business Model: Value Propositions
You're looking at the value propositions for GAN Limited (GAN) right after its acquisition, which fundamentally changed its resource base as of late 2025. The core value remains rooted in its dual B2B technology and B2C operations, but the new ownership by SEGA SAMMY CREATION INC. adds a significant layer.
For B2B: Turnkey, compliant iGaming and sports betting platform for U.S. casinos.
The value here is providing the GameSTACK™ enterprise software system as a complete, ready-to-go technology solution for regulated real money internet gaming, including sports gaming and Simulated Gaming, primarily to U.S. land-based casinos. This proposition was under pressure leading up to the May 27, 2025, merger completion, as evidenced by the segment's recent performance.
Here's the quick math on the B2B segment's recent financial health:
| Metric | Value (Q1 2025) |
| B2B Revenue | $5.1 million |
| Prior Year B2B Revenue | $12.3 million |
What this estimate hides is the impact of the contract expiration that caused that revenue drop, so the value proposition needs to pivot on stability and new client acquisition under the new parent.
For B2B: Rapid deployment of third-party game content via Super RGS.
The Super RGS (Remote Game Server) is the mechanism that helps casino operators quickly bring in diverse third-party game content onto their platform. This speed and breadth of content integration is a key differentiator for the turnkey offering.
- Integrate third-party content fast.
- Expand game libraries for U.S. operators.
- Leverage proprietary internet gaming enterprise software.
For B2C (Coolbet): Localized, proprietary sports betting and casino experience in Europe/LatAm.
Coolbet, GAN's B2C division, provided a strong counter-balance to the B2B segment's challenges, showing significant top-line strength before the acquisition.
The value proposition centers on its proprietary technology and deep localization efforts in its core regions. Coolbet operates across 10 markets, focusing heavily on Northern Europe and Latin America, where its sports-led brand and aggressive odds proposition resonate.
The B2C segment delivered substantial revenue in the first quarter of 2025:
- Coolbet Q1 2025 Revenue: $24.3 million.
- Key focus: Sportsbook-centric experience in LatAm.
Access to a global gaming and entertainment leader's resources post-acquisition.
This is the newest, most transformative value proposition. The merger with an affiliate of SEGA SAMMY HOLDINGS INC. closed on May 27, 2025. This transition ended GAN's run as a publicly traded entity, with shareholders receiving $1.97 in cash per share, valuing the company at about $96.0 million in the transaction.
The value now is the infusion of resources from a global entertainment leader, which is expected to bolster product offerings and market reach, especially for the B2B side that saw revenue decline from $12.3 million to $5.1 million year-over-year in Q1 2025.
GAN Limited (GAN) - Canvas Business Model: Customer Relationships
You're analyzing GAN Limited as it transitions under new ownership following its May 2025 acquisition by SEGA SAMMY CREATION INC. for $1.97 cash per share. Customer relationships are clearly segmented across the B2B technology supply and the B2C operator arms.
Dedicated account management and technical support for B2B casino clients.
For B2B clients, which include retail casino operators and online casino brands, the relationship focus is on high-touch, complex service delivery. This support covers product setup, training on the GameSTACK™ technology platform, and ongoing account management to ensure smooth, 24/7 online operations. The nature of this support requires technical expertise and personalized attention, as the client's operations depend on the reliability of GAN Limited's enterprise Software-as-a-Service (SaaS) solutions.
Automated digital self-service and in-app support for B2C players.
The B2C segment, primarily operating under the Coolbet brand in European and Latin American markets, relies on support emphasizing speed and convenience for the end-user. The relationship strategy here leans on automated digital self-service and in-app support channels to handle individual player inquiries efficiently. This approach supports the segment's strong performance, with Q1 2025 revenue reaching $24.3 million.
The shift in focus is evident when comparing the segments' financial contributions as of Q1 2025:
| Metric | B2B Segment (Q1 2025) | B2C Segment (Q1 2025) |
| Revenue | $5.1 million | $24.3 million |
| Gross Operator Revenue (GOR) | $144.6 million | Not Directly Reported |
| Segment Contribution Margin | Materially Fell | 64.9% |
Regulatory-driven, long-term contracts with B2B operators.
GAN Limited's B2B relationships are fundamentally structured around regulatory compliance and long-term agreements. The business model experienced a significant headwind in early 2025 due to the expiration of a multistate B2B commercial contract, which caused B2B revenue to drop to $5.1 million in Q1 2025 from $12.3 million year-over-year. The B2B Gross Operator Revenue also saw a sharp decline to $144.6 million in Q1 2025 from $632.0 million in the prior-year period. The terms of these contracts are critical, as their loss directly impacts the financial trajectory, even as the company moves to a private structure.
Data-driven player retention and loyalty programs in the B2C segment.
The B2C segment demonstrates a focus on data-driven efficiency, which supports customer loyalty and retention dynamics. This is evidenced by operational metrics showing improved unit economics. You can see this focus in the following performance indicators for Q1 2025:
- B2C sports margin increased to 8.6%.
- The B2C marketing spend ratio fell to 18% year-over-year.
- The segment maintained a strong contribution margin of 64.9%.
Finance: draft Q2 2025 cash flow projection incorporating the SEGA SAMMY acquisition finalization by Friday.
GAN Limited (GAN) - Canvas Business Model: Channels
You're looking at how GAN Limited gets its product and service value to the customer, which is split clearly between its B2B technology supply and its B2C operation. The channels reflect this dual focus, moving from direct casino partnerships to direct-to-player digital platforms.
The B2B channel, centered on the GameSTACK™ platform, relies on direct engagement with U.S. land-based casino groups for licensing and integration. This is a high-touch sales process, though the results can be lumpy based on contract rollouts. For instance, in the first quarter of 2025, B2B segment revenue was reported at only $5.1 million, a significant drop from the $12.3 million seen in the first quarter of 2024, largely due to the expiration of a multistate B2B commercial contract. Still, the underlying volume processed through the platform, which is B2B Gross Operator Revenue (GOR), was $144.6 million in Q1 2025, down sharply from $632.0 million in the prior year period. For the full year 2024, the B2B segment was a growth driver, bringing in $50.7 million in revenue, which represented a 17% year-on-year increase.
The B2C channel is primarily executed through Coolbet's established websites and mobile applications, focusing on Europe, Latin America, and Canada. This channel showed strong growth in the first quarter of 2025, with B2C segment revenue climbing 32% year-over-year to $24.3 million. This contrasts with the full-year 2024 B2C revenue of $84.3 million, which was a slight 2% decline. The active customer base on these platforms reflects this reach.
Here's the quick math on where the B2C revenue landed in Q1 2025, showing the regional concentration:
| Region | Q1 2025 Revenue (USD) |
| Europe | $15.5 million |
| Latin America (Latam) | $8.4 million |
| US Arm | $4.7 million |
| Remaining International | $751,000 |
The total number of active customers across the Coolbet B2C base was 235,000 for the three months ending March 31, 2025, an increase from 222,000 in the same period last year.
Direct integration of the GameSTACK™ platform into client infrastructure is the core mechanism for the B2B channel. This involves embedding the technology directly into the systems of U.S. land-based operators, which is how the B2B revenue is generated. The company's capitalized software development costs were $7.4 million for the fiscal year ended December 31, 2024, showing investment in the platform being channeled out.
While not explicitly detailed with separate revenue figures, the Remote Game Server (RGS) functionality is inherent to the GameSTACK™ B2B offering, serving as the content distribution pipeline to other B2B operators. This channel supports the delivery of GAN's gaming content portfolio to licensed partners. The company maintained a liquidity position of $38.7 million in cash and cash equivalents as of December 31, 2024, which supports the ongoing development and deployment of these technology channels.
Key channel metrics to watch, especially given the pending merger with SEGA SAMMY CREATION INC. expected in Q2 2025, include:
- B2C segment contribution margin reached 64.9% in Q1 2025.
- B2C marketing spend ratio fell to 18% in Q1 2025.
- B2C sports margin was 8.6% in Q1 2025.
- Operating expenses were reduced to $23.7 million in Q1 2025 from $24.6 million YoY.
Finance: draft 13-week cash view by Friday.
GAN Limited (GAN) - Canvas Business Model: Customer Segments
You're looking at the customer base for GAN Limited right before its expected acquisition close in the second quarter of 2025. The business model clearly splits between providing technology to other operators and running its own consumer-facing brands. This split shows up clearly in the first quarter 2025 financial figures.
The B2B segment targets Regulated U.S. Land-Based Casino Operators seeking an online presence, primarily through the GameSTACK™ platform. This segment is crucial for the company's long-term strategy as a technology provider, though it faced a significant headwind in early 2025.
- The B2B segment revenue for the first quarter ended March 31, 2025, was reported at $5.1 million.
- This represented a sharp decline from the $12.3 million reported in the first quarter of 2024.
- The drop was attributed to the expiration of a multistate B2B commercial contract.
- B2B Gross Operator Revenue (GOR) for Q1 2025 was $144.6 million.
The B2C customer base consists of Online sports bettors and casino players in Northern Europe, Latin America, and Canada, operating under the Coolbet brand. This group showed strong momentum in early 2025, offsetting the B2B dip.
- B2C segment revenue for Q1 2025 grew to $24.3 million, up from $18.3 million in Q1 2024.
- The number of B2C Active Customers reached 235,000 for the three months ending March 31, 2025.
- Regional revenue breakdown for the B2C segment in Q1 2025 showed Europe as the largest contributor at $15.5 million.
- Latin America followed with $8.4 million in revenue for the quarter.
- The U.S. B2C arm posted $4.7 million in revenue for Q1 2025.
The third customer group involves International iGaming operators utilizing the Super RGS for content. Since the Super RGS is part of the GameSTACK™ technology suite, these operators fall under the B2B segment reporting, which services regulated markets.
Here's a quick look at how the two main segments stacked up in Q1 2025 compared to the prior year, showing the B2C strength against the B2B contraction.
| Metric (Q1 2025) | B2B Segment | B2C Segment | Total Company |
| Revenue (USD Millions) | $5.1 | $24.3 | $29.4 |
| Revenue YoY Change | Significant Decrease (from $12.3M in Q1 2024) | +32% (from $18.3M in Q1 2024) | -4% |
| Segment Contribution (USD Millions) | Not explicitly stated separately, but contributed to total of $18.7M | Contributed to total of $18.7M | $18.7 |
The company's overall financial health in Q1 2025 reflected this dynamic, with total revenue at $29.4 million and a net loss of $6.8 million. Finance: draft 13-week cash view by Friday.
GAN Limited (GAN) - Canvas Business Model: Cost Structure
You're looking at the major drains on cash for GAN Limited as they navigated the post-public transition and merger activity in late 2025. The cost structure clearly reflects a company focused on operational efficiency, especially following the significant cost-cutting measures implemented throughout 2024.
Employee salary and benefits remain a substantial, though actively managed, component of the overall operating costs. The full-year 2024 results showed a clear commitment to streamlining this area, with operating expenses falling to $98.2 million for the year, down from $121.0 million in 2023. This reduction was primarily attributed to a decrease in compensation costs and a lower headcount realized as part of ongoing cost saving initiatives. For the most recent quarter available, Q1 2025, operating expenses were further tightened to $23.7 million, continuing the trend of reducing personnel-related overhead.
Technology infrastructure and software development costs are a core investment area, evidenced by the figures capitalized. For the full fiscal year 2024, the amount capitalized for software development was $7.4 million. This investment in the GameSTACK platform and proprietary technology is balanced by the non-cash expense of amortization, which totaled $2.8 million for the same period.
The table below summarizes the key quantifiable cost elements for the latest full year and the most recent reported quarter:
| Cost Element | FY 2024 Amount (USD) | Q1 2025 Amount (USD) |
| Total Operating Expenses | $98.2 million | $23.7 million |
| Capitalized Software Development | $7.4 million | Data Not Publicly Disclosed |
| Amortization Expense (Related to Intangibles) | $2.8 million | Data Not Publicly Disclosed |
Marketing and customer acquisition costs for the B2C Coolbet brand are managed to support revenue growth in key regions like Europe, but also reflect strategic retrenchment. For instance, the company noted limited customer acquisition efforts in Latin America during the period leading up to the merger, suggesting a focus on maximizing return on marketing spend rather than broad, expensive market entry.
Regulatory compliance and licensing fees across multiple jurisdictions represent an ongoing operational cost, though specific annual figures aren't explicitly broken out in the latest reports. You know that operating in regulated markets like Nevada and various international territories requires continuous investment in licensing renewals and adherence to evolving compliance standards. Historically, content licensing fees were a notable expense, with a previous agreement involving fixed fees totaling $30.0 million over five years, which was later reduced.
- Operating Expenses for FY 2024 were $98.2 million, a significant reduction from $121.0 million in 2023.
- The B2C segment, Coolbet, saw its Q4 2024 revenue reach $22.7 million, indicating marketing spend was driving activity in certain areas.
- The Q1 2025 operating expense of $23.7 million shows continued expense control post-year-end.
Finance: draft 13-week cash view by Friday.
GAN Limited (GAN) - Canvas Business Model: Revenue Streams
You're looking at how GAN Limited converts its technology and operations into cash flow as of the first quarter of 2025. The revenue picture is clearly bifurcated, showing a strong consumer-facing engine balancing out a segment facing significant contract headwinds. Honestly, the story here is the B2C segment carrying the load right now.
The B2C Revenue stream is driven by the player losses, or net win, generated from the Coolbet platform, which operates in markets across Europe and Latin America. For the first quarter of 2025, this segment brought in $24.3 million in revenue. That's a substantial jump, up from $18.3 million in the first quarter of 2024, showing real momentum in those international markets. To be fair, the unit economics are improving too; the B2C segment contribution margin hit 64.9% in Q1 2025, an increase from 60.4% in the prior year period, signaling more efficient customer acquisition and retention dynamics.
The B2B Revenue stream relies on licensing fees and revenue share generated by the GameSTACK™ platform, which provides Software-as-a-Service solutions for real money internet gaming. This segment totaled $5.1 million in Q1 2025. This figure was significantly lower than the $12.3 million seen in Q1 2024, primarily due to the expiration of a major multistate B2B commercial contract. The content distribution fees you asked about, which come from the Super RGS (Remote Game Server), are bundled within the licensing component of this B2B revenue. The B2B segment's Gross Operator Revenue (GOR) also saw a material drop, coming in at $144.6 million for the quarter, compared to $632.0 million year-over-year. If onboarding takes too long for new B2B contracts, this revenue line will remain pressured.
Here's the quick math on how that B2B $5.1 million was structured for the first quarter of 2025, based on the reported figures (in thousands):
| Revenue Component | Q1 2025 Revenue (in thousands USD) |
| Platform and content license fees (Includes Super RGS fees) | $4,259 |
| Development services and other | $828 |
| Total B2B Revenue | $5,087 |
The overall revenue picture for GAN Limited in the first quarter of 2025 was $29.4 million, which represented a 4% decrease year-over-year. This total reflects the strong B2C growth being partially offset by the B2B segment contraction.
You can see the key revenue drivers and context points below:
- B2C revenue growth was 33% year-over-year to $24.3 million.
- B2C sports margin reached 8.6% in Q1 2025.
- The B2C marketing spend ratio fell to 18% year-over-year.
- Total segment contribution was $18.7 million for the quarter.
- The company reported cash reserves of $39.9 million as of March 31, 2025.
Finance: draft 13-week cash view by Friday.
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